Edward Smith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Upgrade to 1.2 question | Go in to your "My studio" - if its a studio license, and click upgrade T3D. Else if it ... read more | 11/16/2011 (8:30 pm) |
| No more particle waterfalls, its all in the river Editor. | I like this way, especially because its real water.... read more | 11/14/2011 (2:19 pm) |
| Worried about the direction the AAA industry is taking. | @Joseph Thomas I like the cut of your jib. The Golden Age of games is going away, I feel the best... read more | 10/03/2011 (8:14 pm) |
| Support | Don't want to sound too harsh but it sounds like you want to build a community around nothing? Be... read more | 10/01/2011 (1:46 am) |
| i keep falling through a part of my castle i made in torque constractor | Do you collide with any part of the castle or just one section your player doesn't collide? Pleas... read more | 09/22/2011 (4:25 pm) |
| NOW HIRING | Also a detailed description of the game and what you bring to the team. Other team members etc. N... read more | 09/20/2011 (5:01 am) |
| Does T3D support Hammer Editor like TGE/TGEA??? | Also I recommend: http://www.delgine.com/ A free level editor.... read more | 08/23/2011 (4:30 pm) |
| Multiplayer games and ensuring player numbers | @Kyrah my problem with doing the servers myself, is that because I'm in Australia I know what its li... read more | 08/10/2011 (8:47 pm) |
| Multiplayer games and ensuring player numbers | Thanks S2P, some nice ideas there. With the micro-transactions would the transactions be for say ... read more | 08/09/2011 (5:34 pm) |
| Full Engine coding ? | I thought the Torque networking could easily handle 128 players? As for the pacific demo running ... read more | 08/03/2011 (4:44 am) |
| Shoutout for Sickhead Games! (and Torsion) | I just recently bought Torsion also, I didn't realise it was so good!... read more | 07/28/2011 (5:48 am) |
| fxForceField, Collision Object, Walls - request for beta tester | I concur!... read more | 07/25/2011 (3:29 am) |
| Development plans Torque 3D. | @Eric, the FPS tutorial sounds good if its a good base for a FPS things like animations for reloadin... read more | 07/14/2011 (10:27 pm) |
| Up to date System Requirements for T3D 1.1 needed | My system specs where posted above. I have a Radeon HD 6970 2GB, before that I was using a Radeon H... read more | 07/13/2011 (8:55 pm) |
| Half done to port csk to tgea 1.7.1 | Did anyone ever port it to TGEA? Just wondering what happened to the work on this. I'm mostly ... read more | 07/05/2011 (5:09 am) |
| "Eck" Status Update | I'm keen for this and an early adopter...... read more | 06/11/2011 (8:00 pm) |
| What hardware is in your PC? | Torque Version: T3D 1.1 CPU: Core 2 Duo E8400 @3GHz Memory: 8GB DDR2 800MHz Motherboard: Gigab... read more | 06/11/2011 (7:56 pm) |
| DirectX 11 Implementation | Or maybe OpenGL 4.1? ;-). Personally I like the idea of OpenGL over Direct3D so its easier to sup... read more | 06/09/2011 (10:10 pm) |
| By any chance, GG have pacific Demo make public? | Press F11... Sorry but its available. Am I missing something here?... read more | 06/07/2011 (3:17 am) |
| T3D 1.1 - Horrible Aiming Issue - RESOLVED | When I first noticed how bad the aim was I thought oh cool, ironsights... But no its just horrible a... read more | 06/06/2011 (2:48 am) |
| Working on Game at work | May just be a spelling mistake, which is fine. But you plan on working on your game while you are... read more | 05/23/2011 (5:43 pm) |
| What happened to OpenGL? | Personally for an engine that is meant to support multiple platforms I see having multiple rendering... read more | 04/08/2011 (6:06 pm) |
| List of TGB developers - Please Add Your Name | Edward Smith Game Designer, Programmer, Scriptor... read more | 01/20/2011 (5:40 pm) |
| Next T3D 1.1 release? | I think enhancements should included if and only if they have been mentioned by the public. And I... read more | 06/10/2010 (6:53 pm) |
