Mark Miley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Question about shape movement | There is also an mAtRest variableused in the item code. Looking through item.cc it's already used to... read more | 08/16/2004 (2:46 am) |
| Variable problem | Yeah...got it...totally my own goof. Thanks for the support. :)... read more | 08/12/2004 (8:33 pm) |
| Variable problem | I'm not sure if they are stuck. If I move them around a bit they still just sit there. If I check th... read more | 08/12/2004 (4:53 pm) |
| Other genres? | Torque is certainly suited quite nicely for an FPS, but if your willing to get your hands dirty than... read more | 08/09/2004 (5:58 pm) |
| Bot player ai | [url]http://tork.beffy.de/_tutorials/AI/bots/adding_bots.php[/url] There are several people worki... read more | 07/30/2004 (3:31 am) |
| Vehicle turning issues | I know this is old thread, but I have a similiar situation and I didn't want to write a new thread. ... read more | 07/29/2004 (1:14 am) |
| ... | So I'm not the orginal poster of this message, but I seriously think map2dif hates me. I cannot seem... read more | 07/23/2004 (7:23 pm) |
| ... | So after reading through some more forum threads I discovered that my problem could possibly relate ... read more | 07/23/2004 (12:23 am) |
| ... | I've been having a similar problem with this that just doesn't seem to want to go away. I traced eve... read more | 07/22/2004 (7:40 pm) |
| Throwcallback problem | Ok so I've been browsing the forums some more and there certainly seems to be all sorts of trouble w... read more | 07/09/2004 (9:19 pm) |
| How can i establish my company? | Right...are you talking about the process of starting a business or are you trying to find people to... read more | 07/06/2004 (3:36 pm) |
| Throwcallback problem | Ok...well that's what I have now and have the problems I've described. It does make me feel good kno... read more | 07/06/2004 (2:47 pm) |
| Throwcallback problem | The more I think about it could subclassing the hoverVehicle be the problem? What I mean is that my ... read more | 07/06/2004 (2:20 pm) |
| Getting an item to explode? | Hey Julian, I implemented some mines myself and I have them using StaticShapeData. I have the min... read more | 06/25/2004 (12:22 am) |
| Have I burn't out? | I feel the same way sometimes, but the truth to it is that as much as you love game design and devel... read more | 06/23/2004 (2:03 pm) |
| Friday... | I just find it funny that this thread has been active for over a year.... read more | 06/20/2004 (8:16 pm) |
| Can't Delete Turrets | No problem... read more | 06/20/2004 (8:11 pm) |
| Can't Delete Turrets | Is this with the AI Turrets or the regular turrets? I know I had a serious problem with the AI ones,... read more | 06/20/2004 (7:44 pm) |
| Objects id | Thanks Robert...got it.... read more | 06/16/2004 (9:45 am) |
| Getting mounted object in code | Now that will find a node on the main player itself and not the mount right? or will it iterate thro... read more | 06/14/2004 (12:49 pm) |
| Weird AI vehicle disapearing act | Well I figured it out. Totally my fault. I was doing a raycast to check for LOS and when I was havin... read more | 06/08/2004 (9:57 am) |
| Weird AI vehicle disapearing act | Well I looked into it a bit more and still no luck. Tried adding in a datablock for AIPlayer and sti... read more | 06/07/2004 (3:45 pm) |
| Weird AI vehicle disapearing act | Ben: If I select one before it dissapears and follow it in the editor it's bounding box is still app... read more | 06/05/2004 (7:59 am) |
| How to change the default starting ammo | What about %obj.setImageAmmo(0,10); in the players onAdd function.... read more | 05/31/2004 (11:35 pm) |
| Ogre3D vs. Torque | The last time I looked at Ogre it was basically a graphics engine. I'm not sure how much it's change... read more | 05/26/2004 (7:38 pm) |
| Shaders | Shaders are basically high level textures. Instead of having static imagery from something painted i... read more | 05/24/2004 (12:02 pm) |
