Game Development Community

Mike Stoddart's Forum Posts

Thread Post Date Posted
SpeedTree+UnrealEngine3 ? I installed Pirates of the Caribbean last night; awful, awful game. I'm not one to worry about graph... read more 04/18/2009 (2:06 am)
Could I get GG to clairfy a licensing question? MMOKit related Http://www.mmoworkshop.com/ seems to be dead.... read more 08/16/2008 (6:26 pm)
At Last!! Minions of Mirth Has done it!!! Post on the MoM forums for a better response.... read more 05/26/2008 (12:00 am)
Instant Action....and so it begins Browser based games = *yawn*... read more 10/14/2007 (7:03 pm)
So who the heck is IAC? Browser based games? Ugh... I was ok with it until I read the part about the majority stake in GG's ... read more 09/19/2007 (1:20 am)
WANTED: Someone to do all the work for me Damn and I applied for this! ;)... read more 07/09/2007 (2:01 am)
Does anyone still use Pascal? I still use it at work. :(... read more 11/17/2006 (2:19 am)
C4 Engine/Wow I tried the demo of the C4 engine and I was disappointed. The quality of the models was poor and it ... read more 10/04/2006 (12:41 am)
Free car models? Http://www.gamebeavers.org is still around, but I'm not sure what they have.... read more 04/17/2006 (8:05 pm)
Best free soundtrack maker Fruity Loops, search Google for sound trackers, Skale (http://www.skale.org/) This sort of thing?... read more 02/17/2006 (11:55 pm)
Vehicle mounting problems Have you looked at the Torque Vehicle Resource?... read more 01/05/2006 (12:25 am)
RTS Starter Kit Questions. The whole point is you're supposed to start with the starter kit and write the extra functionality y... read more 11/19/2005 (4:43 pm)
Terrain Issues(Player Start Point) Did you save your mission after you moved the spawn point in the editor?... read more 11/17/2005 (1:32 am)
1.4RC2 won't compile on GCC3.3 or GCC4.0.1 under Fedora Core 4 How's the Linux progress?... read more 10/08/2005 (8:50 pm)
Be the Lead Programmer on one of the hottest games of 06 For someone who touts design, your site is incredibly ugly and cheap looking.... read more 10/07/2005 (9:33 pm)
Torque Good Engine for WoW Style MMO? A level designer since three? Hmm, yeah right. :)... read more 10/04/2005 (11:55 pm)
Universal Combat: AWA sold over 35,000 copies in first 11 days RE does look impressive.... read more 09/29/2005 (11:13 pm)
Universal Combat: AWA sold over 35,000 copies in first 11 days Maybe his publisher rushed BC3000 but has he seriously released a single decent product? I tried the... read more 09/29/2005 (10:18 pm)
1.4RC2 won't compile on GCC3.3 or GCC4.0.1 under Fedora Core 4 PlatformX86UNIX/x86UNIXFileio.cc:336: 'Platorm' undeclared (first use this function)... read more 09/10/2005 (12:09 am)
1.4RC2 won't compile on GCC3.3 or GCC4.0.1 under Fedora Core 4 Make[1]: *** No rule to make target 'out.GCC3.4+.RELEASE/dgl/rectClipper.obj', needed by 'out.GCC3.4... read more 09/10/2005 (12:04 am)
1.4RC2 won't compile on GCC3.3 or GCC4.0.1 under Fedora Core 4 Console/compiler.h:21:29: console/CMDgram.h: No such file or directory make[1]: *** No rule to ma... read more 09/10/2005 (12:01 am)
1.4RC2 won't compile on GCC3.3 or GCC4.0.1 under Fedora Core 4 ./console/consoleObject.h:201: error: ISO C++ forbids declaration of 'ConsoleObject' with no type ... read more 09/09/2005 (11:55 pm)
1.4RC2 won't compile on GCC3.3 or GCC4.0.1 under Fedora Core 4 I removed infblock.c but get this. Creating library out.GCC3.RELEASE/lungif.a mkdir: cannot cr... read more 09/09/2005 (11:42 pm)
Vehicle mounting problems This may be helpful: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3925... read more 09/07/2005 (11:57 pm)
Athlon 64 + SuSE 9.0 64-bit + Torque and derivatives Install the gcc-compat (compat-gcc?) packages on Fedora Core, then hack the Linux makefiles to eithe... read more 08/26/2005 (10:13 pm)
