Game Development Community

fiammybe's Forum Posts

Thread Post Date Posted
1.5.2 crash There are multiple script files missing, as you can see at the end of the log. I'd say that needs to... read more 11/18/2009 (8:47 pm)
To GG: Should I Create A Tutorial? I would be very interested too.... read more 11/16/2009 (2:01 am)
Facebook game? At the moment, TGB does not have a web export functionality built in. Facebook games are games t... read more 11/16/2009 (1:59 am)
New Game: The Legend Of Vraz looks nice. Makes me think of a cartoonish Prince of Persia.... read more 10/31/2009 (6:41 pm)
TGEA 1.8.2 Released This is good news, and shows that TGEA still has some mileage, even now that T3D has been released. ... read more 10/20/2009 (1:23 am)
Yack Pack port to Torque 3D Bookmarked. this will definitely come handy in the near future Thank you Konrad!... read more 09/04/2009 (8:18 pm)
64-bit engine? TGE and TGEA needed much work to get it to work cleanly on 64-bit. I don't know wether a cleanup of ... read more 08/29/2009 (2:42 pm)
Compiling TGB 1.5.1 (at least trying to) The TGB discussion is also [url=http://www.garagegames.com/community/forums/viewthread/80803]here[/u... read more 07/14/2009 (9:12 am)
TGB 1.7.4 on linux As far as the game engine is concerned, I don't foresee many problems. [url=http://www.garagegames.c... read more 07/14/2009 (9:08 am)
Rebuy Yack Pack for T3D? Joshua, I don't expect GarageGames to port every resource out there to T3D. I don't want them to eit... read more 07/14/2009 (8:11 am)
Linux server? If this is not available yet, It should be on the list of post-1.0 things to add fairly quickly imo.... read more 07/13/2009 (10:06 pm)
Rebuy Yack Pack for T3D? That's a disappointment then. There's not much point in me buying the Yack pack not knowing if the t... read more 07/13/2009 (9:52 pm)
Somethings Fishy... Free Stuff?? Not all free stuff is fishy. Luckily :-)... read more 07/04/2009 (9:09 am)
Yack Pack for TGEA 1.8.1 BUMP : any more news on this?... read more 06/22/2009 (4:45 pm)
Torque 3D? @ Michael: I agree with you that T3D has to be pristine before you start building on top of it. You ... read more 05/29/2009 (9:54 pm)
Yack Pack for TGEA 1.8.1 Me too. Let us know how the T3D port goes. That would mean I could get the Yack pack too.... read more 05/24/2009 (9:43 pm)
Pre-order Shirts! sent the e-mail. The T-shirts are a nice idea. Thanks... read more 05/24/2009 (9:20 pm)
2D Games with TGE TGB has its origins in the TGE codebase. It started off as somebody wanting to create a 2D game, but... read more 05/22/2009 (2:55 pm)
Toque Game Builder - Logo Kits Directly from the license: [quote](b) Licensee agrees to display a full screen Torque Game Builde... read more 05/11/2009 (7:25 pm)
STL in 2009? I wouldn't think so, given the fact that GG is working on Torque 2D, which would be a different prod... read more 04/26/2009 (3:49 pm)
... Thanks for the site. That bundles the information nicely, and you don't wake up in the morning seein... read more 04/17/2009 (7:19 am)
Mounting (nodes, points, names...) Thanks Logan, that document seems very useful. Reading it now.... read more 04/16/2009 (9:41 am)
Torsion Devs: Refactoring Hmmm, useful, but not quite as easy as 'search and replace'. ... read more 04/16/2009 (8:58 am)
TGEA 1.8.1 Linux Support? GG have stated in the past that Linux support is a community thing now, and that they couldn't inves... read more 04/16/2009 (8:57 am)
Using TGEA for a full-3D RTS? Viktor, the RTS kit is adding some specific RTS classes and functionalities in stock TGE 1.4. All th... read more 04/16/2009 (8:54 am)
The #1 Game on Big Fish is made with TGB Cool! I quite like the artwork style.... read more 04/16/2009 (8:03 am)
