Game Development Community

Tim Dix (Raverix)'s Forum Posts

Thread Post Date Posted
[T3D 1.1 Alpha bug]Custom materials don't work at all I'm having the same problem where my custom shaders aren't getting the textures I'm setting in the C... read more 08/04/2010 (3:16 pm)
T3D Shader Development I tried this same code in T3D 1.0 to see if it might be related to a beta bug, and I got a similar r... read more 08/01/2010 (1:44 am)
[RESOLVED] WaterBlock Culls On Screen Well, not to add insult to injury... but even if you had fixed it same day, we still wouldn't have r... read more 07/31/2010 (8:52 pm)
T3D Feature Request - Material->CustomMaterial Example / Guide Excellent, I look forward to Monday's update... for now, I'll continue to bash my head against the d... read more 07/31/2010 (2:27 pm)
T3D Feature Request - Material->CustomMaterial Example / Guide I'm glad that you've just documented it! The link you posted was a good start, but outdated, additio... read more 07/31/2010 (2:17 pm)
WheelVehicle and Mesh Road Collid Problem - RESOLVED Could this be related: [url=http://www.torquepowered.com/community/forums/viewthread/118389][Bug T3D... read more 07/31/2010 (1:30 pm)
Where is lightinfoUncondition defined? Ah, got it. Well, then what's the proper way to reference them from my shader? For right now, I've j... read more 07/30/2010 (2:52 am)
T3D Shader Development Using your vertex shader, I see no difference. I've still got a mesh with the wrong texture map, wit... read more 07/30/2010 (2:50 am)
T3D Shader Development Alright, here's where I'm at with just getting base custom shader that I can build off of... it's go... read more 07/29/2010 (1:43 am)
Where is lightinfoUncondition defined? Alright, well, it looks like it's a Macro... and something somehow is supposed to trigger T3D into i... read more 07/29/2010 (12:29 am)
T3D Shader Development @Manoel - Thanks for the response, I've been looking at the procedural shaders (Which is where I got... read more 07/28/2010 (10:02 pm)
T3D Shader Development Alright, now I'm trying to attack this another way... If I set up the material with the standard Mat... read more 07/28/2010 (2:59 pm)
Requesting high priority bugs here. [Bug T3D 1.1B1] Mesh Roads are very broken. http://www.torquepowered.com/community/forums/viewthrea... read more 07/27/2010 (1:22 am)
T3D Shader Development Very basic shader, I'm just getting started :p VERTEX SHADER: struct VertData { float3 po... read more 07/27/2010 (1:11 am)
[Bug T3D 1.1B1] Mesh Roads Broken when loaded from mission - RESOLVED Sinking through the top: [image width=730]http://i30.tinypic.com/15d3rxt.jpg[/image] The same ... read more 07/26/2010 (4:59 pm)
Exporting IFL Animations from Maya 2009 It does the same thing in the showtool as the shape editor. I see the threads, and can play them, bu... read more 10/25/2009 (9:52 pm)
Exporting IFL Animations from Maya 2009 Shameless attempt to bump the topic. At least I admit it.... read more 10/22/2009 (6:15 am)
T3D Collada Support - Missing UV Animations? I don't suppose I could get an official word by someone who's worked on this whether or not T3D supp... read more 10/22/2009 (6:13 am)
T3D Collada Support - Missing UV Animations? I'm away from my pc right now, but I believe the file is colladaExtensions.cpp, it not only fully pa... read more 10/19/2009 (12:25 pm)
T3D Collada Support - Missing UV Animations? [url=http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Overview/Co... read more 10/19/2009 (8:31 am)
T3D Collada Support - Missing UV Animations? I know that UV animations can be done by setting up a material, but I'm talking about UV animations ... read more 10/18/2009 (8:46 am)
Baffling Ported Mission Issue - No Crouch It couldn't have anything to do with write permissions on the file?... read more 10/15/2009 (8:07 pm)
Torque 3D and SpeedTree 5 integration @mb - It's not misleading... if you read the information posted with the videos. They're posting it ... read more 09/21/2009 (2:13 pm)
Torque 3D and SpeedTree 5 integration The Forest Kit ( developed by Sickhead Games and NOT GarageGames) will NOT be included in T3D. It wa... read more 09/21/2009 (1:03 pm)
