Jeff Faust's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AFX for the new Torque3d? | @ Andy Hubbard and Joshua Halls -- You two both flagged AFX support for T3D 1.1 as being a high prio... read more | 11/21/2009 (7:03 pm) |
| AFX for the new Torque3d? | Ok, I need some feedback from users... GarageGames keep switching gears on the T3D releases and I... read more | 11/21/2009 (6:14 am) |
| AFX 2.0 for TGE and AFX 2.0 for TGEA are Shipping! | @ Scott Warren -- The current shipping TGEA version is AFX2-for-TGEA1.8.1. The AFX2-for-TGEA1.8.2... read more | 11/21/2009 (5:57 am) |
| Beta testers wanted: AFX 2.0 for TGEA and TGE | @ Thomas Salisbury -- No, users who already have an AFX license do not pay full price for AFX 2.0. T... read more | 11/16/2009 (4:53 pm) |
| AFX for the new Torque3d? | @ Michael Branin -- If it looks like the T3D 1.1 release is going to require a lot of effort to get ... read more | 11/15/2009 (3:48 am) |
| AFX for the new Torque3d? | AFX2-for_T3D 1.0.1 is currently in closed beta test. There are a number of small problems, but gener... read more | 11/14/2009 (6:44 pm) |
| Custom GUI? | [quote]Highlighting seems to work in TGEA... Did T3D change it so it can't work anymore?[/quote] Ye... read more | 11/10/2009 (7:58 pm) |
| Pre-purchase questions | Question 2 first... AFX2-for-TGE and AFX2-for-TGEA both compile just fine with MS Visual C++ 2008... read more | 11/07/2009 (10:17 pm) |
| Custom GUI? | AFX2 (as well as previous versions) does "enable object selection using the mouse, integrated w... read more | 11/07/2009 (7:15 am) |
| Blending mounted shadows with afxModel | I can't think of anything in AFX 2.0 for TGE or TGEA that would change the described customization. ... read more | 11/07/2009 (7:05 am) |
| AFX 1.0.2 TGE - Zodiacs on TSStatic | Update... With generous help from James Greenhalgh (who provided a TGE/Polysoup testing scenario ... read more | 11/02/2009 (2:32 am) |
| Initializing spell with 'new' operator causes the spell to be saved in the mission file | More details... Most objects created using the new operator are initially added to the group dete... read more | 10/31/2009 (10:20 pm) |
| Initializing spell with 'new' operator causes the spell to be saved in the mission file | I did some more testing this morning and it looks like adding the spell object to another group will... read more | 10/31/2009 (7:54 pm) |
| Initializing spell with 'new' operator causes the spell to be saved in the mission file | I'll look at this some more tomorrow, but here's the current working theory... Objects create by ... read more | 10/31/2009 (6:22 am) |
| Initializing spell with 'new' operator causes the spell to be saved in the mission file | OK, I was able to reproduce it... still have no idea why it would get saved. Edit: I reproduced ... read more | 10/31/2009 (5:12 am) |
| Initializing spell with 'new' operator causes the spell to be saved in the mission file | Wow, that's a strange one. I'll look into it. Which version is this happening with? What does it loo... read more | 10/31/2009 (4:59 am) |
| Keypress enemy selection | If you can see and select a bot then it's definitely in scope, so it looks like it's not a scoping p... read more | 10/30/2009 (4:16 am) |
| AFX 2.0 for TGE and AFX 2.0 for TGEA are Shipping! | Who is "they"? ... read more | 10/30/2009 (2:34 am) |
| Keypress enemy selection | After a quick look, it seems like your script ought to work. However, resolveGhost() will return... read more | 10/28/2009 (5:03 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | @ Rubes -- I made some of the first steps involved in merging AFX2-for-TGEA into the new TGEA 1.8.2.... read more | 10/25/2009 (9:38 pm) |
| Annoyed... | I would probably be annoyed too, but I don't think it's unusual for companies to stop selling old pr... read more | 10/25/2009 (9:09 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | AFX 2.0 for TGE and AFX 2.0 for TGEA are now shipping! See this post: [url]http://www.garagegame... read more | 10/24/2009 (8:17 pm) |
| AFX for the new Torque3d? | It was more than 15 minutes (I'm very careful with merging) but by and large, the 1.0.1 was very sim... read more | 10/24/2009 (2:29 am) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | AFX2-for-TGE and AFX2-for-TGEA go on sale any day now. AFX2-for-T3D is just about to enter closed be... read more | 10/23/2009 (4:39 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | @ Joshua Halls -- OK, you made a convincing argument. We set the AFX2-for-TGE price to $100 to balan... read more | 10/23/2009 (2:46 am) |
