Jay Barnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T2DShape3D Not Appearing in DirectX | Yeah, removing the statement was the first bone-headed thing I tried... and that didn't solve the pr... read more | 09/03/2009 (9:46 pm) |
| TDN | Awesome. Well, you know I'm pretty sincere about wishing you luck!... read more | 08/18/2009 (9:05 am) |
| TDN | Um - will you be able to capture the data that's there now and re-deploy it in another form? While f... read more | 08/18/2009 (5:24 am) |
| TDN | I've had problems for weeks, but I'd been able to bookmark a page where login actually worked and to... read more | 08/17/2009 (7:45 am) |
| T2DShape3D Not Appearing in DirectX | Umm.... and if I'd actually like to sell the game to people who have off-the-shelf PCs with DirectX ... read more | 08/14/2009 (1:51 am) |
| TGE + Constructor Light Weirdness | Ugh. After trying multiple work-arounds without much success (I've got a couple of BIG interior envi... read more | 07/16/2009 (8:30 pm) |
| TGE + Constructor Light Weirdness | Thanks TONS for the suggestions and explanation. It's a pain, but it's good to see some alternat... read more | 06/18/2009 (4:09 am) |
| TGE + Constructor Light Weirdness | Ouch. So what I'm hearing is that any other brush that is up flush with the "offending"... read more | 06/17/2009 (2:35 pm) |
| DirectX 8 Flickering & Lighting | Oh, bingo! The normals are correct, but Blender likes to set up all models as double-sided turned on... read more | 05/15/2009 (3:22 pm) |
| DirectX 8 Flickering & Lighting | Nothing's preventing me - I'm still using XP. But some of my users are running Vista, and there have... read more | 05/15/2009 (8:11 am) |
| Torque Constructor or Blender? | I personally love Blender, and use it for everything except DIF models. I have a license for Milksh... read more | 09/26/2008 (10:49 pm) |
| 1.5 1.6 1.7 - Camera Jitter | Melv - I back-burnered my TGB project some time ago (partly due to this problem), but I do intend... read more | 02/17/2008 (4:54 pm) |
| T2D in TGE; works for me | You could also (in theory) do a cool 2D game with 3D landscapes & geometry in the background... much... read more | 11/06/2007 (8:45 pm) |
| Indie = unsuccessful? | [url=http://www.rampantgames.com/blog/2006/07/what-is-indie-game.html]What Is An Indie Game?[/url] ... read more | 10/30/2007 (3:26 am) |
| 1.5 1.6 1.7 - Camera Jitter | Okay - I went back and worked on reconstructing the game in 1.1.3. Under the regression, it is as sm... read more | 09/30/2007 (7:25 am) |
| Blender free? | Blender is not only free, it's pretty dang awesome to use. Folks who are used to other 3D modeli... read more | 09/07/2007 (7:40 pm) |
| How did you guys Learn to make video games. Encourage me | Hey, a really sweet parser would impress me. But what you are doing is something that would intimida... read more | 09/05/2007 (2:39 am) |
| 1.5 1.6 1.7 - Camera Jitter | I'm experiencing the problem with a dual-core AMD 64 4400+. It looks like a timing / interpolation p... read more | 09/04/2007 (7:30 pm) |
| How did you guys Learn to make video games. Encourage me | Living the dream iis making indie games at night --- which is a nightmare sometimes too. The day job... read more | 09/04/2007 (7:23 pm) |
| How did you guys Learn to make video games. Encourage me | I started when I was ... I think ... 12. And that was WAY TOO MANY FRIGGIN' YEARS AGO. We had no ... read more | 09/04/2007 (6:16 pm) |
| Jittery Camera | Ah, Benjamin - I just found your thread: [url=http://garagegames.com/mg/forums/result.thread.php?... read more | 09/03/2007 (11:06 pm) |
| Jittery Camera | Hmmm... well, mine is extremely simple at this point. There's a very definite vibration, as if the i... read more | 09/03/2007 (10:44 pm) |
| Collision lost? | What's worked for me is to save the scene, close it, and then reload it and re-export. It's worke... read more | 08/06/2007 (1:58 am) |
| Constuctor 1.0.3 missing collison | I have found that I have to shut down the scene and re-load the file before exporting, or I get bad ... read more | 08/03/2007 (2:04 pm) |
| T2D in TGE; works for me | I'm working on trying to get this working with 1.5.2 (& the ArcaneFX pack) with 1.5.0. It's.... u... read more | 07/17/2007 (3:44 am) |
