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Jeff Faust's Forum Posts

Thread Post Date Posted
AFX for the new Torque3d? @ Andy Hubbard and Joshua Halls -- You two both flagged AFX support for T3D 1.1 as being a high prio... read more 11/21/2009 (7:03 pm)
AFX for the new Torque3d? Ok, I need some feedback from users... GarageGames keep switching gears on the T3D releases and I... read more 11/21/2009 (6:14 am)
AFX 2.0 for TGE and AFX 2.0 for TGEA are Shipping! @ Scott Warren -- The current shipping TGEA version is AFX2-for-TGEA1.8.1. The AFX2-for-TGEA1.8.2... read more 11/21/2009 (5:57 am)
Beta testers wanted: AFX 2.0 for TGEA and TGE @ Thomas Salisbury -- No, users who already have an AFX license do not pay full price for AFX 2.0. T... read more 11/16/2009 (4:53 pm)
AFX for the new Torque3d? @ Michael Branin -- If it looks like the T3D 1.1 release is going to require a lot of effort to get ... read more 11/15/2009 (3:48 am)
AFX for the new Torque3d? AFX2-for_T3D 1.0.1 is currently in closed beta test. There are a number of small problems, but gener... read more 11/14/2009 (6:44 pm)
Custom GUI? [quote]Highlighting seems to work in TGEA... Did T3D change it so it can't work anymore?[/quote] Ye... read more 11/10/2009 (7:58 pm)
Pre-purchase questions Question 2 first... AFX2-for-TGE and AFX2-for-TGEA both compile just fine with MS Visual C++ 2008... read more 11/07/2009 (10:17 pm)
Custom GUI? AFX2 (as well as previous versions) does "enable object selection using the mouse, integrated w... read more 11/07/2009 (7:15 am)
Blending mounted shadows with afxModel I can't think of anything in AFX 2.0 for TGE or TGEA that would change the described customization. ... read more 11/07/2009 (7:05 am)
AFX 1.0.2 TGE - Zodiacs on TSStatic Update... With generous help from James Greenhalgh (who provided a TGE/Polysoup testing scenario ... read more 11/02/2009 (2:32 am)
Initializing spell with 'new' operator causes the spell to be saved in the mission file More details... Most objects created using the new operator are initially added to the group dete... read more 10/31/2009 (10:20 pm)
Initializing spell with 'new' operator causes the spell to be saved in the mission file I did some more testing this morning and it looks like adding the spell object to another group will... read more 10/31/2009 (7:54 pm)
Initializing spell with 'new' operator causes the spell to be saved in the mission file I'll look at this some more tomorrow, but here's the current working theory... Objects create by ... read more 10/31/2009 (6:22 am)
Initializing spell with 'new' operator causes the spell to be saved in the mission file OK, I was able to reproduce it... still have no idea why it would get saved. Edit: I reproduced ... read more 10/31/2009 (5:12 am)
Initializing spell with 'new' operator causes the spell to be saved in the mission file Wow, that's a strange one. I'll look into it. Which version is this happening with? What does it loo... read more 10/31/2009 (4:59 am)
Keypress enemy selection If you can see and select a bot then it's definitely in scope, so it looks like it's not a scoping p... read more 10/30/2009 (4:16 am)
AFX 2.0 for TGE and AFX 2.0 for TGEA are Shipping! Who is "they"? ... read more 10/30/2009 (2:34 am)
Keypress enemy selection After a quick look, it seems like your script ought to work. However, resolveGhost() will return... read more 10/28/2009 (5:03 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress @ Rubes -- I made some of the first steps involved in merging AFX2-for-TGEA into the new TGEA 1.8.2.... read more 10/25/2009 (9:38 pm)
Annoyed... I would probably be annoyed too, but I don't think it's unusual for companies to stop selling old pr... read more 10/25/2009 (9:09 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress AFX 2.0 for TGE and AFX 2.0 for TGEA are now shipping! See this post: [url]http://www.garagegame... read more 10/24/2009 (8:17 pm)
AFX for the new Torque3d? It was more than 15 minutes (I'm very careful with merging) but by and large, the 1.0.1 was very sim... read more 10/24/2009 (2:29 am)
AFX 2 and SpellPack2 for TGEA and TGE progress AFX2-for-TGE and AFX2-for-TGEA go on sale any day now. AFX2-for-T3D is just about to enter closed be... read more 10/23/2009 (4:39 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress @ Joshua Halls -- OK, you made a convincing argument. We set the AFX2-for-TGE price to $100 to balan... read more 10/23/2009 (2:46 am)
