Manuel F. Lara's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Double clicking should select | Agreed! Little details like this can contribute heavily to increase the polishment and working speed... read more | 07/04/2006 (12:53 am) |
| One way platforms solved | Ok, I've resolved the falling-when-still-colliding-with-platform thing, pretty easily. Adding a coup... read more | 06/28/2006 (12:23 am) |
| One way platforms solved | AFAIK triggers are limited to rectangular areas, aren't they? Because I'm using this 'one way platfo... read more | 06/27/2006 (12:28 am) |
| One way platforms solved | @Tom: Now that I've been able to compile TGB and try this out I've found a problem with your sample ... read more | 06/26/2006 (9:00 am) |
| Problem running T2D after building it | Ok, so with a fresh install of VS 2005 Express everything works, so I probably had a modified string... read more | 06/26/2006 (6:17 am) |
| One way platforms solved | Yeah, I thought about doing something like this, but simpler. Instead of doing a whole new method, I... read more | 06/23/2006 (7:55 am) |
| Release: AnimationBuilder bigger than screen, thus not closeable | In case anyone's having the same problem, I just changed the screen resolution in /common/preference... read more | 06/22/2006 (5:47 am) |
| Problem running T2D after building it | I tried with the latest Platform SDK, but no luck, so I'll try reinstalling VS 2005. I really hope t... read more | 06/22/2006 (1:05 am) |
| Problem running T2D after building it | I really need to, it doesn't find it. I'll try installing the latest Platform SDK, maybe TGB needs a... read more | 06/20/2006 (6:49 am) |
| Problem running T2D after building it | I've tried building and running RC3. It compiles successfully after replacing all 'strcpy' occurence... read more | 06/20/2006 (1:25 am) |
| 2D spline path class | Well, there is t2dPath, and it's quite cool, but one feature that would make it cooler is being able... read more | 06/16/2006 (1:06 am) |
| Help: compile error in beta T2D | I have this problem too. I have the Platform SDK installed but it's a bit old, I downloaded it a yea... read more | 06/16/2006 (1:01 am) |
| T2dSceneObjectSet | I may be misunderstanding you, Stephen, but AFAIK the diamond problem can be fixed using virtual inh... read more | 06/14/2006 (5:27 am) |
| Colliding with platforms only when falling on them | Hm I think there's no 'NONE' collision response mode, and if there is one it's undocumented. The til... read more | 06/12/2006 (11:25 am) |
| Colliding with platforms only when falling on them | I just tried doing that, Jason, but I've been unable to achieve that 'no response' effect. I mean, I... read more | 06/12/2006 (1:29 am) |
| Colliding with platforms only when falling on them | I thought about that, but if I disable collisions, I won't be told about them (onCollide callback) t... read more | 06/10/2006 (2:14 pm) |
| Benefits using .dts? | Well, being able to render 3D models (animated and static). Since xyz rotation is supported, 3D shap... read more | 06/10/2006 (4:38 am) |
| Adding stuff to the "other" panel | I guess you can always place a SceneObject and set its name/class/superclass, but if you don't need ... read more | 06/08/2006 (7:15 am) |
| Animation Builder needs frame numbers | I second this, it'll be really helpful to have this. Even with the platformer tutorial character, wh... read more | 06/07/2006 (1:38 am) |
| About packages | Thanks Rodney, very helpful :)... read more | 06/06/2006 (10:53 pm) |
| Player Physics in a Platformer | Sure I have, but although it's an excellent tutorial I find it far from a *good and smooth* platform... read more | 06/01/2006 (9:17 am) |
| Beta4: weird scaling of 3D shape | No problem, I have the old beta3 zip as well, although it doesn't say anything about downscaling the... read more | 05/31/2006 (10:32 am) |
| Beta4: weird scaling of 3D shape | By the way, I have a question about 3D shapes in TGB: are they clipped from their sceneobject bounda... read more | 05/30/2006 (8:04 am) |
| How many 1.1 alphas are planned? | Ok, if the new 4th alpha is as stable as 1.0.2 I'll give it a shot, and probably stick to it until t... read more | 02/01/2006 (2:02 am) |
| ALPHA1 1.1 -- Request for help! DirectX wonkiness? | I don't have any problems running the fish and shooter demos using DirectX on a 2.8 GHz P4, 1GB RAM ... read more | 11/28/2005 (3:44 am) |
| T2D 1.1 alpha first impression... | [QUOTE]5) [BUG] Now the insane effect in the layers (borders in tiles) has appeared...[/QUOTE] Have... read more | 11/24/2005 (10:26 pm) |
| Little T2D 1.1 ALPHA compilation issues under VS 2005 Express | Oh, so that when you leave the GUI editor you are at the GUI screen the editor last edited? That's v... read more | 11/24/2005 (5:42 am) |
| Any news on T2D full release? | And is there any list of features that will make it into 1.1? And features that the GG folks will wo... read more | 11/02/2005 (9:07 am) |
| Hi spanish people in GarageGames!!! | ... read more | 03/24/2005 (3:02 am) |
| Pivot Points? | I think there are no pivot points for sprites at the moment but they plan to add them in the future.... read more | 03/13/2005 (10:22 pm) |
| Some words on Random() | Actually it would be great to set the seed at will, since that way we could reproduce random numbers... read more | 03/13/2005 (10:42 am) |
| More than one collision poly per object? | I've also been thinking about this, specially for concave-shaped objects, and I think having mounted... read more | 03/12/2005 (11:11 am) |
| Tile to logical coord | Well that wouldn't be too difficult, the position of a single tile (considering all positions are to... read more | 03/11/2005 (11:41 am) |
| C++ integration | And you can access T2D from C++, where's the problem? Althought you can't see the Torque C++ documen... read more | 03/11/2005 (8:43 am) |
| 2D artwork resolution | I'm also interested on the mip mapping stuff, since I've noticed big graphics drawn at a smaller siz... read more | 03/11/2005 (4:40 am) |
| Changes In Script Not Showing? | Jeremy I had the same "problem" (just starting, you know) and what was happening was that the script... read more | 03/10/2005 (10:31 pm) |
| Interesting facts about TorqueScript | That would be good, althought I'd like to point out TorqueScript does have arrays and C does not hav... read more | 03/10/2005 (5:42 am) |
| Camera View | In T2D/client/client.cs, function setupT2DScene() change your setCurrentCameraPosition to: [code]... read more | 03/10/2005 (5:39 am) |
| What convinced you to buy T2D? :) | 1. Josh's plants, they were really good in telling what to expect at EA, what to expect in the futur... read more | 03/10/2005 (1:07 am) |
| Alive Past their Lifetime | I don't know about life times, just learning T2D, but you could use schedule() on projectile creatio... read more | 03/09/2005 (10:21 pm) |
| Plans for the editor | Talking about bugs on the tile's polygons (not flipping), I load a tileMap with 4x4 tiles. If I do t... read more | 03/09/2005 (9:41 am) |
| C++ integration | As an additional request that I think fits well with the thread, would it be possible to give access... read more | 03/09/2005 (3:39 am) |