Game Development Community

Edward Smith's Forum Posts

Thread Post Date Posted
WHOA! But if you wnat to try out your models etc you have no .exe, but you can download one from the downl... read more 06/17/2002 (2:17 am)
WHOA! VC++ and the engine is all you need to buy, oh you may want to buy a modelling program eg. milkshape... read more 06/15/2002 (5:04 am)
torque games = free games? The muilt-player way is the best I feel... a thing is people may get a ip from the interent etc and ... read more 06/14/2002 (6:30 pm)
A Billion Weapons what about: M1911A1 Colt 45. vz61 scorpion M-16A1 M-230 (a over under) M-4 M-4 masterkey (shot... read more 06/09/2002 (2:37 am)
YES!!! your opinion wanted! Yay! NZ! I'm an Australian so cool! well my game is based on the Australian SAS so...... read more 06/06/2002 (3:13 am)
Bounding boxs why? Oh wow didn't know that... where is it in quake 3? because I never remember having to to put them in... read more 06/05/2002 (5:04 am)
Horizontal Compass Ah that'll be great!... read more 06/05/2002 (3:35 am)
Horizontal Compass Yeah that would be really good... is there a way you could convert the compass tuts to have it? but ... read more 06/05/2002 (3:04 am)
Another stroke of genius... lol I feel like running people over now lol... <---thats what the Rateing people think lol... read more 06/03/2002 (3:39 am)
Player/Weapons I think the two weapon models is a good idea.... read more 05/30/2002 (3:32 am)
Couple of quick questions. I think its a great deal...The engine is amazing...and the price! wow... And if you do make a game w... read more 05/25/2002 (8:39 pm)
Milkshape animation sequence question continued... I think it would be really nice if some made a milkshape model(a really simple one) with animations,... read more 05/22/2002 (2:27 am)
BELGIE OH BELGIE I wish I knew what he said.....oh well Hi!... read more 05/13/2002 (2:15 am)
Federal Judge says games are not free speech Ok if I want to kill people I would...I wouldn't go to a game and get ideas on how to do it...I'm su... read more 05/11/2002 (4:16 am)
er, is there a problem? Don't worry mate. some people don't answer to me and stuff sometimes... maybe its just not a very go... read more 05/11/2002 (4:02 am)
Team creation "design a game story"? what as in a SP game? or as a plot to a MP game?... read more 05/11/2002 (3:45 am)
Are realistic ballistics possible with this engine? umm... yeah it would be interesting to use that but...it would be hard to get the bullets "realistic... read more 05/11/2002 (3:41 am)
switch views Yeah that should be possiable...look at the third person view code.... read more 05/10/2002 (4:52 am)
Some new RW music Good point...Music is a very important part to a game etc...have you ever seen a movie with out the ... read more 05/09/2002 (3:31 am)
Opening Movies/in game movies How do I get a movie in to Torque?... read more 05/06/2002 (3:05 am)
Milkshape player? are there any 3ds max example models out there?... read more 05/06/2002 (2:50 am)
Some new RW music Sounds very good I like it! wish i could do that...... read more 05/05/2002 (4:44 am)
Another stroke of genius... I got 1330 but its just a matter of time...so my ture skills can be set in place LMAO!... read more 05/03/2002 (4:49 am)
LOOKING FOR CHARACTER TUTORIALS / DOC'S Yeah with all the CAPS it makes it look unfriendly.... read more 04/28/2002 (8:34 pm)
Copy protection I was thinking if GG sells my game not by box will it just be a download by the buyers? Because i... read more 04/28/2002 (8:26 pm)
Swimming I was thinking how could I make the player just not go under the water?...like when the player walks... read more 04/27/2002 (3:48 am)
Bounding Box? mmm...it now says no details to export...I read a thing about level of details but how do I put in d... read more 04/25/2002 (4:17 am)
Menu Music have you got that code?... read more 04/21/2002 (8:07 pm)
Menu Music yeah wavs are better I think because there faster also.... read more 04/19/2002 (11:04 pm)
Menu Music Well .wav would be easyer I think...but doesn't really matter. Thx! Edward Smith... read more 04/15/2002 (6:46 pm)
Starsiege - Best Mech Combat Sim ever. I don't really mech games...but I found starsiege a good game...I preferre the games like Delta Forc... read more 03/25/2002 (1:19 am)
Wishlist!!!(version 1.2) I think the engine is great I just think a few things would be nice to help people along like: We... read more 03/08/2002 (11:14 pm)
Ammo/Clips/States I was thinking if someone could make a nice guide on how its done with all the trimmings? Because... read more 02/17/2002 (11:02 pm)
Exclusive Torque distribution via CVS? I found the CVS pretty easy. And if you can code I'm sure you get it going.... read more 02/02/2002 (10:52 pm)
Anyone need help ??? Looks good its just I want a high poly modeller.....but hey I'll get ya on icq may be...or something... read more 02/01/2002 (1:03 am)
What's up with them 3d guys? -or- Why is my project cursed? Yeah I think you have to be friends with your 3d modlers, and your whole team because its easyer to ... read more 01/30/2002 (2:06 am)
ZOOM??? mmm... I'll try tonight THX!... read more 01/23/2002 (8:51 pm)
Game Developers Conference 2002 I would love to come......one thing I'm in Australia so if ya buy for the plane I'll be happy to go ... read more 01/23/2002 (8:47 pm)
Game Size I have a 56k and if I want to download something over 30Mb I will leave it over night but I can only... read more 01/23/2002 (2:50 am)
Renaming player.dts The only thing I think could be causeing that would be that the player.dts file has things inside sa... read more 01/22/2002 (5:51 pm)
Compass mmm... Its not showing the arrow ...any ideas? its ok now I hadn't put a bit in........dumb me ... read more 01/21/2002 (1:44 am)
Sun and lens flare effect? looks good :-)... read more 01/20/2002 (3:38 pm)
PLS , just a little question I h8 futuristic weapons, I'm in to all the realistic games......but some games are alright with weap... read more 10/16/2001 (5:03 am)
voice to text/text to voice Sounds good.......has anyone let put the SDK in to there game let and hows does it go?... read more 09/19/2001 (8:17 pm)
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