Game Development Community

Jay Barnson's Forum Posts

Thread Post Date Posted
T2DShape3D Not Appearing in DirectX Yeah, removing the statement was the first bone-headed thing I tried... and that didn't solve the pr... read more 09/03/2009 (9:46 pm)
TDN Awesome. Well, you know I'm pretty sincere about wishing you luck!... read more 08/18/2009 (9:05 am)
TDN Um - will you be able to capture the data that's there now and re-deploy it in another form? While f... read more 08/18/2009 (5:24 am)
TDN I've had problems for weeks, but I'd been able to bookmark a page where login actually worked and to... read more 08/17/2009 (7:45 am)
T2DShape3D Not Appearing in DirectX Umm.... and if I'd actually like to sell the game to people who have off-the-shelf PCs with DirectX ... read more 08/14/2009 (1:51 am)
TGE + Constructor Light Weirdness Ugh. After trying multiple work-arounds without much success (I've got a couple of BIG interior envi... read more 07/16/2009 (8:30 pm)
TGE + Constructor Light Weirdness Thanks TONS for the suggestions and explanation. It's a pain, but it's good to see some alternat... read more 06/18/2009 (4:09 am)
TGE + Constructor Light Weirdness Ouch. So what I'm hearing is that any other brush that is up flush with the "offending"... read more 06/17/2009 (2:35 pm)
DirectX 8 Flickering & Lighting Oh, bingo! The normals are correct, but Blender likes to set up all models as double-sided turned on... read more 05/15/2009 (3:22 pm)
DirectX 8 Flickering & Lighting Nothing's preventing me - I'm still using XP. But some of my users are running Vista, and there have... read more 05/15/2009 (8:11 am)
Torque Constructor or Blender? I personally love Blender, and use it for everything except DIF models. I have a license for Milksh... read more 09/26/2008 (10:49 pm)
1.5 1.6 1.7 - Camera Jitter Melv - I back-burnered my TGB project some time ago (partly due to this problem), but I do intend... read more 02/17/2008 (4:54 pm)
T2D in TGE; works for me You could also (in theory) do a cool 2D game with 3D landscapes & geometry in the background... much... read more 11/06/2007 (8:45 pm)
Indie = unsuccessful? [url=http://www.rampantgames.com/blog/2006/07/what-is-indie-game.html]What Is An Indie Game?[/url] ... read more 10/30/2007 (3:26 am)
1.5 1.6 1.7 - Camera Jitter Okay - I went back and worked on reconstructing the game in 1.1.3. Under the regression, it is as sm... read more 09/30/2007 (7:25 am)
Blender free? Blender is not only free, it's pretty dang awesome to use. Folks who are used to other 3D modeli... read more 09/07/2007 (7:40 pm)
How did you guys Learn to make video games. Encourage me Hey, a really sweet parser would impress me. But what you are doing is something that would intimida... read more 09/05/2007 (2:39 am)
1.5 1.6 1.7 - Camera Jitter I'm experiencing the problem with a dual-core AMD 64 4400+. It looks like a timing / interpolation p... read more 09/04/2007 (7:30 pm)
How did you guys Learn to make video games. Encourage me Living the dream iis making indie games at night --- which is a nightmare sometimes too. The day job... read more 09/04/2007 (7:23 pm)
How did you guys Learn to make video games. Encourage me I started when I was ... I think ... 12. And that was WAY TOO MANY FRIGGIN' YEARS AGO. We had no ... read more 09/04/2007 (6:16 pm)
Jittery Camera Ah, Benjamin - I just found your thread: [url=http://garagegames.com/mg/forums/result.thread.php?... read more 09/03/2007 (11:06 pm)
Jittery Camera Hmmm... well, mine is extremely simple at this point. There's a very definite vibration, as if the i... read more 09/03/2007 (10:44 pm)
Collision lost? What's worked for me is to save the scene, close it, and then reload it and re-export. It's worke... read more 08/06/2007 (1:58 am)
Constuctor 1.0.3 missing collison I have found that I have to shut down the scene and re-load the file before exporting, or I get bad ... read more 08/03/2007 (2:04 pm)
T2D in TGE; works for me I'm working on trying to get this working with 1.5.2 (& the ArcaneFX pack) with 1.5.0. It's.... u... read more 07/17/2007 (3:44 am)
