Danner Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Datablock help for a C++ guy... | Following the thread from Josh above will yield this: [quote]A datablock is a class which exists so... read more | 07/19/2004 (1:28 pm) |
| Paint Shop Pro 8.1 with player.png problem | Through PSP, it didn't appear to have an alpha channel. If it doesn't, I'll just save it in mspaint ... read more | 07/19/2004 (11:25 am) |
| GameBaseData not showing up in mission editor | Ah, adding my exec to game.cs initServer did it. When I was exec'ing the script after game.cs, the s... read more | 07/18/2004 (6:28 am) |
| GameBaseData not showing up in mission editor | Thanks for the info (and lots of it), Josh :) While I still haven't gotten it figured out, I can ... read more | 07/17/2004 (8:01 pm) |
| GameBaseData not showing up in mission editor | I was actually only putting in a GameBaseData object, not a GameBase. The docs are for datablocks, t... read more | 07/17/2004 (12:55 pm) |
| Performance Issues Easily Fixed | Thank god for [b]Private[/b] forums - you wouldn't want it getting out that the engine once had goto... read more | 07/16/2004 (1:50 pm) |
| Can you download the documentation? | A PDF that you could search... most excellent.... read more | 07/14/2004 (9:19 pm) |
| Can you download the documentation? | [quote]...a printed version will be offered for sale [/quote] Even better! thanks, -ner... read more | 07/14/2004 (5:36 am) |
| Can you download the documentation? | Are there any plans on "releasing" the General Torque Documentation? It looks as if it were auto-gen... read more | 07/13/2004 (9:17 pm) |
| New engine class and sequence diagrams | I just realized that the link to the freewebs account is *free* but the sequence diagrams show a LOT... read more | 07/10/2004 (8:08 pm) |
| New engine class and sequence diagrams | I tried uploading the zip with JPG images but it weighed in at 1.3 meg and there's a limit of 200k. ... read more | 07/10/2004 (7:00 pm) |
| New engine class and sequence diagrams | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6030]Here's[/url] an add... read more | 07/10/2004 (4:07 pm) |
| Water, water everywhere... but its not supposed to be! | You could adjust it in the constructor of PlayerData (C++ code) or in the player.cs file (script). I... read more | 07/05/2004 (9:41 pm) |
| Getting an item to explode? | I believe his original question was for a weapon (I assume projectile) to cause the explosion, so th... read more | 06/28/2004 (9:57 pm) |
| Bug bug bug fix fix fix | By any chance are you compiling projects other than "Torque Demo", such as texture2bm8, map2dif, Tor... read more | 06/25/2004 (10:32 pm) |
| RW CVS Test - Win32 | I got a HEAD update just two days ago and it compiles fine. As pointed out in one of the posts above... read more | 06/21/2004 (5:19 am) |
| Lockup when you hit terrain from high above | This doesn't happen in stock Torque - there are extra flags in some of the base classes in RealmWars... read more | 06/21/2004 (5:14 am) |
| Lockup when you hit terrain from high above | Ok, problem found (luckily it wasn't that hard - I'm a mediocre C++ developer). In player.h the M... read more | 06/20/2004 (8:10 pm) |
| Lockup when you hit terrain from high above | I know what you mean about vehicles, but this happens easily with non-vehicles. In fact, you don't h... read more | 06/20/2004 (7:38 pm) |
| "Mark all as Read" is treacherous ;-) | The "bug" should really be that when you open a thread, it doesn't mark the thread as read. The ONLY... read more | 06/16/2004 (9:18 pm) |
| Private forums... public? | For evaluation, Torque offers the demo (now 2, with TSE) and you can tweak those scripts and add con... read more | 06/16/2004 (2:40 pm) |
| Private forums... public? | Ben did spark one concern I hadn't thought of: if someone were to share out their Torque engine sour... read more | 06/16/2004 (1:52 pm) |
| CVS: Torque two times in one checkout? | Maybe you tried a checkout twice, once in "c:\" and then in "c:\torque\" (or vice versa)? I think if... read more | 06/16/2004 (1:48 pm) |
| Comparison screenshots of TGE and TSE? | I got the newsletter, but as I mentioned the mission and models are pretty much completely different... read more | 06/16/2004 (1:45 pm) |
