Edward Smith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Resistance group game | I'm Australian so people all know... I'll like to correct this fellow Australian about a few things ... read more | 12/29/2003 (2:18 am) |
| Custom Level Running SLOW... | There is only the limit of your system which I was trying to work out... 4700 should be fine!... read more | 12/18/2003 (5:09 am) |
| Custom Level Running SLOW... | Are you using custom models? what are the polygon count of them?... read more | 12/17/2003 (11:26 pm) |
| Bad Topic for game... Your opinion | And thats were War Crimes come in, but when they aren't put to trial for it. Then its Terrorism.... read more | 12/13/2003 (10:19 pm) |
| Skeletal Crash System | Postal 2 has it aswell. Thou I didn't notice it much. Lots have it. Its kinda a new big thing t... read more | 12/13/2003 (7:54 pm) |
| Bad Topic for game... Your opinion | @Ted, well said. In my game, which is a small demo kinda, its about "Terrors" but I hate that t... read more | 12/13/2003 (7:51 pm) |
| Bad Topic for game... Your opinion | I think if I was going to make a game about been a terrorist I would make it more military based, as... read more | 12/13/2003 (12:02 am) |
| Ollie/Jumping a vehicle! | Look at the resource for the movement while jumping I think it was called. EDIT: Its called "Air ... read more | 12/07/2003 (4:48 pm) |
| Seperate DX and OGL?? | I've never seen DirectX really been better? OpenGL to me has more reasons to use it. DirectX only... read more | 12/06/2003 (7:01 pm) |
| Easy modding | Yeah I would sugguest Quake 3 Arena, This site has alot of tutorials etc. http://www.planetquak... read more | 12/06/2003 (3:21 am) |
| Milkshape LOD good news | This is great news, :-D . Thanks for your work John :-D!... read more | 11/14/2003 (4:16 pm) |
| NVidia GeForce4 | With the DX9 tests I believe they would make them to run in Software mode(not HAL), so everyone can ... read more | 11/14/2003 (5:46 am) |
| Video Card Driver Problems | Lots of games always say that you need your lastest drivers, so I don't think it should come as a su... read more | 11/14/2003 (5:39 am) |
| Pure C++ example | This is an engine based question put this in the private SDK forums.... read more | 11/08/2003 (8:47 pm) |
| I need advice | That was well said. All games are much the same, just with a different view point etc. Perso... read more | 11/04/2003 (7:42 pm) |
| GL_EXT_paletted_texture dropped from Nvidia G-FX Go5600 | Yeah this sounds no good at all. Is it just the FX Go5600? Because I have a Geforce FX5200 which... read more | 11/04/2003 (7:12 pm) |
| He's a dad... | Congrats! and good luck! What is the baby's name?... read more | 10/31/2003 (12:14 am) |
| Pc Games Wanted | This sounds good, who hasn't seen all the people who play those things.... read more | 10/27/2003 (6:58 pm) |
| Moving GUI Objects | I remember some problems with Relative not working quite right, I think they got out of alinement, n... read more | 10/25/2003 (6:21 pm) |
| Christian Game Developers Conference - July 25-27, Portland | I was wondering how many people went? And are there any plans for other religious game developmen... read more | 10/25/2003 (6:17 pm) |
| Real Survival MMO | Oh that game looked nice.... read more | 10/24/2003 (4:01 am) |
| Red Exodus | I think that the whole realistic damage needs to be less limbs coming off and more impact damage. ... read more | 10/23/2003 (2:29 am) |
| Drawing a text onto a player's texture (skin) | Different skins is about all I can think of. But I'm thinking that you need different words then sta... read more | 10/21/2003 (3:40 am) |
| MilkShape Player/Vehicle setup | Lol Yeah it is old huh! didn't notice, thanks! I didn't know the deathcar was in MS... it is. d:-D.... read more | 10/21/2003 (3:28 am) |
| MilkShape Player/Vehicle setup | I would also.... read more | 10/21/2003 (2:50 am) |
