Jason Farmer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3D Character Maker (coming soon!) | Now what would be Extremely cool... is if you could port your mesh generation code to Torque.. so we... read more | 04/04/2006 (2:05 am) |
| UVMapping issue | You could try [url]http://www.photobucket.com/[/url]... read more | 03/31/2006 (5:19 am) |
| Animating a model to rotate 360 degrees | Emailed...... read more | 03/10/2006 (6:54 am) |
| Animating a model to rotate 360 degrees | Chris, I managaged to rotate a radar by 360 degrees. I did it using 4 keyframes rotating by 90 degre... read more | 03/10/2006 (5:51 am) |
| Milkshape HELP | You have a collision mesh right? make a mesh, cal it col-1 and export... read more | 03/09/2006 (8:50 am) |
| Milkshape HELP | I have some DTS's with rectangular textures. Just make sure that both sides are powers of 2. 64x128 ... read more | 03/09/2006 (7:42 am) |
| Angus Ghost ! | This needs to be a TDN article mate. Not only did it answer a question I'd been wondering for a litt... read more | 03/02/2006 (1:48 am) |
| Dense, Lush Forest | Yeah, like most resources.. they involve a rebuild and some minor hacking. You're working from a ... read more | 03/02/2006 (1:14 am) |
| Episodic Game Serie | I'd be interested in seeing how you get on with this game. I've been a fan of the Episodic Game Mod... read more | 03/01/2006 (9:02 am) |
| Destructible Objects. | There's a resource for Destructable Mission Aware objects.... read more | 02/27/2006 (6:31 am) |
| Best Tree Pack? | I've just purchased a commercial license for the Sharp tree pack and can confirm that they DO come w... read more | 02/23/2006 (11:52 pm) |
| Dense, Lush Forest | Tried using just 1 replicator.. with about 1000 trees, with random scales, (Sharps MonkeyPod trees) ... read more | 02/23/2006 (11:45 pm) |
| What is the process of getting my video game rated? | Might be a nice little thing to put on a website for a game. If a game's been rated, maybe it'll hel... read more | 02/23/2006 (7:55 am) |
| What is the process of getting my video game rated? | @David.. [quote]"Hyper-Violent Nekkid Spider Chicks from the Planet Porno."[/quote] is this the titl... read more | 02/23/2006 (7:47 am) |
| Dense, Lush Forest | Dirk, thanks for putting the link to Bens Tech demo, I forgot in all the excitement.... read more | 02/22/2006 (4:33 pm) |
| Dense, Lush Forest | A starfield replicator is similar to a foilage replicator apart from that it's just billboards in sp... read more | 02/22/2006 (4:32 pm) |
| I'm so frustrated I think I'm gonna pass out... | Do you already have a crossbow?... just a thought. You can only carry 1 if the maxinventory[crossbow... read more | 02/22/2006 (10:01 am) |
| Dense, Lush Forest | Well, I plan to use a starfield replicator for cloud cover anyway.. should provide a nice patchy clo... read more | 02/22/2006 (8:55 am) |
| Dense, Lush Forest | Hmmm... I can see that working quite well in a FPS, but unfortunately, my game's got quite a distant... read more | 02/22/2006 (8:35 am) |
| RPG system : Classes vs Skills | It all depends on the theme of the game I guess.. Strict Role playing systems where you choose a ... read more | 02/22/2006 (3:24 am) |
| Animating Terrain Question | The a terrain deformation resource is here [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 02/22/2006 (2:36 am) |
| PLayer model that comes with torque for comercial use? | So what about textures, DIFs, other DTSs, Skies? I'm not including any of the ones that ship with... read more | 02/21/2006 (5:09 am) |
| Scripting in Torque | There are threads and articles about dealing with different Cameras, zone cameras, changing databloc... read more | 02/20/2006 (9:27 am) |
| Turret question | Excellent. Glad you got it working. It's always frustrating when things don't seem to be working a... read more | 02/17/2006 (9:51 am) |
| Simple dts animation ? | Check this link [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1522[/ur... read more | 02/17/2006 (9:01 am) |
