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Mark Miley's Forum Posts

Thread Post Date Posted
Torque Pong I use context myself. I'll certainly check out jedit though. Amazing what you find when you go into ... read more 10/29/2003 (2:26 am)
Player rotation from trigger Found it! I added the code you outlined and it works perfectly. Thanks Dylan.... read more 10/28/2003 (4:36 pm)
Player rotation from trigger Thanks for the suggestion. I am trying to find that function though and am not sure where to find it... read more 10/28/2003 (12:44 pm)
Player rotation from trigger After trying several things I realized that there might be a better way to do this. I'm not sure how... read more 10/27/2003 (10:24 pm)
Player rotation from trigger Ok I got the player the change rotation. Here is my code: [code] function pTurn() { %pos = ... read more 10/27/2003 (4:09 pm)
Player rotation from trigger Thanks. I got that to work. On to my next question. I'm still trying to figure out the scripting lan... read more 10/27/2003 (2:18 pm)
Quark map size and lighting Thanks...just what I wanted to here. I will certainly give back to the community if I can figure out... read more 10/26/2003 (2:55 pm)
Player rotation from trigger Ok that's what I thought. Now can I run that same thing from the console? I'm just curious as I was ... read more 10/26/2003 (1:05 am)
Quark map size and lighting Thanks everyone for the advice. I got the lighting to work great in quark. About the radiosity. I ad... read more 10/25/2003 (10:59 pm)
Quark map size and lighting Thanks for the advice. I fixed the crashing issue. I'm not sure exactly what it was, but I had a pre... read more 10/24/2003 (5:29 pm)
Maxdts exporter problem Billy: I tried unchecking the collapse transforms but i'm still having the same problem. Logan: ... read more 10/23/2003 (3:20 pm)
Maxdts exporter problem Update: So now i'm getting an assertion error during vertex merge: must weld verts on body. I ran... read more 10/23/2003 (1:53 am)
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