Carl A Harris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| zipped folder access | I thought reading a ZIP was already enabled. So we have to make a source change to enable it? Grrrr... read more | 06/30/2011 (4:33 pm) |
| Reading a ZIP file | hmmmm, thanks.:)... read more | 06/27/2011 (9:25 pm) |
| .zip Files | Is this available in T3D? I tried zipping the contents of the "scripts" folder into a Z... read more | 06/01/2011 (1:52 pm) |
| Reticle | Words 1,2, & 3 can't be the the actual XYZ of the object 9556. Neither I, nor the box moved. Yet... read more | 03/21/2011 (11:34 am) |
| Reticle | [image]www.spelmyst.com/screen.jpg[/image] At the bottom of the image, you can see where I labele... read more | 03/21/2011 (9:37 am) |
| Reticle | Any idea what the additional data is, that is being returned from the raycast? ie: 8753 -0.872863... read more | 03/20/2011 (1:59 pm) |
| Reticle | Just picked up the T3D Pro earlier this week. It was finally cheap enough for my broke @$$ to buy. :... read more | 03/19/2011 (7:00 pm) |
| Dynamic maps - How? | I would love to be able to use this. Please let us know when you finish. If affordable, I'd be will... read more | 03/14/2011 (4:00 pm) |
| Dynamic maps - How? | What I'm curious about. Is how could I make the engine place blocks. I have just ordered the book... read more | 03/13/2011 (1:37 pm) |
| Dynamic maps - How? | Thanks guys. :) I'll have to check both out.... read more | 03/13/2011 (7:59 am) |
| AFX/AFXA License Confirmation | AFX CoreTech for TGE... read more | 03/12/2011 (1:37 pm) |
| Player spawned objects | Thanks guys, I'll try that. :)... read more | 01/01/2011 (4:52 am) |
| Reticle | I appreciate you guys helping out with that. :)... read more | 11/08/2010 (1:42 am) |
| Reticle | There is a "doRayTrace()" attached to the ShapeBase DB. Which I think is what you were ref... read more | 11/07/2010 (7:16 am) |
| Reticle | I can't explain it, but even a verbatim copy of your code won't work on my T3D. I'm using T3D 101. ... read more | 11/07/2010 (6:18 am) |
| Reticle | Call me stupid, but I haven't been able to determine where the objects "Player" or "A... read more | 11/06/2010 (8:33 pm) |
| Reticle | So far, my biggest issue has come from not being able to figure out where to attached the code. For ... read more | 11/06/2010 (8:22 pm) |
| Reticle | The ray cast keeps running into the player's bounding box. I'm going to have to push it out like I ... read more | 11/06/2010 (6:00 pm) |
| Reticle | I'm curious, where would you put the initial function?... read more | 11/05/2010 (7:41 pm) |
| Reticle | I believe I'm over complicating things. Probably because I can't remember everything I've read in al... read more | 11/05/2010 (5:29 pm) |
| Reticle | Guys. I might be doing this wrong, or you might even have a better way of doing this. Opinions? ... read more | 11/05/2010 (7:57 am) |
| Reticle | Thanks Steve. I'll try your script idea first, then go for the source.... read more | 11/03/2010 (9:37 pm) |
| Hovercraft script | Awesome, Thanks Scott. :)... read more | 11/01/2010 (9:22 pm) |
| Hovercraft script | Any chance that one of you good fellows would share an example of this script with me? :) spelmys... read more | 10/29/2010 (3:13 am) |
| Hovercraft script | Would it work if I wanted to create a levitation effect? For instance, a submarine or a star ship ho... read more | 10/29/2010 (2:14 am) |
| Game design question. | I'll certainly have a go at those ideas. Thanks all.... read more | 10/27/2010 (11:48 pm) |
| GMK 1.2.6 | Ahh, I see. Thanks. "Previous versions" is not simply a heading. I thought it would sho... read more | 10/25/2010 (4:12 pm) |
| T3D Versions | Thanks guys. :)... read more | 10/18/2010 (7:48 pm) |
| Glow mask? | Any suggestions on reading material for how to this Glow Mapping?... read more | 07/03/2010 (12:10 am) |
| Player model skeleton Milkshape ?? | MS3D 1.8.2 has the HumanMale.ms3d that appears to have the many of the correct bones in it. It is mi... read more | 06/30/2010 (2:22 pm) |
| Audio not working at all - 1.8.1 - "Preload failed" | Good point. It took me a while to remember how to regenerate, but I'm absent like that sometimes. :)... read more | 10/27/2009 (11:19 am) |
| Audio not working at all - 1.8.1 - "Preload failed" | I added the code to the project.conf Cleaned the solution and the build, for all three (debug, rele... read more | 10/27/2009 (12:49 am) |
| Audio not working at all - 1.8.1 - "Preload failed" | hmmmmm. That was related to a Mac fix though. I'm on a Windows box. I'll try it anyway and see what ... read more | 10/26/2009 (11:22 am) |
| Audio not working at all - 1.8.1 - "Preload failed" | I just installed TGEA 182, and I'm still getting these errors. The only thing strange that I've n... read more | 10/26/2009 (1:13 am) |
| Vista and TGE | Now that I have TGEA, it doesn't even give me the option of running in OpenGL.... read more | 04/27/2009 (7:57 am) |
| Space Based Game Possible with TGEA? | Are these uable in TGEA? Are the TGE resources interchangable?... read more | 04/19/2009 (11:24 am) |
| C++ Question | Any chance that you could explain it or tell me where I could find a book that explains it's use?... read more | 08/14/2008 (12:24 pm) |
| C++ Question | @Tim - Thanks for the historical info. That actually helped more than you know. It explains why I al... read more | 08/14/2008 (11:56 am) |
| C++ Question | That's what I thought I remembered them doing, but I wanted to make sure. So I don't making start re... read more | 08/13/2008 (11:59 pm) |
| Space Patch/Resource | Are these Space Modification still usable in TGE 1.5.2?... read more | 11/22/2007 (12:26 am) |
| DTS Validation | Yea, I would have to agree with you on that.... read more | 10/30/2007 (7:51 am) |
| DTS Validation | Yeap, it loads and animates. I would just like to know how to correct it with out having to hack the... read more | 10/30/2007 (7:44 am) |
| DTS Validation | No to be mean, but that gives an entirely new meaning to the word "Cryptic". This is what I get: ... read more | 10/30/2007 (7:17 am) |
| Possible bug in TCPObject--discussion | @ Stephen Can you direct me to some detailed information on how the TCP/HTTP objects work? I'm t... read more | 04/26/2006 (9:20 am) |
| Torque for space sim? | How did you remove the terrain an water? Can it be done easily in TGE 1.4?... read more | 03/26/2006 (10:39 am) |
| Peer to Peer using Torque | @ DIAG I'm interested also in how to implement a P2P for Torque. I have a game idea that would a... read more | 03/26/2006 (9:34 am) |
| Terrain texture properties | Are these updates in TGE 1.4?... read more | 03/02/2006 (2:49 pm) |
| Chapter 5 error (first book->emaga5) | Good eye Owen. I missed that in his text. I checked the book, but it's showing in the book. :)... read more | 02/22/2006 (12:06 pm) |
| Chat server | I'm not online during the day because of my job. But feel free to use it guys.... read more | 02/16/2006 (4:52 pm) |
| Discoloration | Ok, here's the deal as it works on MY PC. For the sake of argument, I had a problem with this purple... read more | 02/14/2006 (9:16 pm) |