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Drew Parker's Forum Posts

Thread Post Date Posted
TGEA 1.7.0 Beta 1 - Polysoup/Character Collision @ Matt: Cool, thanks for the tip! A quick google search for swept ellipsoid reveals this paper tha... read more 03/23/2008 (9:02 pm)
TGEA 1.7.0 Beta 1 - Polysoup/Character Collision I agree that a cylinder shape would make a better collision bounds for the player. This is what the... read more 03/22/2008 (2:35 am)
Player movement vector on collision Here's a quick hack I threw together to give you an example (hack as in I have not tested this, but... read more 03/12/2008 (6:06 pm)
Player movement vector on collision You want the mVelocity variable in the Player class in the engine. That is the direction the player... read more 03/12/2008 (5:58 pm)
DSprintf string format I always check this website when I forget. It's got a nice long list of the options, as well as som... read more 02/27/2008 (1:48 am)
Tip - quickly find implementation of a ConsoleFunction/Method Thanks for sharing Orion! Nice tip. I use FileLocator Pro, a really good keyword search program ... read more 02/07/2008 (6:28 pm)
Don't read. There's nothing here Haha Michael Perry Dont be dissing Golden Eye unless you want a karate chop to the neck... what ... read more 01/30/2008 (6:20 am)
Is torsion still supported and developed? @ Tom Haha! Thanks for the update. Torsion's awesome. I can't even count how many times th... read more 01/04/2008 (10:00 pm)
Scene Graph Questions Hi Angela, From what I gather some of the employee's who could answer this kind of in-depth quest... read more 01/03/2008 (5:39 pm)
Advice for debugging player-vs-DIF collision issues ? Hey Orion, Great, glad I could be of some help! Something else I do when having to debug thing... read more 10/12/2007 (2:22 pm)
Advice for debugging player-vs-DIF collision issues ? Lastly, even when seeing stuff on the screen, it can be hard to know what is going on in the code at... read more 10/11/2007 (2:27 pm)
Advice for debugging player-vs-DIF collision issues ? [b]How I setup visual debugging for collision[/b] This may not work for what you need, but hopefu... read more 10/11/2007 (2:09 pm)
Advice for debugging player-vs-DIF collision issues ? Some more of my personal notes on the collisionTest object, which give an example of debug collision... read more 10/11/2007 (1:41 pm)
Advice for debugging player-vs-DIF collision issues ? Hey Orion, Taking a look at collisionTest in the code base might help you. Here is a quick cut &... read more 10/11/2007 (1:35 pm)
Relative camera transform problems Thread continued here: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=63715]http://... read more 06/21/2007 (1:32 pm)
Relative camera transform problems Hey Frank, The problem could be that the standard TGE objects don't account for roll. I know the... read more 06/21/2007 (1:30 pm)
Relative camera transform problems Hey Stephen, Sorry about that, you are right. I didn't realize this was in a public forum, I sho... read more 06/21/2007 (2:15 am)
Relative camera transform problems ......... read more 06/21/2007 (1:55 am)
Player's Camera You are on the right track in terms of needing to use a separate camera object. TGE's 1st/3rd per... read more 05/16/2007 (1:42 pm)
Disabling mouse events Glad to hear it! It's always nice when the easy solution gets it done.... read more 04/11/2007 (12:53 pm)
Disabling mouse events That call looks like it is from TGB, so it won't work in TGE. One simple way to disable clicks wo... read more 04/10/2007 (6:03 pm)
Special considerations when using the "new" operator? [quote] Also, I vaguely remember "fixing" a bug like this with a full recompile once. [/quote] ... read more 04/09/2007 (8:45 pm)
MMOKIT Licensing Thread Andrew Parker drewparker.nc@gmail.com Drew Parker... read more 04/07/2007 (3:04 am)
Mouse value problems Sure thing. :) Let us know how it goes...... read more 04/02/2007 (8:27 pm)
Mouse value problems Ok, I think this could depend on 2 things: One, the move manager clamps the range of what mouse m... read more 03/26/2007 (2:55 pm)
