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Cisor's Forum Posts

Thread Post Date Posted
Changing a terrain Texture from C++ Most surely will do, Steve.... read more 01/29/2004 (10:02 pm)
Changing a terrain Texture from C++ Cheers, Steve. Thanx for the quick response. I'm not scheduled to do terrain stuff for a while, but ... read more 01/28/2004 (10:56 am)
Changing a terrain Texture from C++ Yes, I'd like to have a look at it, thanx Steve.... read more 01/28/2004 (9:57 am)
Moving around INSIDE vehicles? Yes, I'm also interested. Please post, Ben.... read more 01/19/2004 (10:31 am)
Mirror Sent.... read more 01/18/2004 (10:38 pm)
DglDrawBitmapRotated Pleasure... read more 01/18/2004 (10:35 pm)
Mirror If you like I can e-mail the map file to you, but are you sure you don't have it? AFAIK a CVS downl... read more 01/16/2004 (9:11 am)
DglDrawBitmapRotated Here you go... In dgl.h include: [code] void dglDrawBitmapRotated(TextureObject *texObject, ... read more 01/16/2004 (8:45 am)
Gamespace - Great modeling program, real cheap! Any progress on the Truespace/Gamespace (with animations) to DTS Exporter?... read more 01/16/2004 (8:38 am)
Green poison, quad-damage, invincibility effects. Stencil buffer Alternatively... and IMHO a much easier way to go, there is a dts rekinning resource around here som... read more 01/14/2004 (10:04 am)
Green poison, quad-damage, invincibility effects. Stencil buffer Hugo, it's not quite what your asking for, but check out the code in the "cartoon outlining" thread ... read more 01/14/2004 (9:54 am)
Mirror Nick, not too sure how detailed you want this, but basically you go into quark or worldcraft, make a... read more 01/14/2004 (9:41 am)
Map2Dif and GuiCanvas I have to comment the guiCanvas stuff out if I want map2dif to compile in VS6 on win32. Could it per... read more 01/08/2004 (10:53 am)
Mounting explained? Other "newbie" concepts? On the subject of mounting, does anyone know if one can have a two-handed weapon with two mount poin... read more 01/08/2004 (10:45 am)
Torque coding... It's c/c++ like, just trimmed down with a few inherent rules of its own. If you can code c/c++ it wo... read more 01/08/2004 (10:36 am)
Partially transparent map pieces A wall can be made transparent/semi-transparent using the Transparent Interior patch, but I'n not to... read more 01/08/2004 (10:33 am)
PlayerView and Windows Joseph, create window/glass using Chris "Hobbiticus" Weiland's Interior Transparency patch. You can ... read more 01/08/2004 (10:21 am)
Weapon Bob? Take a look at F.W. Hardijzer's resource (just posted) regarding drunk/sniper breathing below [ur... read more 01/06/2004 (10:14 am)
Problem with Torque Game Engine SDK Windows Demo v1.2 Franscisco, AFAIK Directx support has been broken for some time now in head and with the 1.2 demo. T... read more 01/06/2004 (10:03 am)
Underwater simulation possible with TGE? Joerg, there are some problems with how the water effect is handled in Torque. I just started a t... read more 01/06/2004 (9:48 am)
Game Research How about Privateer: The Reckoning? It came out shortly after Wing Commander III, and has good space... read more 01/06/2004 (8:50 am)
IndieSkunkWorks Web-Site is now Open... Very nice web-site Melv, but then looking at the other stuff you've provided, that's no surprise. ... read more 01/02/2004 (9:26 am)
Transparent textures in interiors Jason, the standard Torque engine does not support interior transparency or translucency, however th... read more 01/02/2004 (9:06 am)
Book about game design for amateur project Fair enough, Thor. BTW, I love books and have bookcases creaking under the weight of good refere... read more 01/01/2004 (10:17 am)
Book about game design for amateur project You can try the various online sites like gamasutra.com. You need to register (free), but they have ... read more 12/30/2003 (9:46 am)
Who OWNS The Intellectual Rights? In my experience, (Europe and South Africa), most companies that provide developmental products to c... read more 12/30/2003 (9:35 am)
Dedicated Server Problems .cs files are compiled to .dso files for use in the game. Try deleting the default.cs.dso file. Th... read more 12/25/2003 (11:29 am)
.ML files... what do they do? Nick, the .ml files are mission lighting files and can safely be deleted. Every time you save a cha... read more 12/25/2003 (10:38 am)
Demo questions Marcello, Devon Ly created a very good guide to the ingame scene editor called Tourniquet. Thi... read more 12/25/2003 (9:59 am)
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