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Danner Jones's Forum Posts

Thread Post Date Posted
Compilers I believe the demo you downloaded (not the CVS files) contains one EXE, probably torquedemo.exe or t... read more 03/05/2004 (3:25 pm)
License Question and Your Opinion Please There is a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=122]licen... read more 03/04/2004 (4:22 pm)
ExplosionData - turn off lights? Yep, I'm sure. Actually, they both have a light but I've turned it off on the projectile (hasLight=f... read more 03/04/2004 (10:39 am)
Compilers I don't think you want/need to compile the engine for what you want - to make "mods" (new art, 3D ob... read more 03/03/2004 (4:33 pm)
License Question and Your Opinion Please I love the license agreement - probably never release anything worth buying, but I love what GG is d... read more 03/02/2004 (9:42 pm)
License Question and Your Opinion Please I haven't looked at the commercial license, but from [url=http://forums.caligari.com/gameSpace/showt... read more 03/01/2004 (8:05 pm)
Sudden framerate problem, need clues. As another reference, on a "stock" HEAD from about a month ago on starter.racing, I get around 55-60... read more 02/29/2004 (8:34 pm)
Where is the tutorial for tutoria.base example level? I'm no expert, but the "tutorial.base" is a lot more advanced than most tutorials. It's really a ver... read more 02/29/2004 (12:48 pm)
Sudden framerate problem, need clues. Is this a "stock" Torque, other than your new model? If you adding tracing to scripts, if you're jou... read more 02/29/2004 (7:09 am)
Successfully compiled the sdk, no errors , but ... And the console.log file? You might add the following to the top of main.cs in the same folder as... read more 02/29/2004 (7:07 am)
How does GuiConsoleTextCtrl refresh? Ah, if onPreRender is also called every tick then that would do it. Thanks Ben!... read more 02/29/2004 (7:04 am)
How does GuiConsoleTextCtrl refresh? Yep, here's all I see (pseudo-code -- nothing points to a refresh): Fill a white rectangle Draw ... read more 02/28/2004 (9:56 pm)
Successfully compiled the sdk, no errors , but ... Check the file console.log (same folder as the EXE) for some clues. Are you sure you got no error... read more 02/28/2004 (9:53 pm)
JEdit - Cross-platform Java tool for editing Torque script files First off, this seems to be a great environment to work in. I'm used to Visual Studio for C++ and Ul... read more 02/26/2004 (8:39 pm)
Just completed the melle and hitbox tut.. need help tho.. It's debug code that's forced "on". Look for the following comments in ShapeBase::renderObject: [co... read more 02/25/2004 (7:33 pm)
How long should it take to get 'comfortable' with torque? I found a great place to start was putting "trace(true);" at the top of main.cs in the root folder (... read more 02/25/2004 (7:29 pm)
Capturing Keyboard Bindings in Engine In script, you'll want something like the following to add the binding: [code]GlobalActionMap.bind(... read more 02/24/2004 (2:02 pm)
Name for Torque Script I like MelvScript :) TorqueScript is good - just wish people outside of this community knew how t... read more 02/19/2004 (11:19 pm)
379 errors.. bit much?? I think you miss the point, mgm. In some situations it makes sense to ask a question and want a quic... read more 02/19/2004 (11:17 pm)
Weird ! Have you looked at the console.log file after each run to see what's different? If it's truly every ... read more 02/19/2004 (8:19 pm)
Rifle.cs I think rifle.cs along with all the "scorched" mission files got removed a few months back when they... read more 02/19/2004 (4:37 pm)
Can we get back to the bugs please? While I love Torque, its community, and GG especially, I don't think it's realistic to get ALL of th... read more 02/19/2004 (4:35 pm)
I just brought Gamespace 1.5 You can search the resources for either "Mark Owen" or "Gamespace", should find it rather quickly. ... read more 02/19/2004 (3:48 pm)
Projectile "starting point"? Your explanation makes sense, Robert. When I get back to tweaking I'll have to take a look as I'm no... read more 02/17/2004 (1:07 pm)
