DIAG's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A lot of move updates | Thanks for your reply. Very helpful. I can see now the effect the initial connection negotiation in... read more | 12/06/2007 (2:37 am) |
| A lot of move updates | Thanks for your reply. Very helpful. I can see now the effect the initial connection negotiation in... read more | 12/06/2007 (2:07 am) |
| A lot of move updates | Hi guys, I was just going through my old posts, and found this one again. Sorry for resurrecting th... read more | 12/05/2007 (11:18 am) |
| Can't understand why the code is not working | I changed the function for setting the Torque flag to void NetConnection::setFPSFlag(int val_in) ... read more | 02/22/2007 (8:32 am) |
| Can't understand why the code is not working | THE TORQUE FLAG IS NOT USED IN ANY OTHER FUNCTIONS...... read more | 02/22/2007 (8:08 am) |
| Can't understand why the code is not working | Void NetConnection::setFPSFlag(int val_in) { torqueFPSFlag = val_in; Con::printf("torqueFPSFlag... read more | 02/22/2007 (8:08 am) |
| Can't understand why the code is not working | Sorry I'm a slow typer... The troqueFPSFlag and DeadReckonin_ threshold are set by Console meth... read more | 02/22/2007 (7:54 am) |
| Server to Client packet size increase as clients increase | Hi Paul, It's a part of my research work. I only have 4 clients, but wish to emulate the traffic of... read more | 08/30/2006 (12:08 pm) |
| Server to Client packet size increase as clients increase | Cheers for your answer, Paul. So, imagining a game with one room, where every player can see every p... read more | 08/30/2006 (11:50 am) |
| Cast ray on client side problem | Cheers Stefan. I needed to use gClientContainer when casting the ray. Works well now! Thanks again... read more | 07/14/2006 (5:32 am) |
| Peer to Peer using Torque | Hi all, Sorry, I've been a bit out of the loop regarding keeping up with forum posts! @ Hong Jin... read more | 04/27/2006 (5:58 am) |
| Peer to Peer using Torque | Yeah, no probs...What kind of details would you like - a more detailed explanation or code or....?... read more | 09/06/2005 (3:33 am) |
| Peer to Peer using Torque | Okay - so every peer sets up their own server locally and joins it, as per usual. they then get a li... read more | 09/05/2005 (4:12 am) |
| Peer to Peer using Torque | I converted Torque to a peer-to-peer architecture...if anyone wants any info, let me know!... read more | 09/04/2005 (5:44 am) |
| Notifying every tick | Hey there, I am writing an application that needs a very accurate idea of time in Torque - does any... read more | 08/02/2005 (7:51 am) |
| Master Server problems again | Im having a similiar kind of issue. Im trying to run a link up between England and Milan. However, t... read more | 05/25/2005 (7:51 am) |
| $= not doing what it should | Figured out the problem. Colour tags were being added to the name before being transmitted. Sorted n... read more | 05/16/2005 (7:25 am) |
| Suggestion: getRealMilliseconds should use performance timer | I am interested in how you stopped the client clock from wandering from the server time? Cheers for ... read more | 05/14/2005 (3:14 am) |
| Debugging doesn't work! | Never mind :)... read more | 05/13/2005 (9:14 am) |
| Suggestion: getRealMilliseconds should use performance timer | Hey there, im interested in this code...did you get it working? If so, could I have a look! :) dam... read more | 05/13/2005 (2:29 am) |
| IP Address | Does anyone have any more suggestions? it's really bugging me!... read more | 05/04/2005 (1:59 am) |
| IP Address | Okay will do. Thanks for your helpful replies!... read more | 05/02/2005 (7:32 am) |
| IP Address | But is there any functionality built into torque to check what your ip address is?... read more | 05/02/2005 (7:26 am) |
| IP Address | But is there any functionality built into torque to check what your ip address is?... read more | 05/02/2005 (7:18 am) |