ModMaker Weapons Review I would be interested too. As you say, I expected more Q&A from GG before they put something in ... read more 04/16/2009 (6:31 am)
TGB on Linux - Unavailable The TGB 1.5 and later had issues getting compiled from the distribution. I tried with the help of so... read more 04/06/2009 (10:17 pm)
FileFront Closes I was impressed to see that FileFront isn't overloaded with advertisements all over the place. Some ... read more 04/02/2009 (5:44 pm)
FileFront Closes Jason, this is exactly why I'm setting up [url=http://www.3mension.com]3mension.com[/url] for game ... read more 04/01/2009 (8:15 pm)
Torque Game Builder and Linux? I've tried to compile the Linux engine for TGB 1.5 some time ago, and it had some issues that might ... read more 01/31/2009 (10:54 am)
PathFinding Content Pack me four... read more 01/31/2009 (10:50 am)
Source codes of our games Pavel, that's a great thing you offer to the rest of the community. Creating a game is in essence so... read more 01/04/2009 (8:39 pm)
Mmorpg Town I don't know why, but that video makes me think so much about my last trip to Venice. The buildings ... read more 12/13/2008 (12:33 am)
Start of my Ship This would surely be something I'm willing to buy when offered in a content pack. It's such a univer... read more 12/13/2008 (12:20 am)
How to change icon of game made with TGB? Hey, that question pops up regularly, so you might have found an answer immediately if you would ... read more 12/10/2008 (12:17 pm)
Icons and installer You can change the icon with one of the many tools available, as mentioned on [url=http://www.fileed... read more 11/10/2008 (9:28 pm)
M16/blender I'm interested as to the number of polygons you guys are using. More then a few hundred would make t... read more 09/05/2008 (10:19 pm)
Blend > .map > .DIF Sorry to dig an old thread up again, but it seems to me you want something like what is being develo... read more 08/20/2008 (9:08 pm)
Blender level design Making maps in blender is a bit more challenging. I've read lots about it (look for .map exporter bl... read more 08/05/2008 (6:50 pm)
Free Arteria3d content pack for Torque users Hi Steve, I might purchase Hexxagon 2 also, as there's a nice upgrade offer in 3D World magazine ... read more 08/05/2008 (5:35 pm)
Check out Realm Wars its free Ah yes. Realm Wars. If I'm not mistaken, it's running on a pre TGE 1.4 version of the engine. Nice, ... read more 08/05/2008 (5:19 pm)
You Need More Payment Options Credit card might be the way the entire US is paying nowadays, but I've recently had a CFO refusing ... read more 05/22/2008 (11:10 pm)
Localization You also have to make sure the character font you are using has the needed characters available... o... read more 05/22/2008 (10:55 pm)
Oriental city model pack It might be enough if you describe in a fair amount of detail what needs to be done to integrate the... read more 04/30/2008 (9:35 am)
Error compiling TGE on Ubuntu 7.10 x86_64 Andy is correct. There are some architectural choices that implied the use of 32-bit data structures... read more 04/21/2008 (8:29 am)
Age Another important thing is to get something done. It's very easy to have magnificent dreams, but you... read more 04/20/2008 (10:12 pm)
TGE Possible to have Pre-rendered Cinematics? There is some scripting involved, (you have to tell the engine you want to play a movie, and where t... read more 04/20/2008 (11:36 am)
Compiling TGB 1.5.1 (at least trying to) @Szzy, I sadly didn't find a way of getting TGB to compile without resorting to a new compilation ... read more 04/15/2008 (8:58 am)
UML / Diagramming The thing you have to take into account is that UML is very general. Mostly it is destined for devel... read more 04/14/2008 (12:54 pm)
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