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Jason Farmer's Forum Posts

Thread Post Date Posted
3D Character Maker (coming soon!) Now what would be Extremely cool... is if you could port your mesh generation code to Torque.. so we... read more 04/04/2006 (2:05 am)
UVMapping issue You could try [url]http://www.photobucket.com/[/url]... read more 03/31/2006 (5:19 am)
Animating a model to rotate 360 degrees Emailed...... read more 03/10/2006 (6:54 am)
Animating a model to rotate 360 degrees Chris, I managaged to rotate a radar by 360 degrees. I did it using 4 keyframes rotating by 90 degre... read more 03/10/2006 (5:51 am)
Milkshape HELP You have a collision mesh right? make a mesh, cal it col-1 and export... read more 03/09/2006 (8:50 am)
Milkshape HELP I have some DTS's with rectangular textures. Just make sure that both sides are powers of 2. 64x128 ... read more 03/09/2006 (7:42 am)
Angus Ghost ! This needs to be a TDN article mate. Not only did it answer a question I'd been wondering for a litt... read more 03/02/2006 (1:48 am)
Dense, Lush Forest Yeah, like most resources.. they involve a rebuild and some minor hacking. You're working from a ... read more 03/02/2006 (1:14 am)
Episodic Game Serie I'd be interested in seeing how you get on with this game. I've been a fan of the Episodic Game Mod... read more 03/01/2006 (9:02 am)
Destructible Objects. There's a resource for Destructable Mission Aware objects.... read more 02/27/2006 (6:31 am)
Best Tree Pack? I've just purchased a commercial license for the Sharp tree pack and can confirm that they DO come w... read more 02/23/2006 (11:52 pm)
Dense, Lush Forest Tried using just 1 replicator.. with about 1000 trees, with random scales, (Sharps MonkeyPod trees) ... read more 02/23/2006 (11:45 pm)
What is the process of getting my video game rated? Might be a nice little thing to put on a website for a game. If a game's been rated, maybe it'll hel... read more 02/23/2006 (7:55 am)
What is the process of getting my video game rated? @David.. [quote]"Hyper-Violent Nekkid Spider Chicks from the Planet Porno."[/quote] is this the titl... read more 02/23/2006 (7:47 am)
Dense, Lush Forest Dirk, thanks for putting the link to Bens Tech demo, I forgot in all the excitement.... read more 02/22/2006 (4:33 pm)
Dense, Lush Forest A starfield replicator is similar to a foilage replicator apart from that it's just billboards in sp... read more 02/22/2006 (4:32 pm)
I'm so frustrated I think I'm gonna pass out... Do you already have a crossbow?... just a thought. You can only carry 1 if the maxinventory[crossbow... read more 02/22/2006 (10:01 am)
Dense, Lush Forest Well, I plan to use a starfield replicator for cloud cover anyway.. should provide a nice patchy clo... read more 02/22/2006 (8:55 am)
Dense, Lush Forest Hmmm... I can see that working quite well in a FPS, but unfortunately, my game's got quite a distant... read more 02/22/2006 (8:35 am)
RPG system : Classes vs Skills It all depends on the theme of the game I guess.. Strict Role playing systems where you choose a ... read more 02/22/2006 (3:24 am)
Animating Terrain Question The a terrain deformation resource is here [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more 02/22/2006 (2:36 am)
PLayer model that comes with torque for comercial use? So what about textures, DIFs, other DTSs, Skies? I'm not including any of the ones that ship with... read more 02/21/2006 (5:09 am)
Scripting in Torque There are threads and articles about dealing with different Cameras, zone cameras, changing databloc... read more 02/20/2006 (9:27 am)
Turret question Excellent. Glad you got it working. It's always frustrating when things don't seem to be working a... read more 02/17/2006 (9:51 am)
Simple dts animation ? Check this link [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1522[/ur... read more 02/17/2006 (9:01 am)
Transfer ownership of Torque License I didn't think a developer could legally use the Torque engine under an Indi license if employed by ... read more 02/17/2006 (6:38 am)
Forum post deleted that GG doesnt like?? This site has never been a Democracy and never will be and never should be either. It's a company ... read more 02/17/2006 (5:09 am)
How about a game where it is like UT 2004 Ah.. he means Gibbing then... InstaGib.. I thought he meant Insta BIG.. :-) a gameplay elemen... read more 02/17/2006 (4:45 am)
How about a game where it is like UT 2004 This could be done easily I think by Modding UT2004 and adding more vehicles... I've no idea what... read more 02/17/2006 (3:22 am)
Turret question OK, you could try setting inheritEnergyFromMount=false in your turret datablock, that should make... read more 02/17/2006 (2:41 am)
Health Bar OK. Now you just need 2 images. one of them an outline of your player and another one is a filled... read more 02/16/2006 (6:28 am)
How to start creating a game with TGE from scrap Depending on what you want your object to do, will determine what you do.. (obvious statement :-) ... read more 02/16/2006 (5:20 am)
Turret question Jack, I think that the problem you're having is not one of code and triggers, you've mentioned that ... read more 02/16/2006 (2:23 am)
Health Bar There's a bitmap health bar that can be used here (I use this one, albeit slightly modified) [url... read more 02/15/2006 (8:40 am)
Setting the colour of a player (not skin) Nice one Anthony, This looks like it could be the starting point I need. Fairly recent too. Than... read more 02/15/2006 (7:47 am)
Setting the colour of a player (not skin) Thanks Anthony, Any ideas as to a starting point? Do you know how old the resource is? I did h... read more 02/15/2006 (7:32 am)
Progressive Actions Thanks guys, I've managed to get something working. First thought was to try to use script. Defau... read more 02/14/2006 (1:57 pm)
Progressive Actions This post is dropping off the bottom of the list... For clarification.. I want to hold down th... read more 02/14/2006 (4:32 am)
State callbacks Sounds like you need Get and Set functions. You can put additional reactionary code in the set funct... read more 02/14/2006 (4:11 am)
Changing Player's DTS in game Have you thought about creating a new object in the place where the current player object is, sett... read more 02/10/2006 (9:26 am)
What's wrong with scifi games? It's a question that's always bothered me. If Sci-Fi allows for unlimited possibilities, why are so ... read more 02/09/2006 (7:37 am)
AIGuard not working with new mesh Check your nodes on your mesh, make sure you have a mount point for the weapon. Check your error lo... read more 02/03/2006 (3:17 am)
Which object is under player control? Thanks Manoel, just the job :-)... read more 02/02/2006 (2:07 pm)
Orc runs along spline? I don't believe the Orc is running along a spline, merely between set points on a path. If you look ... read more 02/02/2006 (4:52 am)
A new mmorpg There's always Teamspeak for voice chat. Or a text to speech system could be used. I've heard s... read more 02/01/2006 (3:06 pm)
Full TGE version with book? With the book you get a build of Torque, not entirely sure which version. But it's a real version yo... read more 02/01/2006 (2:29 pm)
A new mmorpg @M-theory, Heirs would get money and items minus some sort of inheritence tax and maybe a delive... read more 02/01/2006 (1:18 pm)
A new mmorpg One thing that always bugged me about persistant online worlds is the concept of Death, or the lack ... read more 02/01/2006 (12:38 pm)
A new mmorpg I think the biggest problem with current MMORPGs is that the world is stable. Nothing you do general... read more 02/01/2006 (9:37 am)
A new mmorpg I wonder when the first in-game MMORPG will appear... a MMORPG within a MMORPG, seems to be the nex... read more 02/01/2006 (7:35 am)
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