Matt Summers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Dark Industries Exporter ver. 2 | Here you go... [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8991]Game... read more | 11/08/2005 (4:33 pm) |
| Dark Industries Exporter | For future reference you'll want to post in the [url=http://www.garagegames.com/mg/forums/result.for... read more | 10/26/2005 (8:44 pm) |
| Dark Industries Exporter | Here is [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8991]what you ar... read more | 10/26/2005 (8:42 pm) |
| SoftImage/XSI | Logan is right, I've posted recently on a few of the XSI exporter threads that exporter is being sen... read more | 10/25/2005 (8:59 am) |
| Softimage XSI 5.0 | The XSI exporter is almost ready to be sent out to the first set of testers. We are just working on ... read more | 10/24/2005 (7:51 pm) |
| TSE Atlas and interior buildings... | Dif interiors have LOD which does exactly what you mention above, although it has nothing to with At... read more | 10/19/2005 (12:16 am) |
| DSQ files wont load in show tool | Check your .dmp file and make sure that the exporter is loading your .cfg file and that all your bon... read more | 10/18/2005 (1:54 pm) |
| Exporting player with bones | Unless you are using a .cfg file to tell the exporter to export your named nodes, nodes without tran... read more | 10/13/2005 (2:44 pm) |
| Softimage XSI 5.0 | Thats a silly question... :) of coarse you can use showtool pro with DTS files exported from XSI. Th... read more | 10/13/2005 (8:24 am) |
| Softimage XSI 5.0 | Yes, all flavors of XSI are supported for both 4.x & 5.0 versions.... read more | 10/12/2005 (9:18 am) |
| Softimage XSI 5.0 | @Alex: Yes, the new Max 7 pro exporter and XSI exporters were announced at IGC. :o) Beta 1 of the... read more | 10/10/2005 (9:53 pm) |
| What day are you showing up to IGC? | Ill be in Eugene Thursday 2:30 pm... read more | 10/02/2005 (12:16 pm) |
| Magic at IGC | Sounds cool, count me in... I have a ton of 1st, 2nd & 3rd generation cards in my closet that hav... read more | 09/29/2005 (1:12 pm) |
| Softimage XSI 5.0 | FYI, The XSI exporter works in both 4.2 and 5.0...... read more | 09/28/2005 (8:36 pm) |
| TrueSpace and Torque | Make sure you're using the latest version of the trueSpace/gameSpace exporter if you are still using... read more | 08/22/2005 (8:17 pm) |
| Confusion with exporting | @Danny Bourque Another thing to consider is to make sure the your bounds is created properly and ... read more | 08/12/2005 (9:28 am) |
| Confusion with exporting | @David Stewart Craig is right the axes in gameSpace are the same as in Torque. ( ie Z is up )... read more | 08/12/2005 (9:21 am) |
| Confusion with exporting | Here is a simple [url=www.darkindustries.com/simple_bone_animation.zip]example file[/url] that uses ... read more | 08/12/2005 (9:15 am) |
| Lightwave2DTS?Any plans? | BTW here are all the [url=www.alexswanson.com/torque/dts/]currently supprted apps[/url] the their fe... read more | 04/12/2005 (11:39 am) |
| Lightwave2DTS?Any plans? | Um... There already is one written by [url=http://www.gnometech.com/]gnometech[/url] Its in the r... read more | 04/12/2005 (11:36 am) |
| IFL: Redux... | Rex, Im pretty sure that emapping works on IFL surface as long as you are close enough the to the... read more | 04/08/2005 (9:40 pm) |
| ----- | GameSpace is an alright tool, it works and there are some nice things about its tool set once you ge... read more | 03/27/2005 (12:24 am) |
| ----- | Hello Jim, The XSI exporter is comming and allthough I cant yet give a definate time frame on its... read more | 03/26/2005 (11:11 pm) |
| Spring animations | Hello Andrew, I just got back from vacation, I will take a look at your scene and get back to you.... read more | 02/28/2005 (10:26 am) |
| Player: Cowboy: | Rex you can always add start01 and base01 to the never export list in your .cfg file to remove them ... read more | 02/28/2005 (10:23 am) |
