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DIAG's Forum Posts

Thread Post Date Posted
A lot of move updates Thanks for your reply. Very helpful. I can see now the effect the initial connection negotiation in... read more 12/06/2007 (2:37 am)
A lot of move updates Thanks for your reply. Very helpful. I can see now the effect the initial connection negotiation in... read more 12/06/2007 (2:07 am)
A lot of move updates Hi guys, I was just going through my old posts, and found this one again. Sorry for resurrecting th... read more 12/05/2007 (11:18 am)
Can't understand why the code is not working I changed the function for setting the Torque flag to void NetConnection::setFPSFlag(int val_in) ... read more 02/22/2007 (8:32 am)
Can't understand why the code is not working THE TORQUE FLAG IS NOT USED IN ANY OTHER FUNCTIONS...... read more 02/22/2007 (8:08 am)
Can't understand why the code is not working Void NetConnection::setFPSFlag(int val_in) { torqueFPSFlag = val_in; Con::printf("torqueFPSFlag... read more 02/22/2007 (8:08 am)
Can't understand why the code is not working Sorry I'm a slow typer... The troqueFPSFlag and DeadReckonin_ threshold are set by Console meth... read more 02/22/2007 (7:54 am)
Server to Client packet size increase as clients increase Hi Paul, It's a part of my research work. I only have 4 clients, but wish to emulate the traffic of... read more 08/30/2006 (12:08 pm)
Server to Client packet size increase as clients increase Cheers for your answer, Paul. So, imagining a game with one room, where every player can see every p... read more 08/30/2006 (11:50 am)
Cast ray on client side problem Cheers Stefan. I needed to use gClientContainer when casting the ray. Works well now! Thanks again... read more 07/14/2006 (5:32 am)
Peer to Peer using Torque Hi all, Sorry, I've been a bit out of the loop regarding keeping up with forum posts! @ Hong Jin... read more 04/27/2006 (5:58 am)
Peer to Peer using Torque Yeah, no probs...What kind of details would you like - a more detailed explanation or code or....?... read more 09/06/2005 (3:33 am)
Peer to Peer using Torque Okay - so every peer sets up their own server locally and joins it, as per usual. they then get a li... read more 09/05/2005 (4:12 am)
Peer to Peer using Torque I converted Torque to a peer-to-peer architecture...if anyone wants any info, let me know!... read more 09/04/2005 (5:44 am)
Notifying every tick Hey there, I am writing an application that needs a very accurate idea of time in Torque - does any... read more 08/02/2005 (7:51 am)
Master Server problems again Im having a similiar kind of issue. Im trying to run a link up between England and Milan. However, t... read more 05/25/2005 (7:51 am)
$= not doing what it should Figured out the problem. Colour tags were being added to the name before being transmitted. Sorted n... read more 05/16/2005 (7:25 am)
Suggestion: getRealMilliseconds should use performance timer I am interested in how you stopped the client clock from wandering from the server time? Cheers for ... read more 05/14/2005 (3:14 am)
Debugging doesn't work! Never mind :)... read more 05/13/2005 (9:14 am)
Suggestion: getRealMilliseconds should use performance timer Hey there, im interested in this code...did you get it working? If so, could I have a look! :) dam... read more 05/13/2005 (2:29 am)
IP Address Does anyone have any more suggestions? it's really bugging me!... read more 05/04/2005 (1:59 am)
IP Address Okay will do. Thanks for your helpful replies!... read more 05/02/2005 (7:32 am)
IP Address But is there any functionality built into torque to check what your ip address is?... read more 05/02/2005 (7:26 am)
IP Address But is there any functionality built into torque to check what your ip address is?... read more 05/02/2005 (7:18 am)
Network jitter Check out mSimulatedPing attribute and the checkPacketSend method in netconnection.cc..i would vary ... read more 03/09/2005 (5:19 am)
Same player different ghost ids Hey, forgot to thank you for this! it did help a great deal. cheers... read more 12/14/2004 (5:44 am)
Looking for UML... Hey there, I know this is an old post, but was there anything further on this?... read more 12/02/2004 (6:43 am)
Dedicated server question. Hey guys, further to this. I have a dedicated server starting from the Torque gui. However, is ther... read more 11/24/2004 (12:45 am)
Subterrainian / Underground Interiors Fair enough. thanks!... read more 11/20/2004 (8:41 am)
Subterrainian / Underground Interiors Hey, the basic room that there when you click new torque map, has a portal for a door right? so wh... read more 11/20/2004 (6:39 am)
Subterrainian / Underground Interiors Oh well. :) actually, just while i have a few peoples attention, i have done a lift shaft type ... read more 11/20/2004 (5:50 am)
Subterrainian / Underground Interiors Erm...okay. i ain't no modeller (i ain't getting on no plane!), how do i do add a portal? (i'... read more 11/20/2004 (5:34 am)
GuiEditorGui.cs weirdness That sounds like a pretty reasonable explanation. i dont think it was affecting my code but it was a... read more 08/19/2004 (4:57 am)
GuiEditorGui.cs weirdness Hmm..that seems to be the case alright. it seems like the destructor is called soon after the constr... read more 08/19/2004 (4:47 am)
Returning console objects to C++ K i figure this out, its just reverse of what you showed me here really...another question while im ... read more 08/18/2004 (7:16 am)
Returning console objects to C++ Thanks for your prompt reply....but is it possible to do it the other way around...declare and insta... read more 08/18/2004 (2:31 am)
Creating a console object Thanks guys, got it working!... read more 06/24/2004 (12:28 am)
MAcos Thanks eric! that works a treat!... read more 05/27/2004 (3:16 am)
MAcos Hey, Thanks for your prompt reply. I am trying to get a modelled entity to go between two points. i... read more 05/26/2004 (6:44 am)
1 world unit == what distance? Quote Can someone comment on how dimensions are measured in Torque, and at what levels (such as s... read more 05/12/2004 (1:44 am)
AI Player Hey, i have a question on a topic related to the AI Player, so i decided to post it here. is it pos... read more 04/05/2004 (3:23 am)
File io problems Hey, thanks for your help guys. turns out it wasnt implemented in my code! thanks for the link sam!... read more 03/15/2004 (8:43 am)
File io problems Hey, thanks for you quick reply. that does not work for me either. I wonder has it anything to do w... read more 03/15/2004 (3:45 am)
A lot of move updates Hey, thanks for your posts guys. i tried out that redundant check sum check. on the most part it wo... read more 03/11/2004 (2:18 am)
A lot of move updates Dan, Im sure that could be arranged! would be nice to give something back i suppose! if anyone woul... read more 03/10/2004 (11:06 am)
A lot of move updates Hey, thanks for your reply. Im using torque as part of a research project in university. basically,... read more 03/10/2004 (5:01 am)
A lot of move updates Thanks for your reply. would reducing the number of packets have any adverse effects? for example, i... read more 03/10/2004 (2:30 am)
Aiconnection class Just to let people know. I used it and found it to be quite good. When i used a mixture of the aipla... read more 03/02/2004 (12:45 am)
Controlling Updates Hey thanks for your help. i think i got it sorted anyway. what i did, if anyone is interested, is g... read more 03/01/2004 (5:36 am)
Controlling Updates Hey, Im using torque as part of college work. Basically, im trying to switch on or off whether othe... read more 02/28/2004 (8:23 am)
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