Jameson Bennett's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Normal Bump Maps: Stay out of the water! | @Jonathan I disagree on zbrush exporting high quality maps.. using the zmapper plugin(not the stand... read more | 09/12/2007 (3:26 am) |
| Normal Bump Maps: Stay out of the water! | Chanse Linder?? if so, drop me a line... my contact info is at http://conceptjewel.com... read more | 09/12/2007 (3:12 am) |
| Error, ran over the shapebase assumptions about convex hulls. | Yikes 422 polys for a collision mesh is WAY to high. It should be about 20 polys *max*! The GJK alg... read more | 03/22/2007 (6:24 pm) |
| LOD exporting in Blender | Ah, nice catch on the poly reducer! sweet tool. blender is simply rocking now with this, texture b... read more | 07/28/2006 (7:17 pm) |
| Will Torque support Physics cards? Can we finally nuke dif? | Really youre talking about poly soup collision, not necessarily related to the physics cards. This ... read more | 07/28/2006 (6:45 pm) |
| I question about vertex normals | Ah, glad you revisited this! I have had great success with the exporter lately but had intermittant... read more | 07/26/2006 (11:46 pm) |
| Low Poly Girl | High/med/low poly really depends on the rendering technology. Shader based rendering can handle MUC... read more | 07/26/2006 (11:38 pm) |
| Velocity of projectile on collision or impact | Are you calling getVelocity() on the projectile? This should return the projetile's current velocit... read more | 07/26/2006 (11:24 pm) |
| Medium-Poly Person | I will second the choice of blender. It has really matured over the last year... I'm just blown awa... read more | 07/25/2006 (11:57 pm) |
| First Impressions of the Engine | The executable is placed in the 'example' directory after compile. There is an installer builder ... read more | 07/25/2006 (11:36 pm) |
| Physx and Torque | If you want to integrate a physics engine you can either use TGE's collision or the collision detect... read more | 07/22/2006 (1:57 am) |
| Medium-Poly Person | Your shape is an excellent start! I would label your poly count high. Shoot for 2500 tris max, and ... read more | 07/22/2006 (1:19 am) |
| Shadow Density | Todd: could you post your fix? Or is it setting the constant value that John pointed out?... read more | 07/19/2006 (10:47 pm) |
| Using libjpeg, compressing Webcam Image | Have you run this in debug to see where it is crashing at? difficult to tell otherwise.... read more | 06/07/2006 (11:35 pm) |
| Need help with ambitious feature | If I understand your problem correctly: my suggestion is to get familiar with the pack/unpackupdate... read more | 06/03/2006 (11:49 pm) |
| ODE Torque Stuff | Make sure that the odeshape is declared as a 'friend' in the convex class, (see other friend declara... read more | 05/28/2006 (6:40 pm) |
| DtsSDK Question | Look in tsshape (i believe) for the .dts loading code. The dtssdk is used to format the 3d data... read more | 05/04/2006 (2:31 am) |
| Soft Physics | The orc is also nearly 2 meters tall. This alters the sense of scale and makes it feel unnaturally ... read more | 04/13/2006 (12:15 am) |
| Motion Blur | Interesting approach. have you considered something similar to the glow buffers, buffering the last... read more | 03/25/2006 (10:34 pm) |
| How to make a debug text draw on screen?? | Look at the shapename gui code, it has an example of drawing text strings to the screen.... read more | 03/21/2006 (3:14 pm) |
| My Dissortation for my Degree -> Review Needed | As a dissertation (not dissortation!) I would definitely focus on grammar and spelling. Looks like... read more | 03/17/2006 (12:38 am) |
| Pong like physics for Torque? | Check out the RigidShape resource: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more | 03/16/2006 (4:51 pm) |
| Unable to extract the zip | You might consider distributing a self extracting .exe for the pc side if you can find a tool to bui... read more | 03/13/2006 (5:34 pm) |
| Unable to extract the zip | My problem was with XP's native zip tool(as in right-click extract-to). If I use UltimateZip it has... read more | 03/13/2006 (5:29 pm) |
