Cisor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Video Init Error OpenGL D3D not found on WinXP with DirectX9 | I concur with the above post. DX Torque stopped working just before change to 1.2.0, and that's on a... read more | 03/14/2004 (1:41 am) |
| How do I build a new terrain map? | @Dreamhouse: Pleasure.... read more | 03/14/2004 (1:33 am) |
| Animations (side step, want to use differnet method) | Don't know if this'll work or, if it does, what it'll look like, but have you tried replacng the sid... read more | 03/13/2004 (3:02 am) |
| Video Init Error OpenGL D3D not found on WinXP with DirectX9 | Pavel, AFAIK Directx has been broken in Torque since about October 2003. I've tried it with various ... read more | 03/13/2004 (2:45 am) |
| Something missing here? | Could be that you just got the wrong version. What did you download from CVS? HEAD, Release 1.2.1, o... read more | 03/13/2004 (2:34 am) |
| Weapon Firing | Aah, thanx, Ben. So it's basically a raycast routine which kicks target butt.... read more | 03/12/2004 (9:04 am) |
| Command Line Window in Torque EX E | @Ron, you got eye trouble too, or are you just messing with me? :) @Kamal: look in init.cs... read more | 03/11/2004 (10:19 am) |
| Weapon Firing | @Phil: Hitscan? Did an engine search and couldn't find it anywhere. Is it a resource or something?... read more | 03/11/2004 (9:50 am) |
| Command Line Window in Torque EX E | If your're using vs6 just replace /subsystem:console in the project options of the Link tab on Proje... read more | 03/11/2004 (9:41 am) |
| Alt+L ??? | Luca, not sure if you're still interested, but you can get dts's to cast shadows. Melv May posted so... read more | 03/10/2004 (9:19 am) |
| Relative sizing in UI - bug? | Just a thought... The initial sizes are loaded from a script file, right, so why not reload them fr... read more | 03/09/2004 (10:02 am) |
| How do I build a new terrain map? | Dreamhouse, I did this just last week, so the below is what worked for me: create a folder as fol... read more | 03/09/2004 (9:43 am) |
| Mini-tutorial: Enter Torque as an observer | Useful, thanx.... read more | 03/09/2004 (9:12 am) |
| Water/whiteout colouring the GUI bug fix | Sure, John, when you go underwater, your gui gets coloured blue by the water effect. The same thing ... read more | 03/09/2004 (9:08 am) |
| Auto zooming with seperated camera object | Thanx. Seems a really useful addition to Cory's resource.... read more | 03/09/2004 (8:32 am) |
| Lighting | Brice, the sunlight direction is hardcoded in various places throughout the engine. Look for refer... read more | 03/08/2004 (9:52 am) |
| Auto zooming with seperated camera object | Please do, Robert. Never know when someone else has to invent a wheel.... read more | 03/08/2004 (9:28 am) |
| Scripted Inventory | I'd say yes, Wesley, make it a resource. (I seem to recall that there is another script based invent... read more | 03/02/2004 (8:48 am) |
| Lightfalloffmaps hardcoded? :O | Stefan, FYI, Windows XP has a annoying "feature" where it only searches within certain file prefixes... read more | 03/01/2004 (9:06 am) |
| Awarding People | And Josh Ritter/Chris "Hobbiticus" Weiland for the daylight cycle stuff.... read more | 03/01/2004 (8:44 am) |
| Keeping bots from getting stuck | Thanx for the post, Trent, and I second Ben's thoughts on making this a resource so more folks can s... read more | 02/19/2004 (10:53 am) |
| Name for Torque Script | @Melv: Damn friends! Can't live with them, can't afford the shrink I'd need without them.... read more | 02/18/2004 (10:08 am) |
| Name for Torque Script | Know the feeling... Dev-Snapshot comments? Ok, consider me piqued. Must be something ornery to ge... read more | 02/18/2004 (9:44 am) |
| Name for Torque Script | Jeez, Melv. I hope you can control this weird impulse when you get to naming baby May. ;) PS: Isn... read more | 02/18/2004 (9:15 am) |
| Projectile "starting point"? | Sounds like you need create a function to tweak where your crosshair is pointing to account for your... read more | 02/18/2004 (9:05 am) |
