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Samme Ng's Forum Posts

Thread Post Date Posted
Flick screen in Vista using OpenGL in fullscreen Thanks David! It is nothing helpful as you said. However, I have found the solution and would lik... read more 08/01/2008 (1:25 am)
Flick screen in Vista using OpenGL in fullscreen It seems there is a topic about flicker: http://tdn.garagegames.com/wiki/Screen_Flicker But I ha... read more 07/22/2008 (8:49 pm)
Flick screen in Vista using OpenGL in fullscreen Can someone, especially those empolyee/associates stand up to say something about this issue? Tha... read more 07/19/2008 (3:07 am)
Flick screen in Vista using OpenGL in fullscreen I can only found one thread may talking about this issue, I said "may" is because I have no right to... read more 07/12/2008 (10:42 am)
TGE v1.4.x using one CPU Oh...suddenly I found the solution!! [CODE] class WinTimer { private: U32 mTickCount... read more 07/11/2008 (9:22 pm)
Thai/Korean Language support? It is amazing that no one, especially "employee", can reply this simple question. Is it too simple? ... read more 05/31/2007 (8:03 pm)
Thai/Korean Language support? No one can answer such question? Even the employee?... read more 05/16/2007 (8:34 pm)
Thai/Korean Language support? Well, after I select another font, such as Tahoma instead of Arial for the text, it shows the charac... read more 05/15/2007 (3:11 am)
Any Thai (in Thailand) Developers? I only has the TGE 1.4.2 so I can't use UNICODE version of TGE. So I may only use TIS-620 for the... read more 05/02/2007 (9:58 pm)
Any Thai (in Thailand) Developers? Hi Aun, Do you mean TGE unicode version will handle the rendering of Thai's complex script correc... read more 05/02/2007 (8:33 am)
Any Thai (in Thailand) Developers? Hi Marcel, Do you support Thai font display? As I find it is quite complex in showing the font in... read more 05/02/2007 (3:41 am)
DSQ no visibility support? Then, what is the matter? Is visibility animation supported? I really didn't found the code to ha... read more 02/23/2006 (11:36 pm)
Bug in ConsoleInternal.cc? Ok. Is it changed a lot of codes to fix these problem? Since I have modified some sources files for... read more 09/10/2005 (8:21 am)
Bug in ConsoleInternal.cc? @Ben You mean to fix the problem I mention above? (overflow case)... read more 09/09/2005 (10:43 am)
Bug in ConsoleInternal.cc? I do have a question, which asked in other thread, it is the problem of using float through out calc... read more 09/09/2005 (9:24 am)
How can i work in Directx with Torque engine? I mean, the wrapper, just output the string to the debug pane, and, doesn't do anything at all. I... read more 08/12/2005 (3:43 am)
OpenGL not exist, D3D will not be used?? @Mike It is no easy to install driver for them. Those customers even don't know which model his dis... read more 07/17/2005 (9:57 pm)
OpenGL not exist, D3D will not be used?? You can't imagine how difficult to ask customer to upgrade their display card driver. I know that th... read more 07/17/2005 (7:46 pm)
GF4 MX 440 with AGP8X is much slower Have you updated the latest nVidia driver? I found the older one, especially 2~3 years before, perf... read more 07/04/2005 (7:24 pm)
Datablock Limit 2. If you are talking about creating datablock without typing (in a .CS file). The following may hel... read more 04/18/2005 (10:57 pm)
Supporting Double-Byte character @Kefan Xu: I haven't test how many players in a zone, that the job of server. Since it is only 2D sp... read more 03/29/2005 (8:27 pm)
Supporting Double-Byte character Just some work of our game: [url]108.opusgame.com[/url] It is Chinese-only web site. You can se... read more 03/29/2005 (1:00 am)
Supporting Double-Byte character Since it is just a warning, you executable should be built. Is there any problem during execution? ... read more 03/29/2005 (12:39 am)
Supporting Double-Byte character Thanks Vincent! As I am busy (and lazy) to put all the codes here. :P Since there are quite a num... read more 03/28/2005 (1:42 am)
