Owen Ortmayer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Shape Valdation errors | Found some relevant pieces of code in shapeBase.cc, ShapeBaseData::preload(): [code] shape = Resou... read more | 07/11/2004 (7:01 am) |
| Get user name | Try [code] %user.getShapeName(); [/code]... read more | 07/10/2004 (8:51 am) |
| Cycling through objects | Client group is a SimGroup. By default all game objects are add to the SimGroup named MissionGroup.... read more | 07/09/2004 (2:44 pm) |
| Friday... | FRIDAY. Awsome. Congrats Badguy!... read more | 07/09/2004 (9:46 am) |
| GarageGames Strikes a Deal with Microsoft? | Yes indeed. Here's a pretty funny thread on the subject: [url]http://www.garagegames.com/mg/forums/... read more | 07/09/2004 (4:50 am) |
| Connection to dedicated server crash | We are having a problem where Mac clients can connect to Mac servers and Win32 clients to Win32 serv... read more | 07/06/2004 (12:31 pm) |
| Friday... | F R I D A Y... read more | 07/02/2004 (11:09 am) |
| Gimp | [url]http://www.gimp.org/downloads/[/url] Look for "Binaries for various platforms"... read more | 07/02/2004 (10:05 am) |
| EXE file that will download your torque game. | Once you go firefox you never go back:). Besides, check this out: [url]http://story.news.yahoo.co... read more | 07/02/2004 (8:13 am) |
| Your code changes + CVS | Your CVS client should be able to merge most things unless there were major changes/rearrangements i... read more | 07/01/2004 (7:07 am) |
| How to implement object polimorphism ? | Not sure if I understand exactly what you want, but you can use the namespace stuff to "inherit" scr... read more | 06/18/2004 (12:44 pm) |
| How can i make a exe file? | The keybindings are defined in script. I imagine you want to not allow users to use the Gui Editor ... read more | 06/16/2004 (6:53 am) |
| Determining the Face of a collision | I'll take a look. Thanks Matt.... read more | 05/28/2004 (12:50 pm) |
| Friday... | Friday, Friday, Friday, Friday, it's finally friday... read more | 05/28/2004 (11:29 am) |
| Merging models? | @Joe Bird: [quote]I was planning to use bones as mount points for this[/quote] I remebered seeing ... read more | 05/26/2004 (9:56 am) |
| WB has lost thier freaking minds! | I think the folks Warner Bros. are losing thier minds. Thier new show on the WB channel, Superstar ... read more | 05/26/2004 (8:51 am) |
| Shaders | Mark is correct, but let me try and add a little more. Shaders basically let you define how the lig... read more | 05/24/2004 (12:26 pm) |
| Player Position | To get pieces of data in script you have to use getWord(). So x = getWord(0, ppos), y = getWord(1, ... read more | 05/24/2004 (11:36 am) |
| Is it possible to get the hit location of a cast ray? | [code] %hitInfo = containerRayCast(%from, %to, TypeMask, ExcludedTypes); //%hitInfo now contains "... read more | 05/18/2004 (6:31 am) |
| Friday... | Might have to give collapsed tunnel a try: I'm [i]odizzy[/i] or [i]Mad_Medic[/i]... read more | 05/07/2004 (1:51 pm) |
| Friday... | Come to bridge crossing if you want an easy kill. I hardly ever stay alive[unless I'm sniping].... read more | 05/07/2004 (1:08 pm) |
| How do I playback my recordings? | I just checked out a clean version of HEAD and it still wont work. Here's an error I get, dont know... read more | 05/04/2004 (12:23 pm) |
| Add dynamic field from script | Well here's what I came up with: [code] function StaticShapeData::create(%data) { //see if we... read more | 05/04/2004 (11:54 am) |
| How do I playback my recordings? | Try adding your own button and give it the command: [code]Canvas.pushDialog(recordingsDlg);[/code] ... read more | 05/04/2004 (11:45 am) |
| Player variable name | Game Objects get an [i]arbitrary[/i] number each time you run the thing so the player wont always ha... read more | 04/28/2004 (11:50 am) |
| IDEA: Torque and a book! | Wohoo, got authorized to get one for work.... read more | 04/21/2004 (11:10 am) |
| .dso not compiling | Are you sure it even compiled. Pull down your console and look for some red text. Or search the log... read more | 04/13/2004 (12:23 pm) |
| Synapsegaming lighting pack? | Anyone know if the lighting pack works cross-platform. I couldn't find any info on what platforms t... read more | 04/13/2004 (7:57 am) |
| C++ Examples | Sure. It come with an entire example game. Link in the source under the game/ directory... read more | 03/25/2004 (8:56 am) |
| Tge 2 | Only 14 more days till GDC!!!!... read more | 03/08/2004 (11:30 am) |
| Sun in the wrong place... | Try going into the mission editor and Edit->Relight Scene... read more | 03/07/2004 (4:02 pm) |
| Virtual Gallery/portfolio - student project | Sounds like something better suited for shockwave/flash. You could do it with Torque, but with the ... read more | 03/04/2004 (8:45 am) |
| Code Profilers | Wow, I didnt know that Torque came with one but I see now that it does. Thanks for the quick reply.... read more | 02/13/2004 (10:16 am) |
| Installing torque in Visual Studio.NET | Hmmm, should be there, try upadating or checking the whole thing out again and make sure there are n... read more | 02/12/2004 (10:25 am) |
| Executing files while in-game | You can open a web browser with a URL: gotoWebPage(URL); Look at the source on how this is done if ... read more | 01/23/2004 (10:41 am) |
| API Documentation | If someone can find another game engine that can run on Windows, Mac, and Linux, with rock solid net... read more | 01/22/2004 (10:05 am) |
| Problems with GuiBitmapButtonCtrl | Ahh I see. Thanks... read more | 12/19/2003 (11:44 am) |
| Using Script to project world to screen coordiantes | Thanks Guys. Ill see what I can do.... read more | 12/12/2003 (1:47 pm) |