Game Development Community

Tim Dix (Raverix)'s Forum Posts

Thread Post Date Posted
how to get distance raycast to render onscreen? Well basically, you'd want to make a custom gui for this, grab the player's control object's camera ... read more 05/30/2009 (6:48 am)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... Nice Manoel - Can't wait to give this a try and see what it looks like in motion.... read more 05/29/2009 (8:40 pm)
RTS Kit for Torque3d - not a minor issue for this user Not to totally kill your hopes here, but what makes you think the RTS Kit is going to get an upgrade... read more 05/29/2009 (3:42 pm)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... T3D isn't far from that is it? Really, we've got the light rays, we'eve got the surface, all you nee... read more 05/29/2009 (11:43 am)
T3D and Cursors I have this working at home with a custom cursor, so if you haven't figured this out by this evening... read more 05/29/2009 (9:56 am)
what's your favorite software to record videos of torque? Well, to record... I use Fraps. To publish to the net, I use Youtube, simply because I happen to ... read more 05/28/2009 (7:29 pm)
Project in a different directory Not the answer you wanted, but you know that you can check in any folder on your hard drive into you... read more 05/28/2009 (4:13 pm)
Torque ToolBox VS project files aren't relative Already reported [url=http://www.garagegames.com/community/forums/viewthread/92129]T3D Beta 1 Bug: ... read more 05/27/2009 (4:25 pm)
mouse move to clicked point (diablo style movement) Whoops, those were something I needed that I removed before uploading, sorry, updated the file: [url... read more 05/26/2009 (9:32 pm)
mouse move to clicked point (diablo style movement) Yeah, that's the part about //Do whatever you want here This will give you the position and vecto... read more 05/26/2009 (9:00 pm)
mouse move to clicked point (diablo style movement) On second thought, I'll worry about a full resource later. http://cantanogames.com/misc/gameTSMou... read more 05/26/2009 (8:27 pm)
mouse move to clicked point (diablo style movement) No, two entirely separate systems. What happens is you're either in 'character control' mode, or you... read more 05/26/2009 (7:59 pm)
T3D Beta 2 Bug: Road Z Buffer Issues, renders above items it shouldn't. @Steve - Yeah, identical results on all accounts.... read more 05/25/2009 (6:20 pm)
T3D Beta 2 Bug: Road Z Buffer Issues, renders above items it shouldn't. @Tom - This is in stock T3D Beta 2, no modifications. Edit: Looking at the source, the value for ... read more 05/25/2009 (5:52 pm)
Object/Terrain/Horizon Edge vs Skybox: FIX Do ya think it's related to this, or completly seperate bug? [url=http://www.garagegames.com/comm... read more 05/22/2009 (2:19 pm)
pureLIGHT sneak peak Looks very good David. Perhaps since you've opened this yourself, you'll be willing to answer a few ... read more 05/20/2009 (3:57 pm)
My return to what I love most: Terrain @Bo - Do you expect a game engine to have modeling tools built in as well? If you start from a compl... read more 05/20/2009 (4:50 am)
Bug - Explosions not rendering when player and explosion are on different sides of the waterplane. I've noticed this, as well as all particle effects do not render on the opposite side of the water b... read more 05/19/2009 (2:15 pm)
My return to what I love most: Terrain @Bo - Yeah, although not as smooth as you may like it, this can be accomplished by: [ol] [li]Exp... read more 05/19/2009 (7:53 am)
My return to what I love most: Terrain I might be wrong... but what I think Bo is talking about is basically a sub-divide in a modeling pro... read more 05/19/2009 (6:40 am)
Torque 3D Demo Question. Yeah, GG has scored a lot of credibility points recently with both sticking to the time line promise... read more 05/19/2009 (6:27 am)
Torque 3D Demo Question. Well even then, it's not really time to start a riot... features do get cut if they can not get them... read more 05/19/2009 (6:11 am)
Z Fighting issue with the Road Tool and the Terrain :) Works perfectly for me, don't know if this is the 'right' fix, but it'll work until GG pushes someth... read more 05/17/2009 (4:32 pm)
Torque basic version question I greatly disagree with the 80-90% of games could be done with purely scripting. I've done a lot of ... read more 05/15/2009 (3:18 pm)