Supporting Double-Byte character Or can you show me what are the errors in compilation?... read more 03/27/2005 (12:28 am)
Supporting Double-Byte character Actually it is just a code frag for your reference only. In the original TGE's code, it loop for alm... read more 03/27/2005 (12:27 am)
Supporting Double-Byte character Actually that's not my code. I just copied from normal single byte ASCII bitmap generation code. Th... read more 03/22/2005 (10:17 am)
Supporting Double-Byte character But I have to say, it is quite a lot of codes you have to change in order to DISPLAY, even worst if ... read more 03/07/2005 (6:26 pm)
Supporting Double-Byte character First of all, you should keep that codes for single-byte character. Next, you have to generate the C... read more 03/07/2005 (6:10 pm)
Play and stop audio AlxPlay will return a handle for you to stop or to check. GlobalActionMap.bindCmdkeyboard, "[", ""... read more 03/06/2005 (8:02 am)
How can i work in Directx with Torque engine? But I find some gl functions just output a debug string, like glStencil*. Is my HEAD outdated? GL_PO... read more 02/24/2005 (6:26 pm)
Stupid method to generate static (DTS) shadow Thanks for all of you the comment. I really dig into detail of the TGE to do such kind of changes. ... read more 12/20/2004 (1:03 am)
DSO and bitmap file encryption Akio, It is great if you can send to me. I will try to merge to our TGE version. ^^ Thanks!... read more 12/02/2004 (4:05 pm)
DSO and bitmap file encryption Akio, I am not in rush and thanks a lot for sharing!! ^^... read more 12/02/2004 (12:53 am)
DSO and bitmap file encryption @Akio:Thanks for sharing the cheat to main.cs, I have added it works! For other things, I found tha... read more 12/01/2004 (6:44 pm)
DSO and bitmap file encryption @Akio:So you put the whole main.cs as strings inside the exe, I think it is a good idea. For the ad... read more 12/01/2004 (8:33 am)
DSO and bitmap file encryption @Akio:Normally, a MMOG need to be updated regularly, new character images/texture, sprite data, GUIs... read more 12/01/2004 (8:05 am)
DSO and bitmap file encryption @Akio: Yes, your method is closed to my idea. I know it is possible to use ZIP but not really know i... read more 12/01/2004 (7:50 am)
DSO and bitmap file encryption Thanks for all of the advise. Basically I not intented to avoid cracker or expert to explore the ga... read more 12/01/2004 (7:29 am)
Terrain's squareSize changing Thanks for your information. Originally I would like to use smaller square to have a more detaile... read more 11/10/2004 (8:37 pm)
QuArk's DIF not correct How long will it be? I am using the 1.2.1 HEAD, around Dec. 2003. You mean we can use floating poin... read more 09/03/2004 (6:43 am)
Splitting face while exporting Yes... (sorry for too late reply..) Our artist using this method. Why is it necessary to splitting... read more 08/19/2004 (1:56 am)
3DSMax 6.0 MultiRes fix Could you show us the picture how it mess up? In fact, regarding transluent textures, especially ... read more 08/06/2004 (7:02 am)
TGE's memory management When TGE'MM enable, it is no crash even no "remove->dataBlock = 0", however, it will crash if no "re... read more 08/05/2004 (6:09 pm)
Multiple DSQs for single DTS What the problem we have before is that, after addign frame 0 of the DTS to the animation, some node... read more 08/04/2004 (5:19 pm)
Multiple DSQs for single DTS Actually, if the new pose do has subsequence animation, it is Okay. I know that making frame 0 as... read more 07/28/2004 (9:47 am)
Over exposure lighting How about using OGL?... read more 07/27/2004 (9:05 pm)
Over exposure lighting That sound a good idea. But I am not sure if openGL has GL_MODULATE2X or any other thing. I found ... read more 07/27/2004 (5:17 pm)
3DSMax 6.0 MultiRes fix @Matthew:Sorry for late. I have checked my fixs and seems it fix the MULTI_3 case, it is because MUL... read more 07/25/2004 (5:02 am)
Crossing portal cause fault I think I have the HEAD from 12-2003. Since I have changed quite a lot of core code, I am not going ... read more 07/25/2004 (4:59 am)
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