Game Development Community

Matt Summers's Forum Posts

Thread Post Date Posted
Dark Industries Exporter ver. 2 Here you go... [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8991]Game... read more 11/08/2005 (4:33 pm)
Dark Industries Exporter For future reference you'll want to post in the [url=http://www.garagegames.com/mg/forums/result.for... read more 10/26/2005 (8:44 pm)
Dark Industries Exporter Here is [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8991]what you ar... read more 10/26/2005 (8:42 pm)
SoftImage/XSI Logan is right, I've posted recently on a few of the XSI exporter threads that exporter is being sen... read more 10/25/2005 (8:59 am)
Softimage XSI 5.0 The XSI exporter is almost ready to be sent out to the first set of testers. We are just working on ... read more 10/24/2005 (7:51 pm)
TSE Atlas and interior buildings... Dif interiors have LOD which does exactly what you mention above, although it has nothing to with At... read more 10/19/2005 (12:16 am)
DSQ files wont load in show tool Check your .dmp file and make sure that the exporter is loading your .cfg file and that all your bon... read more 10/18/2005 (1:54 pm)
Exporting player with bones Unless you are using a .cfg file to tell the exporter to export your named nodes, nodes without tran... read more 10/13/2005 (2:44 pm)
Softimage XSI 5.0 Thats a silly question... :) of coarse you can use showtool pro with DTS files exported from XSI. Th... read more 10/13/2005 (8:24 am)
Softimage XSI 5.0 Yes, all flavors of XSI are supported for both 4.x & 5.0 versions.... read more 10/12/2005 (9:18 am)
Softimage XSI 5.0 @Alex: Yes, the new Max 7 pro exporter and XSI exporters were announced at IGC. :o) Beta 1 of the... read more 10/10/2005 (9:53 pm)
What day are you showing up to IGC? Ill be in Eugene Thursday 2:30 pm... read more 10/02/2005 (12:16 pm)
Magic at IGC Sounds cool, count me in... I have a ton of 1st, 2nd & 3rd generation cards in my closet that hav... read more 09/29/2005 (1:12 pm)
Softimage XSI 5.0 FYI, The XSI exporter works in both 4.2 and 5.0...... read more 09/28/2005 (8:36 pm)
TrueSpace and Torque Make sure you're using the latest version of the trueSpace/gameSpace exporter if you are still using... read more 08/22/2005 (8:17 pm)
Confusion with exporting @Danny Bourque Another thing to consider is to make sure the your bounds is created properly and ... read more 08/12/2005 (9:28 am)
Confusion with exporting @David Stewart Craig is right the axes in gameSpace are the same as in Torque. ( ie Z is up )... read more 08/12/2005 (9:21 am)
Confusion with exporting Here is a simple [url=www.darkindustries.com/simple_bone_animation.zip]example file[/url] that uses ... read more 08/12/2005 (9:15 am)
Lightwave2DTS?Any plans? BTW here are all the [url=www.alexswanson.com/torque/dts/]currently supprted apps[/url] the their fe... read more 04/12/2005 (11:39 am)
Lightwave2DTS?Any plans? Um... There already is one written by [url=http://www.gnometech.com/]gnometech[/url] Its in the r... read more 04/12/2005 (11:36 am)
IFL: Redux... Rex, Im pretty sure that emapping works on IFL surface as long as you are close enough the to the... read more 04/08/2005 (9:40 pm)
----- GameSpace is an alright tool, it works and there are some nice things about its tool set once you ge... read more 03/27/2005 (12:24 am)
----- Hello Jim, The XSI exporter is comming and allthough I cant yet give a definate time frame on its... read more 03/26/2005 (11:11 pm)
Spring animations Hello Andrew, I just got back from vacation, I will take a look at your scene and get back to you.... read more 02/28/2005 (10:26 am)
Player: Cowboy: Rex you can always add start01 and base01 to the never export list in your .cfg file to remove them ... read more 02/28/2005 (10:23 am)
Example.scn? The most comon problem for new users are not haveing the DTS 2.0 plugin installed. If you dont see a... read more 02/19/2005 (6:29 am)
Shape not exporting :( Help! This from another thread that answred your question [url=http://www.garagegames.com/mg/forums/result... read more 02/09/2005 (2:39 pm)
Exporting Animation..help wanted Where did you add the forceMorph setting it should only be on the animated mesh object(s) in your sc... read more 02/08/2005 (12:30 pm)
Spring animations If you open the scene editor you can just drag the node onto the bone that you want to be its parent... read more 02/08/2005 (11:42 am)
Exporting Animation..help wanted From the sounds of it the model must be done using vertex animation. While the exporter does support... read more 02/08/2005 (11:26 am)
Polycount? Yes, faces = polycount; Although keep in mind that faces does not specifically mean triangles, co... read more 01/25/2005 (11:24 pm)
Huge objects! When you resize an object in gameSpace to are not actually changing the size of an object, you are a... read more 01/25/2005 (11:21 pm)
Weighted vertices??? Yes, we are very aware of the way that bones and nodes are exported from gameSpace. Its because of t... read more 01/23/2005 (12:05 pm)
DTS Really effects frame rate If you have not already done so, try making sure the tri-stripping is working in the exporter. I be... read more 01/21/2005 (8:24 am)
Clips and NLA? @andrew: depending on what you are trying to do you will probably need to over lap the clips in game... read more 01/18/2005 (7:19 pm)
Clips and NLA? @john: Animation if TGE runs on threads and each sequence on a thread tells the nodes in your DTS fi... read more 01/18/2005 (7:11 pm)
UV Noob / 2 textures Looks like you figured it out yourself. :) there is nothing wrong with using multiple mesh object... read more 01/07/2005 (12:39 pm)
UV Noob / 2 textures @Josiah: if you are using the version 2 of the Dark Industries DTS exxporter then you are wrong. You... read more 01/07/2005 (12:35 pm)
UV Noob / 2 textures If you are using showtool Pro and move textures around make sure you either exit and reload or flush... read more 01/06/2005 (9:40 am)
IFL Animations You can do some pretty cool stuff with IFL, glad to hear you got it working. :o)... read more 01/06/2005 (9:29 am)
UV Noob / 2 textures I'm pretty sure that the last time I checked Torque doesn't support bmp files only png, tga and jpg.... read more 01/06/2005 (9:27 am)
How to Fix Triangle Strips? I did some tests while working on the gameSpace DTS exporter. I had 9 orcs in a cluster with no tri-... read more 01/04/2005 (4:50 pm)
_light? Should be _light# (ie: _light0, _light1, _light2 etc...) I've never used it for anything but you ... read more 01/04/2005 (9:26 am)
How to Fix Triangle Strips? The regular Milkshape exporter does not support triangle stripping, if you want to use milkshape and... read more 01/04/2005 (9:19 am)
Error message Its looking for a texture file named Caligari. This texture must be applied to one or more objects i... read more 01/03/2005 (2:23 pm)
Spring animations Ah the joys of parent animation in gameSpace. :o) there are a few things you can do: 1.) animate ... read more 01/02/2005 (11:24 am)
Vehicle setup Dont forget to move all of your nodes into the start01 group. In your screen capture your mount, mas... read more 12/29/2004 (10:36 am)
Vehicle setup If you select an object in gameSpace and then under the axes tools click on the icon "normalize scal... read more 12/29/2004 (10:30 am)
Vehicle setup In your .cfg file make sure you don't have the _ in front of the node name. The _ should only appear... read more 12/29/2004 (10:25 am)
Vehicle setup Look in your dump.dmp file that is create in the directory where you export your DTS. Open it in a t... read more 12/29/2004 (9:26 am)