Tim Dix (Raverix)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| how to get distance raycast to render onscreen? | Well basically, you'd want to make a custom gui for this, grab the player's control object's camera ... read more | 05/30/2009 (6:48 am) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | Nice Manoel - Can't wait to give this a try and see what it looks like in motion.... read more | 05/29/2009 (8:40 pm) |
| RTS Kit for Torque3d - not a minor issue for this user | Not to totally kill your hopes here, but what makes you think the RTS Kit is going to get an upgrade... read more | 05/29/2009 (3:42 pm) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | T3D isn't far from that is it? Really, we've got the light rays, we'eve got the surface, all you nee... read more | 05/29/2009 (11:43 am) |
| T3D and Cursors | I have this working at home with a custom cursor, so if you haven't figured this out by this evening... read more | 05/29/2009 (9:56 am) |
| what's your favorite software to record videos of torque? | Well, to record... I use Fraps. To publish to the net, I use Youtube, simply because I happen to ... read more | 05/28/2009 (7:29 pm) |
| Project in a different directory | Not the answer you wanted, but you know that you can check in any folder on your hard drive into you... read more | 05/28/2009 (4:13 pm) |
| Torque ToolBox VS project files aren't relative | Already reported [url=http://www.garagegames.com/community/forums/viewthread/92129]T3D Beta 1 Bug: ... read more | 05/27/2009 (4:25 pm) |
| mouse move to clicked point (diablo style movement) | Whoops, those were something I needed that I removed before uploading, sorry, updated the file: [url... read more | 05/26/2009 (9:32 pm) |
| mouse move to clicked point (diablo style movement) | Yeah, that's the part about //Do whatever you want here This will give you the position and vecto... read more | 05/26/2009 (9:00 pm) |
| mouse move to clicked point (diablo style movement) | On second thought, I'll worry about a full resource later. http://cantanogames.com/misc/gameTSMou... read more | 05/26/2009 (8:27 pm) |
| mouse move to clicked point (diablo style movement) | No, two entirely separate systems. What happens is you're either in 'character control' mode, or you... read more | 05/26/2009 (7:59 pm) |
| T3D Beta 2 Bug: Road Z Buffer Issues, renders above items it shouldn't. | @Steve - Yeah, identical results on all accounts.... read more | 05/25/2009 (6:20 pm) |
| T3D Beta 2 Bug: Road Z Buffer Issues, renders above items it shouldn't. | @Tom - This is in stock T3D Beta 2, no modifications. Edit: Looking at the source, the value for ... read more | 05/25/2009 (5:52 pm) |
| Object/Terrain/Horizon Edge vs Skybox: FIX | Do ya think it's related to this, or completly seperate bug? [url=http://www.garagegames.com/comm... read more | 05/22/2009 (2:19 pm) |
| pureLIGHT sneak peak | Looks very good David. Perhaps since you've opened this yourself, you'll be willing to answer a few ... read more | 05/20/2009 (3:57 pm) |
| My return to what I love most: Terrain | @Bo - Do you expect a game engine to have modeling tools built in as well? If you start from a compl... read more | 05/20/2009 (4:50 am) |
| Bug - Explosions not rendering when player and explosion are on different sides of the waterplane. | I've noticed this, as well as all particle effects do not render on the opposite side of the water b... read more | 05/19/2009 (2:15 pm) |
| My return to what I love most: Terrain | @Bo - Yeah, although not as smooth as you may like it, this can be accomplished by: [ol] [li]Exp... read more | 05/19/2009 (7:53 am) |
| My return to what I love most: Terrain | I might be wrong... but what I think Bo is talking about is basically a sub-divide in a modeling pro... read more | 05/19/2009 (6:40 am) |
| Torque 3D Demo Question. | Yeah, GG has scored a lot of credibility points recently with both sticking to the time line promise... read more | 05/19/2009 (6:27 am) |
| Torque 3D Demo Question. | Well even then, it's not really time to start a riot... features do get cut if they can not get them... read more | 05/19/2009 (6:11 am) |
| Z Fighting issue with the Road Tool and the Terrain :) | Works perfectly for me, don't know if this is the 'right' fix, but it'll work until GG pushes someth... read more | 05/17/2009 (4:32 pm) |
| Torque basic version question | I greatly disagree with the 80-90% of games could be done with purely scripting. I've done a lot of ... read more | 05/15/2009 (3:18 pm) |
