Game Development Community

Manuel F. Lara's Forum Posts

Thread Post Date Posted
Double clicking should select Agreed! Little details like this can contribute heavily to increase the polishment and working speed... read more 07/04/2006 (12:53 am)
One way platforms solved Ok, I've resolved the falling-when-still-colliding-with-platform thing, pretty easily. Adding a coup... read more 06/28/2006 (12:23 am)
One way platforms solved AFAIK triggers are limited to rectangular areas, aren't they? Because I'm using this 'one way platfo... read more 06/27/2006 (12:28 am)
One way platforms solved @Tom: Now that I've been able to compile TGB and try this out I've found a problem with your sample ... read more 06/26/2006 (9:00 am)
Problem running T2D after building it Ok, so with a fresh install of VS 2005 Express everything works, so I probably had a modified string... read more 06/26/2006 (6:17 am)
One way platforms solved Yeah, I thought about doing something like this, but simpler. Instead of doing a whole new method, I... read more 06/23/2006 (7:55 am)
Release: AnimationBuilder bigger than screen, thus not closeable In case anyone's having the same problem, I just changed the screen resolution in /common/preference... read more 06/22/2006 (5:47 am)
Problem running T2D after building it I tried with the latest Platform SDK, but no luck, so I'll try reinstalling VS 2005. I really hope t... read more 06/22/2006 (1:05 am)
Problem running T2D after building it I really need to, it doesn't find it. I'll try installing the latest Platform SDK, maybe TGB needs a... read more 06/20/2006 (6:49 am)
Problem running T2D after building it I've tried building and running RC3. It compiles successfully after replacing all 'strcpy' occurence... read more 06/20/2006 (1:25 am)
2D spline path class Well, there is t2dPath, and it's quite cool, but one feature that would make it cooler is being able... read more 06/16/2006 (1:06 am)
Help: compile error in beta T2D I have this problem too. I have the Platform SDK installed but it's a bit old, I downloaded it a yea... read more 06/16/2006 (1:01 am)
T2dSceneObjectSet I may be misunderstanding you, Stephen, but AFAIK the diamond problem can be fixed using virtual inh... read more 06/14/2006 (5:27 am)
Colliding with platforms only when falling on them Hm I think there's no 'NONE' collision response mode, and if there is one it's undocumented. The til... read more 06/12/2006 (11:25 am)
Colliding with platforms only when falling on them I just tried doing that, Jason, but I've been unable to achieve that 'no response' effect. I mean, I... read more 06/12/2006 (1:29 am)
Colliding with platforms only when falling on them I thought about that, but if I disable collisions, I won't be told about them (onCollide callback) t... read more 06/10/2006 (2:14 pm)
Benefits using .dts? Well, being able to render 3D models (animated and static). Since xyz rotation is supported, 3D shap... read more 06/10/2006 (4:38 am)
Adding stuff to the "other" panel I guess you can always place a SceneObject and set its name/class/superclass, but if you don't need ... read more 06/08/2006 (7:15 am)
Animation Builder needs frame numbers I second this, it'll be really helpful to have this. Even with the platformer tutorial character, wh... read more 06/07/2006 (1:38 am)
About packages Thanks Rodney, very helpful :)... read more 06/06/2006 (10:53 pm)
Player Physics in a Platformer Sure I have, but although it's an excellent tutorial I find it far from a *good and smooth* platform... read more 06/01/2006 (9:17 am)
Beta4: weird scaling of 3D shape No problem, I have the old beta3 zip as well, although it doesn't say anything about downscaling the... read more 05/31/2006 (10:32 am)
Beta4: weird scaling of 3D shape By the way, I have a question about 3D shapes in TGB: are they clipped from their sceneobject bounda... read more 05/30/2006 (8:04 am)
How many 1.1 alphas are planned? Ok, if the new 4th alpha is as stable as 1.0.2 I'll give it a shot, and probably stick to it until t... read more 02/01/2006 (2:02 am)
ALPHA1 1.1 -- Request for help! DirectX wonkiness? I don't have any problems running the fish and shooter demos using DirectX on a 2.8 GHz P4, 1GB RAM ... read more 11/28/2005 (3:44 am)
T2D 1.1 alpha first impression... [QUOTE]5) [BUG] Now the insane effect in the layers (borders in tiles) has appeared...[/QUOTE] Have... read more 11/24/2005 (10:26 pm)
Little T2D 1.1 ALPHA compilation issues under VS 2005 Express Oh, so that when you leave the GUI editor you are at the GUI screen the editor last edited? That's v... read more 11/24/2005 (5:42 am)
Any news on T2D full release? And is there any list of features that will make it into 1.1? And features that the GG folks will wo... read more 11/02/2005 (9:07 am)
Hi spanish people in GarageGames!!! ... read more 03/24/2005 (3:02 am)
Pivot Points? I think there are no pivot points for sprites at the moment but they plan to add them in the future.... read more 03/13/2005 (10:22 pm)
Some words on Random() Actually it would be great to set the seed at will, since that way we could reproduce random numbers... read more 03/13/2005 (10:42 am)
More than one collision poly per object? I've also been thinking about this, specially for concave-shaped objects, and I think having mounted... read more 03/12/2005 (11:11 am)
Tile to logical coord Well that wouldn't be too difficult, the position of a single tile (considering all positions are to... read more 03/11/2005 (11:41 am)
C++ integration And you can access T2D from C++, where's the problem? Althought you can't see the Torque C++ documen... read more 03/11/2005 (8:43 am)
2D artwork resolution I'm also interested on the mip mapping stuff, since I've noticed big graphics drawn at a smaller siz... read more 03/11/2005 (4:40 am)
Changes In Script Not Showing? Jeremy I had the same "problem" (just starting, you know) and what was happening was that the script... read more 03/10/2005 (10:31 pm)
Interesting facts about TorqueScript That would be good, althought I'd like to point out TorqueScript does have arrays and C does not hav... read more 03/10/2005 (5:42 am)
Camera View In T2D/client/client.cs, function setupT2DScene() change your setCurrentCameraPosition to: [code]... read more 03/10/2005 (5:39 am)
What convinced you to buy T2D? :) 1. Josh's plants, they were really good in telling what to expect at EA, what to expect in the futur... read more 03/10/2005 (1:07 am)
Alive Past their Lifetime I don't know about life times, just learning T2D, but you could use schedule() on projectile creatio... read more 03/09/2005 (10:21 pm)
Plans for the editor Talking about bugs on the tile's polygons (not flipping), I load a tileMap with 4x4 tiles. If I do t... read more 03/09/2005 (9:41 am)
C++ integration As an additional request that I think fits well with the thread, would it be possible to give access... read more 03/09/2005 (3:39 am)