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Mark Miley's Forum Posts

Thread Post Date Posted
Question about shape movement There is also an mAtRest variableused in the item code. Looking through item.cc it's already used to... read more 08/16/2004 (2:46 am)
Variable problem Yeah...got it...totally my own goof. Thanks for the support. :)... read more 08/12/2004 (8:33 pm)
Variable problem I'm not sure if they are stuck. If I move them around a bit they still just sit there. If I check th... read more 08/12/2004 (4:53 pm)
Other genres? Torque is certainly suited quite nicely for an FPS, but if your willing to get your hands dirty than... read more 08/09/2004 (5:58 pm)
Bot player ai [url]http://tork.beffy.de/_tutorials/AI/bots/adding_bots.php[/url] There are several people worki... read more 07/30/2004 (3:31 am)
Vehicle turning issues I know this is old thread, but I have a similiar situation and I didn't want to write a new thread. ... read more 07/29/2004 (1:14 am)
... So I'm not the orginal poster of this message, but I seriously think map2dif hates me. I cannot seem... read more 07/23/2004 (7:23 pm)
... So after reading through some more forum threads I discovered that my problem could possibly relate ... read more 07/23/2004 (12:23 am)
... I've been having a similar problem with this that just doesn't seem to want to go away. I traced eve... read more 07/22/2004 (7:40 pm)
Throwcallback problem Ok so I've been browsing the forums some more and there certainly seems to be all sorts of trouble w... read more 07/09/2004 (9:19 pm)
How can i establish my company? Right...are you talking about the process of starting a business or are you trying to find people to... read more 07/06/2004 (3:36 pm)
Throwcallback problem Ok...well that's what I have now and have the problems I've described. It does make me feel good kno... read more 07/06/2004 (2:47 pm)
Throwcallback problem The more I think about it could subclassing the hoverVehicle be the problem? What I mean is that my ... read more 07/06/2004 (2:20 pm)
Getting an item to explode? Hey Julian, I implemented some mines myself and I have them using StaticShapeData. I have the min... read more 06/25/2004 (12:22 am)
Have I burn't out? I feel the same way sometimes, but the truth to it is that as much as you love game design and devel... read more 06/23/2004 (2:03 pm)
Friday... I just find it funny that this thread has been active for over a year.... read more 06/20/2004 (8:16 pm)
Can't Delete Turrets No problem... read more 06/20/2004 (8:11 pm)
Can't Delete Turrets Is this with the AI Turrets or the regular turrets? I know I had a serious problem with the AI ones,... read more 06/20/2004 (7:44 pm)
Objects id Thanks Robert...got it.... read more 06/16/2004 (9:45 am)
Getting mounted object in code Now that will find a node on the main player itself and not the mount right? or will it iterate thro... read more 06/14/2004 (12:49 pm)
Weird AI vehicle disapearing act Well I figured it out. Totally my fault. I was doing a raycast to check for LOS and when I was havin... read more 06/08/2004 (9:57 am)
Weird AI vehicle disapearing act Well I looked into it a bit more and still no luck. Tried adding in a datablock for AIPlayer and sti... read more 06/07/2004 (3:45 pm)
Weird AI vehicle disapearing act Ben: If I select one before it dissapears and follow it in the editor it's bounding box is still app... read more 06/05/2004 (7:59 am)
How to change the default starting ammo What about %obj.setImageAmmo(0,10); in the players onAdd function.... read more 05/31/2004 (11:35 pm)
Ogre3D vs. Torque The last time I looked at Ogre it was basically a graphics engine. I'm not sure how much it's change... read more 05/26/2004 (7:38 pm)
Shaders Shaders are basically high level textures. Instead of having static imagery from something painted i... read more 05/24/2004 (12:02 pm)
Ficky interiors? (Crash when relighting scene) Perhaps the railing geometry is too thin. I think I heard somewhere that map2dif doesn't like geomet... read more 05/24/2004 (1:13 am)
CollidedObject always 0 ? This function does return 0 because the collided object is never passed in. Try using onCollision in... read more 05/24/2004 (1:09 am)
Rendering Lines in the editor I'm still a little new to graphics programming, so I have another question. I'm using the renderline... read more 05/19/2004 (10:01 am)
Rendering Lines in the editor Thanks Ben...guess I'll add that to my to-do list. Right up there with my relative particles. :)... read more 05/19/2004 (12:17 am)
Vehicle collision issues Fixed my problem. For some reason the gravity wasn't being added to my vehicle all of a sudden. I no... read more 05/14/2004 (12:34 am)
Creating trigger with new editor I think I might have gotten somewhere with this. I managed to find some older trigger.cc and .h file... read more 05/12/2004 (1:10 pm)
Creating trigger with new editor Glad I'm not alone, but from the forum searches I've done this has been on ongoing problem for a lon... read more 05/11/2004 (10:52 am)
Creating trigger with new editor I know this post is a couple months old, but I'm still running into a problem with triggers. I updat... read more 05/11/2004 (9:43 am)
Vehicle AI @Robert... I also have an all vehicle game and I just had the current AIplayer a subclass of hoverve... read more 05/08/2004 (11:42 am)
Can't Delete Turrets Has there been any progress on this? I added in the turrets to my current proejct and have a similar... read more 05/03/2004 (5:31 pm)
Dynamic cursor modification based on the 3d object beneath it. I would imagine that what your looking for is in the engine itself and not the cs files. I browsed t... read more 05/03/2004 (12:07 pm)
Relative Particles and Vehicle Collision Hmm...ok. Thanks. Not sure where to even start down that road, but I'll have it a go. Thanks. :)... read more 05/01/2004 (10:36 pm)
Relative Particles and Vehicle Collision Thanks Ben. That's the feeling I got. I've been looking over the code for the particle engine trying... read more 04/30/2004 (2:40 pm)
Vehicle collision issues Just stumbled upon this thread and it has helped immensly, but it would appear I have a problem. Aft... read more 04/28/2004 (9:30 pm)
Relative Particles and Vehicle Collision Problem number 2 just got a whole lot better. I just stumbled upon this thread here: [url]http://... read more 04/28/2004 (8:39 pm)
Vehicle steering Thanks for the idea. I had thought about that myself and after some testing I definitely agree. The ... read more 04/24/2004 (11:00 am)
Vehicle steering I fixed the steering to my liking. The change was rather simple actually..not sure why i didn't see ... read more 04/23/2004 (2:13 pm)
Vehicle steering OK...still confused. Basically I still want the vehicle controlled by the mouse, but for the yaw rot... read more 04/21/2004 (11:53 am)
Root poses...image states...Player animation... Oh My! I've been doing allot of study of the files in question and I have another question. The way I have ... read more 11/07/2003 (11:40 pm)
Friday... @Davis...right on. Friday is such a mythical thing. I know no such word as this friday you speak of.... read more 11/07/2003 (1:49 pm)
Root poses...image states...Player animation... Oh My! I think I have it, but I have a question to see if I'm in the right direction here. After looking at... read more 11/06/2003 (7:50 am)
Root poses...image states...Player animation... Oh My! Ok. I have been looking through the player.h and player.cc files. Now should my changes be made ther... read more 11/06/2003 (7:11 am)
Quark map size and lighting Thanks Desmond. I did the changes for the omni light manually, but haven't gotten around to changing... read more 10/31/2003 (6:18 am)
Player rotation from trigger Getting back to my original idea of using triggers to change player rotation(ie direction). I setup ... read more 10/29/2003 (2:35 am)
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