Mark Miley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Pong | I use context myself. I'll certainly check out jedit though. Amazing what you find when you go into ... read more | 10/29/2003 (2:26 am) |
| Player rotation from trigger | Found it! I added the code you outlined and it works perfectly. Thanks Dylan.... read more | 10/28/2003 (4:36 pm) |
| Player rotation from trigger | Thanks for the suggestion. I am trying to find that function though and am not sure where to find it... read more | 10/28/2003 (12:44 pm) |
| Player rotation from trigger | After trying several things I realized that there might be a better way to do this. I'm not sure how... read more | 10/27/2003 (10:24 pm) |
| Player rotation from trigger | Ok I got the player the change rotation. Here is my code: [code] function pTurn() { %pos = ... read more | 10/27/2003 (4:09 pm) |
| Player rotation from trigger | Thanks. I got that to work. On to my next question. I'm still trying to figure out the scripting lan... read more | 10/27/2003 (2:18 pm) |
| Quark map size and lighting | Thanks...just what I wanted to here. I will certainly give back to the community if I can figure out... read more | 10/26/2003 (2:55 pm) |
| Player rotation from trigger | Ok that's what I thought. Now can I run that same thing from the console? I'm just curious as I was ... read more | 10/26/2003 (1:05 am) |
| Quark map size and lighting | Thanks everyone for the advice. I got the lighting to work great in quark. About the radiosity. I ad... read more | 10/25/2003 (10:59 pm) |
| Quark map size and lighting | Thanks for the advice. I fixed the crashing issue. I'm not sure exactly what it was, but I had a pre... read more | 10/24/2003 (5:29 pm) |
| Maxdts exporter problem | Billy: I tried unchecking the collapse transforms but i'm still having the same problem. Logan: ... read more | 10/23/2003 (3:20 pm) |
| Maxdts exporter problem | Update: So now i'm getting an assertion error during vertex merge: must weld verts on body. I ran... read more | 10/23/2003 (1:53 am) |