Improving Tank Pack Collision Yeah, I'm thinkin' that's the approach I'm going to take... make a new class based off the wheeled v... read more 08/15/2009 (9:39 am)
Slecting objects in playgui You may find some more helpful information in this [url=http://www.garagegames.com/community/forums/... read more 07/16/2009 (7:10 am)
Feature Request: Terrain Holes and Overhangs @Jordan - that's definitely a possible issue, but I don't think it's necessarily a show stopper. Add... read more 06/22/2009 (1:48 pm)
Feature Request: Terrain Holes and Overhangs @Aldavidson - The last I heard, the pricing model that GG was planning would be yearly paid major up... read more 06/22/2009 (6:07 am)
Vehicle Wheel problem If that's a T3D decal road, than it's a [url=http://www.garagegames.com/community/forums/viewthread/... read more 06/20/2009 (12:57 pm)
T3D Toolbox - Define IDE? For the price of T3D, we're getting a higher quality engine... just a thought.... read more 06/14/2009 (4:54 am)
DIF, DTS, Shadows, Lightmaps... and confusion Just a quick clarification, T3D's basic lighting should be getting light map support, pureLight will... read more 06/09/2009 (7:26 pm)
Camera Systems? You're missing the closing quote... #include "gui/missionEditor/editor.h"... read more 06/07/2009 (9:20 am)
shaders possible on GUI textures? I agree with Marc here, not only would that most likely be the 'right' way to do it, it should also ... read more 06/05/2009 (12:06 pm)
a scroll shader?? @deepscratch - Yeah, the materials won't work like that, but if it's just a simple UV animation, you... read more 06/05/2009 (12:02 pm)
shaders possible on GUI textures? I just had my artist convert my 2D GUI into a 3D DTS which I'm going to be rendering on top of PlayG... read more 06/05/2009 (8:27 am)
a scroll shader?? @deepscratch - If you want individual textures to scroll, that can be set up in materials now, if yo... read more 06/05/2009 (8:21 am)
will the terrain terraformer return? A lot of that can be the resource Konrad did, which I believe has been incorporated into Beta2. What... read more 06/02/2009 (1:06 pm)
how to get distance raycast to render onscreen? [url=http://www.garagegames.com/community/resources/view/17407]guiRangeFinderHud[/url]... read more 06/01/2009 (8:59 pm)
About the new camera system... updateMove method is a fairly simple concept, you pull out the information you need out of the move ... read more 06/01/2009 (9:15 am)
how to get distance raycast to render onscreen? @deepscratch - I've been working on that this morning. I've got 31k new emails at tim@cantanogames.c... read more 06/01/2009 (8:06 am)
Easier Control This is a resource that you can use to allow selecting units. http://www.garagegames.com/community/... read more 05/31/2009 (3:03 pm)
how to get distance raycast to render onscreen? @deepscratch - If you want to email me your entire file, I'll drop it into T3D here and take a look ... read more 05/31/2009 (2:58 pm)
Easier Control Ilidrake - Unfortunately, T3D is designed to be a very powerful game engine, and not so much a game ... read more 05/31/2009 (2:56 pm)
how to get distance raycast to render onscreen? I believe collision.distance = is the length... read more 05/31/2009 (8:45 am)
how to get distance raycast to render onscreen? Additionally, are you really trying to run this same code on server && client? I'd guess tha... read more 05/31/2009 (7:10 am)
how to get distance raycast to render onscreen? Totally untested, but it should look something like this: [code] MatrixF cam; Point3F dir... read more 05/31/2009 (7:07 am)
how to get distance raycast to render onscreen? Delete line 27 and 28, line 29 should read mDistance = collision.distance; Edit: Upon further loo... read more 05/31/2009 (7:00 am)
Easier Control The devs have stated that they want to expand on the camera controls and expose it to script, not su... read more 05/31/2009 (5:19 am)
how to get distance raycast to render onscreen? Perhaps the simplest way would be to have your range gui extend guiTextCtrl, then you can simply use... read more 05/30/2009 (7:44 am)
Visual Studio 2005/2008 only supported for T3D? Disadvantage of Express is you will not be able to compile the ActiveX plug-in for IE.... read more 05/30/2009 (7:05 am)