Need .mis editor . Use of worldcraft I would suggest using the built-in Mission Editor to begin with. In certain circumstances, you may w... read more 02/17/2004 (5:37 am)
I just brought Gamespace 1.5 @Ted: You're absolutely right - the name is hardcoded with a JPG extension when exporting from GameS... read more 02/16/2004 (9:01 pm)
Level Editors Try [url=http://www.planetquake.com/quark/help/]this link[/url], mgm.... read more 02/16/2004 (1:59 pm)
I just brought Gamespace 1.5 (Just some info from the Readme.txt, part of GameSpace 1.5): Torque: supports static hierarchical o... read more 02/16/2004 (1:57 pm)
Testapp running problem As Jeff's reply showed, you just need "-show" at the end - no filename afterwards. When it loads, yo... read more 02/15/2004 (8:47 pm)
I just brought Gamespace 1.5 I think what Dylan meant was, wouldn't it be better if you posted the [b]instructions[/b] on how you... read more 02/15/2004 (7:07 am)
I just brought Gamespace 1.5 I posted in the Caligari forums. Basically, to make their exporter useful it really needs a few help... read more 02/13/2004 (11:07 pm)
Very Simple Script App added To add to James' comments, there's no strict naming convention used in Torque - the engine or the sc... read more 02/12/2004 (5:52 am)
CVS download & Pdf documents As Mathew said, the PSD files are 11 meg or so each (there are a couple). On 28.8 that might take an... read more 02/11/2004 (3:16 pm)
GameSpace 1.5 I've bought GameSpace 1.5 with the level editor (sale price $269)and it does appear to have some lim... read more 02/09/2004 (10:20 pm)
Quick question.... There are few "mods" that represent some basic games you can look at. There's also the demo app, the... read more 02/09/2004 (9:56 pm)
Downloading Updates From 1 PC To GoTo Another PC If you decide to burn to a CD to take home or want to zip it up and then burn it, remember to have y... read more 02/09/2004 (11:25 am)
Very Simple Script App added Now, if someone is reading through my tutorials and thinking "What's next?", I'd suggest looking at ... read more 02/06/2004 (10:48 pm)
Very Simple Script App added I'm thinking one more and that will be it. I'd like to add a simple viewing of a DIF or DTS shape an... read more 02/06/2004 (10:48 pm)
Attaching Particles to Player I think you'd need to add a new field (or array) to the Player object (or whichever object you wante... read more 02/06/2004 (2:33 pm)
Very Simple Script App added And now a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5176]second tu... read more 02/06/2004 (12:09 pm)
Help with script callbacks Thanks LabRat. Seems I needed the call to "setNetPort(0);" as it did the trick. Scanning the engine,... read more 02/05/2004 (2:09 pm)
Help with script callbacks I'm confused by both of your responses... @Ben: MainMenuGui IS defined in a package to get it worki... read more 02/05/2004 (12:48 pm)
Preview of updated Torque Docs Available Ok, I found some time to make a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more 02/03/2004 (12:23 pm)
Net variables.. why not? Seems easy to me, just a LOT of code to change. It would definitely make the code easier to read and... read more 01/31/2004 (6:47 am)
Preview of updated Torque Docs Available I've thought about doing a "min app" tutorial that combined all the scripts into one, but I have no ... read more 01/30/2004 (3:26 pm)
GUI bug, maybe just Torque IDE? Running the Torque IDE in a mission is definitely a problem. I'm not sure the best way to fix it - I... read more 01/27/2004 (4:37 pm)
Suggestion: getRealMilliseconds should use performance timer @Mark: I'm not sure multiple processors is an issue according to this: http://msdn.microsoft.com/li... read more 01/27/2004 (4:22 pm)
Moving pieces of script into compiled code? Let's assume it wasn't crossbow but something else - a new object of type ItemData with NO other scr... read more 01/25/2004 (6:53 am)
Moving pieces of script into compiled code? Actually, I know how to add new console commands and I've seen the macros for creating new datablock... read more 01/24/2004 (7:54 pm)
No Create Menu in Windows CVS Another note (if anyone is updating the help to reflect the 1.3 WinCVS client): The default login m... read more 01/12/2004 (4:30 pm)