| Network jitter | Check out mSimulatedPing attribute and the checkPacketSend method in netconnection.cc..i would vary ... read more | 03/09/2005 (5:19 am) |
| Same player different ghost ids | Hey, forgot to thank you for this! it did help a great deal. cheers... read more | 12/14/2004 (5:44 am) |
| Looking for UML... | Hey there, I know this is an old post, but was there anything further on this?... read more | 12/02/2004 (6:43 am) |
| Dedicated server question. | Hey guys, further to this. I have a dedicated server starting from the Torque gui. However, is ther... read more | 11/24/2004 (12:45 am) |
| Subterrainian / Underground Interiors | Fair enough. thanks!... read more | 11/20/2004 (8:41 am) |
| Subterrainian / Underground Interiors | Hey, the basic room that there when you click new torque map, has a portal for a door right? so wh... read more | 11/20/2004 (6:39 am) |
| Subterrainian / Underground Interiors | Oh well. :) actually, just while i have a few peoples attention, i have done a lift shaft type ... read more | 11/20/2004 (5:50 am) |
| Subterrainian / Underground Interiors | Erm...okay. i ain't no modeller (i ain't getting on no plane!), how do i do add a portal? (i'... read more | 11/20/2004 (5:34 am) |
| GuiEditorGui.cs weirdness | That sounds like a pretty reasonable explanation. i dont think it was affecting my code but it was a... read more | 08/19/2004 (4:57 am) |
| GuiEditorGui.cs weirdness | Hmm..that seems to be the case alright. it seems like the destructor is called soon after the constr... read more | 08/19/2004 (4:47 am) |
| Returning console objects to C++ | K i figure this out, its just reverse of what you showed me here really...another question while im ... read more | 08/18/2004 (7:16 am) |
| Returning console objects to C++ | Thanks for your prompt reply....but is it possible to do it the other way around...declare and insta... read more | 08/18/2004 (2:31 am) |
| Creating a console object | Thanks guys, got it working!... read more | 06/24/2004 (12:28 am) |
| MAcos | Thanks eric! that works a treat!... read more | 05/27/2004 (3:16 am) |
| MAcos | Hey, Thanks for your prompt reply. I am trying to get a modelled entity to go between two points. i... read more | 05/26/2004 (6:44 am) |
| 1 world unit == what distance? | Quote Can someone comment on how dimensions are measured in Torque, and at what levels (such as s... read more | 05/12/2004 (1:44 am) |
| AI Player | Hey, i have a question on a topic related to the AI Player, so i decided to post it here. is it pos... read more | 04/05/2004 (3:23 am) |
| File io problems | Hey, thanks for your help guys. turns out it wasnt implemented in my code! thanks for the link sam!... read more | 03/15/2004 (8:43 am) |
| File io problems | Hey, thanks for you quick reply. that does not work for me either. I wonder has it anything to do w... read more | 03/15/2004 (3:45 am) |
| A lot of move updates | Hey, thanks for your posts guys. i tried out that redundant check sum check. on the most part it wo... read more | 03/11/2004 (2:18 am) |
| A lot of move updates | Dan, Im sure that could be arranged! would be nice to give something back i suppose! if anyone woul... read more | 03/10/2004 (11:06 am) |
| A lot of move updates | Hey, thanks for your reply. Im using torque as part of a research project in university. basically,... read more | 03/10/2004 (5:01 am) |
| A lot of move updates | Thanks for your reply. would reducing the number of packets have any adverse effects? for example, i... read more | 03/10/2004 (2:30 am) |
| Aiconnection class | Just to let people know. I used it and found it to be quite good. When i used a mixture of the aipla... read more | 03/02/2004 (12:45 am) |
| Controlling Updates | Hey thanks for your help. i think i got it sorted anyway. what i did, if anyone is interested, is g... read more | 03/01/2004 (5:36 am) |
| Controlling Updates | Hey, Im using torque as part of college work. Basically, im trying to switch on or off whether othe... read more | 02/28/2004 (8:23 am) |