Game Development Community

Tim Sullivan's Forum Posts

Thread Post Date Posted
And again gaming gets the blame! [CNN @Mogartin: Just because you say something doesn't make it true. Your arguments are ridiculous and wi... read more 09/21/2006 (2:51 pm)
And again gaming gets the blame! [CNN @Jonathon: No, no, that's the 5% margin of stupid.... read more 09/20/2006 (1:33 pm)
And again gaming gets the blame! [CNN @Mogartin: I don't even know where to begin with you. You need to stop making shit up, or at least s... read more 09/19/2006 (9:57 pm)
And again gaming gets the blame! [CNN @Mincetro: Because, no matter what either group says, they're linked. It's like a bad marriage, but ... read more 09/17/2006 (3:15 pm)
And again gaming gets the blame! [CNN [i]Thats MY opinion, regarless of its truthfulness, and I am entilted to my opinion thank you. [/i] ... read more 09/16/2006 (1:47 pm)
Ontario, Quebec Informal Indie meeting/Networking @Leapster: Mostly I'd be interested in meeting some peers in person over a pint or something, rather... read more 09/03/2006 (12:37 am)
Ontario, Quebec Informal Indie meeting/Networking I'm right in downtown Toronto, so I'd be in for this.... read more 08/31/2006 (7:35 pm)
Is it possible to turn copyright a game idea? @David: You're making emotionally-based layman comments about law. I'm pointing out two examples: th... read more 08/23/2006 (12:45 pm)
XNA and the alike crap. What a dissapointment @Pat: You are my hero. Well said.... read more 08/22/2006 (11:53 pm)
Is it possible to turn copyright a game idea? @Jay: I think you're wrong. [url=http://en.wikipedia.org/wiki/Apple_Computer%2C_Inc._v._Microsof... read more 08/22/2006 (9:42 pm)
Need your help - logo decission Of them, the third one has the most potential. The concept is solid, it just needs to be more smooth... read more 08/21/2006 (2:54 pm)
Arteria Gaming release new Animated HORSE pack Awesome! This is just what I need -- I bought it immediately, checked it out in ShowTool Pro, and it... read more 08/09/2006 (4:14 pm)
Full featured 2D Physics engine working No, you didn't pay for those features. These are not things which need to be "fixed". They're not... read more 07/30/2006 (3:31 pm)
Now that the awful topic is gone... [i]So if it's a obligation to finish the game engine to be able to make a game with TSE why it's not... read more 06/18/2006 (4:20 am)
Content Packs I'd like to see a fully rigged and animated horse (galloping, walking, standing still, grazing, jump... read more 06/04/2006 (2:56 pm)
TLK 1.4 + Advanced Camera resource = hang? Hm.. An update. This seems to sometimes work and sometimes not. I get a grey (or sometimes black) sc... read more 02/01/2006 (11:30 pm)
TLK 1.4 + Advanced Camera resource = hang? @Charles: That solved the problem! Thanks greatly! :-) So, what exactly is wrong? Why is the hack... read more 01/31/2006 (10:11 pm)
Legalizing a name You cannot "own" a name in all contexts. The law doesn't work that way. Unlike what Mincetro says, y... read more 01/08/2006 (5:13 pm)
Death of Tony Hawks @Jeffery: In real life it's a lot harder to shoot a gun than in Battlefield 2, and it's a lot harder... read more 10/30/2005 (1:33 pm)
Would you pay for torquescript? +1 for Jeff. I am frequently amazed at GG's support for us.... read more 10/18/2005 (9:54 pm)
Any canadien torquer here I'm right in the centre of downtown Toronto.... read more 10/13/2005 (2:44 pm)
True Bones" and Torque There was someone, I think it was Joshua Dallman, who managed to import some TrueBones animations in... read more 10/12/2005 (1:32 am)
Torque Game Engine 2 Last I heard, TSE is "probably" going to retail for $295. The EE price is $250, which is $100 for... read more 10/11/2005 (4:30 pm)
New logo I think Bob nailed it. I would also consider three other changes: 1) Now that the coloured bars a... read more 10/11/2005 (6:35 am)
New logo I agree with Stephen on that point; the eye was checking something out. Maybe it's how vivid the ... read more 10/11/2005 (5:05 am)
New logo It's unique, that's for sure. I kind of like it, with the implied brain around the eye, looking at t... read more 10/11/2005 (2:01 am)
HALO Movie to be produced by Lord of the Rings team Doom didn't exactly have the greatest storyline, let's face it. The most recent trailer for the movi... read more 10/05/2005 (1:40 am)
Free Bridge @Matt: it's a very long-time reference to gullibility or something that is too good to be true. "If ... read more 10/05/2005 (1:04 am)
Where can i learn how to make Levels? @Jeroen: There is an [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=21886]exporter f... read more 09/19/2005 (7:04 pm)
Torque Commercial EULA Changes If it's something that you're selling so that OTHER PEOPLE can make games with YOUR TOOL, that's a g... read more 09/11/2005 (8:05 pm)
Torque Commercial EULA Changes @DiGi: Sorry, you prefered $10,000 over $2475 for 5 users developing? That's got to be a first. I... read more 09/11/2005 (7:42 pm)
Space Content Pack I would be highly interested.... read more 08/23/2005 (1:55 am)
Torque IDE I can't wait to see this. I'm getting quite excited. :-)... read more 07/20/2005 (2:52 pm)
Torque IDE @Sam: Mighty! I recall being very hesitant about code templates until I started using them. To ge... read more 07/18/2005 (9:23 pm)
Torque IDE Oops, other things that I'd like to see: - Smart Cut and Copy: if no text is selected, pressing C... read more 07/18/2005 (8:50 pm)
Torque IDE The two things I'd like: - Smart home (press once, acts like normal home; press a second time, go... read more 07/18/2005 (4:53 pm)
Good Bug/Task software? Cough up the dough and get FogBugz. It's excellent: http://www.fogcreek.com. It's $129 per user, but... read more 07/13/2005 (9:32 pm)
Sci-Fi Apocalypse I have one other suggestion for you: before you go and design your ships and stuff, come up with a p... read more 07/05/2005 (6:01 pm)
Sci-Fi Apocalypse Heh. I was watching Spaceballs last night on TV and the plot is similar... The Spaceballs need air, ... read more 07/03/2005 (5:04 pm)
As a programmer, what game is the most impressive youve seen? Yep. It was Duke Nukem multiplayer that ate up countless lunch hours and after-work time on the LAN ... read more 06/10/2005 (6:48 pm)
As a programmer, what game is the most impressive youve seen? Several games really hit me when I was a kid and first getting into writing video games: 1) Starf... read more 06/10/2005 (3:24 pm)