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Danner Jones's Forum Posts

Thread Post Date Posted
Datablock help for a C++ guy... Following the thread from Josh above will yield this: [quote]A datablock is a class which exists so... read more 07/19/2004 (1:28 pm)
Paint Shop Pro 8.1 with player.png problem Through PSP, it didn't appear to have an alpha channel. If it doesn't, I'll just save it in mspaint ... read more 07/19/2004 (11:25 am)
GameBaseData not showing up in mission editor Ah, adding my exec to game.cs initServer did it. When I was exec'ing the script after game.cs, the s... read more 07/18/2004 (6:28 am)
GameBaseData not showing up in mission editor Thanks for the info (and lots of it), Josh :) While I still haven't gotten it figured out, I can ... read more 07/17/2004 (8:01 pm)
GameBaseData not showing up in mission editor I was actually only putting in a GameBaseData object, not a GameBase. The docs are for datablocks, t... read more 07/17/2004 (12:55 pm)
Performance Issues Easily Fixed Thank god for [b]Private[/b] forums - you wouldn't want it getting out that the engine once had goto... read more 07/16/2004 (1:50 pm)
Can you download the documentation? A PDF that you could search... most excellent.... read more 07/14/2004 (9:19 pm)
Can you download the documentation? [quote]...a printed version will be offered for sale [/quote] Even better! thanks, -ner... read more 07/14/2004 (5:36 am)
Can you download the documentation? Are there any plans on "releasing" the General Torque Documentation? It looks as if it were auto-gen... read more 07/13/2004 (9:17 pm)
New engine class and sequence diagrams I just realized that the link to the freewebs account is *free* but the sequence diagrams show a LOT... read more 07/10/2004 (8:08 pm)
New engine class and sequence diagrams I tried uploading the zip with JPG images but it weighed in at 1.3 meg and there's a limit of 200k. ... read more 07/10/2004 (7:00 pm)
New engine class and sequence diagrams [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6030]Here's[/url] an add... read more 07/10/2004 (4:07 pm)
Water, water everywhere... but its not supposed to be! You could adjust it in the constructor of PlayerData (C++ code) or in the player.cs file (script). I... read more 07/05/2004 (9:41 pm)
Getting an item to explode? I believe his original question was for a weapon (I assume projectile) to cause the explosion, so th... read more 06/28/2004 (9:57 pm)
Bug bug bug fix fix fix By any chance are you compiling projects other than "Torque Demo", such as texture2bm8, map2dif, Tor... read more 06/25/2004 (10:32 pm)
RW CVS Test - Win32 I got a HEAD update just two days ago and it compiles fine. As pointed out in one of the posts above... read more 06/21/2004 (5:19 am)
Lockup when you hit terrain from high above This doesn't happen in stock Torque - there are extra flags in some of the base classes in RealmWars... read more 06/21/2004 (5:14 am)
Lockup when you hit terrain from high above Ok, problem found (luckily it wasn't that hard - I'm a mediocre C++ developer). In player.h the M... read more 06/20/2004 (8:10 pm)
Lockup when you hit terrain from high above I know what you mean about vehicles, but this happens easily with non-vehicles. In fact, you don't h... read more 06/20/2004 (7:38 pm)
"Mark all as Read" is treacherous ;-) The "bug" should really be that when you open a thread, it doesn't mark the thread as read. The ONLY... read more 06/16/2004 (9:18 pm)
Private forums... public? For evaluation, Torque offers the demo (now 2, with TSE) and you can tweak those scripts and add con... read more 06/16/2004 (2:40 pm)
Private forums... public? Ben did spark one concern I hadn't thought of: if someone were to share out their Torque engine sour... read more 06/16/2004 (1:52 pm)
CVS: Torque two times in one checkout? Maybe you tried a checkout twice, once in "c:\" and then in "c:\torque\" (or vice versa)? I think if... read more 06/16/2004 (1:48 pm)
Comparison screenshots of TGE and TSE? I got the newsletter, but as I mentioned the mission and models are pretty much completely different... read more 06/16/2004 (1:45 pm)