| Hunting game idea | Yeah Carnivores was ok, I would of liked it been more world like thou. As in there been more differe... read more | 10/21/2003 (2:24 am) |
| Trying to use precipitation and lightning (makes me crash) | I get the same problem look here, Chris posted fixed .h & .cc files :-), still hasn't been added to ... read more | 10/21/2003 (2:21 am) |
| Reload functionality doesnt work.. | Yeah its pretty hard for others to understand your logic and then have to find the mistakes in that ... read more | 10/18/2003 (3:15 am) |
| Non-4x3 Monitor Support? | Well look at games which have widescreen, you see more, so try adjusting the FOV, but maybe better t... read more | 10/15/2003 (2:12 am) |
| MAC G5 Super Saucy | Also theguy has a Duel 2GHz, which from my under standing, make it have to LWP's and not just one. S... read more | 10/14/2003 (10:36 pm) |
| Non-4x3 Monitor Support? | Firstly one post is good enough, you can the delete the other using the delete button when you acces... read more | 10/14/2003 (10:27 pm) |
| Precipitation in HEAD? | Ah thank you so much :-). Its nice to have good old rain back again. Oh Chris, any progress on t... read more | 10/14/2003 (10:12 pm) |
| Collision object detail | You can use anything you wish as the collision mesh.... read more | 10/14/2003 (6:02 am) |
| Gmax support for Torque engine | MilkShape 3d exports to .dts, and that can have animations in it. But it doesn't export the animatio... read more | 10/14/2003 (4:02 am) |
| Moving things around | Read it, it talks about moving animals etc by paths and the scripts you get.... read more | 10/14/2003 (2:15 am) |
| Gmax support for Torque engine | We really need .dsq for ms.... read more | 10/14/2003 (2:11 am) |
| Release packaging of game | Didn't Tribes 2 use a .vl2? which is a zip file... theres a resourcse for this i think?... read more | 10/14/2003 (1:52 am) |
| Let there be MUSIC!? | You should really search the forums and resources first. With a search for Music [url]www.garagega... read more | 10/13/2003 (1:29 am) |
| Beginning Game Making | I think java is a good choice also, it hasn't got all the confuessing bits C and C++ have but has th... read more | 10/12/2003 (11:41 pm) |
| The only indy MMO game I can imagine | So abit like online sites which have chat and you ask to play someone in chess, battleship etc? S... read more | 10/12/2003 (11:35 pm) |
| People looking to buy TGE F.A.Q ? | Lol good point.... read more | 10/12/2003 (11:25 pm) |
| People looking to buy TGE F.A.Q ? | Yes I know that, but how can get them to look them up?... read more | 10/12/2003 (4:14 pm) |
| My Pre-Plunge Questions | 1: 3D means that it renders 3D, 2D is flat, just because the view is in that cassic 2D look and feel... read more | 10/11/2003 (8:26 pm) |
| Several questions before I make the plunge | Download the Realm Wars Community Project it uses the TGE. Or you can download the TGE demo itself, ... read more | 10/11/2003 (5:49 am) |
| Quote Generator | Quotes as in numbers?... read more | 10/11/2003 (5:44 am) |
| Gmax support for Torque?? | I think the IGC collecton is a good idea, how many people go?... read more | 10/10/2003 (7:09 am) |
| An idea for an MMO | Can you go mad with your job and go and kill people?... read more | 10/10/2003 (2:24 am) |
| Adding new weapon to editor | You have to exec(./filename.cs); in game.cs this will make the TGE load up the file. Its a goo... read more | 10/09/2003 (10:21 pm) |
| Principles of Game Dev Management | Yeah two threads to me wouldn't work, because it would create confussion about who said what and whi... read more | 10/09/2003 (10:15 pm) |
| Cell Shading II >>>"the second =)"<<< | NPR looks really good i think. Yeah i tried the XIII demo and I think its really well done, game ... read more | 10/09/2003 (5:20 am) |