Game Development Community

Edward Smith's Forum Posts

Thread Post Date Posted
Upgrade to 1.2 question Go in to your "My studio" - if its a studio license, and click upgrade T3D. Else if it ... read more 11/16/2011 (8:30 pm)
No more particle waterfalls, its all in the river Editor. I like this way, especially because its real water.... read more 11/14/2011 (2:19 pm)
Worried about the direction the AAA industry is taking. @Joseph Thomas I like the cut of your jib. The Golden Age of games is going away, I feel the best... read more 10/03/2011 (8:14 pm)
Support Don't want to sound too harsh but it sounds like you want to build a community around nothing? Be... read more 10/01/2011 (1:46 am)
i keep falling through a part of my castle i made in torque constractor Do you collide with any part of the castle or just one section your player doesn't collide? Pleas... read more 09/22/2011 (4:25 pm)
NOW HIRING Also a detailed description of the game and what you bring to the team. Other team members etc. N... read more 09/20/2011 (5:01 am)
Does T3D support Hammer Editor like TGE/TGEA??? Also I recommend: http://www.delgine.com/ A free level editor.... read more 08/23/2011 (4:30 pm)
Multiplayer games and ensuring player numbers @Kyrah my problem with doing the servers myself, is that because I'm in Australia I know what its li... read more 08/10/2011 (8:47 pm)
Multiplayer games and ensuring player numbers Thanks S2P, some nice ideas there. With the micro-transactions would the transactions be for say ... read more 08/09/2011 (5:34 pm)
Full Engine coding ? I thought the Torque networking could easily handle 128 players? As for the pacific demo running ... read more 08/03/2011 (4:44 am)
Shoutout for Sickhead Games! (and Torsion) I just recently bought Torsion also, I didn't realise it was so good!... read more 07/28/2011 (5:48 am)
fxForceField, Collision Object, Walls - request for beta tester I concur!... read more 07/25/2011 (3:29 am)
Development plans Torque 3D. @Eric, the FPS tutorial sounds good if its a good base for a FPS things like animations for reloadin... read more 07/14/2011 (10:27 pm)
Up to date System Requirements for T3D 1.1 needed My system specs where posted above. I have a Radeon HD 6970 2GB, before that I was using a Radeon H... read more 07/13/2011 (8:55 pm)
Half done to port csk to tgea 1.7.1 Did anyone ever port it to TGEA? Just wondering what happened to the work on this. I'm mostly ... read more 07/05/2011 (5:09 am)
"Eck" Status Update I'm keen for this and an early adopter...... read more 06/11/2011 (8:00 pm)
What hardware is in your PC? Torque Version: T3D 1.1 CPU: Core 2 Duo E8400 @3GHz Memory: 8GB DDR2 800MHz Motherboard: Gigab... read more 06/11/2011 (7:56 pm)
DirectX 11 Implementation Or maybe OpenGL 4.1? ;-). Personally I like the idea of OpenGL over Direct3D so its easier to sup... read more 06/09/2011 (10:10 pm)
By any chance, GG have pacific Demo make public? Press F11... Sorry but its available. Am I missing something here?... read more 06/07/2011 (3:17 am)
T3D 1.1 - Horrible Aiming Issue - RESOLVED When I first noticed how bad the aim was I thought oh cool, ironsights... But no its just horrible a... read more 06/06/2011 (2:48 am)
Working on Game at work May just be a spelling mistake, which is fine. But you plan on working on your game while you are... read more 05/23/2011 (5:43 pm)
What happened to OpenGL? Personally for an engine that is meant to support multiple platforms I see having multiple rendering... read more 04/08/2011 (6:06 pm)
List of TGB developers - Please Add Your Name Edward Smith Game Designer, Programmer, Scriptor... read more 01/20/2011 (5:40 pm)
Next T3D 1.1 release? I think enhancements should included if and only if they have been mentioned by the public. And I... read more 06/10/2010 (6:53 pm)
Next T3D 1.1 release? I think the problem with regards to features being worked on been mentioned in the development blogs... read more 05/28/2010 (6:55 pm)
