Mike Stoddart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SpeedTree+UnrealEngine3 ? | I installed Pirates of the Caribbean last night; awful, awful game. I'm not one to worry about graph... read more | 04/18/2009 (2:06 am) |
| Could I get GG to clairfy a licensing question? MMOKit related | Http://www.mmoworkshop.com/ seems to be dead.... read more | 08/16/2008 (6:26 pm) |
| At Last!! Minions of Mirth Has done it!!! | Post on the MoM forums for a better response.... read more | 05/26/2008 (12:00 am) |
| Instant Action....and so it begins | Browser based games = *yawn*... read more | 10/14/2007 (7:03 pm) |
| So who the heck is IAC? | Browser based games? Ugh... I was ok with it until I read the part about the majority stake in GG's ... read more | 09/19/2007 (1:20 am) |
| WANTED: Someone to do all the work for me | Damn and I applied for this! ;)... read more | 07/09/2007 (2:01 am) |
| Does anyone still use Pascal? | I still use it at work. :(... read more | 11/17/2006 (2:19 am) |
| C4 Engine/Wow | I tried the demo of the C4 engine and I was disappointed. The quality of the models was poor and it ... read more | 10/04/2006 (12:41 am) |
| Free car models? | Http://www.gamebeavers.org is still around, but I'm not sure what they have.... read more | 04/17/2006 (8:05 pm) |
| Best free soundtrack maker | Fruity Loops, search Google for sound trackers, Skale (http://www.skale.org/) This sort of thing?... read more | 02/17/2006 (11:55 pm) |
| Vehicle mounting problems | Have you looked at the Torque Vehicle Resource?... read more | 01/05/2006 (12:25 am) |
| RTS Starter Kit Questions. | The whole point is you're supposed to start with the starter kit and write the extra functionality y... read more | 11/19/2005 (4:43 pm) |
| Terrain Issues(Player Start Point) | Did you save your mission after you moved the spawn point in the editor?... read more | 11/17/2005 (1:32 am) |
| 1.4RC2 won't compile on GCC3.3 or GCC4.0.1 under Fedora Core 4 | How's the Linux progress?... read more | 10/08/2005 (8:50 pm) |
| Be the Lead Programmer on one of the hottest games of 06 | For someone who touts design, your site is incredibly ugly and cheap looking.... read more | 10/07/2005 (9:33 pm) |
| Torque Good Engine for WoW Style MMO? | A level designer since three? Hmm, yeah right. :)... read more | 10/04/2005 (11:55 pm) |
| Universal Combat: AWA sold over 35,000 copies in first 11 days | RE does look impressive.... read more | 09/29/2005 (11:13 pm) |
| Universal Combat: AWA sold over 35,000 copies in first 11 days | Maybe his publisher rushed BC3000 but has he seriously released a single decent product? I tried the... read more | 09/29/2005 (10:18 pm) |
| 1.4RC2 won't compile on GCC3.3 or GCC4.0.1 under Fedora Core 4 | PlatformX86UNIX/x86UNIXFileio.cc:336: 'Platorm' undeclared (first use this function)... read more | 09/10/2005 (12:09 am) |
| 1.4RC2 won't compile on GCC3.3 or GCC4.0.1 under Fedora Core 4 | Make[1]: *** No rule to make target 'out.GCC3.4+.RELEASE/dgl/rectClipper.obj', needed by 'out.GCC3.4... read more | 09/10/2005 (12:04 am) |
| 1.4RC2 won't compile on GCC3.3 or GCC4.0.1 under Fedora Core 4 | Console/compiler.h:21:29: console/CMDgram.h: No such file or directory make[1]: *** No rule to ma... read more | 09/10/2005 (12:01 am) |
| 1.4RC2 won't compile on GCC3.3 or GCC4.0.1 under Fedora Core 4 | ./console/consoleObject.h:201: error: ISO C++ forbids declaration of 'ConsoleObject' with no type ... read more | 09/09/2005 (11:55 pm) |
| 1.4RC2 won't compile on GCC3.3 or GCC4.0.1 under Fedora Core 4 | I removed infblock.c but get this. Creating library out.GCC3.RELEASE/lungif.a mkdir: cannot cr... read more | 09/09/2005 (11:42 pm) |
| Vehicle mounting problems | This may be helpful: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3925... read more | 09/07/2005 (11:57 pm) |
| Athlon 64 + SuSE 9.0 64-bit + Torque and derivatives | Install the gcc-compat (compat-gcc?) packages on Fedora Core, then hack the Linux makefiles to eithe... read more | 08/26/2005 (10:13 pm) |
