Cisor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Changing a terrain Texture from C++ | Most surely will do, Steve.... read more | 01/29/2004 (10:02 pm) |
| Changing a terrain Texture from C++ | Cheers, Steve. Thanx for the quick response. I'm not scheduled to do terrain stuff for a while, but ... read more | 01/28/2004 (10:56 am) |
| Changing a terrain Texture from C++ | Yes, I'd like to have a look at it, thanx Steve.... read more | 01/28/2004 (9:57 am) |
| Moving around INSIDE vehicles? | Yes, I'm also interested. Please post, Ben.... read more | 01/19/2004 (10:31 am) |
| Mirror | Sent.... read more | 01/18/2004 (10:38 pm) |
| DglDrawBitmapRotated | Pleasure... read more | 01/18/2004 (10:35 pm) |
| Mirror | If you like I can e-mail the map file to you, but are you sure you don't have it? AFAIK a CVS downl... read more | 01/16/2004 (9:11 am) |
| DglDrawBitmapRotated | Here you go... In dgl.h include: [code] void dglDrawBitmapRotated(TextureObject *texObject, ... read more | 01/16/2004 (8:45 am) |
| Gamespace - Great modeling program, real cheap! | Any progress on the Truespace/Gamespace (with animations) to DTS Exporter?... read more | 01/16/2004 (8:38 am) |
| Green poison, quad-damage, invincibility effects. Stencil buffer | Alternatively... and IMHO a much easier way to go, there is a dts rekinning resource around here som... read more | 01/14/2004 (10:04 am) |
| Green poison, quad-damage, invincibility effects. Stencil buffer | Hugo, it's not quite what your asking for, but check out the code in the "cartoon outlining" thread ... read more | 01/14/2004 (9:54 am) |
| Mirror | Nick, not too sure how detailed you want this, but basically you go into quark or worldcraft, make a... read more | 01/14/2004 (9:41 am) |
| Map2Dif and GuiCanvas | I have to comment the guiCanvas stuff out if I want map2dif to compile in VS6 on win32. Could it per... read more | 01/08/2004 (10:53 am) |
| Mounting explained? Other "newbie" concepts? | On the subject of mounting, does anyone know if one can have a two-handed weapon with two mount poin... read more | 01/08/2004 (10:45 am) |
| Torque coding... | It's c/c++ like, just trimmed down with a few inherent rules of its own. If you can code c/c++ it wo... read more | 01/08/2004 (10:36 am) |
| Partially transparent map pieces | A wall can be made transparent/semi-transparent using the Transparent Interior patch, but I'n not to... read more | 01/08/2004 (10:33 am) |
| PlayerView and Windows | Joseph, create window/glass using Chris "Hobbiticus" Weiland's Interior Transparency patch. You can ... read more | 01/08/2004 (10:21 am) |
| Weapon Bob? | Take a look at F.W. Hardijzer's resource (just posted) regarding drunk/sniper breathing below [ur... read more | 01/06/2004 (10:14 am) |
| Problem with Torque Game Engine SDK Windows Demo v1.2 | Franscisco, AFAIK Directx support has been broken for some time now in head and with the 1.2 demo. T... read more | 01/06/2004 (10:03 am) |
| Underwater simulation possible with TGE? | Joerg, there are some problems with how the water effect is handled in Torque. I just started a t... read more | 01/06/2004 (9:48 am) |
| Game Research | How about Privateer: The Reckoning? It came out shortly after Wing Commander III, and has good space... read more | 01/06/2004 (8:50 am) |
| IndieSkunkWorks Web-Site is now Open... | Very nice web-site Melv, but then looking at the other stuff you've provided, that's no surprise. ... read more | 01/02/2004 (9:26 am) |
| Transparent textures in interiors | Jason, the standard Torque engine does not support interior transparency or translucency, however th... read more | 01/02/2004 (9:06 am) |
| Book about game design for amateur project | Fair enough, Thor. BTW, I love books and have bookcases creaking under the weight of good refere... read more | 01/01/2004 (10:17 am) |
| Book about game design for amateur project | You can try the various online sites like gamasutra.com. You need to register (free), but they have ... read more | 12/30/2003 (9:46 am) |
| Who OWNS The Intellectual Rights? | In my experience, (Europe and South Africa), most companies that provide developmental products to c... read more | 12/30/2003 (9:35 am) |
| Dedicated Server Problems | .cs files are compiled to .dso files for use in the game. Try deleting the default.cs.dso file. Th... read more | 12/25/2003 (11:29 am) |
| .ML files... what do they do? | Nick, the .ml files are mission lighting files and can safely be deleted. Every time you save a cha... read more | 12/25/2003 (10:38 am) |
| Demo questions | Marcello, Devon Ly created a very good guide to the ingame scene editor called Tourniquet. Thi... read more | 12/25/2003 (9:59 am) |