Fucifer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Objects not appearing in Mission Editor. | That would be hard to say unless you give steps of what you did. But I can tell you the door resourc... read more | 09/03/2007 (5:17 pm) |
| How do I change the button sound... | Look above at Eric Forhan answer. That is basic how you do it.... read more | 08/30/2007 (8:24 am) |
| Change default Player | Do you have a Ground Transform in the model? I not sure what esle to tell you. I would need details ... read more | 08/29/2007 (8:26 am) |
| TGE1.5.2 models in other formats? | I agreed with Tim Heldna, they are very good, clean model and price is outstanding for the models.... read more | 08/28/2007 (5:39 pm) |
| Change default Player | What character you using? Did you buy or make it?... read more | 08/28/2007 (7:44 am) |
| TGE1.5.2 models in other formats? | Take look at the BraveTree Girl, it has Milkshape source files. Yes it will work with TGE 1.5.2. I h... read more | 08/28/2007 (7:41 am) |
| Forest/Wood/Tree tool? | Mission Objects/Environment/fxShapeReplicator and fxFoliageReplicator. fxShapeReplicator is for d... read more | 08/27/2007 (1:55 pm) |
| Light leaks and missing/flipped faces | Save the map then exit Constructor. Now relaunch Constructor and reload your map. Export the map thi... read more | 08/27/2007 (9:27 am) |
| Static Shape Transparancy Issue | If you are talking about a dif with a window and you cannot see the transparency texture threw the w... read more | 08/26/2007 (5:34 pm) |
| Question | Textures needs to be png or jpeg and power of 2 (32 x 32, 64 x 64, 128 x 128, 128 x 256, etc).... read more | 08/25/2007 (6:24 pm) |
| AI Guard animation not playing | Did you create this model or purchase it? Can you give alittle background on the model.... read more | 08/19/2007 (6:53 pm) |
| AI Guard animation not playing | Do you have the player.cs in the data/shapes correct?... read more | 08/19/2007 (3:47 pm) |
| Old Model Pack Minigun | This one has the vulcan minigun. [url]http://www.exisexchange.com/p_mwp.htm[/url]... read more | 08/13/2007 (1:27 pm) |
| HELLLP "Newbie Alert | Did you put back the wright logos? You need to place the one under Shapes not Static Shapes. Did you... read more | 08/13/2007 (8:07 am) |
| TGEA 1.0.2 Released | Yes, Thank you.... read more | 08/11/2007 (3:48 pm) |
| Which Modeling Software to Buy? | If you are looking for software that about $100.00. LightRay3D is the best for the money. I have bee... read more | 08/11/2007 (3:47 pm) |
| A question | If the dif does not show up then there something wrong with the dif. You will need to find and fix t... read more | 08/07/2007 (11:49 am) |
| Hi :) i need help | You need to a script to play the animation. You dont say if this player or non player. If it is a p... read more | 08/07/2007 (11:43 am) |
| Adventure kit for 1.5.1. | This is good news.... read more | 08/05/2007 (12:37 pm) |
| Portals & Mirrors... | You welcome. If I not misstake mirror does not work in TGEA.... read more | 08/03/2007 (9:01 am) |
| Portals & Mirrors... | I will setup a file for you, if it is okay I will email it to you.... read more | 08/01/2007 (7:01 pm) |
| Post your Behavior Requests here | I have not play with TGB in while I am not sure if this is there. A player health bar would be nice.... read more | 07/30/2007 (11:52 am) |
| Portals & Mirrors... | Export mirror thru Constructor\File\Export\Torque Game Engine (map2dif plus).... read more | 07/30/2007 (11:33 am) |
| Problem with my weapons | To be sure I would have see your script but from what you have here. I think your problem is the spa... read more | 07/29/2007 (7:46 pm) |
| Constructor is a trash tool | I am still using DeleLite, I think it is alot better.... read more | 07/23/2007 (4:55 am) |
| Shoot Laser beam aiming at the crosshair | You can do this many ways. One you can a create vehicle with a window and the player mounted to it. ... read more | 07/20/2007 (6:13 am) |
| Question about which to buy? | Here the EULA. The way I read it, it is one person. You can buy indie until the company exceed $250,... read more | 07/20/2007 (6:03 am) |
| Precipitation | You'r welcome! This may help you, somethings have changed so be carefully with this tutorial. ... read more | 07/19/2007 (12:56 pm) |
| Precipitation | If I remember correctly the image should be 128 x 128, in the paint app set grid to 4x4. That will g... read more | 07/19/2007 (12:03 pm) |
| Killer Kork Animation | Check your player.cs in data/shapes/player to make sure it is compile to dso. If not there is someth... read more | 07/12/2007 (1:41 pm) |
| Leaves and lightning | BraveTree: Environment Pack Pro has butterflies, fish and birds. You can adapt it to have spiders or... read more | 07/02/2007 (2:35 pm) |
| 3ds to .dts No textures, all white | Check the texture file that comes with the model. They need to be power of 2 (64 x 64, 128 x 128, 25... read more | 06/29/2007 (3:41 pm) |
| RenderFirstPerson | I came accross it in the form, I am not sure where. What I do I look at the form almost everyday. I ... read more | 06/28/2007 (5:14 am) |
| RenderFirstPerson | You Welcome!... read more | 06/27/2007 (7:00 pm) |
| RenderFirstPerson | Enter "ServerConnection.setFirstPerson(false);" as the last line of code in GameConnection::onClie... read more | 06/27/2007 (5:22 am) |
| Is Torque what my dev team needs? | 1. There is alot packs out you can buy to add objects to Torque if you dont want to model. You wi... read more | 06/22/2007 (7:46 am) |
| Portals | You welcome!... read more | 06/21/2007 (12:55 pm) |
| Portals | The building was create with the arch tool. Then I create one brush for the portal. I center it on t... read more | 06/20/2007 (7:45 pm) |
| Torque STP help | You need to set your project directory. Click Project Directory button then navigate to your project... read more | 06/16/2007 (10:19 am) |
| Content Packs with Demo? | I agreed with William it is definitely worth it. You will have access to resources which is a great ... read more | 06/14/2007 (9:37 am) |
| Different enemy models? | If you are using the demo folder goto demo/server/scripts. Open aiPlayer.cs and scroll down to line ... read more | 06/13/2007 (5:41 pm) |
| What to do after editing player.cc and player.h | What mods did you install? If I know which ones I may be able to give you some tips.... read more | 06/13/2007 (5:34 am) |
| Play animation | This should play your animation, it is basic script for animation. [code]datablock StaticShapeDat... read more | 06/11/2007 (5:29 am) |
| Import 3d model | What you need to know?... read more | 06/06/2007 (4:58 am) |
| Need a personal tutor | Steve is right. What questions do you have?... read more | 06/03/2007 (10:33 am) |
| Exporting to Torque? | I am not sure if GG will come out with something but LightRay3d is very good. I have use other softw... read more | 06/03/2007 (10:31 am) |
| I can't move my camera. | I am assume you edit the playGui file. You need to replace this line back at the bottom of new Game... read more | 06/02/2007 (11:08 am) |
| Laser-type ammo? | You also could achieve this by sign a particle effect to a weapon.... read more | 06/02/2007 (10:57 am) |
| Fxshapereplicator | Your very welcome. I am glad you have it working.... read more | 06/01/2007 (1:05 pm) |
| Exporting to Torque? | I like LightRay3d because I can use the Biped skeleton and animation. It will export and work with T... read more | 06/01/2007 (8:31 am) |