Next T3D 1.1 release? I agree with Jon D, I hate hearing news about how there is x and y coming to some fancy thing I don'... read more 05/26/2010 (10:43 pm)
T3D MMO KIT - Download and Resources Great work, nice to see resources not being lost. Thanks!... read more 05/24/2010 (10:48 pm)
Next T3D 1.1 release? I'm with Caylo, weekly bug fixes would be great. Along with some stable releases of upcoming feat... read more 05/19/2010 (8:41 pm)
Next T3D 1.1 release? True, I hope the Q & A process improves releases but still I think we as a user base would like ... read more 05/18/2010 (4:04 pm)
Combat Starter Kit 1.2 Addendum I also brought the pack from old MyDreamRPG is there anyway to get this pack to show up on GG?... read more 05/14/2010 (10:16 pm)
Next T3D 1.1 release? haha nice quote. It's surprising his been around for ages and made a few of my favorite games, Ja... read more 05/13/2010 (5:37 pm)
Next T3D 1.1 release? Yeah Armed Assault was good, and with its multiplayer too. But not enough people online. Though y... read more 05/12/2010 (10:35 pm)
Next T3D 1.1 release? Well at the moment I'm using pre 1.01 due to I find it more stable when using the editors and partic... read more 05/12/2010 (5:57 pm)
Next T3D 1.1 release? Well just some vague date could be nice. Yeah SEAL Team was great, shame no one ever seemed to bu... read more 05/12/2010 (5:45 pm)
Player leaves no free MaskBits - LOGGED Do all engines still use this sort of approach for networking? I remember Quake 3 did, which was aro... read more 05/12/2010 (4:07 pm)
T3D dated? The RTS Kit however is quite old, based on the Torque Game Engine. Before it became Torque 3D. It wo... read more 05/11/2010 (4:49 pm)
moving light rays to an interior. So you want to place the sun within a building? What you can do is place an object, in the building ... read more 04/12/2010 (6:22 pm)
"VPU Recover has reset your graphics accelerator" Which OS?... read more 01/27/2010 (8:48 pm)
2010 IRC Hour Discussion Which is 9:00am on Friday (Australia) GMT+10 EDIT: No its 10:00am on a Friday here because of day... read more 01/20/2010 (11:51 pm)
Unreal Dev Kit free for non-commercial use. @Brett Seyler I'm personally surprised anyone wants to really distribute to those markets. And reall... read more 11/06/2009 (7:07 am)
Unreal Dev Kit free for non-commercial use. I think this is brilliant and will really give a lot of options to people. So many people already us... read more 11/05/2009 (6:53 pm)
Welcome To The GMK Forums! Yay this is a great kit. Really adds a lot to T3D :-D.... read more 08/01/2009 (2:13 am)
Set player to be cloaked in shadows @Tom, that does sound like a good alt way to go about this. And makes perfect sense. As AI will need... read more 06/16/2009 (5:05 am)
Set player to be cloaked in shadows @Pat, That sounds like an interesting idea. Thanks! Unfortunately I shall have to wait till the w... read more 06/15/2009 (4:57 am)
Set player to be cloaked in shadows @JC Yeah I was thinking of the lightmaps, but yeah wouldn't work in doors and well in T3D. @Steve... read more 06/14/2009 (6:47 pm)
Destructible Environments That does look pretty nice, the cloth is very fancy too :-).... read more 06/13/2009 (7:04 pm)
Beta 2 Bug: First Person Shadow renders an extra weapon also Yeah I thought it was the first person weapon.... read more 05/24/2009 (5:21 pm)
That huge image at the top of the page Yeah this image isn't very good. I also miss the snapshot of the day. That was ncie and I looked ... read more 03/25/2009 (7:24 pm)
Mono-Rail Transport System I'm interested :-).... read more 01/01/2009 (2:50 am)
Barred from buying starter kit The combat starter kit at the moment is only for TGE. They were planning a TGEA version ages ago, ha... read more 12/30/2008 (3:57 am)
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