ETA on T3D release? Here is the planned purchase/upgrade matrix of product costs for AFX 2.0. The T3D column of price... read more 10/22/2009 (7:00 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress I made some adjustments to the purchase/upgrade chart and here it is again... The T3D column of p... read more 10/22/2009 (6:50 pm)
AFX for the new Torque3d? I made some adjustments to the purchase/upgrade chart and here it is again... The T3D column of p... read more 10/22/2009 (6:48 pm)
ETA on T3D release? We should be starting closed beta for AFX2-for-T3D within one or two weeks. Once we're happy with th... read more 10/22/2009 (1:30 am)
Jeff Faust : Question on Datablock speedup loading All versions of AFX, including those currently available for TGEA and TGE, make use of a datablock c... read more 10/21/2009 (4:37 pm)
AFX for the new Torque3d? AFX2-for-T3D was on track to begin closed beta-testing in about a week. I wasn't expecting the T3D 1... read more 10/21/2009 (4:23 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress What I will do, soon, is a quick evaluation of how complicated the merge will be. (i.e. how much the... read more 10/20/2009 (4:35 am)
AFX 2 and SpellPack2 for TGEA and TGE progress @ Rubes -- Initially, no. Final downloads for AFX2-for-TGEA were delivered over a week ago and I fir... read more 10/20/2009 (4:20 am)
AFX for the new Torque3d? @ Edward - I guess that's what the matrix says but actually that's not the intended meaning. I'm not... read more 10/12/2009 (1:35 am)
AFX for the new Torque3d? Here is the planned purchase/upgrade matrix for AFX2... [image]http://arcane-fx.com/visuals/forum... read more 10/10/2009 (11:45 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress At Marc, I think you're right, the T3D price column is a bit out of balance. I think I'll have to tw... read more 10/10/2009 (11:21 pm)
AFX for the new Torque3d? Yes, T3D 1.1 complicates things a bit. Hopefully we'll be able to make a beta version of AFX2-for-T3... read more 10/10/2009 (10:15 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress Here is the planned purchase/upgrade matrix for AFX2... [image]http://arcane-fx.com/visuals/forum... read more 10/10/2009 (9:59 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress The logjam holding back the release of AFX2-for-TGE and AFX2-for-TGEA appears to be loosening up a b... read more 10/10/2009 (9:32 pm)
AFX for the new Torque3d? AFX2 is now ported to Torque 3D 1.0 and everything is in pretty much the same working order that it ... read more 10/10/2009 (9:26 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress The official end of TGE and TGEA sales was news to me, but the writing has been on the wall for some... read more 09/30/2009 (12:51 am)
AFX 2 and SpellPack2 for TGEA and TGE progress Just a single upgrade price to get to AFX2 that covers both the TGE and TGEA versions. There is a se... read more 09/30/2009 (12:02 am)
AFX 2 and SpellPack2 for TGEA and TGE progress These are good questions that I don't have good answers for... I've not been told that AFX2 for T... read more 09/29/2009 (3:41 pm)
Dependancy on ShapeBase It depends on what you want to do with your models that are not ShapeBase-derived. There are aspe... read more 09/26/2009 (10:46 pm)
Upgrading AFX Versions @ Edward -- Yes, there is an upgrade price. An official announcement of prices and such will be comi... read more 09/21/2009 (2:29 am)
Upgrading AFX Versions @ Ian Curtis -- To date, cross-grades from AFX for TGEA to AFX for TGE have been $10. As covered ear... read more 09/17/2009 (5:13 pm)
AFX 1.0.2 TGE - Zodiacs on TSStatic Use of a phantom transparent interior for catching zodiacs might work. I believe you need to apply s... read more 09/15/2009 (4:37 pm)
AFX 1.0.2 TGE - Zodiacs on TSStatic Apologies, but zodiacs require polysoup code to render on a TSStatic and since polysoup support is n... read more 09/15/2009 (5:28 am)
Remove blood from the skills The keyboard keys on spell buttons are determined by the Accelerator field of afxSpellButton. Look f... read more 09/14/2009 (7:51 pm)
Simple Loot Sparkle Particles have so many parameters, there is never a single answer, but you could start with the grav... read more 09/14/2009 (7:48 pm)
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