Mychal McCabe's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TCP Project - AI - Discussion | Ah the joys of distributed development. My efforts to get our code out have hit a couple of snags... read more | 02/28/2002 (8:44 am) |
| TCP Project - AI - Discussion | Phil, just to reiterate... my first priority is making my team's spline code clean and available, my... read more | 02/21/2002 (4:37 pm) |
| TCP Project - AI - Discussion | The example of a Personality Profile Range I provided above was awfully specific. Let's look at it w... read more | 02/21/2002 (8:55 am) |
| TCP Project - AI - Discussion | Our 3d world, the playing field for our game, is broken up into large volumetric areaswhich the bots... read more | 02/19/2002 (1:27 pm) |
| Supporting your Torque-based game | I mostly wanted to address your cheating observation. I hope everyone incorporates what [url=http:/... read more | 02/19/2002 (8:24 am) |
| TCP Project - AI - Discussion | We got over the Pirouette hurdle I described above shortly after my last post here. This brought us ... read more | 02/18/2002 (2:32 pm) |
| First Complie of Test App or Engine | 1. One thing to remember, the debug build --the default target for OS X-- requires itself to run. I... read more | 02/16/2002 (9:30 pm) |
| TCP Project - AI - Discussion | Rodrigo Furlan with the help of Joel Baxter, is making some great strides with our AI code. You may ... read more | 02/15/2002 (2:52 pm) |
| Game Clock: Time Remaining | And it's that easy. ;\/ Thanks for the pointers.... read more | 02/11/2002 (9:21 pm) |
| Game Concept 00 | More in the mix than: - potentially hostile insto-mutated humans - gun packing criminal types w... read more | 02/10/2002 (11:03 am) |
| Searching for developers | While working with someone local has it's advantages, many teams are getting by with far flung membe... read more | 02/09/2002 (4:38 pm) |
| gMax game pak for Torque? | don't wanna shine too bright a light on the business side of our communtiy, but how many develoeprs ... read more | 02/05/2002 (2:52 pm) |
| Max2Map Exporter | It'd be great if you could [url=mailto:mychal@badlandsgames.com]email[/url] those files my way. Runn... read more | 01/31/2002 (11:40 am) |
| max2map assist | Thanks Stephen. Any help you could send our way would certainly be appreciated. Now about this real ... read more | 01/23/2002 (10:51 pm) |
| max2map assist | a more basic question: is there an ETA on max2map documentation, or a priority assigned to it?... read more | 01/23/2002 (10:03 am) |
| laser pointer....? | Just for form's sake I'll mention that we could make use of the beam style laser pointer. We have... read more | 01/17/2002 (5:19 pm) |
| Water Light map effect | Links seem to be working now, basically with the changes described the water becomes much prettier -... read more | 01/04/2002 (10:34 am) |
| When will this be stable?? | An issue that is causing me and my team some grief is the limited support for Mac development, of co... read more | 12/22/2001 (1:03 pm) |
| Exporting the tribes 2 SDK models... | A bit off topic, but can anyone reccomend a Mac utility for viewing 3d Studio Max files? google hasn... read more | 11/12/2001 (12:35 pm) |