Game Development Community

James Jacoby's Forum Posts

Thread Post Date Posted
Using Joystick For anyone else who cares: To get gamepads (and possibly others) working: In winDirectInput.cc: ... read more 01/11/2006 (7:14 pm)
Using Joystick I finally got it to compile on my old Visual Studio and made the needed changes. Unfortunatley, I h... read more 01/11/2006 (9:41 am)
Using Joystick It works with the DirectX SDK... here is the exact code from my game: In client.cs, initClient() ... read more 01/10/2006 (10:24 pm)
Using Joystick I don't have the SDK, but I may download it to test it out. The gamepad works fine with other games... read more 01/10/2006 (9:50 pm)
Using Joystick I tried to run the code from your examples, but I get an error in the console after executing the co... read more 01/10/2006 (4:15 pm)
Using Joystick I downloaded your code and compiled example. It looks awasome... Good work. Am I correct that joys... read more 01/09/2006 (9:19 pm)
HttpObject info Any updates to this? I'm working on a mac build of my game and my high scores system isn't working.... read more 11/25/2005 (11:26 am)
How Do I Bundle My Game Assets? Correct me if I'm wrong, but I don't think the stuff in HEAD is exactly what I'm after. If you use ... read more 11/21/2005 (10:40 am)
How Do I Bundle My Game Assets? Thank you all for your help. I managed to get this working by changing the "working directory" of t... read more 11/20/2005 (2:31 pm)
Registry? Thanks for the info. I will definatley have to add this to torque. It shouldn't be to hard though.... read more 11/16/2005 (1:04 pm)
How Do I Bundle My Game Assets? There doesn't seem to be any difference between the T2D version and TGE 1.4 in the file macCarbWindo... read more 11/06/2005 (2:08 pm)
How Do I Bundle My Game Assets? I'll give that a shot. Thanks!... read more 11/06/2005 (10:28 am)
How Do I Bundle My Game Assets? Does that apply to T2D as well?... read more 11/06/2005 (10:18 am)
How Do I Bundle My Game Assets? I think I found it. In the File::Open() function, I am trying to change the code to reference the a... read more 10/30/2005 (5:11 pm)
CRASH: Compiling Scripts More oddness: For some reason, whenever I add code to various scripts in my game, other code that... read more 06/28/2005 (6:57 pm)
Game screens transition I think you should be able to create a hack using script that would be pretty cool. For example, le... read more 03/28/2005 (9:47 am)
Memory Woes I didn't know it existed either. I haven't had a chance to check it out much, but it looks really c... read more 10/07/2004 (1:26 pm)
Memory Woes Tree view? In the world editor?... read more 10/06/2004 (4:07 pm)
Memory Woes We started our project off of starter.racing, but it has been modified a LOT. However, that code in... read more 10/06/2004 (1:21 pm)
Memory Woes @ Stefan So you're saying we should be calling them before and after each mission load? We haven... read more 10/06/2004 (1:00 pm)
Memory Woes It's got to be the PurgeResources call that is to blame since the addition of music or sounds exagge... read more 10/06/2004 (12:58 pm)
Memory Woes Those two function calls are called in serverConnection.cs in the function disconnectCleanup I belie... read more 10/06/2004 (12:48 pm)
Best Portable Sound Recording Option? Thank you Matt, that is an excellent idea. Those are pretty cheap now too aren't they? Gonzo: T... read more 10/01/2004 (3:23 pm)
Starting Small... This sounds like an excellent idea. Far to many people try to make an MMORPG as their first game. ... read more 09/27/2004 (1:39 pm)
Wacky Vehicle Reverse That is exactly what I needed to hear. I haven't tried it yet, but I didn't even know about that no... read more 09/10/2004 (6:04 pm)
Vehicle particle emitters? Did you design your vehicle so it is centered at 0,0,0 in Milkshape? I've had placement problems re... read more 08/25/2004 (9:36 am)
TGERad - Radiosity First, make sure you did a Release build, not a debug build. Release is about 10x faster at least. ... read more 07/28/2004 (7:26 am)
TGERad - Radiosity Is this available anywhere else? The link is broken.... read more 07/21/2004 (2:02 pm)
Map2diff crashes while creating lightmaps The issue won't show up in debug builds from VC6 because it doesn't have as advanced of run-time che... read more 07/20/2004 (8:44 pm)
Map2diff crashes while creating lightmaps How come no one else has run into this? ..or does everyone just use the binary distribution? I'm r... read more 07/19/2004 (10:00 pm)
Map2diff crashes while creating lightmaps Thanks for the tip! Here is what I run into while debugging... Right as execution is returning from... read more 07/19/2004 (9:32 pm)
Map2diff crashes while creating lightmaps Yes Visual Studio 7.0. So I should launch it from within Visual Studio in debug mode? Know any coo... read more 07/18/2004 (8:25 pm)
Map2diff crashes while creating lightmaps How do you do that? Is that a command line option? If I click "Debug" in the windows error, nothin... read more 07/18/2004 (7:42 am)
Houses for a map I'm working on I think you'll find that doors and glass are not Torque's best attributes. I've been able to get sl... read more 04/06/2004 (10:39 am)
Stationary camera with target I cannot find the method setControlDirty() defined anywhere in the source so I'm going to comment th... read more 01/04/2004 (8:54 pm)
Stationary camera with target I'll give that a try. However, I don't fully understand the SetControlObject method. Does that mak... read more 01/04/2004 (5:10 pm)
Missing keyframes I have the same problem, but I am using Milkshape. The animation looks coolin MS, but looks like cr... read more 12/27/2003 (10:10 pm)
Linker Errors? Sweet. Thanks for the info. But, I can't help but wonder about that 0.000000000000000000001% that w... read more 12/25/2003 (9:37 pm)