Game Development Community

Ash "Slayeh" Berlin's Forum Posts

Thread Post Date Posted
TSE demo not working on ATI 9200. I'm getting exactly the same problem, tried all of the suggestions above, still a pink screen. Using... read more 06/08/2004 (4:43 pm)
Release mode build goes into la la land How long have you left if for before you stopped the build? It can take a while if you have a slow P... read more 05/20/2004 (5:02 am)
Please help how do I compile a .cs file to a .exe file You can just order it using the link on the site - you then download it via CVS. Instructions etc. a... read more 05/20/2004 (5:02 am)
Has anyone figured out the death animation/milkshape problem? We fixed this with a complete hack which enabled the death anims to be played fine. I'll post the co... read more 05/13/2004 (10:26 am)
PathCamera MaskBits Yeah - if you make those changes the last mask (or maybe it was the next one I added) got wrapped ar... read more 05/04/2004 (3:33 pm)
PathCamera MaskBits Ahh - thats because it overflows the limit of 32 bits if you do that. Is this still a problem?... read more 05/03/2004 (12:36 pm)
Missing textures? Yeah, but either way I think it would be preferable to not have them there.... read more 04/17/2004 (8:55 am)
Missing textures? Bump, can we please have placeholder textures added to the HEAD? it makes sense to get rid of the wa... read more 04/16/2004 (12:29 pm)
Fix for TextureManager::loadTexture Yeah like like John said, each to thier Own. And yeah it doesn't make any difference in the example ... read more 04/16/2004 (12:24 pm)
Fix for TextureManager::loadTexture A better approach rather than using dStrlen might just be to check [code] if (!textureName || !t... read more 04/16/2004 (10:22 am)
Train like movement I'm implementing something similar to this using pathShape (written by Beffy) How well is yours w... read more 03/25/2004 (1:54 pm)
Attaching a camera to a bot I looked at Camera::getCameraTransform and say that flag, and tried it :)... read more 02/16/2004 (1:38 pm)
Attaching a camera to a bot [code] AIPlayer *aiPlayer = dynamic_cast(obj); if (aiPlayer != NULL) ((ShapeBaseDa... read more 02/16/2004 (10:29 am)
Attaching a camera to a bot Yeah, I was already trying something along those lines but haven't made much progress so far. If it ... read more 02/16/2004 (6:47 am)
Attaching a camera to a bot Using... %client.camera.setOrbitMode( %bot, %bot.getTransform(), 0, 0, 0); Is it possible to let... read more 02/15/2004 (2:32 pm)
Anyone interested in a true 3D ThinkTanks style crosshair ? We did. We basically got rid of physical players from the game, so the game uses a PathCamera for th... read more 01/30/2004 (8:21 am)
Anyone interested in a true 3D ThinkTanks style crosshair ? Hi Stephen, Are you still planning to post a rescource on this?... read more 01/28/2004 (3:31 am)
Anyone interested in a true 3D ThinkTanks style crosshair ? Basically we're trying to shoot at wherever you click on screen - rather than down the center, and y... read more 01/13/2004 (12:40 pm)
Camera / Aiming For anyone else trying to implement a gui with cursorOn. You have to delete [i]new GuiShapeNameHud[... read more 01/13/2004 (12:35 pm)
Anyone interested in a true 3D ThinkTanks style crosshair ? Yeah please. We're working on something pretty different, but it could shed some light on our mouse ... read more 01/13/2004 (10:42 am)
Mouse aiming for vehicle mounted weapons... Erm, we've fixed the problem now. Had forgotten to include the completely new files in the VC projec... read more 01/13/2004 (7:09 am)