Gg's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| animations | Thta's good. Thank you for the help, people. ;-)... read more | 04/14/2010 (2:33 am) |
| animations | Thus I guess that for now I must make first the objects and the animations which regards them, there... read more | 04/12/2010 (4:46 am) |
| animations | Hi RealmX. 1) node: how to add it to the hand? Some specific apps for it? 2) shell: do you thi... read more | 04/11/2010 (12:09 pm) |
| animations | Thanks, Rex. One last thing, before I retouch my model: what as for the mounting points, the expelle... read more | 04/10/2010 (10:54 am) |
| animations | bump! it is allowed or not, to seek for any infos? or should one look for some alternatives, to g... read more | 04/09/2010 (3:34 pm) |
| animations | Hi Rex. Please correct me if I'm wrong; to do this, it is enough that have, e.g., a quiet state, ... read more | 04/09/2010 (3:59 am) |
| animations | @Steve, I accessed this link http://www.torquepowered.com/products/forumaccess/17 I don't know... read more | 04/08/2010 (10:32 am) |
| animations | Well, animations' (and other parts too, I guess) access is restricted "unless I own a copy of t... read more | 04/08/2010 (6:57 am) |
| Gnometech's exporter and Quark | Thanks!... read more | 06/19/2008 (6:45 am) |
| Texturing from a 3d paint program | Ok. Are different images allowed, then (TGE or TSE either)? I explain; I "unroll" the model as just ... read more | 04/06/2005 (4:29 pm) |
| Stargate fans wanted for ideas. | Well, after all, you might produce something similar; I guess that MGM doesn't own any crights upon ... read more | 04/05/2005 (11:33 am) |
| Texturing from a 3d paint program | Can I assign different materials to a model part, but having only one UV?... read more | 03/19/2005 (10:38 am) |
| Texturing from a 3d paint program | Wondering how I could produce a alpha png with photoshop.... (maybe saving for web, 24 bit; could th... read more | 03/19/2005 (7:55 am) |
| Texturing from a 3d paint program | Ok. Alpha textures should be tif or tga?... read more | 03/19/2005 (6:34 am) |
| Terrains as ambients | Oh well... it were too easy, if had had been possible to do what I thought...... read more | 03/17/2005 (4:30 pm) |
| GameCreators character shop | Sorry if this might look noobish, but.... the engine needs also bones? I ever thought that the anima... read more | 03/15/2005 (7:52 am) |
| Low poly count | Well, what if a weapon is, say, 1000 polys? This will be counted as 1000 polys more to the ones of t... read more | 03/10/2005 (2:48 am) |
| 3dstudio, Lightwave, TSE and shaders ... OH my! | I agree; I learned LW in 2 weeks; and I'm still discovering day by day its potentiality, albeit it i... read more | 02/28/2005 (12:29 pm) |
| Mesh vs brush, "custom" uv-texturing | John - "DIFs are created from .map files (can be created in Quark), and are actually created by a pr... read more | 01/11/2005 (7:14 am) |
| Mesh vs brush, "custom" uv-texturing | Ok, difs are made of "brushes", and have collisions; dts are models like a gun, a soldier, etc. But... read more | 01/10/2005 (12:34 pm) |
| Mesh vs brush, "custom" uv-texturing | John, I catch what you are meaning, in its general lines, but, being not a game industrial, most ter... read more | 01/10/2005 (9:57 am) |
| Mesh vs brush, "custom" uv-texturing | Hi Brett, 1) ok, I guess I have to build the interior with Quark's brushes... :( This means als... read more | 01/09/2005 (2:32 pm) |
| External software | Hi Jeff, well, it isn't me, the one who said it is used just for "frivolous" aims... I began to ... read more | 01/08/2005 (9:33 am) |
| External software | I know that the focus is on gaming; I said, it could even be considered as an add-on, if not somethi... read more | 01/08/2005 (6:04 am) |
| External software | Uhm... it is unfortunate; maybe lack of time (and personnel?) is the real problem. It is unfortunate... read more | 01/07/2005 (2:39 pm) |
| External software | Jeff, I've no intention to sell the code whatever; I just thought to commit a app which at best woul... read more | 01/07/2005 (10:29 am) |
| External software | I mean: the coder builds the software for walkthru's; in order to compile the walkthru, obviously he... read more | 01/07/2005 (6:30 am) |
| External software | Ok, but, to embed the engine?... read more | 01/06/2005 (2:02 pm) |
| Low poly count | Maybe is 'cause of the LOD, and perhaps pro-placed lights for highlighting cheap-polys' meshes (see ... read more | 12/28/2004 (8:20 am) |
| Requirements' briefing | I've finished to try it; it lacks many features and yet common 3d methods, although it seems much mo... read more | 12/21/2004 (8:02 am) |
| Requirements' briefing | Reverse order: of what is composed a game (or anything running into TGE; in my case, the walls/floor... read more | 12/20/2004 (2:18 pm) |
| Gnometech's exporter and Quark | That is, map3ds is the tool to apply uvmap/textures to stuff made with Quark (what is the use for DT... read more | 12/20/2004 (1:59 pm) |
| Gnometech's exporter and Quark | 2) Cannot see any voices for uvmapping in quark's docs! (unless there are some others than the ones ... read more | 12/20/2004 (1:46 pm) |
| LightWave DTS Exporter 04-11-16 Released | Ok, let's put this: I build and texturize a environment in LW; how should I export it with DTS ex... read more | 12/20/2004 (1:22 pm) |
| Walkthrough | Ok, the furniture? also in quark/hammer?... read more | 12/18/2004 (12:24 pm) |
| Walkthrough | It is possible: 1) to do the model in cad/lightwave (what are quark or hammer either?) 2) to add e... read more | 12/18/2004 (7:03 am) |
| Problem | The firewall is Sygate, and yes, I allow it to connect.... read more | 01/30/2004 (9:02 am) |
| Problem | So, one should wait some 3 minutes or so, in order to get loaded the game, or what? The "dos" window... read more | 01/01/2004 (5:02 am) |
| Problem | Hi Dan, these are the last lines of the log. Missing file: rw/client/scripts/teamStatus.cs! ... read more | 12/30/2003 (11:49 am) |
| Triplication | Hello Dave, due the current level of hardware, I guess that targeting machines starting from 900... read more | 12/29/2003 (8:08 am) |
| Triplication | Thanks Dave. Can I use a model with e. g. 4000 polys in a game - sport game - wherein I have no mo... read more | 12/29/2003 (5:41 am) |
| Triplication | Ok Matt, thanks.... read more | 12/28/2003 (1:09 pm) |
| Demo questions | Thank you all very much. Checking resources. Cya.... read more | 12/25/2003 (10:29 am) |
| Demo questions | Thanks Dan (wow, quick!). No C++ pretenses by me; what I've asked is what I needed (nay, more that t... read more | 12/25/2003 (9:49 am) |