Game Development Community

Cisor's Forum Posts

Thread Post Date Posted
Video Init Error OpenGL D3D not found on WinXP with DirectX9 I concur with the above post. DX Torque stopped working just before change to 1.2.0, and that's on a... read more 03/14/2004 (1:41 am)
How do I build a new terrain map? @Dreamhouse: Pleasure.... read more 03/14/2004 (1:33 am)
Animations (side step, want to use differnet method) Don't know if this'll work or, if it does, what it'll look like, but have you tried replacng the sid... read more 03/13/2004 (3:02 am)
Video Init Error OpenGL D3D not found on WinXP with DirectX9 Pavel, AFAIK Directx has been broken in Torque since about October 2003. I've tried it with various ... read more 03/13/2004 (2:45 am)
Something missing here? Could be that you just got the wrong version. What did you download from CVS? HEAD, Release 1.2.1, o... read more 03/13/2004 (2:34 am)
Weapon Firing Aah, thanx, Ben. So it's basically a raycast routine which kicks target butt.... read more 03/12/2004 (9:04 am)
Command Line Window in Torque EX E @Ron, you got eye trouble too, or are you just messing with me? :) @Kamal: look in init.cs... read more 03/11/2004 (10:19 am)
Weapon Firing @Phil: Hitscan? Did an engine search and couldn't find it anywhere. Is it a resource or something?... read more 03/11/2004 (9:50 am)
Command Line Window in Torque EX E If your're using vs6 just replace /subsystem:console in the project options of the Link tab on Proje... read more 03/11/2004 (9:41 am)
Alt+L ??? Luca, not sure if you're still interested, but you can get dts's to cast shadows. Melv May posted so... read more 03/10/2004 (9:19 am)
Relative sizing in UI - bug? Just a thought... The initial sizes are loaded from a script file, right, so why not reload them fr... read more 03/09/2004 (10:02 am)
How do I build a new terrain map? Dreamhouse, I did this just last week, so the below is what worked for me: create a folder as fol... read more 03/09/2004 (9:43 am)
Mini-tutorial: Enter Torque as an observer Useful, thanx.... read more 03/09/2004 (9:12 am)
Water/whiteout colouring the GUI bug fix Sure, John, when you go underwater, your gui gets coloured blue by the water effect. The same thing ... read more 03/09/2004 (9:08 am)
Auto zooming with seperated camera object Thanx. Seems a really useful addition to Cory's resource.... read more 03/09/2004 (8:32 am)
Lighting Brice, the sunlight direction is hardcoded in various places throughout the engine. Look for refer... read more 03/08/2004 (9:52 am)
Auto zooming with seperated camera object Please do, Robert. Never know when someone else has to invent a wheel.... read more 03/08/2004 (9:28 am)
Scripted Inventory I'd say yes, Wesley, make it a resource. (I seem to recall that there is another script based invent... read more 03/02/2004 (8:48 am)
Lightfalloffmaps hardcoded? :O Stefan, FYI, Windows XP has a annoying "feature" where it only searches within certain file prefixes... read more 03/01/2004 (9:06 am)
Awarding People And Josh Ritter/Chris "Hobbiticus" Weiland for the daylight cycle stuff.... read more 03/01/2004 (8:44 am)
Keeping bots from getting stuck Thanx for the post, Trent, and I second Ben's thoughts on making this a resource so more folks can s... read more 02/19/2004 (10:53 am)
Name for Torque Script @Melv: Damn friends! Can't live with them, can't afford the shrink I'd need without them.... read more 02/18/2004 (10:08 am)
Name for Torque Script Know the feeling... Dev-Snapshot comments? Ok, consider me piqued. Must be something ornery to ge... read more 02/18/2004 (9:44 am)
Name for Torque Script Jeez, Melv. I hope you can control this weird impulse when you get to naming baby May. ;) PS: Isn... read more 02/18/2004 (9:15 am)
Projectile "starting point"? Sounds like you need create a function to tweak where your crosshair is pointing to account for your... read more 02/18/2004 (9:05 am)