| Ficky interiors? (Crash when relighting scene) | Perhaps the railing geometry is too thin. I think I heard somewhere that map2dif doesn't like geomet... read more | 05/24/2004 (1:13 am) |
| CollidedObject always 0 ? | This function does return 0 because the collided object is never passed in. Try using onCollision in... read more | 05/24/2004 (1:09 am) |
| Rendering Lines in the editor | I'm still a little new to graphics programming, so I have another question. I'm using the renderline... read more | 05/19/2004 (10:01 am) |
| Rendering Lines in the editor | Thanks Ben...guess I'll add that to my to-do list. Right up there with my relative particles. :)... read more | 05/19/2004 (12:17 am) |
| Vehicle collision issues | Fixed my problem. For some reason the gravity wasn't being added to my vehicle all of a sudden. I no... read more | 05/14/2004 (12:34 am) |
| Creating trigger with new editor | I think I might have gotten somewhere with this. I managed to find some older trigger.cc and .h file... read more | 05/12/2004 (1:10 pm) |
| Creating trigger with new editor | Glad I'm not alone, but from the forum searches I've done this has been on ongoing problem for a lon... read more | 05/11/2004 (10:52 am) |
| Creating trigger with new editor | I know this post is a couple months old, but I'm still running into a problem with triggers. I updat... read more | 05/11/2004 (9:43 am) |
| Vehicle AI | @Robert... I also have an all vehicle game and I just had the current AIplayer a subclass of hoverve... read more | 05/08/2004 (11:42 am) |
| Can't Delete Turrets | Has there been any progress on this? I added in the turrets to my current proejct and have a similar... read more | 05/03/2004 (5:31 pm) |
| Dynamic cursor modification based on the 3d object beneath it. | I would imagine that what your looking for is in the engine itself and not the cs files. I browsed t... read more | 05/03/2004 (12:07 pm) |
| Relative Particles and Vehicle Collision | Hmm...ok. Thanks. Not sure where to even start down that road, but I'll have it a go. Thanks. :)... read more | 05/01/2004 (10:36 pm) |
| Relative Particles and Vehicle Collision | Thanks Ben. That's the feeling I got. I've been looking over the code for the particle engine trying... read more | 04/30/2004 (2:40 pm) |
| Vehicle collision issues | Just stumbled upon this thread and it has helped immensly, but it would appear I have a problem. Aft... read more | 04/28/2004 (9:30 pm) |
| Relative Particles and Vehicle Collision | Problem number 2 just got a whole lot better. I just stumbled upon this thread here: [url]http://... read more | 04/28/2004 (8:39 pm) |
| Vehicle steering | Thanks for the idea. I had thought about that myself and after some testing I definitely agree. The ... read more | 04/24/2004 (11:00 am) |
| Vehicle steering | I fixed the steering to my liking. The change was rather simple actually..not sure why i didn't see ... read more | 04/23/2004 (2:13 pm) |
| Vehicle steering | OK...still confused. Basically I still want the vehicle controlled by the mouse, but for the yaw rot... read more | 04/21/2004 (11:53 am) |
| Root poses...image states...Player animation... Oh My! | I've been doing allot of study of the files in question and I have another question. The way I have ... read more | 11/07/2003 (11:40 pm) |
| Friday... | @Davis...right on. Friday is such a mythical thing. I know no such word as this friday you speak of.... read more | 11/07/2003 (1:49 pm) |
| Root poses...image states...Player animation... Oh My! | I think I have it, but I have a question to see if I'm in the right direction here. After looking at... read more | 11/06/2003 (7:50 am) |
| Root poses...image states...Player animation... Oh My! | Ok. I have been looking through the player.h and player.cc files. Now should my changes be made ther... read more | 11/06/2003 (7:11 am) |
| Quark map size and lighting | Thanks Desmond. I did the changes for the omni light manually, but haven't gotten around to changing... read more | 10/31/2003 (6:18 am) |
| Player rotation from trigger | Getting back to my original idea of using triggers to change player rotation(ie direction). I setup ... read more | 10/29/2003 (2:35 am) |