Ash "Slayeh" Berlin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TSE demo not working on ATI 9200. | I'm getting exactly the same problem, tried all of the suggestions above, still a pink screen. Using... read more | 06/08/2004 (4:43 pm) |
| Release mode build goes into la la land | How long have you left if for before you stopped the build? It can take a while if you have a slow P... read more | 05/20/2004 (5:02 am) |
| Please help how do I compile a .cs file to a .exe file | You can just order it using the link on the site - you then download it via CVS. Instructions etc. a... read more | 05/20/2004 (5:02 am) |
| Has anyone figured out the death animation/milkshape problem? | We fixed this with a complete hack which enabled the death anims to be played fine. I'll post the co... read more | 05/13/2004 (10:26 am) |
| PathCamera MaskBits | Yeah - if you make those changes the last mask (or maybe it was the next one I added) got wrapped ar... read more | 05/04/2004 (3:33 pm) |
| PathCamera MaskBits | Ahh - thats because it overflows the limit of 32 bits if you do that. Is this still a problem?... read more | 05/03/2004 (12:36 pm) |
| Missing textures? | Yeah, but either way I think it would be preferable to not have them there.... read more | 04/17/2004 (8:55 am) |
| Missing textures? | Bump, can we please have placeholder textures added to the HEAD? it makes sense to get rid of the wa... read more | 04/16/2004 (12:29 pm) |
| Fix for TextureManager::loadTexture | Yeah like like John said, each to thier Own. And yeah it doesn't make any difference in the example ... read more | 04/16/2004 (12:24 pm) |
| Fix for TextureManager::loadTexture | A better approach rather than using dStrlen might just be to check [code] if (!textureName || !t... read more | 04/16/2004 (10:22 am) |
| Train like movement | I'm implementing something similar to this using pathShape (written by Beffy) How well is yours w... read more | 03/25/2004 (1:54 pm) |
| Attaching a camera to a bot | I looked at Camera::getCameraTransform and say that flag, and tried it :)... read more | 02/16/2004 (1:38 pm) |
| Attaching a camera to a bot |
[code]
AIPlayer *aiPlayer = dynamic_cast |
02/16/2004 (10:29 am) |
| Attaching a camera to a bot | Yeah, I was already trying something along those lines but haven't made much progress so far. If it ... read more | 02/16/2004 (6:47 am) |
| Attaching a camera to a bot | Using... %client.camera.setOrbitMode( %bot, %bot.getTransform(), 0, 0, 0); Is it possible to let... read more | 02/15/2004 (2:32 pm) |
| Anyone interested in a true 3D ThinkTanks style crosshair ? | We did. We basically got rid of physical players from the game, so the game uses a PathCamera for th... read more | 01/30/2004 (8:21 am) |
| Anyone interested in a true 3D ThinkTanks style crosshair ? | Hi Stephen, Are you still planning to post a rescource on this?... read more | 01/28/2004 (3:31 am) |
| Anyone interested in a true 3D ThinkTanks style crosshair ? | Basically we're trying to shoot at wherever you click on screen - rather than down the center, and y... read more | 01/13/2004 (12:40 pm) |
| Camera / Aiming | For anyone else trying to implement a gui with cursorOn. You have to delete [i]new GuiShapeNameHud[... read more | 01/13/2004 (12:35 pm) |
| Anyone interested in a true 3D ThinkTanks style crosshair ? | Yeah please. We're working on something pretty different, but it could shed some light on our mouse ... read more | 01/13/2004 (10:42 am) |
| Mouse aiming for vehicle mounted weapons... | Erm, we've fixed the problem now. Had forgotten to include the completely new files in the VC projec... read more | 01/13/2004 (7:09 am) |