| Compiling problem after updated engine | Did you do a clean before re-building?... read more | 08/22/2005 (1:28 am) |
| Map Zones | Search the forums.... read more | 07/19/2005 (12:48 am) |
| Information on TGE 1.4 (NOT asking when its coming out) | So when's it NOT coming out? lol... read more | 07/11/2005 (1:42 am) |
| Minions of Mirth - Truly Open Alpha | How's the Linux native port of MoM? I'm stuck on an 8Gb drive running Linux right now, as my 200Gb d... read more | 07/11/2005 (1:29 am) |
| 1944 Indie Game : Using the Reality Engine | Speechless :)... read more | 07/05/2005 (9:17 pm) |
| 1944 Indie Game : Using the Reality Engine | Is the Reality Engine the one that the Unreal guys bought out and intend to eventually stop supporti... read more | 06/08/2005 (12:26 am) |
| Apple switching to Intel | I want to run OSX on my PC now please. :)... read more | 06/06/2005 (11:43 pm) |
| Checking Inventory and creating new guard. | Check the Torque Vehicle resource - it may do something similar.... read more | 06/05/2005 (1:37 pm) |
| New Site | As mentioned above the text is too light. I also don't like the yellow header - looks quite amateuri... read more | 05/10/2005 (1:14 am) |
| Vehicle class, or object? | Mounts are static I believe. I think there may be some topics on the forums that answer your questio... read more | 04/30/2005 (8:11 pm) |
| App runs in debug mode but crashes in release mode in Linux | Thanks guys. I asked on IRC and someone pointed me to a topic about GCC 3.4.1 bugs. I removed the -O... read more | 04/26/2005 (12:36 am) |
| Rendering large quantities of very simple client side objects | I may try a different approach, so I may abandon this concept. We'll see! Thanks for replying :)... read more | 04/25/2005 (10:46 pm) |
| App runs in debug mode but crashes in release mode in Linux | I've done many rebuilds and no I don't know what method it's dying in. I think I'll just re-implemen... read more | 04/25/2005 (10:45 pm) |
| How can us use the TGE for wholy new game development. | 1) Learn to post in the right forums. 2) Read through the source code for the Scripts and the Engin... read more | 04/25/2005 (2:00 am) |
| Rendering large quantities of very simple client side objects | Bugger - for starters one obvious thing to do is to not run a debug build when getting an idea on ho... read more | 04/25/2005 (1:59 am) |
| Rendering large quantities of very simple client side objects | I'm reading through the shape replicator, but I don't think it's much different from the fxRenderObj... read more | 04/25/2005 (1:34 am) |
| Minions of Mirth Technology Licensing | I think it's a great idea. I think $500 isn't unreasonable considering what you get. Even for indie ... read more | 04/24/2005 (10:43 pm) |
| Problem with Melee Combat Resrouce - Help? | That's output from the in-game console, not the debugger.... read more | 04/24/2005 (12:27 am) |
| Problem with Melee Combat Resrouce - Help? | Yes but what do you see in the debugger. What line does it crash on?... read more | 04/24/2005 (12:08 am) |
| My object derived from GameBase won | Ah never mind, it was a stupid build issue!... read more | 04/23/2005 (11:42 pm) |
| Problem with Melee Combat Resrouce - Help? | Where does it crash? What do you see in the debugger?... read more | 04/23/2005 (11:37 pm) |
| My object derived from GameBase won | Ok so I deleted the above and copied item.cc and item.h. Made sure the files are in the Makefile and... read more | 04/23/2005 (11:36 pm) |
| My object derived from GameBase won | Ok so that didn't really make it work. It doesn't render until I select it in the editor. More resea... read more | 04/23/2005 (1:11 am) |
| My object derived from GameBase won | I'll leave this here, but the solution is to derive from ShapeBase. I was on the right track, thinki... read more | 04/23/2005 (12:37 am) |
| My object derived from GameBase won | My header file is: [code]class UnitData : public GameBaseData { typedef GameBaseData Parent;... read more | 04/23/2005 (12:14 am) |