Cisor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TSE Release Date | If you're game is good enough for Electronic Arts, you'd probably get a better deal at GG:)... read more | 05/16/2004 (2:14 am) |
| Particles | Particle windCoefficient is the % wind veloscity you want to apply to a particle, the max being the ... read more | 05/15/2004 (6:40 am) |
| Particles | AFAIK the wind direction is set in the sky datablock in the mission file. Something like 'windVeloci... read more | 05/15/2004 (6:30 am) |
| Pop test: do you use a joypad | I have a gamepad (Logitech Dualpad) with two sticks, a d-pad, and 12 buttons; four in a diamond, one... read more | 05/02/2004 (6:26 am) |
| Detail, bump & reflection maps via max2dts | Thanks, James. Our modeller is a long-time baker, but since our project timeline allows for TSE we'l... read more | 04/18/2004 (4:11 am) |
| Detail, bump & reflection maps via max2dts | Sven, no problem. You just raised the question (a good thing) so I looked into it. The max exporter ... read more | 04/15/2004 (12:24 am) |
| Detail, bump & reflection maps via max2dts | Ok, so if reflection mapping is working, and I'm getting detail maps to work in the show tool, what'... read more | 04/11/2004 (6:27 am) |
| Multi-map maps | Look for terrain manager threads.... read more | 04/10/2004 (3:09 am) |
| Detailmaps for DTS : Suprise :-D | Anyone?... read more | 04/10/2004 (1:36 am) |
| VC6 users, a little caveat with SP6 | Ouch! Sure glad I didn't rush off and do the upgrade. How can sp6 overwrite it if it doesn't exist... read more | 04/09/2004 (3:14 pm) |
| Precipitation in Demo App | Ben, David, I'm pretty sure Hobb's changes are backed out of HEAD. He moved some renderprecip coding... read more | 04/09/2004 (2:08 pm) |
| Detailmaps for DTS : Suprise :-D | Comment moved to new thread regarding max2dts and detil maps. [url]http://www.garagegames.com/mg/for... read more | 04/09/2004 (1:36 pm) |
| ChimneySmokeEmitterNode | Give me a few days, I'm sure I'll get to look at it again in my meanderings through the code.... read more | 04/09/2004 (1:01 pm) |
| Waterblocks: submergeTexture0 and submergeTexture1 | Did you include core\color.h as I said in underlava.h? Try cutting and pasting the code if you're... read more | 04/09/2004 (12:44 pm) |
| ChimneySmokeEmitterNode | Johnathan, I'm sure I'll get to it sometime. If you can't wait, then take a look at the projectiles ... read more | 04/09/2004 (12:39 pm) |
| Adding visibility dynamic field | Realm Wars has a cloaking staff for the elf. Maybe that can get you started?... read more | 04/08/2004 (3:22 pm) |
| ChimneySmokeEmitterNode | That would be nice :)... read more | 04/08/2004 (2:58 pm) |
| ChimneySmokeEmitterNode | Glad you like it. I'm a bit loathe to add it as a resource as it's such a hack, merely a simulation ... read more | 04/08/2004 (2:50 pm) |
| ChimneySmokeEmitterNode | Ok, as promised, below follows code: In game\fx\particleEngine.cc [b]1) Find at start of routi... read more | 04/08/2004 (11:30 am) |
| Lore Released! | Congrats on Lore. May the tills never stop ringing!... read more | 04/08/2004 (11:23 am) |
| ChimneySmokeEmitterNode | Jonathan, I've a 'bit of a hack' that'll fix that. I'm not at my code the moment, but will post it t... read more | 04/07/2004 (12:56 pm) |
| A section for resources that were added to HEAD? | That's what I was saying too :)... read more | 04/01/2004 (9:14 am) |
| Congratulations Burger Wars! | Yes, multi-congrats from me too. Your example encourages the rest of us to keep on going.... read more | 04/01/2004 (9:10 am) |
| GameSpace Level Exporter - anyone used? | Fair enough, John. I must admit I wasn't aware of the automajically splitting into convex surfaces. ... read more | 03/31/2004 (9:27 am) |
| GameSpace Level Exporter - anyone used? | John, I haven't used it myself, but from what I've heard, it isn't 'ready' yet. I suggest going to w... read more | 03/31/2004 (9:10 am) |
| A section for resources that were added to HEAD? | I agree, Luke. It would be dandy to have a list of resources already included in HEAD. An update t... read more | 03/31/2004 (8:53 am) |
