Danner Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Landscape "inside" DIF show/no show | (This topic can probably be moved to Engine or another forum since it sounds like a known issue) ... read more | 01/11/2004 (6:41 pm) |
| Integrated Tools | I have a few thoughts to add. On enhancing the current exporters: Making the existing exporters ... read more | 01/07/2004 (3:42 pm) |
| Who uses microsoft visual studio .net 2003? | @George: I don't think the Empower program will work for most of us here, probably not for Corey ei... read more | 12/22/2003 (11:08 pm) |
| Who uses microsoft visual studio .net 2003? | You wouldn't have to "waste any cash" to find out. Simply download the .NET framework with compiler ... read more | 12/22/2003 (9:19 pm) |
| Car speed? | Then don't set it so high :) I was only pointing out which value to change to get the max speed up'... read more | 12/22/2003 (9:15 pm) |
| Who uses microsoft visual studio .net 2003? | I do believe, and feel free to correct me if I'm wrong, that Visual Studio itself may not allow turn... read more | 12/22/2003 (3:05 pm) |
| Searching the forums | I wonder if GG would be willing to sell a backup of their SQL server with the forum posts? I'm sure ... read more | 12/21/2003 (10:05 pm) |
| Car speed? | Try adjusting the maxWheelSpeed value in car.cs. I set it to 100 and it jumped well over 40mph. A... read more | 12/21/2003 (9:36 pm) |
| Transparency on Splash Images and GUIs | You could also create Windows Regions to create a form that matches your bitmap. As Ben said, I'd ge... read more | 12/21/2003 (8:15 pm) |
| Demo mod won't load, racing mod? | It's the same source for the Demo mod/game as it is for the starter FPS. It all compiles to the same... read more | 11/28/2003 (3:17 pm) |
| API Documentation | Check out [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=14033]this link[/url] for a... read more | 11/21/2003 (12:41 pm) |
| "Volume" brushes? | Would there be another recommended way of handling this? For now I would assuming using some kind of... read more | 11/20/2003 (1:09 pm) |
| Gorpe | In regards to "What is Gorpe", what is the TerrainManager? Torque already has a terrain manager - do... read more | 11/18/2003 (11:49 am) |
| Input support... | For goggles you normally don't "need" to do anything as the goggles I've come across in testing are ... read more | 11/17/2003 (6:49 am) |
| Torque and Visual C# | If you didn't know, Vertigo Software released the sourcecode for a managed C++ implementation of Qua... read more | 11/14/2003 (9:17 am) |
| Torque and Visual C# | In the default project (VC6 and VC7 projects) in the latest HEAD, there's a TorqueLib project. It's ... read more | 11/12/2003 (8:07 am) |
| Racing Mission not loading | Try: torqueDemo_DEBUG.exe -game demo The "-game" argument only loads the specified mod (demo in ... read more | 11/12/2003 (7:49 am) |
| Graphics Problems | The only anomoly I noticed with my Radeon 9500 Pro was that I couldn't see anything, anywhere (menus... read more | 11/07/2003 (10:17 am) |
| Serious vehicle collision problems | I think I saw another post where someone had a similar problem only not going as fast. I can duplica... read more | 10/26/2003 (10:00 pm) |
| Another "latest head " compile problem. | Try adding the line as suggested in the Link warning. I'm not sure the option name in VC6, but it sh... read more | 10/26/2003 (9:56 pm) |
| Getting basic scripts to work | The docs are just a bit out of date. You should be modifying the starter.fps folder if you're just r... read more | 10/23/2003 (5:34 pm) |
| Trying to use precipitation and lightning (makes me crash) | Note that your png's must be sized to a power of 2 (maybe more restrictive depending on your card). ... read more | 10/22/2003 (10:37 am) |
| Demo mod won't load, racing mod? | Ah, thanks for the help. I was wondering why the command line parsing was using that (in the root ma... read more | 10/21/2003 (12:23 pm) |
| Directory Structure Suggestions? | That's pretty much the only sample project included with the CVS version of Torque. You can go to [u... read more | 10/21/2003 (11:21 am) |
| Trying to use precipitation and lightning (makes me crash) | Have you tried just the rain by itself (or just lightning), and use the sample textures provided? Yo... read more | 10/21/2003 (11:15 am) |
| Engine vs Game? | Thanks for the tips, Alex. I hear lots of bad storries about VSS, but in the last 6+ years I've used... read more | 10/20/2003 (8:05 am) |
| Order of TorqueDemo scripts? | Ah, exactly what I was looking for. I often get stuck doing these at work, usually in Visio or Word.... read more | 10/18/2003 (7:08 am) |
| Order of TorqueDemo scripts? | Ah, good advice :) Still trying to track down where demo/main.cs is loaded/initialized. I see the... read more | 10/17/2003 (9:55 pm) |
| Engine vs Game? | I was thinking about building off a stable release, but I also want to get any cool new stuff the co... read more | 10/17/2003 (2:17 am) |
| Precipitation in HEAD? | Excellent! I tried my first code-based mod from the Resources area - I chose rain as it seemed pr... read more | 10/15/2003 (9:54 pm) |
| Radeon's Catalyst 3.6 problems? | As an update, the new Catalyst 3.8 drivers work great. And with the new HEAD (10/8/2003), ATI Anti-... read more | 10/14/2003 (10:52 pm) |
| .NET 2003 Compiling errors (galore) | Excuse me - I'm used to Visual Source Safe. I was assuming that HEAD meant the latest stable build a... read more | 10/10/2003 (11:03 pm) |
| .NET 2003 Compiling errors (galore) | Visual Studio 1.1, or .NET 2003. I meant version 1.1 of the Framework, but I'm using Visual Studio 2... read more | 10/10/2003 (9:56 pm) |