Owen Ortmayer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Script function from source | I ran into this the other day. This should do the trick: [code] Con::getFloatArg( points ); [/... read more | 10/14/2005 (9:33 am) |
| Mac -> PC Not Working | Have you added any new source files? I run in to this problem if I forget to include new source fil... read more | 09/06/2005 (9:00 am) |
| Animations | Have you tried including sequences 2-4 in your TSShapeConstructor?... read more | 08/29/2005 (11:49 am) |
| Can you read this? | In game/gameFunctions.cc: [code] ConsoleFunction(containerFindFirst, const char*, 6, 6, "(bitset... read more | 08/18/2005 (11:14 am) |
| Creating a class in Torque Script | ScriptObject seems to be what you're looking for. ie: [code] %obj = new ScriptObject() { t... read more | 07/05/2005 (1:49 pm) |
| ITunes / T2D Interaction | Looks interesting. XMLRPC++ looks like it uses the STL. Did that cause many conflicts when you wer... read more | 07/05/2005 (12:05 pm) |
| Creating an object inherited from AIPlayer | So you tried chaging your code to: [code] $testEnemy = new AIPlayer(MyEnemy) { datablock = ... read more | 06/14/2005 (1:27 pm) |
| Creating an object inherited from AIPlayer | I think the problem here is that you try to execute a function before it is defined. Move the call ... read more | 06/13/2005 (1:18 pm) |
| Video in torque? | There was work on a cutscene editor but Im not sure how far they got [url=http://www.garagegames.com... read more | 06/01/2005 (10:40 am) |
| Exposed DEBUG variable | GetBuildString();... read more | 05/30/2005 (7:39 am) |
| Does Blender suck or rule? | @Kirby Webber I dont disagree with anything that you've stated. My statement comes from my minim... read more | 05/26/2005 (12:11 pm) |
| Does Blender suck or rule? | [quote] programmers or come from a programming background [/quote] Could be because these perso... read more | 05/26/2005 (10:27 am) |
| Stumped by schedule | You need to use the free function schedule [code] schedule( 2000, 0, "enemyFire", %enemy ); [/c... read more | 05/26/2005 (7:51 am) |
| Porn (& Violence) in Games Rant | [quote] Why the Game Industry should be held to a higher standard then any other form of media / en... read more | 05/05/2005 (10:54 am) |
| Walk don't run! | This is a shot in the dark and not knowing any other details I would say the mMoveSpeed is a percent... read more | 05/03/2005 (8:55 am) |
| Error compiling the vc6 project | [quote] Performing Custom Build Step nasm: more than one input file specified type 'nasm -h' for... read more | 04/27/2005 (1:48 pm) |
| Running two Torque Demo in One PC | To run 2 releases, open game/main.cc and find: [code] #if !defined(TORQUE_DEBUG) && !defined(INT... read more | 04/20/2005 (8:15 am) |
| How do I access the player object in the in game console? | Robert's method works well. You can also find the id of it by using the tree tool. Type tree(); ... read more | 04/13/2005 (1:36 pm) |
| Scaling in guiPlayerView | Maybe this will help: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=73... read more | 04/12/2005 (9:18 am) |
| Friday... | Friday again...woot... read more | 04/08/2005 (10:50 am) |
| Decent Free Wysiwyg Html Editor? | I've been warming up to [url=http://www.nvu.com/]Nvu[/url]. It's based on the Gecko engine.... read more | 04/08/2005 (9:19 am) |
| GUIBitmapButton control problems | Http://www.garagegames.com/mg/forums/result.thread.php?qt=13968 http://www.garagegames.com/mg/forum... read more | 04/03/2005 (7:33 pm) |
| Dedicated Server not found on Master Server | Maybe it's being blocked by a firewall. Torque pings the server to see if it is there and if it get... read more | 03/29/2005 (11:19 am) |
| TGE 1.4 Editor problem | It worked fine for me with a clean copy of 1.4... read more | 03/25/2005 (10:12 am) |
| Rain/lightning problems | Are you exec'in the file that contains the datablocks, and if so are you sure there are no compile e... read more | 03/25/2005 (8:53 am) |