| Ben Garney's Forest Pack Status? | Harumph. All you guys and your fancy-pants Advanced engine stuff.... read more | 07/05/2007 (11:32 pm) |
| How do you manually set DTS LOD? | Yeah, I was looking more at a per-object thing. The way the game is being presented, there are sever... read more | 07/01/2007 (6:46 am) |
| How do you manually set DTS LOD? | Thanks, Barry. While your answer is a good one... I'm actually working with third-party models and I... read more | 06/30/2007 (11:51 pm) |
| Ben Garney's Forest Pack Status? | I'll be interested in the TGE version provided the port actually happens and its features are suffic... read more | 06/06/2007 (11:38 pm) |
| Ben Garney's Forest Pack Status? | Did any of Ben Garney's original code or technology (or even plans) get brought in by Sickhead, or i... read more | 06/06/2007 (9:09 pm) |
| MvYawRightSpeed --- What does the value mean? | Okay --- I'm home now, and was able to look through the code. Did some digging through, though not a... read more | 06/05/2007 (2:47 am) |
| Selecting Occluded Objects | Either of those tricks would work well, David. It's not a critical problem at this point - I end ... read more | 04/18/2007 (7:38 pm) |
| Nudge Object | That would also be EXTREMELY handy for nudging texture coordinates as well. Unless that's in there a... read more | 04/12/2007 (5:24 am) |
| ... | Ah, thank you Joseph! You rock!... read more | 02/21/2007 (3:30 am) |
| ... | It looks like the page is down now that Blender.org has done their full website redesign. Can any... read more | 02/21/2007 (3:18 am) |
| New Dungeon theme pack | Cool. I've also tweaked my domain settings... so either I may fix the problems a couple of people ha... read more | 01/04/2007 (9:26 pm) |
| New Dungeon theme pack | Okay, thanks. I've had a couple people experience problems with the setup since we changed server... read more | 01/04/2007 (8:09 pm) |
| New Dungeon theme pack | Okay, thanks. I've had a couple people experience problems with the setup since we changed server... read more | 01/04/2007 (8:07 pm) |
| New Dungeon theme pack | Freak. I'm there. I've been holding off (I didn't get a response to an email I sent you about ... read more | 01/04/2007 (7:41 pm) |
| Utah Indie Games Night - Thurs Jan 18, 2007 | Some musings on past Utah Indie Nights: [url=http://www.rampantgames.com/blog/2006/10/utah-indie-... read more | 01/04/2007 (7:20 pm) |
| The process of publishing a game | So here's what I had to go through. Everyone is a little different, so I can only tell you what I kn... read more | 12/19/2006 (1:37 pm) |
| RPG : 1st person or 3rd? | Both choices are good. I personally don't like the third-person "behind the character" view very... read more | 11/28/2006 (7:59 pm) |
| ScaleTo or AutoSize function? | Okay. Thanks, Tom. Just wanted to make sure before I started reinventing the wheel.... read more | 11/16/2006 (11:10 pm) |
| Integrating T2D and torque source... plus those movies Melv made | Okay. I couldn't get the editor to run with my new combined ("TGEPlus") executable. However, I wa... read more | 11/10/2006 (5:14 am) |
| T2D in TGE; works for me | Update: Going through TGB 1.1.2 and trying to merge into TGE 1.5, there are the following differe... read more | 11/10/2006 (3:25 am) |
| Integrating T2D and torque source... plus those movies Melv made | Is this the thread you are talking about, Gary? [url=http://www.garagegames.com/mg/forums/result.... read more | 11/10/2006 (12:39 am) |
| Integrating T2D and torque source... plus those movies Melv made | Yeah, I cleared out the errors easily enough and got the thing compiled just fine. However, I got bu... read more | 11/10/2006 (12:12 am) |
| Integrating T2D and torque source... plus those movies Melv made | Okay - I was just about to ask this question again, but found the answer here. Am I correct in assum... read more | 11/07/2006 (8:47 pm) |
| Arteria give special offer as thankyou | Awesome. Thanks Stevie!... read more | 10/31/2006 (10:47 pm) |
| Arteria give special offer as thankyou | Do you include the source .MAP files for the DIFS? So we can create our own variants? And no prob... read more | 10/31/2006 (10:45 pm) |