Drew Parker's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.7.0 Beta 1 - Polysoup/Character Collision | @ Matt: Cool, thanks for the tip! A quick google search for swept ellipsoid reveals this paper tha... read more | 03/23/2008 (9:02 pm) |
| TGEA 1.7.0 Beta 1 - Polysoup/Character Collision | I agree that a cylinder shape would make a better collision bounds for the player. This is what the... read more | 03/22/2008 (2:35 am) |
| Player movement vector on collision | Here's a quick hack I threw together to give you an example (hack as in I have not tested this, but... read more | 03/12/2008 (6:06 pm) |
| Player movement vector on collision | You want the mVelocity variable in the Player class in the engine. That is the direction the player... read more | 03/12/2008 (5:58 pm) |
| DSprintf string format | I always check this website when I forget. It's got a nice long list of the options, as well as som... read more | 02/27/2008 (1:48 am) |
| Tip - quickly find implementation of a ConsoleFunction/Method | Thanks for sharing Orion! Nice tip. I use FileLocator Pro, a really good keyword search program ... read more | 02/07/2008 (6:28 pm) |
| Don't read. There's nothing here | Haha Michael Perry Dont be dissing Golden Eye unless you want a karate chop to the neck... what ... read more | 01/30/2008 (6:20 am) |
| Is torsion still supported and developed? | @ Tom Haha! Thanks for the update. Torsion's awesome. I can't even count how many times th... read more | 01/04/2008 (10:00 pm) |
| Scene Graph Questions | Hi Angela, From what I gather some of the employee's who could answer this kind of in-depth quest... read more | 01/03/2008 (5:39 pm) |
| Advice for debugging player-vs-DIF collision issues ? | Hey Orion, Great, glad I could be of some help! Something else I do when having to debug thing... read more | 10/12/2007 (2:22 pm) |
| Advice for debugging player-vs-DIF collision issues ? | Lastly, even when seeing stuff on the screen, it can be hard to know what is going on in the code at... read more | 10/11/2007 (2:27 pm) |
| Advice for debugging player-vs-DIF collision issues ? | [b]How I setup visual debugging for collision[/b] This may not work for what you need, but hopefu... read more | 10/11/2007 (2:09 pm) |
| Advice for debugging player-vs-DIF collision issues ? | Some more of my personal notes on the collisionTest object, which give an example of debug collision... read more | 10/11/2007 (1:41 pm) |
| Advice for debugging player-vs-DIF collision issues ? | Hey Orion, Taking a look at collisionTest in the code base might help you. Here is a quick cut &... read more | 10/11/2007 (1:35 pm) |
| Relative camera transform problems | Thread continued here: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=63715]http://... read more | 06/21/2007 (1:32 pm) |
| Relative camera transform problems | Hey Frank, The problem could be that the standard TGE objects don't account for roll. I know the... read more | 06/21/2007 (1:30 pm) |
| Relative camera transform problems | Hey Stephen, Sorry about that, you are right. I didn't realize this was in a public forum, I sho... read more | 06/21/2007 (2:15 am) |
| Relative camera transform problems | ......... read more | 06/21/2007 (1:55 am) |
| Player's Camera | You are on the right track in terms of needing to use a separate camera object. TGE's 1st/3rd per... read more | 05/16/2007 (1:42 pm) |
| Disabling mouse events | Glad to hear it! It's always nice when the easy solution gets it done.... read more | 04/11/2007 (12:53 pm) |
| Disabling mouse events | That call looks like it is from TGB, so it won't work in TGE. One simple way to disable clicks wo... read more | 04/10/2007 (6:03 pm) |
| Special considerations when using the "new" operator? | [quote] Also, I vaguely remember "fixing" a bug like this with a full recompile once. [/quote] ... read more | 04/09/2007 (8:45 pm) |
| MMOKIT Licensing Thread | Andrew Parker drewparker.nc@gmail.com Drew Parker... read more | 04/07/2007 (3:04 am) |
| Mouse value problems | Sure thing. :) Let us know how it goes...... read more | 04/02/2007 (8:27 pm) |
| Mouse value problems | Ok, I think this could depend on 2 things: One, the move manager clamps the range of what mouse m... read more | 03/26/2007 (2:55 pm) |