| ETA on T3D release? | Here is the planned purchase/upgrade matrix of product costs for AFX 2.0. The T3D column of price... read more | 10/22/2009 (7:00 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | I made some adjustments to the purchase/upgrade chart and here it is again... The T3D column of p... read more | 10/22/2009 (6:50 pm) |
| AFX for the new Torque3d? | I made some adjustments to the purchase/upgrade chart and here it is again... The T3D column of p... read more | 10/22/2009 (6:48 pm) |
| ETA on T3D release? | We should be starting closed beta for AFX2-for-T3D within one or two weeks. Once we're happy with th... read more | 10/22/2009 (1:30 am) |
| Jeff Faust : Question on Datablock speedup loading | All versions of AFX, including those currently available for TGEA and TGE, make use of a datablock c... read more | 10/21/2009 (4:37 pm) |
| AFX for the new Torque3d? | AFX2-for-T3D was on track to begin closed beta-testing in about a week. I wasn't expecting the T3D 1... read more | 10/21/2009 (4:23 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | What I will do, soon, is a quick evaluation of how complicated the merge will be. (i.e. how much the... read more | 10/20/2009 (4:35 am) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | @ Rubes -- Initially, no. Final downloads for AFX2-for-TGEA were delivered over a week ago and I fir... read more | 10/20/2009 (4:20 am) |
| AFX for the new Torque3d? | @ Edward - I guess that's what the matrix says but actually that's not the intended meaning. I'm not... read more | 10/12/2009 (1:35 am) |
| AFX for the new Torque3d? | Here is the planned purchase/upgrade matrix for AFX2... [image]http://arcane-fx.com/visuals/forum... read more | 10/10/2009 (11:45 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | At Marc, I think you're right, the T3D price column is a bit out of balance. I think I'll have to tw... read more | 10/10/2009 (11:21 pm) |
| AFX for the new Torque3d? | Yes, T3D 1.1 complicates things a bit. Hopefully we'll be able to make a beta version of AFX2-for-T3... read more | 10/10/2009 (10:15 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | Here is the planned purchase/upgrade matrix for AFX2... [image]http://arcane-fx.com/visuals/forum... read more | 10/10/2009 (9:59 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | The logjam holding back the release of AFX2-for-TGE and AFX2-for-TGEA appears to be loosening up a b... read more | 10/10/2009 (9:32 pm) |
| AFX for the new Torque3d? | AFX2 is now ported to Torque 3D 1.0 and everything is in pretty much the same working order that it ... read more | 10/10/2009 (9:26 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | The official end of TGE and TGEA sales was news to me, but the writing has been on the wall for some... read more | 09/30/2009 (12:51 am) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | Just a single upgrade price to get to AFX2 that covers both the TGE and TGEA versions. There is a se... read more | 09/30/2009 (12:02 am) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | These are good questions that I don't have good answers for... I've not been told that AFX2 for T... read more | 09/29/2009 (3:41 pm) |
| Dependancy on ShapeBase | It depends on what you want to do with your models that are not ShapeBase-derived. There are aspe... read more | 09/26/2009 (10:46 pm) |
| Upgrading AFX Versions | @ Edward -- Yes, there is an upgrade price. An official announcement of prices and such will be comi... read more | 09/21/2009 (2:29 am) |
| Upgrading AFX Versions | @ Ian Curtis -- To date, cross-grades from AFX for TGEA to AFX for TGE have been $10. As covered ear... read more | 09/17/2009 (5:13 pm) |
| AFX 1.0.2 TGE - Zodiacs on TSStatic | Use of a phantom transparent interior for catching zodiacs might work. I believe you need to apply s... read more | 09/15/2009 (4:37 pm) |
| AFX 1.0.2 TGE - Zodiacs on TSStatic | Apologies, but zodiacs require polysoup code to render on a TSStatic and since polysoup support is n... read more | 09/15/2009 (5:28 am) |
| Remove blood from the skills | The keyboard keys on spell buttons are determined by the Accelerator field of afxSpellButton. Look f... read more | 09/14/2009 (7:51 pm) |
| Simple Loot Sparkle | Particles have so many parameters, there is never a single answer, but you could start with the grav... read more | 09/14/2009 (7:48 pm) |