| DTS lacks terrain shadows... | Shay, you don't need any particular version of VC to apply the changes, just a keen eye to discern w... read more | 03/29/2004 (10:31 pm) |
| Waterblocks: submergeTexture0 and submergeTexture1 | Melv: So are you related to Julian May? I'm a big fan. Well, not stalker big, but you know what I me... read more | 03/29/2004 (8:54 am) |
| VC++ 6.0 SP 5 - Larger EXE & Console Window? | Yes, Ben, thanx for the upx tip.... read more | 03/29/2004 (8:44 am) |
| Waterblocks: submergeTexture0 and submergeTexture1 | Melv, you've proved yourself so many times on these forums that my only real fear is that there is o... read more | 03/29/2004 (8:33 am) |
| Waterblocks: submergeTexture0 and submergeTexture1 | And finally... Since game.cc is currently using the USEOLDFILTERS setting, that's actually is all... read more | 03/29/2004 (3:12 am) |
| Waterblocks: submergeTexture0 and submergeTexture1 | Furthermore... [b]Fourth: In game.cc, in routine void GameRenderFilters(const CameraQuery& camq),... read more | 03/29/2004 (3:11 am) |
| Waterblocks: submergeTexture0 and submergeTexture1 | Ok, below follows the no bells-and-whistles resource. I'll post it here for those that can't wait, a... read more | 03/29/2004 (3:09 am) |
| Waterblocks: submergeTexture0 and submergeTexture1 | Pleasure, Edward. Melv@: One thing not on your list and which I forgot to mention is the way bein... read more | 03/28/2004 (10:47 pm) |
| Waterblocks: submergeTexture0 and submergeTexture1 | Melv, good to hear you're all over the new shader waterblock. In the meanwhile then, I'll release t... read more | 03/28/2004 (10:06 am) |
| Waterblocks: submergeTexture0 and submergeTexture1 | Ben, glad to hear about the waterblock, (and from another thread, the terrain) changes to using shad... read more | 03/28/2004 (8:50 am) |
| Help getting a C++ guy started | 1) Game.cc controls the main C++ program loop and main.cs starts the script side. 2) The download c... read more | 03/28/2004 (8:22 am) |
| DTS lacks terrain shadows... | Any particular reason why the "dts shadows" stuff hasn't been put into HEAD?... read more | 03/28/2004 (8:15 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Mike, you can also look at TrueSpace, or GameSpace. I recall Ted Southard mentioning a plugin and tu... read more | 03/28/2004 (7:45 am) |
| Waterblocks: submergeTexture0 and submergeTexture1 | Just a few caveats on the use on the two-texture method for the full-screen effects... I neglected ... read more | 03/28/2004 (4:23 am) |
| Waterblocks: submergeTexture0 and submergeTexture1 | Sure, I'll whip something up during next 24.... read more | 03/28/2004 (4:08 am) |
| Waterblocks: submergeTexture0 and submergeTexture1 | Edward, Ben, I looked at this stuff a while ago, and here's what I discovered. (I'm not near my code... read more | 03/28/2004 (2:54 am) |
| DIF file specification? | Of course, hence the linking to Torque.lib :) Some days I just can't seem wake up, no matter how m... read more | 03/20/2004 (3:47 am) |
| DIF file specification? | Or check map2dif source code.... read more | 03/20/2004 (3:21 am) |
| RW melee code crashing engine..... | Excellent, thanx.... read more | 03/19/2004 (12:02 am) |
| RW melee code crashing engine..... | Care to share, Josh?... read more | 03/18/2004 (8:41 am) |
| Problems with dts exporter build | Shay, just rebuild the ljpeg_DEBUG.lib file. If you set the ljpeg project as active and do a debug ... read more | 03/15/2004 (9:08 am) |
| Looking for help with export | Johnathan, I'm by no means a 3d modeller, but I noticed SonicTailsTexture.psd in there somewhere. Yo... read more | 03/15/2004 (9:01 am) |
| Metrics() broken in HEAD? | John, Desmond Fletcher and Richard O'Brian created a resource called "Utilities for Mappers" that ha... read more | 03/15/2004 (8:46 am) |
| Animations (side step, want to use differnet method) | Let us know what transpires.... read more | 03/14/2004 (1:42 am) |