Game Development Community

Cameron Aycock's Forum Posts

Thread Post Date Posted
IDE for Torque 2D? I still use jEdit with ProjectViewer and TIDEBrowser... started using it when TGE came out, but it s... read more 09/24/2005 (1:05 pm)
Animated Character Movement from an ImageMap Yep. That was the problem. Works great, now. ;)... read more 09/23/2005 (7:47 am)
Animated Character Movement from an ImageMap Hmm... think I may have figured out the problem, looking at it frame-by-frame... looks like each cel... read more 09/23/2005 (7:12 am)
Reducing level load time Eric, can you submit a simple resource for this? Just so it doesn't get lost.... read more 12/04/2004 (12:21 pm)
Reducing level load time Unless you make engine modifications. I havn't played with that. Perhaps someone can shed some l... read more 12/03/2004 (12:04 pm)
Reducing level load time If you are making a single player game you can increase the following vars in your defaults.cs file:... read more 12/01/2004 (9:00 pm)
Disappointing endings to games ( warning discussion of HL2 ) [quote] Either way I really enjoyed the game as a whole, and while another 30 minutes wasn't needed... read more 11/30/2004 (9:50 am)
Disappointing endings to games ( warning discussion of HL2 ) I have to disagree. I was freaking out and talking out loud during the ending chapter of HL2. I lov... read more 11/30/2004 (5:56 am)
Using Schedule Use $event instead of %event. I don't see your code in context, but you may be jumping in and out... read more 11/27/2004 (10:41 pm)
Using Schedule Simply don't reschedule it. Maybe restructure your function to something like this?: [code] fun... read more 11/27/2004 (6:46 pm)
Creating new datablocks on the fly in script? Keith, I have doen this, but yes, you have to write it to a cs file. I used the writeln function... read more 11/21/2004 (11:54 pm)
Calling Datablock Functions Directly SomeObj.GetDataBlock().somefunction()... read more 11/18/2004 (12:31 pm)
Can't exec in a datablock..doh! Basically I need to create unique characters that respond to their own events ( not all objects crea... read more 11/18/2004 (9:30 am)
Can't exec in a datablock..doh! Ben, can you explain the namespace (event callback) hierarchy for datablocks again? I remember readi... read more 11/15/2004 (8:32 pm)
Lighting Pack version 1.1.5 Q&A I, too, am REALLY waiting on the 1.3 release.... read more 11/09/2004 (9:57 am)
RPG design issue.... What about the shapes and events per pbject? I can't seem to find a solution that doesn't involve cr... read more 11/08/2004 (9:45 pm)
Video Card shopping...need your advice I, too have a 9800 Pro in a shuttle box. I was able to get the 9800 Pro with a MASSIVE wraparound he... read more 10/07/2004 (8:06 am)
JEdit Launcher I would recommend using JEdit 4.1 with TIDE. You can you can download an entire TIDE installation (... read more 09/19/2004 (10:46 am)
Tribal ide? I have sucessfully compiled the Tribal IDE code.. it is a complete component spaghetti system. Yo... read more 09/15/2004 (7:32 pm)
Brain Editor Alright Twinno, You've about convinced me. I am playing with the demo and like it a LOT especially t... read more 09/07/2004 (9:31 pm)
Need for a German Torque Forum? Please don't separate the community. More german people speak english, than english speakers speak g... read more 08/16/2004 (10:10 am)
Getting at datablock variables... Pawel, I, and many others, have faught with this very issue, and here are my suggestions. If y... read more 08/10/2004 (12:45 pm)
Change of packet parameters for Single Player game It is single player. Are you being sarcastic or serious about the good plan part?... read more 07/29/2004 (9:26 pm)
Compiling Torque with Eclipse I'll take any method.... read more 07/27/2004 (9:24 pm)
Compiling Torque with Eclipse Ron, Have you been able to get it to stop on a breakpoint?... read more 07/27/2004 (8:09 am)
Change of packet parameters for Single Player game What about increasing packetSize to reduce load times?... read more 07/27/2004 (7:16 am)
Texture sizes! Please help! NVPerfHud hmmm... is Direct 3d working in TGE yet? EDIT Verified.. indeed it IS working... read more 07/26/2004 (6:31 pm)
Critisim wanted Do you have any screenshots or a demo?... read more 07/24/2004 (8:15 pm)
Is anyone using Borland Builder ??? Same here ;)... read more 07/22/2004 (10:20 pm)
Is anyone using Borland Builder ??? I am VERY interested if anyone gets this working.... read more 07/22/2004 (6:34 pm)
Creating trigger with new editor Any news?... read more 07/20/2004 (11:04 pm)
EGTGE - Seeking Requests/Contributions Ed, Just wanted to say thanks for this project. I have "required" the rest of my team (the artist... read more 07/15/2004 (4:32 pm)
EGTGE - Seeking Requests/Contributions More documentation on the stock GUI components would be killer. I find that to be one of the most la... read more 07/13/2004 (8:11 am)
Best Script Editor? People will probably be sick of my evangalizing, but I REALLY have grown to love the Jedit-TIDE comb... read more 07/12/2004 (11:15 am)
GUI controls question. O yeah. The only things I have found, are the limited docs in the 3DGPAI1 and the ETGE resources. If... read more 07/08/2004 (4:25 pm)
Debugging in Eclipse CDT 2.0 has just been released! [url]http://developers.slashdot.org/article.pl?sid=04/07/07/13552... read more 07/07/2004 (9:38 am)
Object Oriented Programming in Torque Script I, also, use Paul's methodoligies. My biggest problem/learning curve, is the absence of true inherit... read more 07/06/2004 (6:10 pm)
Brain Editor I am not trolling, but I don't see how this is superior to the TIDE-Jedit combination. With TIDE-JEd... read more 07/06/2004 (5:50 pm)
Book engine and Torque Indie engine The GUI editor is different, not so much in functionality, but in layout.... read more 06/30/2004 (8:11 pm)
Compiling Torque with Eclipse ANyone have any luck DEBUGGING in Eclipse? I've gotten everythign to build and run in the debugger w... read more 06/29/2004 (8:32 pm)
Debugging in Eclipse Bump .. anyone?... read more 06/29/2004 (10:24 am)
Mingw not compiling Whelp, I got it to run properly. I had to set the debug working directory in the debugger properties... read more 06/26/2004 (12:41 am)
Mingw not compiling Thanks John, I had the same problem (except missing the "\") and that cleared it right up! Any id... read more 06/26/2004 (12:19 am)
Tribal IDE Reborn! TribalIDe was written by another person, I am not the original author. I simply managed to get a hol... read more 06/25/2004 (3:21 pm)
A contest for new tools? Creative Edge, (saw this this from our other discussion on TribalIDE). I think you will find that... read more 06/25/2004 (12:26 pm)
Tribal IDE Reborn! Creative Edge, that sounds like a good idea. Sadly though, the application is written in Delphi and ... read more 06/25/2004 (12:15 pm)
Tribal IDE Reborn! Hmm...wierd, I can't seem to reprodeue your first 2 erros, and I havn't tried the other 2, but yes, ... read more 06/25/2004 (11:01 am)
Maxgaming.net down? The thread answered my questions. I'm using Virc and I set it up to use the specified IP and port, a... read more 06/24/2004 (11:12 am)
Collision with mounted objects Are you using animation for the propeller or rotating it in code? I don't think the collision meshes... read more 06/22/2004 (8:52 pm)
Programming It goes over enough, that if you understand BASIC or Javascript, you should be fine.... read more 06/22/2004 (8:43 pm)
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