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Owen Ortmayer's Forum Posts

Thread Post Date Posted
Script function from source I ran into this the other day. This should do the trick: [code] Con::getFloatArg( points ); [/... read more 10/14/2005 (9:33 am)
Mac -> PC Not Working Have you added any new source files? I run in to this problem if I forget to include new source fil... read more 09/06/2005 (9:00 am)
Animations Have you tried including sequences 2-4 in your TSShapeConstructor?... read more 08/29/2005 (11:49 am)
Can you read this? In game/gameFunctions.cc: [code] ConsoleFunction(containerFindFirst, const char*, 6, 6, "(bitset... read more 08/18/2005 (11:14 am)
Creating a class in Torque Script ScriptObject seems to be what you're looking for. ie: [code] %obj = new ScriptObject() { t... read more 07/05/2005 (1:49 pm)
ITunes / T2D Interaction Looks interesting. XMLRPC++ looks like it uses the STL. Did that cause many conflicts when you wer... read more 07/05/2005 (12:05 pm)
Creating an object inherited from AIPlayer So you tried chaging your code to: [code] $testEnemy = new AIPlayer(MyEnemy) { datablock = ... read more 06/14/2005 (1:27 pm)
Creating an object inherited from AIPlayer I think the problem here is that you try to execute a function before it is defined. Move the call ... read more 06/13/2005 (1:18 pm)
Video in torque? There was work on a cutscene editor but Im not sure how far they got [url=http://www.garagegames.com... read more 06/01/2005 (10:40 am)
Exposed DEBUG variable GetBuildString();... read more 05/30/2005 (7:39 am)
Does Blender suck or rule? @Kirby Webber I dont disagree with anything that you've stated. My statement comes from my minim... read more 05/26/2005 (12:11 pm)
Does Blender suck or rule? [quote] programmers or come from a programming background [/quote] Could be because these perso... read more 05/26/2005 (10:27 am)
Stumped by schedule You need to use the free function schedule [code] schedule( 2000, 0, "enemyFire", %enemy ); [/c... read more 05/26/2005 (7:51 am)
Porn (& Violence) in Games Rant [quote] Why the Game Industry should be held to a higher standard then any other form of media / en... read more 05/05/2005 (10:54 am)
Walk don't run! This is a shot in the dark and not knowing any other details I would say the mMoveSpeed is a percent... read more 05/03/2005 (8:55 am)
Error compiling the vc6 project [quote] Performing Custom Build Step nasm: more than one input file specified type 'nasm -h' for... read more 04/27/2005 (1:48 pm)
Running two Torque Demo in One PC To run 2 releases, open game/main.cc and find: [code] #if !defined(TORQUE_DEBUG) && !defined(INT... read more 04/20/2005 (8:15 am)
How do I access the player object in the in game console? Robert's method works well. You can also find the id of it by using the tree tool. Type tree(); ... read more 04/13/2005 (1:36 pm)
Scaling in guiPlayerView Maybe this will help: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=73... read more 04/12/2005 (9:18 am)
Friday... Friday again...woot... read more 04/08/2005 (10:50 am)
Decent Free Wysiwyg Html Editor? I've been warming up to [url=http://www.nvu.com/]Nvu[/url]. It's based on the Gecko engine.... read more 04/08/2005 (9:19 am)
GUIBitmapButton control problems Http://www.garagegames.com/mg/forums/result.thread.php?qt=13968 http://www.garagegames.com/mg/forum... read more 04/03/2005 (7:33 pm)
Dedicated Server not found on Master Server Maybe it's being blocked by a firewall. Torque pings the server to see if it is there and if it get... read more 03/29/2005 (11:19 am)
TGE 1.4 Editor problem It worked fine for me with a clean copy of 1.4... read more 03/25/2005 (10:12 am)
Rain/lightning problems Are you exec'in the file that contains the datablocks, and if so are you sure there are no compile e... read more 03/25/2005 (8:53 am)
T2D Quick Reference Seems to work fine. And I cannot access it if logged out. Thanx 0x336699 and Jeff.... read more 03/24/2005 (11:33 am)
Show your progress :) Smokin blobs: [image]www.geocities.com/oortmayer/progress.jpg[/image] edit: doh, Im poor an... read more 03/23/2005 (5:33 pm)
FxTileLayer2D.getVisible()? Wouldn't creating something with the GUI be better suited for an inventory system?... read more 03/23/2005 (11:17 am)
Windows buttons [quote] And while we're on the subject, how about not making the cursor go invisible when over the ... read more 03/21/2005 (12:55 pm)
Emaga 5 - Disconnect Warning Text Box I would try finding the code block that references that texture and commenting it out, and then seei... read more 03/04/2005 (9:41 am)
Okay everybody represent your `hood(neighborhood that is) Greensboro, NC... read more 03/01/2005 (9:13 am)
Friday... Woot to friday indeed. I might see you on some AA, although I havent played in a while and I'll... read more 02/25/2005 (1:46 pm)
Invisible Shape Replicator Shapes This should do the trick: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 02/13/2005 (6:45 pm)
Dynasty Engine [quote] I am a great fan of the Dynasty Warriors games as well. Great fun to play with friends. [/... read more 02/08/2005 (2:29 pm)
New Line - GUITextCtrl GuiTextCtrl's are only one line. If you want to use more than one line use a GuiMLTextCtrl.... read more 02/07/2005 (8:09 am)
Local variable in console not working? Try using $count. I dont think the % sign variables persist in the console.... read more 02/03/2005 (11:49 pm)
GetUnit( ) The transform Matrix is a composite of the Rotation, Translation, and scale Matrices multiplied toge... read more 02/03/2005 (12:53 pm)
Collision inaccurate with small dimensions Thanks for throwing out some ideas everyone. I work with Jameson and Drew. I've been the main shmu... read more 01/31/2005 (2:58 pm)
Container::castRay() returns object space normals?? Good catch Markus. This actually helped me solve a problem I was having with ray casts and StaticSh... read more 01/31/2005 (11:30 am)
GuiBitmap... positioning bug? The GUI editor is great once you understand how to use it. The trick is the horizSizing and vertSiz... read more 01/31/2005 (9:20 am)
Howdo you change the fontsize of a GuiTextCtrl? You set the font size in the profile. Take a look at client/ui/defaultGameProfiles.cs and customPro... read more 01/15/2005 (10:40 am)
Console History saver? That's because the Console function uses a different source function: [code] ConsoleMethod( File... read more 01/07/2005 (11:46 am)
Torque Demo error LNK2001: unresolved external symbol Did you add the definition and body for GameConnection::getCameraObject(void)?... read more 01/04/2005 (11:40 am)
TSE - Global effect Pixel Shader In stock TGE There's a function in game/game.cc, GameRenderFilters() that does stuff like whiteouts,... read more 12/23/2004 (8:29 am)
ODE Physics Does Rocketbowl have multiplayer support?... read more 12/15/2004 (12:05 pm)
Handing out source You should just make resources out of them. The source modifications are only useful to those who h... read more 12/01/2004 (9:00 am)
Engine constraints/workarounds 1) Simple Scripted Doors: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 11/10/2004 (10:59 am)
Is Torque at risk for the law suit Unfortunately in this case, they don't even care about the technology or really even plan on winning... read more 11/04/2004 (8:36 am)
Maximize a gui Window I think you have to use the resize() function, which takes (xpos, ypos, xextent, yextent). That's ... read more 11/04/2004 (8:22 am)
Changing from Fresh Meat in starter.fps? It's in common/server/clientConnection.cs, GameConnection::setPlayerName().... read more 11/03/2004 (11:53 am)