Edward Smith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unreal Dev Kit free for non-commercial use. | @Brett Seyler I'm personally surprised anyone wants to really distribute to those markets. And reall... read more | 11/06/2009 (3:07 pm) |
| Unreal Dev Kit free for non-commercial use. | I think this is brilliant and will really give a lot of options to people. So many people already us... read more | 11/06/2009 (2:53 am) |
| Welcome To The GMK Forums! | Yay this is a great kit. Really adds a lot to T3D :-D.... read more | 08/01/2009 (9:13 am) |
| Set player to be cloaked in shadows | @Tom, that does sound like a good alt way to go about this. And makes perfect sense. As AI will need... read more | 06/16/2009 (12:05 pm) |
| Set player to be cloaked in shadows | @Pat, That sounds like an interesting idea. Thanks! Unfortunately I shall have to wait till the w... read more | 06/15/2009 (11:57 am) |
| Set player to be cloaked in shadows | @JC Yeah I was thinking of the lightmaps, but yeah wouldn't work in doors and well in T3D. @Steve... read more | 06/15/2009 (1:47 am) |
| Destructible Environments | That does look pretty nice, the cloth is very fancy too :-).... read more | 06/14/2009 (2:04 am) |
| Beta 2 Bug: First Person Shadow renders an extra weapon also | Yeah I thought it was the first person weapon.... read more | 05/25/2009 (12:21 am) |
| That huge image at the top of the page | Yeah this image isn't very good. I also miss the snapshot of the day. That was ncie and I looked ... read more | 03/26/2009 (2:24 am) |
| Mono-Rail Transport System | I'm interested :-).... read more | 01/01/2009 (10:50 am) |
| Barred from buying starter kit | The combat starter kit at the moment is only for TGE. They were planning a TGEA version ages ago, ha... read more | 12/30/2008 (11:57 am) |
| Sonic Adventure 3 | I really don't see SEGA allowing this at all. I think your better off coming up with your own ide... read more | 12/23/2008 (5:40 am) |
| PC Piracy Charts | @Tyler Slabinski I'm not saying piracy is ok, I'm just saying that the methods used affect the custo... read more | 12/22/2008 (8:49 pm) |
| Free Music (From a Collapsed Project) | This is some really nice music, impressive.... read more | 12/20/2008 (11:51 pm) |
| PC Piracy Charts | Spore is an awful game. I'm also sick of games with DRM and other annoying copy protection method... read more | 12/12/2008 (9:30 pm) |
| How can we get then cool GG T-Shirts | Damn I'll be in for one of these!... read more | 11/21/2008 (9:35 pm) |
| Virus alert on 1.7.1 | Which anti-virus program are you using?... read more | 11/08/2008 (4:32 am) |
| That's it, I am done | I agree with Edward (not surprisingly!), you should show some screenshots, ideas/gameplay and get so... read more | 06/28/2008 (11:31 pm) |
| Havok has been released | This sounds all good to me, it would be a bonus I reckon to say that you have Havok physics in your ... read more | 06/01/2008 (12:07 am) |
| Baseman with Armor | There should be a second model in there with the armour.... read more | 05/31/2008 (6:32 am) |
| Games I Made With Torque | Rival Cannons looks really nice... read more | 05/04/2008 (11:44 am) |
| Camera questions (in-game item not system) | A1: I think you should look in to the screen shot stuff, and then you can just draw the image back i... read more | 04/25/2008 (11:51 am) |
| Problems getting shot with several exported characters. | Look in player.cs and: datablock PlayerData(PlayerBody) boundingBox = "1.2 1.2 2.3";... read more | 04/25/2008 (3:32 am) |
| FPS, same old ideas, my attempt at new uses. | Wow that's a really cool and interesting idea! I'd like to see how well this would really work.... read more | 04/02/2008 (9:19 am) |
| Constructor: DIF doesn't have collision | I have the same issue with ramps. And its in TGEA.... read more | 03/16/2008 (12:21 am) |
| What do you expect from Content Packs? | I'd like to see all character packs coming with the look animations. And its annoying how the hei... read more | 03/15/2008 (5:10 am) |