Keeping bots from getting stuck Please post, Trent, this kind of thing is always handy and the pickin's on AI are mighty slim.... read more 02/18/2004 (8:53 am)
Getting Started Don't really know, so don't quote me, but my understanding is that the Reaction engine is a stipped ... read more 02/18/2004 (8:48 am)
Dark Horizons A positive thought for the Dark Horizons team... I think its great that you guys have come so far... read more 02/18/2004 (8:38 am)
Bug Fog Layer Color Doesn't Work Dan, Erik, others, I applied the changes to the latest head (as I should have done in the first plac... read more 02/18/2004 (8:28 am)
Getting Started Although Torque is a 3D engine, it shouldn't be too difficult to implement a 2d only game. You'll pr... read more 02/17/2004 (10:36 am)
Getting Started You've probably come to the right place, Robert. Not only because of the engine, but for the ever-wi... read more 02/17/2004 (10:02 am)
Projectile "starting point"? Didn't know that, Robert. Thanx for the succinct explanation. Now if I only knew where to file it so... read more 02/17/2004 (9:40 am)
Bug Fog Layer Color Doesn't Work Ok, I finally got a chance to look at this. Seems the bug is in the sceneGraph.cc routine called bui... read more 02/17/2004 (9:26 am)
Bug Fog Layer Color Doesn't Work Dan, I'm giving it a go. Expect feedback in a week or so.... read more 02/04/2004 (9:49 am)
Bug Fog Layer Color Doesn't Work Thanx a million. I think I'm on track now, finally. I'm going to change Sky.cc to use the fogvolumec... read more 02/03/2004 (11:46 am)
Bug Fog Layer Color Doesn't Work Thanx, Nicholas, no offense meant or I hope taken. Thanx for the link, but I'v been to there, don... read more 02/03/2004 (11:28 am)
Bug Fog Layer Color Doesn't Work Nicholas, I understand all that, and I thank you for your help so far. However, if you read the ... read more 02/03/2004 (11:13 am)
Bug Fog Layer Color Doesn't Work It just reads/writes them in pack/unpackupdate. The only loading of min/max height is done in sceneG... read more 02/03/2004 (10:36 am)
Bug Fog Layer Color Doesn't Work Nicholas, sorry to be obtuse, but I'm afraid I still can't see it. Neither Sky constructor or onAd... read more 02/03/2004 (10:22 am)
Bug Fog Layer Color Doesn't Work Nicholas, where does the engine get the min/maxheight for each fog layer?... read more 02/03/2004 (9:51 am)
Advantage of using tsStatic over staticShape? Yeah, thanx for this, Badguy. A pretty good distinction.... read more 02/03/2004 (9:38 am)
Bug Fog Layer Color Doesn't Work Eric, the point I'm making is that the scriptable fogvolume stuff is not utilised without setting a ... read more 02/03/2004 (9:07 am)
Bug Fog Layer Color Doesn't Work Eric, are you sure about the three distinct fog layers? If so, please advise: Where does it bu... read more 02/02/2004 (11:04 pm)
Dynamic variables on player crashing game NetObjects have a isGhost() function which you can query. I'm not too sure if that is exposed to scr... read more 02/02/2004 (10:06 am)
Dynamic variables on player crashing game Check out Daniel Nielsen's resource [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 02/02/2004 (9:25 am)
Bug Fog Layer Color Doesn't Work Pleasure, Dan. (And thanx for getting the scriptable value out to the non-SDk folks). The code in... read more 02/02/2004 (9:01 am)
Fog layer colors / dynamic terrain lighting See [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=15904[/url] for more on the fog c... read more 02/02/2004 (5:28 am)
Bug Fog Layer Color Doesn't Work Dan, Nicholas, a few further points on this fogcolor stuff... 1) I may be completely wrong, but i... read more 02/02/2004 (5:25 am)
Help with torque run games.. I hear you Mark, but from the sounds of it, Alexander's just got the bog standard pre-installed o/s ... read more 02/01/2004 (10:51 pm)
Help with torque run games.. Or if you're using Windows, right click on the Desktop, go to Properties, go to Settings tab, click ... read more 02/01/2004 (3:19 am)