| UpdateWorkingCollisionSet in Player vs Vehicle | Hey William, Check out this great resource by Matt Fairfax. It addresses some of the questions y... read more | 02/05/2007 (9:49 pm) |
| GetUpdatePriority problem - jumping/jerking AI ships | @Stephen - I have a question about backstepping with control objects. "I need to backstep, apply ... read more | 01/27/2007 (5:09 am) |
| Player warp in unpackupdate() though pos/vel remains the same | Quick update on this - after testing it for a while, it seems that the ghost object's rotation is no... read more | 01/18/2007 (7:51 pm) |
| SimEvents posted from threads have old times, causing asserts | Ok, taking what Ben and Tom said here, and with some guidance from Tom over IM, here is what I've go... read more | 01/05/2007 (7:29 am) |
| SimEvents posted from threads have old times, causing asserts | Hey Stephen, Thanks for both of your replies! You are fast, let me tell you - I really appreciat... read more | 01/04/2007 (6:58 pm) |
| SimEvents posted from threads have old times, causing asserts | Ok, here is a solution that appears to be working at the moment, though it could cause problems else... read more | 01/04/2007 (6:31 pm) |
| SimEvents posted from threads have old times, causing asserts | ... continued from above ... [b]The TGE thread[/b] In the TGE thread, advanceToTime() is running... read more | 01/04/2007 (6:00 pm) |
| How do I get the Player object on client side ? | To get the clientside player object (the ghost of the [b]true[/b] player object, which resides on t... read more | 11/22/2006 (6:51 pm) |
| Debugging technique for infinite loop | I just hit a similiar issue, with an F12 break on a application freeze coming up with assembly code.... read more | 11/01/2006 (6:38 pm) |
| ReadFloat -- why 0 to 1? | Hey Tone, If you want to do full 32 bit floats, I believe you can just use bitstream.write() ... read more | 10/27/2006 (3:00 pm) |
| Mouse Cursor | In script, type: [code] cursorOn(); [/code] and [code] cursorOff(); [/code] Check out [... read more | 10/19/2006 (3:14 am) |
| Need some help for Client server issue | From what I can tell the engine code verifies this for you already. Checkout [i]\engine\game\game... read more | 10/19/2006 (3:11 am) |
| Datablock C++... stuff | Hey Gary, Don't know if these will help your problem but they may be worth trying. For doing t... read more | 10/19/2006 (2:57 am) |
| Modifying the camera | Hi RJ, What you've outlined is the observer camera. That's the camera that's used when you hit C... read more | 10/13/2006 (7:28 pm) |
| How would I debug this? | Have you tried doing any network testing with the #define TORQUE_DEBUG_NET set in torqueConfig.h?... read more | 10/01/2006 (5:18 pm) |
| Player warp in unpackupdate() though pos/vel remains the same | Hey Ben, Great, thanks for the feedback! I'll continue to test it and if I come across something... read more | 09/29/2006 (5:38 pm) |
| Player warp in unpackupdate() though pos/vel remains the same | Hey guys, Thanks for the replies. I'm trying this out for now: [code] // I... read more | 09/29/2006 (3:14 pm) |
| Which Script Editor to use? | There are a bunch of different editors out there, and different things work for different people, yo... read more | 09/29/2006 (12:53 pm) |
| Transmission of objects | I think there is a way to dump an object's fields to script. Do a dump() on a SimObject on the cons... read more | 11/29/2005 (4:22 pm) |
| Good Music Program? | For sequencing there are a lot of choices out there. I mostly use Cubase. Reason is really good, b... read more | 11/29/2005 (4:18 pm) |
| Good Music Program? | Try GPO (Garrritan Personal Orchestra). I found that to be quite good for some string sounds and ... read more | 11/29/2005 (3:51 pm) |
| Physics a bit hit and miss | @Stephen I'm just happy someone else already fixed the bug and posted a resource. :) @Andy I'm... read more | 10/16/2005 (3:09 pm) |
| Physics a bit hit and miss | Hi Andy, I seem to remember fxShapeReplicator having some bugs in this regard. I also hit this i... read more | 10/16/2005 (12:10 pm) |
| TorqueScript IDE Comparison | Both are really good. Strangely enough, I find myself using using VS.NET for most of my editing nee... read more | 09/30/2005 (6:38 pm) |
| Got our first TGE-based game released | Looks really good! Nice job!... read more | 09/29/2005 (2:07 pm) |