| Combat Starter Kit Licensing Thread | Posting to Verify :-)... read more | 03/02/2008 (4:41 am) |
| Nvidia Buys Gaming Software, Hardware Maker Ageia (PhysX) | I'm rather interested in this news, my concern would be having two competing and incompatible techno... read more | 02/09/2008 (7:55 am) |
| Quad Performance Hit | Well Quads are just converted in to Triangles on the GPU. The difference to having just triangles wo... read more | 02/03/2008 (5:45 am) |
| Change Player Model in Gameplay | You just have to change the control of the player (like in game.cs when spawning): // Give the... read more | 02/03/2008 (5:38 am) |
| Problem rendering custom dts models | I couldn't find TX 3D, do you have a link? So this is in TGE or TGEA? What is the poly count of t... read more | 02/02/2008 (11:12 pm) |
| Transparency problem in TGEA | Hello Dimitris, Welcome to GG, in TGEA you have to set the material as transparent. So in your m... read more | 02/02/2008 (11:07 pm) |
| New vehicle type | Hello Phil, I think you would want to look at this resource: http://www.garagegames.com/index.php?s... read more | 02/01/2008 (10:43 pm) |
| Garage Games & OpenGL | I think it only makes sense that GG will support OpenGL in their engines again because we're indie a... read more | 01/30/2008 (8:57 am) |
| Level designer looking for work | Nice looking levels, the sci-fi level re-minds me of Deus Ex in its style :-).... read more | 01/26/2008 (10:14 pm) |
| Single Player Campaign Mode | Well how I would do it, would be to have the end of the level activated by a zone trigger in the map... read more | 01/20/2008 (1:25 am) |
| TGE uses different fonts than the ones specified (win32) | To make sure that your game has the required fonts, include them in your "common/ui/cache" folder... read more | 01/18/2008 (10:31 pm) |
| Liquid wave depth - does this actually work? (Code spew) | This a fantastic! I'll have to try this. Thanks!... read more | 01/08/2008 (9:13 am) |
| Help! - cant buy RTS Starter Kit | Yeah only "community support" is past 1.4 I believe.... read more | 01/06/2008 (10:25 am) |
| Timer | Have a look in to how to use schedule. e.g. Canvas.schedule(60000, "pushDialog", TeamSelectDlg);... read more | 01/06/2008 (5:48 am) |
| Something to learn with? | I think you should learn C++, all other languages will then easily fall in to place. Its better to s... read more | 01/03/2008 (10:37 am) |
| Parachutes | I'm not completely sure if this is what you want but you can call all of that from the mission in th... read more | 01/03/2008 (1:13 am) |
| Separating AI and Player damage | Look at AIPlayer.cs and at the top you have: datablock PlayerData(DemoPlayer : PlayerBody) { ... read more | 01/01/2008 (9:55 am) |
| Startup window bug | Yeah, it would nice if we just got a splash screen, a la Unreal. Until its ready to start-up.... read more | 01/01/2008 (5:44 am) |
| Call of Duty 4 Style textures question | I'm not to sure, as I didn't play CoD4 much so didn't see the vehicles up close. But have you tri... read more | 12/31/2007 (10:15 pm) |
| Player animations determined by weapon (almost works) (help?) | This sounds like a really good idea.... read more | 12/30/2007 (7:10 am) |
| Everyone makes the same games. NEW IDEAS | I find the "freeform" games to sound cool but end up boring because it is in nature so open that its... read more | 12/28/2007 (11:31 am) |
| Is my Game Idea Possible with TGEA | I believe "Battlefield Torque" is about to be released which is like a starter kit for developing a ... read more | 12/28/2007 (11:07 am) |
| How do I find out who caused damage? | Look at the method: Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType) i... read more | 12/16/2007 (1:46 am) |
| Calling all Christian Developers | @Tyler Yeah I agree with you completely. I find Christians seem to often say things like that, that ... read more | 12/15/2007 (10:17 pm) |