Path finding One reason why you may never see this in Torque is that path finding is very specific to the game th... read more 05/15/2009 (2:57 pm)
Torque basic version question @Bo - Indeed, Garage Games needs to make money, and I honestly hope they make a lot of money and con... read more 05/15/2009 (2:35 pm)
Torque basic version question Personally, if they're going to make any changes to the Basic/Pro licensing system, my only real rec... read more 05/15/2009 (12:28 pm)
Torque basic version question robo - What's the distinction between your 'basic' source code license, and the pro?... read more 05/15/2009 (11:30 am)
Bug: WaterBlock/River no texture It would be really cool if you could do [b] inside of [code]... maybe get on the web team about it?... read more 05/13/2009 (4:03 pm)
Getting Started, books I thought that I might have access only because I've got a license, but this link appears available ... read more 05/13/2009 (12:08 pm)
Bug: PhysX projects not set to build It's definitely a bug in the project generation, though not necessarily a bug in the T3D engine. Sti... read more 05/13/2009 (11:30 am)
Getting Started, books Note: A lot of the information available for previous versions of Torque are still valid. I'm curren... read more 05/13/2009 (11:27 am)
Lights for ShapeBaseImages Excellent, I was about to try and do it myself for something I'm porting right now. Edit: Will th... read more 05/13/2009 (11:23 am)
Bug:: Beta 1 :: The creation of over 30 light objects in one location There is a maximum number of light sources you can have in a scene, maybe you're trying to add more ... read more 05/13/2009 (11:13 am)
Torque Script Changes Phillip appears right, taking a look inside of compiledEval, [code] case OP_SETCUROBJE... read more 05/12/2009 (5:17 am)
T3D Beta 1: Road Tool makes Blurry Roads @Steve - Thanks for the link, looks like precisely what I need. @Tom - Yeah, I was kinda thinking... read more 05/11/2009 (8:13 am)
T3D Beta 1 Bug: Terrain Artifacts at Max Distance with Fog @Konrad - Yeah, they're the ones from 3DRT. The tank code is based off the tank pack as well, but at... read more 05/10/2009 (2:22 pm)
Links to posts with fixes [url=http://www.garagegames.com/community/forums/viewthread/91317]T3D Beta 1 Bug & Fix - Project... read more 05/09/2009 (6:42 pm)
T3D Beta 1 Bug & Fix - Projectiles with Billboards Cause Crash Just tested your fix, and it works just fine. It looks like you're right about the two scales appear... read more 05/09/2009 (6:32 pm)
System Specs Recommendation? Quick suggestion on the 5-10 FPS, make sure you've applied the fixes listed here, especially the 1st... read more 05/07/2009 (2:43 pm)
TSMesh::smObject Alternative? Well, I was thinking maybe better way than passing the SceneObject all the way through would be to p... read more 05/07/2009 (12:40 pm)
Light Rays That lighting effect is super sexy, any chance we can get a video of it? I'd love to see what it loo... read more 05/07/2009 (11:39 am)
TSMesh::smObject Alternative? Well, I was following a forum post, however, I don't like the way it was implemented there. What ... read more 05/07/2009 (3:21 am)
TSMesh::smObject Alternative? Thanks for the quick response. Trying to adjust the way shaders work on a per object basis. IE: O... read more 05/06/2009 (8:45 pm)
Official Torque 3D Web Player Plugin There are some definite valid points here, which is unfortunate. Signing is a pain, but so is downlo... read more 05/06/2009 (8:38 pm)
Kit merging question @Tek0 Porting was pretty easy, but I've got a heavily modified version of the tank pack that was po... read more 05/06/2009 (4:28 pm)
Official Torque 3D Web Player Plugin @Michael Putters It would require a separation of 'T3D launcher' and 'T3D Application', you would i... read more 05/06/2009 (4:17 pm)
Kit merging question @Edward Tanks ported [url=http://cantanogames.com/misc/storm-tanks-browser.jpg] [image width=64... read more 05/06/2009 (4:07 pm)
Is this BETA1.0 the one that presented on GDC? &Neill Silva This is a beta, and they've admitted that they need to do a lot of optimizations. ... read more 05/02/2009 (7:48 am)
Mount Point Problems The problem you're facing is that you're mounting the image to the image slot, this has nothing to d... read more 10/22/2008 (1:10 pm)