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Gg's Forum Posts

Thread Post Date Posted
animations Thta's good. Thank you for the help, people. ;-)... read more 04/14/2010 (2:33 am)
animations Thus I guess that for now I must make first the objects and the animations which regards them, there... read more 04/12/2010 (4:46 am)
animations Hi RealmX. 1) node: how to add it to the hand? Some specific apps for it? 2) shell: do you thi... read more 04/11/2010 (12:09 pm)
animations Thanks, Rex. One last thing, before I retouch my model: what as for the mounting points, the expelle... read more 04/10/2010 (10:54 am)
animations bump! it is allowed or not, to seek for any infos? or should one look for some alternatives, to g... read more 04/09/2010 (3:34 pm)
animations Hi Rex. Please correct me if I'm wrong; to do this, it is enough that have, e.g., a quiet state, ... read more 04/09/2010 (3:59 am)
animations @Steve, I accessed this link http://www.torquepowered.com/products/forumaccess/17 I don't know... read more 04/08/2010 (10:32 am)
animations Well, animations' (and other parts too, I guess) access is restricted "unless I own a copy of t... read more 04/08/2010 (6:57 am)
Gnometech's exporter and Quark Thanks!... read more 06/19/2008 (6:45 am)
Texturing from a 3d paint program Ok. Are different images allowed, then (TGE or TSE either)? I explain; I "unroll" the model as just ... read more 04/06/2005 (4:29 pm)
Stargate fans wanted for ideas. Well, after all, you might produce something similar; I guess that MGM doesn't own any crights upon ... read more 04/05/2005 (11:33 am)
Texturing from a 3d paint program Can I assign different materials to a model part, but having only one UV?... read more 03/19/2005 (10:38 am)
Texturing from a 3d paint program Wondering how I could produce a alpha png with photoshop.... (maybe saving for web, 24 bit; could th... read more 03/19/2005 (7:55 am)
Texturing from a 3d paint program Ok. Alpha textures should be tif or tga?... read more 03/19/2005 (6:34 am)
Terrains as ambients Oh well... it were too easy, if had had been possible to do what I thought...... read more 03/17/2005 (4:30 pm)
GameCreators character shop Sorry if this might look noobish, but.... the engine needs also bones? I ever thought that the anima... read more 03/15/2005 (7:52 am)
Low poly count Well, what if a weapon is, say, 1000 polys? This will be counted as 1000 polys more to the ones of t... read more 03/10/2005 (2:48 am)
3dstudio, Lightwave, TSE and shaders ... OH my! I agree; I learned LW in 2 weeks; and I'm still discovering day by day its potentiality, albeit it i... read more 02/28/2005 (12:29 pm)
Mesh vs brush, "custom" uv-texturing John - "DIFs are created from .map files (can be created in Quark), and are actually created by a pr... read more 01/11/2005 (7:14 am)
Mesh vs brush, "custom" uv-texturing Ok, difs are made of "brushes", and have collisions; dts are models like a gun, a soldier, etc. But... read more 01/10/2005 (12:34 pm)
Mesh vs brush, "custom" uv-texturing John, I catch what you are meaning, in its general lines, but, being not a game industrial, most ter... read more 01/10/2005 (9:57 am)
Mesh vs brush, "custom" uv-texturing Hi Brett, 1) ok, I guess I have to build the interior with Quark's brushes... :( This means als... read more 01/09/2005 (2:32 pm)
External software Hi Jeff, well, it isn't me, the one who said it is used just for "frivolous" aims... I began to ... read more 01/08/2005 (9:33 am)
External software I know that the focus is on gaming; I said, it could even be considered as an add-on, if not somethi... read more 01/08/2005 (6:04 am)
External software Uhm... it is unfortunate; maybe lack of time (and personnel?) is the real problem. It is unfortunate... read more 01/07/2005 (2:39 pm)
External software Jeff, I've no intention to sell the code whatever; I just thought to commit a app which at best woul... read more 01/07/2005 (10:29 am)
External software I mean: the coder builds the software for walkthru's; in order to compile the walkthru, obviously he... read more 01/07/2005 (6:30 am)
External software Ok, but, to embed the engine?... read more 01/06/2005 (2:02 pm)
Low poly count Maybe is 'cause of the LOD, and perhaps pro-placed lights for highlighting cheap-polys' meshes (see ... read more 12/28/2004 (8:20 am)
Requirements' briefing I've finished to try it; it lacks many features and yet common 3d methods, although it seems much mo... read more 12/21/2004 (8:02 am)
Requirements' briefing Reverse order: of what is composed a game (or anything running into TGE; in my case, the walls/floor... read more 12/20/2004 (2:18 pm)
Gnometech's exporter and Quark That is, map3ds is the tool to apply uvmap/textures to stuff made with Quark (what is the use for DT... read more 12/20/2004 (1:59 pm)
Gnometech's exporter and Quark 2) Cannot see any voices for uvmapping in quark's docs! (unless there are some others than the ones ... read more 12/20/2004 (1:46 pm)
LightWave DTS Exporter 04-11-16 Released Ok, let's put this: I build and texturize a environment in LW; how should I export it with DTS ex... read more 12/20/2004 (1:22 pm)
Walkthrough Ok, the furniture? also in quark/hammer?... read more 12/18/2004 (12:24 pm)
Walkthrough It is possible: 1) to do the model in cad/lightwave (what are quark or hammer either?) 2) to add e... read more 12/18/2004 (7:03 am)
Problem The firewall is Sygate, and yes, I allow it to connect.... read more 01/30/2004 (9:02 am)
Problem So, one should wait some 3 minutes or so, in order to get loaded the game, or what? The "dos" window... read more 01/01/2004 (5:02 am)
Problem Hi Dan, these are the last lines of the log. Missing file: rw/client/scripts/teamStatus.cs! ... read more 12/30/2003 (11:49 am)
Triplication Hello Dave, due the current level of hardware, I guess that targeting machines starting from 900... read more 12/29/2003 (8:08 am)
Triplication Thanks Dave. Can I use a model with e. g. 4000 polys in a game - sport game - wherein I have no mo... read more 12/29/2003 (5:41 am)
Triplication Ok Matt, thanks.... read more 12/28/2003 (1:09 pm)
Demo questions Thank you all very much. Checking resources. Cya.... read more 12/25/2003 (10:29 am)
Demo questions Thanks Dan (wow, quick!). No C++ pretenses by me; what I've asked is what I needed (nay, more that t... read more 12/25/2003 (9:49 am)