| What do ed or uned mean? | Maybe "tied" and "untied" (the ti is missing in both)? It's like a "World Scramble" :) -Nerseus... read more | 06/15/2004 (10:45 pm) |
| Gmax | Well, ideally the cost wouldn't be THAT prohibitive, if enough users wanted it. For example, I paid... read more | 06/15/2004 (9:54 pm) |
| Private forums... public? | I know the current Torque license doesn't allow posing of the Torque code - I'm just wondering if co... read more | 06/15/2004 (6:21 am) |
| Gmax | I'm not trying to argue about the letter vs. intent of the law - I just didn't see any part of the E... read more | 06/15/2004 (6:13 am) |
| Gmax | First, I've seen the entry in the FAQ that states that GG will not be licensing GMax. I would agree ... read more | 06/14/2004 (9:58 pm) |
| Gamespace Level Editor Plugin | As a side note, I've tried the original LE from Greenbriar and their new updated version. With neith... read more | 06/14/2004 (7:34 am) |
| Recommended change to document organization | From my point of view - an experienced programmer who's new to Torque - I wish there were more How-T... read more | 06/13/2004 (8:06 pm) |
| GameSpace mapExporter problems | Whew - I've had a chance to use the mapExporter for a few days now and it looks a LOT better than th... read more | 06/12/2004 (10:23 pm) |
| GameSpace mapExporter problems | @Ted: I got things worked out. I looked into some DIFs I had created a few months ago (from Quark, t... read more | 06/10/2004 (8:39 pm) |
| GameSpace mapExporter problems | Ugh - I hate posting a problem then a solution just a short time later. I had planned on going to be... read more | 06/09/2004 (10:08 pm) |
| GameSpace mapExporter problems | I've just purchased the mapExporter and I'm trying it out in Gamespace 1.5 SP1 but I get an ASSERT (... read more | 06/09/2004 (9:33 pm) |
| Why is Windows the "most popular"... Games | If you want Windows success stories, look no further: I've used Windows at work for many years and I... read more | 06/03/2004 (6:01 am) |
| MapExporter for Gamespace | I wonder if he's using your map exporter, or the built-in one? If he's using the built-in one, he pr... read more | 06/01/2004 (11:04 pm) |
| Gamespace Lite | Thanks for all the good info on GameSpace! As an early buyer (months ago), I was very disappointed i... read more | 06/01/2004 (11:00 pm) |
| Whidbey (VS 2005) compiles Torque | @Reobert and Pat - Whidbey does not currently support 64-bit, or that's what the readme says. I didn... read more | 05/19/2004 (1:27 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Mike, I bought GameSpace and it is fantastic! The exporters that came with it are mostly bunk, but ... read more | 03/29/2004 (5:15 am) |
| Compilers | First, I'm sorry you bought a compiler you can't use right now :( But...I don't think GarageGames n... read more | 03/26/2004 (5:43 am) |
| Packaging a release build - please help | If you just want to know about files, you need: 1. TorqueDemo.EXE 2. OpenAL.DLL 3. glu2d3d.DLL ... read more | 03/25/2004 (1:48 am) |
| Base directory | There's another special char, tilde (~). I believe it's something like "the root of this mod" but I ... read more | 03/23/2004 (7:33 pm) |
| Torque heading towards piecemeal? | I thought I read in Jeff's IOTD that the new technology will be based on DirectX 9 shader technology... read more | 03/20/2004 (7:32 pm) |
| Metrics() broken in HEAD? | This may not be a lot of help... When you compile in Debug mode, expect your framerates to drop sub... read more | 03/15/2004 (5:25 am) |
| GDC 2004 | Will GG be holding a booth at either of these conferences (IGC or GDC)? Any news you might want to t... read more | 03/10/2004 (11:49 am) |
| Static shape collisions | If you have it available, I would think the vector of the projectile that hit the object would work ... read more | 03/10/2004 (9:06 am) |
| Using Gamespace for Torque | For modelling, skinning and rigging, check out the 3D Buzz tutorials [url=http://caligari.com/gamesp... read more | 03/09/2004 (7:23 pm) |
| MaskBits out of bits | @Paul: I like both of your ideas. I was going to just piggy back on one of the existing flags at fir... read more | 03/08/2004 (12:11 pm) |
| Adding members to ShapeBase for console? | D'oh! I didn't see it on Player already, only on PlayerData. Didn't check to see if it could be used... read more | 03/05/2004 (3:29 pm) |