Compiling problem after updated engine Did you do a clean before re-building?... read more 08/22/2005 (1:28 am)
Map Zones Search the forums.... read more 07/19/2005 (12:48 am)
Information on TGE 1.4 (NOT asking when its coming out) So when's it NOT coming out? lol... read more 07/11/2005 (1:42 am)
Minions of Mirth - Truly Open Alpha How's the Linux native port of MoM? I'm stuck on an 8Gb drive running Linux right now, as my 200Gb d... read more 07/11/2005 (1:29 am)
1944 Indie Game : Using the Reality Engine Speechless :)... read more 07/05/2005 (9:17 pm)
1944 Indie Game : Using the Reality Engine Is the Reality Engine the one that the Unreal guys bought out and intend to eventually stop supporti... read more 06/08/2005 (12:26 am)
Apple switching to Intel I want to run OSX on my PC now please. :)... read more 06/06/2005 (11:43 pm)
Checking Inventory and creating new guard. Check the Torque Vehicle resource - it may do something similar.... read more 06/05/2005 (1:37 pm)
New Site As mentioned above the text is too light. I also don't like the yellow header - looks quite amateuri... read more 05/10/2005 (1:14 am)
Vehicle class, or object? Mounts are static I believe. I think there may be some topics on the forums that answer your questio... read more 04/30/2005 (8:11 pm)
App runs in debug mode but crashes in release mode in Linux Thanks guys. I asked on IRC and someone pointed me to a topic about GCC 3.4.1 bugs. I removed the -O... read more 04/26/2005 (12:36 am)
Rendering large quantities of very simple client side objects I may try a different approach, so I may abandon this concept. We'll see! Thanks for replying :)... read more 04/25/2005 (10:46 pm)
App runs in debug mode but crashes in release mode in Linux I've done many rebuilds and no I don't know what method it's dying in. I think I'll just re-implemen... read more 04/25/2005 (10:45 pm)
How can us use the TGE for wholy new game development. 1) Learn to post in the right forums. 2) Read through the source code for the Scripts and the Engin... read more 04/25/2005 (2:00 am)
Rendering large quantities of very simple client side objects Bugger - for starters one obvious thing to do is to not run a debug build when getting an idea on ho... read more 04/25/2005 (1:59 am)
Rendering large quantities of very simple client side objects I'm reading through the shape replicator, but I don't think it's much different from the fxRenderObj... read more 04/25/2005 (1:34 am)
Minions of Mirth Technology Licensing I think it's a great idea. I think $500 isn't unreasonable considering what you get. Even for indie ... read more 04/24/2005 (10:43 pm)
Problem with Melee Combat Resrouce - Help? That's output from the in-game console, not the debugger.... read more 04/24/2005 (12:27 am)
Problem with Melee Combat Resrouce - Help? Yes but what do you see in the debugger. What line does it crash on?... read more 04/24/2005 (12:08 am)
My object derived from GameBase won Ah never mind, it was a stupid build issue!... read more 04/23/2005 (11:42 pm)
Problem with Melee Combat Resrouce - Help? Where does it crash? What do you see in the debugger?... read more 04/23/2005 (11:37 pm)
My object derived from GameBase won Ok so I deleted the above and copied item.cc and item.h. Made sure the files are in the Makefile and... read more 04/23/2005 (11:36 pm)
My object derived from GameBase won Ok so that didn't really make it work. It doesn't render until I select it in the editor. More resea... read more 04/23/2005 (1:11 am)
My object derived from GameBase won I'll leave this here, but the solution is to derive from ShapeBase. I was on the right track, thinki... read more 04/23/2005 (12:37 am)
My object derived from GameBase won My header file is: [code]class UnitData : public GameBaseData { typedef GameBaseData Parent;... read more 04/23/2005 (12:14 am)
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