| Transfer ownership of Torque License | I didn't think a developer could legally use the Torque engine under an Indi license if employed by ... read more | 02/17/2006 (6:38 am) |
| Forum post deleted that GG doesnt like?? | This site has never been a Democracy and never will be and never should be either. It's a company ... read more | 02/17/2006 (5:09 am) |
| How about a game where it is like UT 2004 | Ah.. he means Gibbing then... InstaGib.. I thought he meant Insta BIG.. :-) a gameplay elemen... read more | 02/17/2006 (4:45 am) |
| How about a game where it is like UT 2004 | This could be done easily I think by Modding UT2004 and adding more vehicles... I've no idea what... read more | 02/17/2006 (3:22 am) |
| Turret question | OK, you could try setting inheritEnergyFromMount=false in your turret datablock, that should make... read more | 02/17/2006 (2:41 am) |
| Health Bar | OK. Now you just need 2 images. one of them an outline of your player and another one is a filled... read more | 02/16/2006 (6:28 am) |
| How to start creating a game with TGE from scrap | Depending on what you want your object to do, will determine what you do.. (obvious statement :-) ... read more | 02/16/2006 (5:20 am) |
| Turret question | Jack, I think that the problem you're having is not one of code and triggers, you've mentioned that ... read more | 02/16/2006 (2:23 am) |
| Health Bar | There's a bitmap health bar that can be used here (I use this one, albeit slightly modified) [url... read more | 02/15/2006 (8:40 am) |
| Setting the colour of a player (not skin) | Nice one Anthony, This looks like it could be the starting point I need. Fairly recent too. Than... read more | 02/15/2006 (7:47 am) |
| Setting the colour of a player (not skin) | Thanks Anthony, Any ideas as to a starting point? Do you know how old the resource is? I did h... read more | 02/15/2006 (7:32 am) |
| Progressive Actions | Thanks guys, I've managed to get something working. First thought was to try to use script. Defau... read more | 02/14/2006 (1:57 pm) |
| Progressive Actions | This post is dropping off the bottom of the list... For clarification.. I want to hold down th... read more | 02/14/2006 (4:32 am) |
| State callbacks | Sounds like you need Get and Set functions. You can put additional reactionary code in the set funct... read more | 02/14/2006 (4:11 am) |
| Changing Player's DTS in game | Have you thought about creating a new object in the place where the current player object is, sett... read more | 02/10/2006 (9:26 am) |
| What's wrong with scifi games? | It's a question that's always bothered me. If Sci-Fi allows for unlimited possibilities, why are so ... read more | 02/09/2006 (7:37 am) |
| AIGuard not working with new mesh | Check your nodes on your mesh, make sure you have a mount point for the weapon. Check your error lo... read more | 02/03/2006 (3:17 am) |
| Which object is under player control? | Thanks Manoel, just the job :-)... read more | 02/02/2006 (2:07 pm) |
| Orc runs along spline? | I don't believe the Orc is running along a spline, merely between set points on a path. If you look ... read more | 02/02/2006 (4:52 am) |
| A new mmorpg | There's always Teamspeak for voice chat. Or a text to speech system could be used. I've heard s... read more | 02/01/2006 (3:06 pm) |
| Full TGE version with book? | With the book you get a build of Torque, not entirely sure which version. But it's a real version yo... read more | 02/01/2006 (2:29 pm) |
| A new mmorpg | @M-theory, Heirs would get money and items minus some sort of inheritence tax and maybe a delive... read more | 02/01/2006 (1:18 pm) |
| A new mmorpg | One thing that always bugged me about persistant online worlds is the concept of Death, or the lack ... read more | 02/01/2006 (12:38 pm) |
| A new mmorpg | I think the biggest problem with current MMORPGs is that the world is stable. Nothing you do general... read more | 02/01/2006 (9:37 am) |
| A new mmorpg | I wonder when the first in-game MMORPG will appear... a MMORPG within a MMORPG, seems to be the nex... read more | 02/01/2006 (7:35 am) |