| Path finding | One reason why you may never see this in Torque is that path finding is very specific to the game th... read more | 05/15/2009 (2:57 pm) |
| Torque basic version question | @Bo - Indeed, Garage Games needs to make money, and I honestly hope they make a lot of money and con... read more | 05/15/2009 (2:35 pm) |
| Torque basic version question | Personally, if they're going to make any changes to the Basic/Pro licensing system, my only real rec... read more | 05/15/2009 (12:28 pm) |
| Torque basic version question | robo - What's the distinction between your 'basic' source code license, and the pro?... read more | 05/15/2009 (11:30 am) |
| Bug: WaterBlock/River no texture | It would be really cool if you could do [b] inside of [code]... maybe get on the web team about it?... read more | 05/13/2009 (4:03 pm) |
| Getting Started, books | I thought that I might have access only because I've got a license, but this link appears available ... read more | 05/13/2009 (12:08 pm) |
| Bug: PhysX projects not set to build | It's definitely a bug in the project generation, though not necessarily a bug in the T3D engine. Sti... read more | 05/13/2009 (11:30 am) |
| Getting Started, books | Note: A lot of the information available for previous versions of Torque are still valid. I'm curren... read more | 05/13/2009 (11:27 am) |
| Lights for ShapeBaseImages | Excellent, I was about to try and do it myself for something I'm porting right now. Edit: Will th... read more | 05/13/2009 (11:23 am) |
| Bug:: Beta 1 :: The creation of over 30 light objects in one location | There is a maximum number of light sources you can have in a scene, maybe you're trying to add more ... read more | 05/13/2009 (11:13 am) |
| Torque Script Changes | Phillip appears right, taking a look inside of compiledEval, [code] case OP_SETCUROBJE... read more | 05/12/2009 (5:17 am) |
| T3D Beta 1: Road Tool makes Blurry Roads | @Steve - Thanks for the link, looks like precisely what I need. @Tom - Yeah, I was kinda thinking... read more | 05/11/2009 (8:13 am) |
| T3D Beta 1 Bug: Terrain Artifacts at Max Distance with Fog | @Konrad - Yeah, they're the ones from 3DRT. The tank code is based off the tank pack as well, but at... read more | 05/10/2009 (2:22 pm) |
| Links to posts with fixes | [url=http://www.garagegames.com/community/forums/viewthread/91317]T3D Beta 1 Bug & Fix - Project... read more | 05/09/2009 (6:42 pm) |
| T3D Beta 1 Bug & Fix - Projectiles with Billboards Cause Crash | Just tested your fix, and it works just fine. It looks like you're right about the two scales appear... read more | 05/09/2009 (6:32 pm) |
| System Specs Recommendation? | Quick suggestion on the 5-10 FPS, make sure you've applied the fixes listed here, especially the 1st... read more | 05/07/2009 (2:43 pm) |
| TSMesh::smObject Alternative? | Well, I was thinking maybe better way than passing the SceneObject all the way through would be to p... read more | 05/07/2009 (12:40 pm) |
| Light Rays | That lighting effect is super sexy, any chance we can get a video of it? I'd love to see what it loo... read more | 05/07/2009 (11:39 am) |
| TSMesh::smObject Alternative? | Well, I was following a forum post, however, I don't like the way it was implemented there. What ... read more | 05/07/2009 (3:21 am) |
| TSMesh::smObject Alternative? | Thanks for the quick response. Trying to adjust the way shaders work on a per object basis. IE: O... read more | 05/06/2009 (8:45 pm) |
| Official Torque 3D Web Player Plugin | There are some definite valid points here, which is unfortunate. Signing is a pain, but so is downlo... read more | 05/06/2009 (8:38 pm) |
| Kit merging question | @Tek0 Porting was pretty easy, but I've got a heavily modified version of the tank pack that was po... read more | 05/06/2009 (4:28 pm) |
| Official Torque 3D Web Player Plugin | @Michael Putters It would require a separation of 'T3D launcher' and 'T3D Application', you would i... read more | 05/06/2009 (4:17 pm) |
| Kit merging question | @Edward Tanks ported [url=http://cantanogames.com/misc/storm-tanks-browser.jpg] [image width=64... read more | 05/06/2009 (4:07 pm) |
| Is this BETA1.0 the one that presented on GDC? | &Neill Silva This is a beta, and they've admitted that they need to do a lot of optimizations. ... read more | 05/02/2009 (7:48 am) |
| Mount Point Problems | The problem you're facing is that you're mounting the image to the image slot, this has nothing to d... read more | 10/22/2008 (1:10 pm) |