| Unable to extract the zip | I had the same issue, even unzipping to the root c:/ Using UltimateZip's extract thru the applica... read more | 03/12/2006 (5:48 pm) |
| T2D Networking: Will all T2D clients perform the *exact* same? | Implementing your own trajectory calculations based on integers and/or table lookups (as previously ... read more | 03/12/2006 (5:41 pm) |
| Craziest bug by far... | Look at your path that dFileDelete is being passed... is it relative to the app package or is it abs... read more | 03/12/2006 (5:12 pm) |
| Single Poly Convex ? | The thin convex may work up to a point but there are precision issues and implementation you are fig... read more | 03/12/2006 (4:57 pm) |
| Steep Parallax Mapping? | I think it was due to a high instruction count (or possibly dynamic branching) rather than specific ... read more | 02/24/2006 (6:11 pm) |
| Steep Parallax Mapping? | Steep PM and related requires 3.0 equipment I believe. TSE is able to handle it.... read more | 02/15/2006 (3:30 pm) |
| More realistic waters edge | Jacob: Make sure you have a job lined up, your recruiter will have more info on this, without a job... read more | 02/01/2006 (12:01 am) |
| ... | Excellent! Thank you very much for spearheading this effort.... read more | 01/26/2006 (9:55 pm) |
| 1.4 unzip issue | On the third (dynamic firelight) mission the sound for the crossbow explosion happens on mouse relea... read more | 01/12/2006 (10:00 pm) |
| 1.4 unzip issue | John, do you have a place to report issues with the new release, ie your own bugtracker?... read more | 01/12/2006 (9:20 pm) |
| TLK 1.4? | Excellent! Thank you very much for all the hard work and the free upgrade. Once again: amazing wor... read more | 01/12/2006 (5:50 pm) |
| Create TSShape programmatically | My suggestion is to build a loader from the dtssdkplus, you can then save out as dts or simply load ... read more | 01/10/2006 (5:52 pm) |
| Morph animations in TSE | I would greatly prefer morphing between morph targets (there was a [url=http://www.garagegames.com/i... read more | 01/10/2006 (5:39 pm) |
| From Strata to DTS? | It should export .obj, but I have not used stratacx (although it's renderer is pretty nice from a lo... read more | 12/30/2005 (4:28 pm) |
| New Player Model Lighting Question | Interesting... what app did you export the .dts file from? May be issues with your face normals (bl... read more | 12/01/2005 (2:18 pm) |
| TorqueTools coding (new product) | If unit scale is your biggest issue, writing a read/modify/write tool for dts, dsq and dif wouldnt b... read more | 11/16/2005 (3:07 pm) |
| GameSpace | I purchased GS last year, used it for a month, then dropped it. Buggy, odd interface and doesnt see... read more | 11/13/2005 (4:19 pm) |
| Camera Jitters in Orbit mode | Are you using getTransform instead of getRenderTransform? this may cause jittering issues since the... read more | 10/13/2005 (4:10 pm) |
| Sphere Shading Error | What tool did you export the sphere from? blender has known face normal export issues...this may be... read more | 10/08/2005 (8:40 pm) |
| Sphere Shading Error | Are you using normal mapping? this may be your UV seam. Brian Ramage will be addressing the [url=h... read more | 10/08/2005 (4:07 pm) |
| Can someone help me find a school? | No, but the U of T there has an awesome computer science department with a ton of excellent research... read more | 08/17/2005 (2:22 pm) |
| Big Update | Excellent...this will make working with materials in game much easier! Ill check it out.... read more | 07/21/2005 (1:23 am) |
| OSX build problem | Thanks for updating your fix...saved me some headache!... read more | 07/12/2005 (2:57 pm) |
| Mac mini requirements for torque development? | You will be able to start right out of the box with the mini as long as you have a usb mouse keyboar... read more | 07/12/2005 (2:40 pm) |
| OSX build problem | Thanks for updating your fix...saved me some headache!... read more | 07/12/2005 (2:35 pm) |
| How to keep a persistent ID for each object | I recommend going with the unique name scheme as this will be the least work for you and the least d... read more | 07/12/2005 (2:24 pm) |