| Next T3D 1.1 release? | I think the problem with regards to features being worked on been mentioned in the development blogs... read more | 05/28/2010 (6:55 pm) |
| Next T3D 1.1 release? | I agree with Jon D, I hate hearing news about how there is x and y coming to some fancy thing I don'... read more | 05/26/2010 (10:43 pm) |
| T3D MMO KIT - Download and Resources | Great work, nice to see resources not being lost. Thanks!... read more | 05/24/2010 (10:48 pm) |
| Next T3D 1.1 release? | I'm with Caylo, weekly bug fixes would be great. Along with some stable releases of upcoming feat... read more | 05/19/2010 (8:41 pm) |
| Next T3D 1.1 release? | True, I hope the Q & A process improves releases but still I think we as a user base would like ... read more | 05/18/2010 (4:04 pm) |
| Combat Starter Kit 1.2 Addendum | I also brought the pack from old MyDreamRPG is there anyway to get this pack to show up on GG?... read more | 05/14/2010 (10:16 pm) |
| Next T3D 1.1 release? | haha nice quote. It's surprising his been around for ages and made a few of my favorite games, Ja... read more | 05/13/2010 (5:37 pm) |
| Next T3D 1.1 release? | Yeah Armed Assault was good, and with its multiplayer too. But not enough people online. Though y... read more | 05/12/2010 (10:35 pm) |
| Next T3D 1.1 release? | Well at the moment I'm using pre 1.01 due to I find it more stable when using the editors and partic... read more | 05/12/2010 (5:57 pm) |
| Next T3D 1.1 release? | Well just some vague date could be nice. Yeah SEAL Team was great, shame no one ever seemed to bu... read more | 05/12/2010 (5:45 pm) |
| Player leaves no free MaskBits - LOGGED | Do all engines still use this sort of approach for networking? I remember Quake 3 did, which was aro... read more | 05/12/2010 (4:07 pm) |
| T3D dated? | The RTS Kit however is quite old, based on the Torque Game Engine. Before it became Torque 3D. It wo... read more | 05/11/2010 (4:49 pm) |
| moving light rays to an interior. | So you want to place the sun within a building? What you can do is place an object, in the building ... read more | 04/12/2010 (6:22 pm) |
| "VPU Recover has reset your graphics accelerator" | Which OS?... read more | 01/27/2010 (8:48 pm) |
| 2010 IRC Hour Discussion | Which is 9:00am on Friday (Australia) GMT+10 EDIT: No its 10:00am on a Friday here because of day... read more | 01/20/2010 (11:51 pm) |
| Unreal Dev Kit free for non-commercial use. | @Brett Seyler I'm personally surprised anyone wants to really distribute to those markets. And reall... read more | 11/06/2009 (7:07 am) |
| Unreal Dev Kit free for non-commercial use. | I think this is brilliant and will really give a lot of options to people. So many people already us... read more | 11/05/2009 (6:53 pm) |
| Welcome To The GMK Forums! | Yay this is a great kit. Really adds a lot to T3D :-D.... read more | 08/01/2009 (2:13 am) |
| Set player to be cloaked in shadows | @Tom, that does sound like a good alt way to go about this. And makes perfect sense. As AI will need... read more | 06/16/2009 (5:05 am) |
| Set player to be cloaked in shadows | @Pat, That sounds like an interesting idea. Thanks! Unfortunately I shall have to wait till the w... read more | 06/15/2009 (4:57 am) |
| Set player to be cloaked in shadows | @JC Yeah I was thinking of the lightmaps, but yeah wouldn't work in doors and well in T3D. @Steve... read more | 06/14/2009 (6:47 pm) |
| Destructible Environments | That does look pretty nice, the cloth is very fancy too :-).... read more | 06/13/2009 (7:04 pm) |
| Beta 2 Bug: First Person Shadow renders an extra weapon also | Yeah I thought it was the first person weapon.... read more | 05/24/2009 (5:21 pm) |
| That huge image at the top of the page | Yeah this image isn't very good. I also miss the snapshot of the day. That was ncie and I looked ... read more | 03/25/2009 (7:24 pm) |
| Mono-Rail Transport System | I'm interested :-).... read more | 01/01/2009 (2:50 am) |
| Barred from buying starter kit | The combat starter kit at the moment is only for TGE. They were planning a TGEA version ages ago, ha... read more | 12/30/2008 (3:57 am) |