| T2D Quick Reference | Seems to work fine. And I cannot access it if logged out. Thanx 0x336699 and Jeff.... read more | 03/24/2005 (11:33 am) |
| Show your progress :) | Smokin blobs: [image]www.geocities.com/oortmayer/progress.jpg[/image] edit: doh, Im poor an... read more | 03/23/2005 (5:33 pm) |
| FxTileLayer2D.getVisible()? | Wouldn't creating something with the GUI be better suited for an inventory system?... read more | 03/23/2005 (11:17 am) |
| Windows buttons | [quote] And while we're on the subject, how about not making the cursor go invisible when over the ... read more | 03/21/2005 (12:55 pm) |
| Emaga 5 - Disconnect Warning Text Box | I would try finding the code block that references that texture and commenting it out, and then seei... read more | 03/04/2005 (9:41 am) |
| Okay everybody represent your `hood(neighborhood that is) | Greensboro, NC... read more | 03/01/2005 (9:13 am) |
| Friday... | Woot to friday indeed. I might see you on some AA, although I havent played in a while and I'll... read more | 02/25/2005 (1:46 pm) |
| Invisible Shape Replicator Shapes | This should do the trick: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more | 02/13/2005 (6:45 pm) |
| Dynasty Engine | [quote] I am a great fan of the Dynasty Warriors games as well. Great fun to play with friends. [/... read more | 02/08/2005 (2:29 pm) |
| New Line - GUITextCtrl | GuiTextCtrl's are only one line. If you want to use more than one line use a GuiMLTextCtrl.... read more | 02/07/2005 (8:09 am) |
| Local variable in console not working? | Try using $count. I dont think the % sign variables persist in the console.... read more | 02/03/2005 (11:49 pm) |
| GetUnit( ) | The transform Matrix is a composite of the Rotation, Translation, and scale Matrices multiplied toge... read more | 02/03/2005 (12:53 pm) |
| Collision inaccurate with small dimensions | Thanks for throwing out some ideas everyone. I work with Jameson and Drew. I've been the main shmu... read more | 01/31/2005 (2:58 pm) |
| Container::castRay() returns object space normals?? | Good catch Markus. This actually helped me solve a problem I was having with ray casts and StaticSh... read more | 01/31/2005 (11:30 am) |
| GuiBitmap... positioning bug? | The GUI editor is great once you understand how to use it. The trick is the horizSizing and vertSiz... read more | 01/31/2005 (9:20 am) |
| Howdo you change the fontsize of a GuiTextCtrl? | You set the font size in the profile. Take a look at client/ui/defaultGameProfiles.cs and customPro... read more | 01/15/2005 (10:40 am) |
| Console History saver? | That's because the Console function uses a different source function: [code] ConsoleMethod( File... read more | 01/07/2005 (11:46 am) |
| Torque Demo error LNK2001: unresolved external symbol | Did you add the definition and body for GameConnection::getCameraObject(void)?... read more | 01/04/2005 (11:40 am) |
| TSE - Global effect Pixel Shader | In stock TGE There's a function in game/game.cc, GameRenderFilters() that does stuff like whiteouts,... read more | 12/23/2004 (8:29 am) |
| ODE Physics | Does Rocketbowl have multiplayer support?... read more | 12/15/2004 (12:05 pm) |
| Handing out source | You should just make resources out of them. The source modifications are only useful to those who h... read more | 12/01/2004 (9:00 am) |
| Engine constraints/workarounds | 1) Simple Scripted Doors: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more | 11/10/2004 (10:59 am) |
| Is Torque at risk for the law suit | Unfortunately in this case, they don't even care about the technology or really even plan on winning... read more | 11/04/2004 (8:36 am) |
| Maximize a gui Window | I think you have to use the resize() function, which takes (xpos, ypos, xextent, yextent). That's ... read more | 11/04/2004 (8:22 am) |
| Changing from Fresh Meat in starter.fps? | It's in common/server/clientConnection.cs, GameConnection::setPlayerName().... read more | 11/03/2004 (11:53 am) |