UpdateWorkingCollisionSet in Player vs Vehicle Hey William, Check out this great resource by Matt Fairfax. It addresses some of the questions y... read more 02/05/2007 (9:49 pm)
GetUpdatePriority problem - jumping/jerking AI ships @Stephen - I have a question about backstepping with control objects. "I need to backstep, apply ... read more 01/27/2007 (5:09 am)
Player warp in unpackupdate() though pos/vel remains the same Quick update on this - after testing it for a while, it seems that the ghost object's rotation is no... read more 01/18/2007 (7:51 pm)
SimEvents posted from threads have old times, causing asserts Ok, taking what Ben and Tom said here, and with some guidance from Tom over IM, here is what I've go... read more 01/05/2007 (7:29 am)
SimEvents posted from threads have old times, causing asserts Hey Stephen, Thanks for both of your replies! You are fast, let me tell you - I really appreciat... read more 01/04/2007 (6:58 pm)
SimEvents posted from threads have old times, causing asserts Ok, here is a solution that appears to be working at the moment, though it could cause problems else... read more 01/04/2007 (6:31 pm)
SimEvents posted from threads have old times, causing asserts ... continued from above ... [b]The TGE thread[/b] In the TGE thread, advanceToTime() is running... read more 01/04/2007 (6:00 pm)
How do I get the Player object on client side ? To get the clientside player object (the ghost of the [b]true[/b] player object, which resides on t... read more 11/22/2006 (6:51 pm)
Debugging technique for infinite loop I just hit a similiar issue, with an F12 break on a application freeze coming up with assembly code.... read more 11/01/2006 (6:38 pm)
ReadFloat -- why 0 to 1? Hey Tone, If you want to do full 32 bit floats, I believe you can just use bitstream.write() ... read more 10/27/2006 (3:00 pm)
Mouse Cursor In script, type: [code] cursorOn(); [/code] and [code] cursorOff(); [/code] Check out [... read more 10/19/2006 (3:14 am)
Need some help for Client server issue From what I can tell the engine code verifies this for you already. Checkout [i]\engine\game\game... read more 10/19/2006 (3:11 am)
Datablock C++... stuff Hey Gary, Don't know if these will help your problem but they may be worth trying. For doing t... read more 10/19/2006 (2:57 am)
Modifying the camera Hi RJ, What you've outlined is the observer camera. That's the camera that's used when you hit C... read more 10/13/2006 (7:28 pm)
How would I debug this? Have you tried doing any network testing with the #define TORQUE_DEBUG_NET set in torqueConfig.h?... read more 10/01/2006 (5:18 pm)
Player warp in unpackupdate() though pos/vel remains the same Hey Ben, Great, thanks for the feedback! I'll continue to test it and if I come across something... read more 09/29/2006 (5:38 pm)
Player warp in unpackupdate() though pos/vel remains the same Hey guys, Thanks for the replies. I'm trying this out for now: [code] // I... read more 09/29/2006 (3:14 pm)
Which Script Editor to use? There are a bunch of different editors out there, and different things work for different people, yo... read more 09/29/2006 (12:53 pm)
Transmission of objects I think there is a way to dump an object's fields to script. Do a dump() on a SimObject on the cons... read more 11/29/2005 (4:22 pm)
Good Music Program? For sequencing there are a lot of choices out there. I mostly use Cubase. Reason is really good, b... read more 11/29/2005 (4:18 pm)
Good Music Program? Try GPO (Garrritan Personal Orchestra). I found that to be quite good for some string sounds and ... read more 11/29/2005 (3:51 pm)
Physics a bit hit and miss @Stephen I'm just happy someone else already fixed the bug and posted a resource. :) @Andy I'm... read more 10/16/2005 (3:09 pm)
Physics a bit hit and miss Hi Andy, I seem to remember fxShapeReplicator having some bugs in this regard. I also hit this i... read more 10/16/2005 (12:10 pm)
TorqueScript IDE Comparison Both are really good. Strangely enough, I find myself using using VS.NET for most of my editing nee... read more 09/30/2005 (6:38 pm)
Got our first TGE-based game released Looks really good! Nice job!... read more 09/29/2005 (2:07 pm)
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