What do ed or uned mean? Maybe "tied" and "untied" (the ti is missing in both)? It's like a "World Scramble" :) -Nerseus... read more 06/15/2004 (10:45 pm)
Gmax Well, ideally the cost wouldn't be THAT prohibitive, if enough users wanted it. For example, I paid... read more 06/15/2004 (9:54 pm)
Private forums... public? I know the current Torque license doesn't allow posing of the Torque code - I'm just wondering if co... read more 06/15/2004 (6:21 am)
Gmax I'm not trying to argue about the letter vs. intent of the law - I just didn't see any part of the E... read more 06/15/2004 (6:13 am)
Gmax First, I've seen the entry in the FAQ that states that GG will not be licensing GMax. I would agree ... read more 06/14/2004 (9:58 pm)
Gamespace Level Editor Plugin As a side note, I've tried the original LE from Greenbriar and their new updated version. With neith... read more 06/14/2004 (7:34 am)
Recommended change to document organization From my point of view - an experienced programmer who's new to Torque - I wish there were more How-T... read more 06/13/2004 (8:06 pm)
GameSpace mapExporter problems Whew - I've had a chance to use the mapExporter for a few days now and it looks a LOT better than th... read more 06/12/2004 (10:23 pm)
GameSpace mapExporter problems @Ted: I got things worked out. I looked into some DIFs I had created a few months ago (from Quark, t... read more 06/10/2004 (8:39 pm)
GameSpace mapExporter problems Ugh - I hate posting a problem then a solution just a short time later. I had planned on going to be... read more 06/09/2004 (10:08 pm)
GameSpace mapExporter problems I've just purchased the mapExporter and I'm trying it out in Gamespace 1.5 SP1 but I get an ASSERT (... read more 06/09/2004 (9:33 pm)
Why is Windows the "most popular"... Games If you want Windows success stories, look no further: I've used Windows at work for many years and I... read more 06/03/2004 (6:01 am)
MapExporter for Gamespace I wonder if he's using your map exporter, or the built-in one? If he's using the built-in one, he pr... read more 06/01/2004 (11:04 pm)
Gamespace Lite Thanks for all the good info on GameSpace! As an early buyer (months ago), I was very disappointed i... read more 06/01/2004 (11:00 pm)
Whidbey (VS 2005) compiles Torque @Reobert and Pat - Whidbey does not currently support 64-bit, or that's what the readme says. I didn... read more 05/19/2004 (1:27 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Mike, I bought GameSpace and it is fantastic! The exporters that came with it are mostly bunk, but ... read more 03/29/2004 (5:15 am)
Compilers First, I'm sorry you bought a compiler you can't use right now :( But...I don't think GarageGames n... read more 03/26/2004 (5:43 am)
Packaging a release build - please help If you just want to know about files, you need: 1. TorqueDemo.EXE 2. OpenAL.DLL 3. glu2d3d.DLL ... read more 03/25/2004 (1:48 am)
Base directory There's another special char, tilde (~). I believe it's something like "the root of this mod" but I ... read more 03/23/2004 (7:33 pm)
Torque heading towards piecemeal? I thought I read in Jeff's IOTD that the new technology will be based on DirectX 9 shader technology... read more 03/20/2004 (7:32 pm)
Metrics() broken in HEAD? This may not be a lot of help... When you compile in Debug mode, expect your framerates to drop sub... read more 03/15/2004 (5:25 am)
GDC 2004 Will GG be holding a booth at either of these conferences (IGC or GDC)? Any news you might want to t... read more 03/10/2004 (11:49 am)
Static shape collisions If you have it available, I would think the vector of the projectile that hit the object would work ... read more 03/10/2004 (9:06 am)
Using Gamespace for Torque For modelling, skinning and rigging, check out the 3D Buzz tutorials [url=http://caligari.com/gamesp... read more 03/09/2004 (7:23 pm)
MaskBits out of bits @Paul: I like both of your ideas. I was going to just piggy back on one of the existing flags at fir... read more 03/08/2004 (12:11 pm)
Adding members to ShapeBase for console? D'oh! I didn't see it on Player already, only on PlayerData. Didn't check to see if it could be used... read more 03/05/2004 (3:29 pm)