Ben Garney's Forest Pack Status? Harumph. All you guys and your fancy-pants Advanced engine stuff.... read more 07/05/2007 (11:32 pm)
How do you manually set DTS LOD? Yeah, I was looking more at a per-object thing. The way the game is being presented, there are sever... read more 07/01/2007 (6:46 am)
How do you manually set DTS LOD? Thanks, Barry. While your answer is a good one... I'm actually working with third-party models and I... read more 06/30/2007 (11:51 pm)
Ben Garney's Forest Pack Status? I'll be interested in the TGE version provided the port actually happens and its features are suffic... read more 06/06/2007 (11:38 pm)
Ben Garney's Forest Pack Status? Did any of Ben Garney's original code or technology (or even plans) get brought in by Sickhead, or i... read more 06/06/2007 (9:09 pm)
MvYawRightSpeed --- What does the value mean? Okay --- I'm home now, and was able to look through the code. Did some digging through, though not a... read more 06/05/2007 (2:47 am)
Selecting Occluded Objects Either of those tricks would work well, David. It's not a critical problem at this point - I end ... read more 04/18/2007 (7:38 pm)
Nudge Object That would also be EXTREMELY handy for nudging texture coordinates as well. Unless that's in there a... read more 04/12/2007 (5:24 am)
... Ah, thank you Joseph! You rock!... read more 02/21/2007 (3:30 am)
... It looks like the page is down now that Blender.org has done their full website redesign. Can any... read more 02/21/2007 (3:18 am)
New Dungeon theme pack Cool. I've also tweaked my domain settings... so either I may fix the problems a couple of people ha... read more 01/04/2007 (9:26 pm)
New Dungeon theme pack Okay, thanks. I've had a couple people experience problems with the setup since we changed server... read more 01/04/2007 (8:09 pm)
New Dungeon theme pack Okay, thanks. I've had a couple people experience problems with the setup since we changed server... read more 01/04/2007 (8:07 pm)
New Dungeon theme pack Freak. I'm there. I've been holding off (I didn't get a response to an email I sent you about ... read more 01/04/2007 (7:41 pm)
Utah Indie Games Night - Thurs Jan 18, 2007 Some musings on past Utah Indie Nights: [url=http://www.rampantgames.com/blog/2006/10/utah-indie-... read more 01/04/2007 (7:20 pm)
The process of publishing a game So here's what I had to go through. Everyone is a little different, so I can only tell you what I kn... read more 12/19/2006 (1:37 pm)
RPG : 1st person or 3rd? Both choices are good. I personally don't like the third-person "behind the character" view very... read more 11/28/2006 (7:59 pm)
ScaleTo or AutoSize function? Okay. Thanks, Tom. Just wanted to make sure before I started reinventing the wheel.... read more 11/16/2006 (11:10 pm)
Integrating T2D and torque source... plus those movies Melv made Okay. I couldn't get the editor to run with my new combined ("TGEPlus") executable. However, I wa... read more 11/10/2006 (5:14 am)
T2D in TGE; works for me Update: Going through TGB 1.1.2 and trying to merge into TGE 1.5, there are the following differe... read more 11/10/2006 (3:25 am)
Integrating T2D and torque source... plus those movies Melv made Is this the thread you are talking about, Gary? [url=http://www.garagegames.com/mg/forums/result.... read more 11/10/2006 (12:39 am)
Integrating T2D and torque source... plus those movies Melv made Yeah, I cleared out the errors easily enough and got the thing compiled just fine. However, I got bu... read more 11/10/2006 (12:12 am)
Integrating T2D and torque source... plus those movies Melv made Okay - I was just about to ask this question again, but found the answer here. Am I correct in assum... read more 11/07/2006 (8:47 pm)
Arteria give special offer as thankyou Awesome. Thanks Stevie!... read more 10/31/2006 (10:47 pm)
Arteria give special offer as thankyou Do you include the source .MAP files for the DIFS? So we can create our own variants? And no prob... read more 10/31/2006 (10:45 pm)
Page «Previous 1 2 3 4 5 6 7 Last »