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Carl A Harris's Forum Posts

Thread Post Date Posted
zipped folder access I thought reading a ZIP was already enabled. So we have to make a source change to enable it? Grrrr... read more 06/30/2011 (4:33 pm)
Reading a ZIP file hmmmm, thanks.:)... read more 06/27/2011 (9:25 pm)
.zip Files Is this available in T3D? I tried zipping the contents of the "scripts" folder into a Z... read more 06/01/2011 (1:52 pm)
Reticle Words 1,2, & 3 can't be the the actual XYZ of the object 9556. Neither I, nor the box moved. Yet... read more 03/21/2011 (11:34 am)
Reticle [image]www.spelmyst.com/screen.jpg[/image] At the bottom of the image, you can see where I labele... read more 03/21/2011 (9:37 am)
Reticle Any idea what the additional data is, that is being returned from the raycast? ie: 8753 -0.872863... read more 03/20/2011 (1:59 pm)
Reticle Just picked up the T3D Pro earlier this week. It was finally cheap enough for my broke @$$ to buy. :... read more 03/19/2011 (7:00 pm)
Dynamic maps - How? I would love to be able to use this. Please let us know when you finish. If affordable, I'd be will... read more 03/14/2011 (4:00 pm)
Dynamic maps - How? What I'm curious about. Is how could I make the engine place blocks. I have just ordered the book... read more 03/13/2011 (1:37 pm)
Dynamic maps - How? Thanks guys. :) I'll have to check both out.... read more 03/13/2011 (7:59 am)
AFX/AFXA License Confirmation AFX CoreTech for TGE... read more 03/12/2011 (1:37 pm)
Player spawned objects Thanks guys, I'll try that. :)... read more 01/01/2011 (4:52 am)
Reticle I appreciate you guys helping out with that. :)... read more 11/08/2010 (1:42 am)
Reticle There is a "doRayTrace()" attached to the ShapeBase DB. Which I think is what you were ref... read more 11/07/2010 (7:16 am)
Reticle I can't explain it, but even a verbatim copy of your code won't work on my T3D. I'm using T3D 101. ... read more 11/07/2010 (6:18 am)
Reticle Call me stupid, but I haven't been able to determine where the objects "Player" or "A... read more 11/06/2010 (8:33 pm)
Reticle So far, my biggest issue has come from not being able to figure out where to attached the code. For ... read more 11/06/2010 (8:22 pm)
Reticle The ray cast keeps running into the player's bounding box. I'm going to have to push it out like I ... read more 11/06/2010 (6:00 pm)
Reticle I'm curious, where would you put the initial function?... read more 11/05/2010 (7:41 pm)
Reticle I believe I'm over complicating things. Probably because I can't remember everything I've read in al... read more 11/05/2010 (5:29 pm)
Reticle Guys. I might be doing this wrong, or you might even have a better way of doing this. Opinions? ... read more 11/05/2010 (7:57 am)
Reticle Thanks Steve. I'll try your script idea first, then go for the source.... read more 11/03/2010 (9:37 pm)
Hovercraft script Awesome, Thanks Scott. :)... read more 11/01/2010 (9:22 pm)
Hovercraft script Any chance that one of you good fellows would share an example of this script with me? :) spelmys... read more 10/29/2010 (3:13 am)
Hovercraft script Would it work if I wanted to create a levitation effect? For instance, a submarine or a star ship ho... read more 10/29/2010 (2:14 am)
Game design question. I'll certainly have a go at those ideas. Thanks all.... read more 10/27/2010 (11:48 pm)
GMK 1.2.6 Ahh, I see. Thanks. "Previous versions" is not simply a heading. I thought it would sho... read more 10/25/2010 (4:12 pm)
T3D Versions Thanks guys. :)... read more 10/18/2010 (7:48 pm)
Glow mask? Any suggestions on reading material for how to this Glow Mapping?... read more 07/03/2010 (12:10 am)
Player model skeleton Milkshape ?? MS3D 1.8.2 has the HumanMale.ms3d that appears to have the many of the correct bones in it. It is mi... read more 06/30/2010 (2:22 pm)
Audio not working at all - 1.8.1 - "Preload failed" Good point. It took me a while to remember how to regenerate, but I'm absent like that sometimes. :)... read more 10/27/2009 (11:19 am)
Audio not working at all - 1.8.1 - "Preload failed" I added the code to the project.conf Cleaned the solution and the build, for all three (debug, rele... read more 10/27/2009 (12:49 am)
Audio not working at all - 1.8.1 - "Preload failed" hmmmmm. That was related to a Mac fix though. I'm on a Windows box. I'll try it anyway and see what ... read more 10/26/2009 (11:22 am)
Audio not working at all - 1.8.1 - "Preload failed" I just installed TGEA 182, and I'm still getting these errors. The only thing strange that I've n... read more 10/26/2009 (1:13 am)
Vista and TGE Now that I have TGEA, it doesn't even give me the option of running in OpenGL.... read more 04/27/2009 (7:57 am)
Space Based Game Possible with TGEA? Are these uable in TGEA? Are the TGE resources interchangable?... read more 04/19/2009 (11:24 am)
C++ Question Any chance that you could explain it or tell me where I could find a book that explains it's use?... read more 08/14/2008 (12:24 pm)
C++ Question @Tim - Thanks for the historical info. That actually helped more than you know. It explains why I al... read more 08/14/2008 (11:56 am)
C++ Question That's what I thought I remembered them doing, but I wanted to make sure. So I don't making start re... read more 08/13/2008 (11:59 pm)
Space Patch/Resource Are these Space Modification still usable in TGE 1.5.2?... read more 11/22/2007 (12:26 am)
DTS Validation Yea, I would have to agree with you on that.... read more 10/30/2007 (7:51 am)
DTS Validation Yeap, it loads and animates. I would just like to know how to correct it with out having to hack the... read more 10/30/2007 (7:44 am)
DTS Validation No to be mean, but that gives an entirely new meaning to the word "Cryptic". This is what I get: ... read more 10/30/2007 (7:17 am)
Possible bug in TCPObject--discussion @ Stephen Can you direct me to some detailed information on how the TCP/HTTP objects work? I'm t... read more 04/26/2006 (9:20 am)
Torque for space sim? How did you remove the terrain an water? Can it be done easily in TGE 1.4?... read more 03/26/2006 (10:39 am)
Peer to Peer using Torque @ DIAG I'm interested also in how to implement a P2P for Torque. I have a game idea that would a... read more 03/26/2006 (9:34 am)
Terrain texture properties Are these updates in TGE 1.4?... read more 03/02/2006 (2:49 pm)
Chapter 5 error (first book->emaga5) Good eye Owen. I missed that in his text. I checked the book, but it's showing in the book. :)... read more 02/22/2006 (12:06 pm)
Chat server I'm not online during the day because of my job. But feel free to use it guys.... read more 02/16/2006 (4:52 pm)
Discoloration Ok, here's the deal as it works on MY PC. For the sake of argument, I had a problem with this purple... read more 02/14/2006 (9:16 pm)
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