Game Development Community

Edward Smith's Forum Posts

Thread Post Date Posted
Unreal Dev Kit free for non-commercial use. @Brett Seyler I'm personally surprised anyone wants to really distribute to those markets. And reall... read more 11/06/2009 (3:07 pm)
Unreal Dev Kit free for non-commercial use. I think this is brilliant and will really give a lot of options to people. So many people already us... read more 11/06/2009 (2:53 am)
Welcome To The GMK Forums! Yay this is a great kit. Really adds a lot to T3D :-D.... read more 08/01/2009 (9:13 am)
Set player to be cloaked in shadows @Tom, that does sound like a good alt way to go about this. And makes perfect sense. As AI will need... read more 06/16/2009 (12:05 pm)
Set player to be cloaked in shadows @Pat, That sounds like an interesting idea. Thanks! Unfortunately I shall have to wait till the w... read more 06/15/2009 (11:57 am)
Set player to be cloaked in shadows @JC Yeah I was thinking of the lightmaps, but yeah wouldn't work in doors and well in T3D. @Steve... read more 06/15/2009 (1:47 am)
Destructible Environments That does look pretty nice, the cloth is very fancy too :-).... read more 06/14/2009 (2:04 am)
Beta 2 Bug: First Person Shadow renders an extra weapon also Yeah I thought it was the first person weapon.... read more 05/25/2009 (12:21 am)
That huge image at the top of the page Yeah this image isn't very good. I also miss the snapshot of the day. That was ncie and I looked ... read more 03/26/2009 (2:24 am)
Mono-Rail Transport System I'm interested :-).... read more 01/01/2009 (10:50 am)
Barred from buying starter kit The combat starter kit at the moment is only for TGE. They were planning a TGEA version ages ago, ha... read more 12/30/2008 (11:57 am)
Sonic Adventure 3 I really don't see SEGA allowing this at all. I think your better off coming up with your own ide... read more 12/23/2008 (5:40 am)
PC Piracy Charts @Tyler Slabinski I'm not saying piracy is ok, I'm just saying that the methods used affect the custo... read more 12/22/2008 (8:49 pm)
Free Music (From a Collapsed Project) This is some really nice music, impressive.... read more 12/20/2008 (11:51 pm)
PC Piracy Charts Spore is an awful game. I'm also sick of games with DRM and other annoying copy protection method... read more 12/12/2008 (9:30 pm)
How can we get then cool GG T-Shirts Damn I'll be in for one of these!... read more 11/21/2008 (9:35 pm)
Virus alert on 1.7.1 Which anti-virus program are you using?... read more 11/08/2008 (4:32 am)
That's it, I am done I agree with Edward (not surprisingly!), you should show some screenshots, ideas/gameplay and get so... read more 06/28/2008 (11:31 pm)
Havok has been released This sounds all good to me, it would be a bonus I reckon to say that you have Havok physics in your ... read more 06/01/2008 (12:07 am)
Baseman with Armor There should be a second model in there with the armour.... read more 05/31/2008 (6:32 am)
Games I Made With Torque Rival Cannons looks really nice... read more 05/04/2008 (11:44 am)
Camera questions (in-game item not system) A1: I think you should look in to the screen shot stuff, and then you can just draw the image back i... read more 04/25/2008 (11:51 am)
Problems getting shot with several exported characters. Look in player.cs and: datablock PlayerData(PlayerBody) boundingBox = "1.2 1.2 2.3";... read more 04/25/2008 (3:32 am)
FPS, same old ideas, my attempt at new uses. Wow that's a really cool and interesting idea! I'd like to see how well this would really work.... read more 04/02/2008 (9:19 am)
Constructor: DIF doesn't have collision I have the same issue with ramps. And its in TGEA.... read more 03/16/2008 (12:21 am)
What do you expect from Content Packs? I'd like to see all character packs coming with the look animations. And its annoying how the hei... read more 03/15/2008 (5:10 am)
Combat Starter Kit Licensing Thread Posting to Verify :-)... read more 03/02/2008 (4:41 am)
Nvidia Buys Gaming Software, Hardware Maker Ageia (PhysX) I'm rather interested in this news, my concern would be having two competing and incompatible techno... read more 02/09/2008 (7:55 am)
Quad Performance Hit Well Quads are just converted in to Triangles on the GPU. The difference to having just triangles wo... read more 02/03/2008 (5:45 am)
Change Player Model in Gameplay You just have to change the control of the player (like in game.cs when spawning): // Give the... read more 02/03/2008 (5:38 am)
Problem rendering custom dts models I couldn't find TX 3D, do you have a link? So this is in TGE or TGEA? What is the poly count of t... read more 02/02/2008 (11:12 pm)
Transparency problem in TGEA Hello Dimitris, Welcome to GG, in TGEA you have to set the material as transparent. So in your m... read more 02/02/2008 (11:07 pm)
New vehicle type Hello Phil, I think you would want to look at this resource: http://www.garagegames.com/index.php?s... read more 02/01/2008 (10:43 pm)
Garage Games & OpenGL I think it only makes sense that GG will support OpenGL in their engines again because we're indie a... read more 01/30/2008 (8:57 am)
Level designer looking for work Nice looking levels, the sci-fi level re-minds me of Deus Ex in its style :-).... read more 01/26/2008 (10:14 pm)
Single Player Campaign Mode Well how I would do it, would be to have the end of the level activated by a zone trigger in the map... read more 01/20/2008 (1:25 am)
TGE uses different fonts than the ones specified (win32) To make sure that your game has the required fonts, include them in your "common/ui/cache" folder... read more 01/18/2008 (10:31 pm)
Liquid wave depth - does this actually work? (Code spew) This a fantastic! I'll have to try this. Thanks!... read more 01/08/2008 (9:13 am)
Help! - cant buy RTS Starter Kit Yeah only "community support" is past 1.4 I believe.... read more 01/06/2008 (10:25 am)
Timer Have a look in to how to use schedule. e.g. Canvas.schedule(60000, "pushDialog", TeamSelectDlg);... read more 01/06/2008 (5:48 am)
Something to learn with? I think you should learn C++, all other languages will then easily fall in to place. Its better to s... read more 01/03/2008 (10:37 am)
Parachutes I'm not completely sure if this is what you want but you can call all of that from the mission in th... read more 01/03/2008 (1:13 am)
Separating AI and Player damage Look at AIPlayer.cs and at the top you have: datablock PlayerData(DemoPlayer : PlayerBody) { ... read more 01/01/2008 (9:55 am)
Startup window bug Yeah, it would nice if we just got a splash screen, a la Unreal. Until its ready to start-up.... read more 01/01/2008 (5:44 am)
Call of Duty 4 Style textures question I'm not to sure, as I didn't play CoD4 much so didn't see the vehicles up close. But have you tri... read more 12/31/2007 (10:15 pm)
Player animations determined by weapon (almost works) (help?) This sounds like a really good idea.... read more 12/30/2007 (7:10 am)
Everyone makes the same games. NEW IDEAS I find the "freeform" games to sound cool but end up boring because it is in nature so open that its... read more 12/28/2007 (11:31 am)
Is my Game Idea Possible with TGEA I believe "Battlefield Torque" is about to be released which is like a starter kit for developing a ... read more 12/28/2007 (11:07 am)
How do I find out who caused damage? Look at the method: Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType) i... read more 12/16/2007 (1:46 am)
Calling all Christian Developers @Tyler Yeah I agree with you completely. I find Christians seem to often say things like that, that ... read more 12/15/2007 (10:17 pm)
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