| Example.scn? | The most comon problem for new users are not haveing the DTS 2.0 plugin installed. If you dont see a... read more | 02/19/2005 (6:29 am) |
| Shape not exporting :( Help! | This from another thread that answred your question [url=http://www.garagegames.com/mg/forums/result... read more | 02/09/2005 (2:39 pm) |
| Exporting Animation..help wanted | Where did you add the forceMorph setting it should only be on the animated mesh object(s) in your sc... read more | 02/08/2005 (12:30 pm) |
| Spring animations | If you open the scene editor you can just drag the node onto the bone that you want to be its parent... read more | 02/08/2005 (11:42 am) |
| Exporting Animation..help wanted | From the sounds of it the model must be done using vertex animation. While the exporter does support... read more | 02/08/2005 (11:26 am) |
| Polycount? | Yes, faces = polycount; Although keep in mind that faces does not specifically mean triangles, co... read more | 01/25/2005 (11:24 pm) |
| Huge objects! | When you resize an object in gameSpace to are not actually changing the size of an object, you are a... read more | 01/25/2005 (11:21 pm) |
| Weighted vertices??? | Yes, we are very aware of the way that bones and nodes are exported from gameSpace. Its because of t... read more | 01/23/2005 (12:05 pm) |
| DTS Really effects frame rate | If you have not already done so, try making sure the tri-stripping is working in the exporter. I be... read more | 01/21/2005 (8:24 am) |
| Clips and NLA? | @andrew: depending on what you are trying to do you will probably need to over lap the clips in game... read more | 01/18/2005 (7:19 pm) |
| Clips and NLA? | @john: Animation if TGE runs on threads and each sequence on a thread tells the nodes in your DTS fi... read more | 01/18/2005 (7:11 pm) |
| UV Noob / 2 textures | Looks like you figured it out yourself. :) there is nothing wrong with using multiple mesh object... read more | 01/07/2005 (12:39 pm) |
| UV Noob / 2 textures | @Josiah: if you are using the version 2 of the Dark Industries DTS exxporter then you are wrong. You... read more | 01/07/2005 (12:35 pm) |
| UV Noob / 2 textures | If you are using showtool Pro and move textures around make sure you either exit and reload or flush... read more | 01/06/2005 (9:40 am) |
| IFL Animations | You can do some pretty cool stuff with IFL, glad to hear you got it working. :o)... read more | 01/06/2005 (9:29 am) |
| UV Noob / 2 textures | I'm pretty sure that the last time I checked Torque doesn't support bmp files only png, tga and jpg.... read more | 01/06/2005 (9:27 am) |
| How to Fix Triangle Strips? | I did some tests while working on the gameSpace DTS exporter. I had 9 orcs in a cluster with no tri-... read more | 01/04/2005 (4:50 pm) |
| _light? | Should be _light# (ie: _light0, _light1, _light2 etc...) I've never used it for anything but you ... read more | 01/04/2005 (9:26 am) |
| How to Fix Triangle Strips? | The regular Milkshape exporter does not support triangle stripping, if you want to use milkshape and... read more | 01/04/2005 (9:19 am) |
| Error message | Its looking for a texture file named Caligari. This texture must be applied to one or more objects i... read more | 01/03/2005 (2:23 pm) |
| Spring animations | Ah the joys of parent animation in gameSpace. :o) there are a few things you can do: 1.) animate ... read more | 01/02/2005 (11:24 am) |
| Vehicle setup | Dont forget to move all of your nodes into the start01 group. In your screen capture your mount, mas... read more | 12/29/2004 (10:36 am) |
| Vehicle setup | If you select an object in gameSpace and then under the axes tools click on the icon "normalize scal... read more | 12/29/2004 (10:30 am) |
| Vehicle setup | In your .cfg file make sure you don't have the _ in front of the node name. The _ should only appear... read more | 12/29/2004 (10:25 am) |
| Vehicle setup | Look in your dump.dmp file that is create in the directory where you export your DTS. Open it in a t... read more | 12/29/2004 (9:26 am) |