| Keeping bots from getting stuck | Please post, Trent, this kind of thing is always handy and the pickin's on AI are mighty slim.... read more | 02/18/2004 (8:53 am) |
| Getting Started | Don't really know, so don't quote me, but my understanding is that the Reaction engine is a stipped ... read more | 02/18/2004 (8:48 am) |
| Dark Horizons | A positive thought for the Dark Horizons team... I think its great that you guys have come so far... read more | 02/18/2004 (8:38 am) |
| Bug Fog Layer Color Doesn't Work | Dan, Erik, others, I applied the changes to the latest head (as I should have done in the first plac... read more | 02/18/2004 (8:28 am) |
| Getting Started | Although Torque is a 3D engine, it shouldn't be too difficult to implement a 2d only game. You'll pr... read more | 02/17/2004 (10:36 am) |
| Getting Started | You've probably come to the right place, Robert. Not only because of the engine, but for the ever-wi... read more | 02/17/2004 (10:02 am) |
| Projectile "starting point"? | Didn't know that, Robert. Thanx for the succinct explanation. Now if I only knew where to file it so... read more | 02/17/2004 (9:40 am) |
| Bug Fog Layer Color Doesn't Work | Ok, I finally got a chance to look at this. Seems the bug is in the sceneGraph.cc routine called bui... read more | 02/17/2004 (9:26 am) |
| Bug Fog Layer Color Doesn't Work | Dan, I'm giving it a go. Expect feedback in a week or so.... read more | 02/04/2004 (9:49 am) |
| Bug Fog Layer Color Doesn't Work | Thanx a million. I think I'm on track now, finally. I'm going to change Sky.cc to use the fogvolumec... read more | 02/03/2004 (11:46 am) |
| Bug Fog Layer Color Doesn't Work | Thanx, Nicholas, no offense meant or I hope taken. Thanx for the link, but I'v been to there, don... read more | 02/03/2004 (11:28 am) |
| Bug Fog Layer Color Doesn't Work | Nicholas, I understand all that, and I thank you for your help so far. However, if you read the ... read more | 02/03/2004 (11:13 am) |
| Bug Fog Layer Color Doesn't Work | It just reads/writes them in pack/unpackupdate. The only loading of min/max height is done in sceneG... read more | 02/03/2004 (10:36 am) |
| Bug Fog Layer Color Doesn't Work | Nicholas, sorry to be obtuse, but I'm afraid I still can't see it. Neither Sky constructor or onAd... read more | 02/03/2004 (10:22 am) |
| Bug Fog Layer Color Doesn't Work | Nicholas, where does the engine get the min/maxheight for each fog layer?... read more | 02/03/2004 (9:51 am) |
| Advantage of using tsStatic over staticShape? | Yeah, thanx for this, Badguy. A pretty good distinction.... read more | 02/03/2004 (9:38 am) |
| Bug Fog Layer Color Doesn't Work | Eric, the point I'm making is that the scriptable fogvolume stuff is not utilised without setting a ... read more | 02/03/2004 (9:07 am) |
| Bug Fog Layer Color Doesn't Work | Eric, are you sure about the three distinct fog layers? If so, please advise: Where does it bu... read more | 02/02/2004 (11:04 pm) |
| Dynamic variables on player crashing game | NetObjects have a isGhost() function which you can query. I'm not too sure if that is exposed to scr... read more | 02/02/2004 (10:06 am) |
| Dynamic variables on player crashing game | Check out Daniel Nielsen's resource [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more | 02/02/2004 (9:25 am) |
| Bug Fog Layer Color Doesn't Work | Pleasure, Dan. (And thanx for getting the scriptable value out to the non-SDk folks). The code in... read more | 02/02/2004 (9:01 am) |
| Fog layer colors / dynamic terrain lighting | See [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=15904[/url] for more on the fog c... read more | 02/02/2004 (5:28 am) |
| Bug Fog Layer Color Doesn't Work | Dan, Nicholas, a few further points on this fogcolor stuff... 1) I may be completely wrong, but i... read more | 02/02/2004 (5:25 am) |
| Help with torque run games.. | I hear you Mark, but from the sounds of it, Alexander's just got the bog standard pre-installed o/s ... read more | 02/01/2004 (10:51 pm) |
| Help with torque run games.. | Or if you're using Windows, right click on the Desktop, go to Properties, go to Settings tab, click ... read more | 02/01/2004 (3:19 am) |