Jason McIntosh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SetCollisionSuppress | I'm glad to hear that it does work. I'll check my code again. Thanks for confirming that it's my f... read more | 06/20/2005 (1:18 pm) |
| OnAnimationEnd callback for looping anims | FYI, I have resolved this. I refactored my animation caching and found a way around this need.... read more | 06/16/2005 (12:03 pm) |
| OnAnimationEnd callback for looping anims | Hmm, I'm not sure if that's my problem or not. I thought that 1.0.2 had fixed this issue? Maybe I ... read more | 06/15/2005 (10:23 am) |
| State of T2D? | No offense taken at all. I understand their predicament, and they're not being unreasonable in the ... read more | 06/14/2005 (7:46 am) |
| State of T2D? | Yeah, I'm an impatient sod, I suppose. :) Mostly, though, I'm just trying to guage when things wil... read more | 06/13/2005 (8:16 pm) |
| State of T2D? | You can find [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27996]features of 1.1 in... read more | 06/13/2005 (6:24 am) |
| ForceEvent( %eventId ) - now incl. code | Or you could cache the eventID you scheduled and if there's a keypress, cancel the event and call it... read more | 06/11/2005 (6:52 am) |
| T2D as a DLL? | Drop me a hint of how to do it, or send me some source code so we can team up. :) I'm in a hurry. ... read more | 06/11/2005 (6:49 am) |
| State of T2D? | It's got to be asked: is the 1.1 update coming within a month, or in more than a month? :)... read more | 06/10/2005 (3:41 pm) |
| T2D as a DLL? | Ideally, I want to use Python as the main program with calls to T2D and T2D events to be handled by ... read more | 06/10/2005 (3:33 pm) |
| Mount rotation offset | One reason for linear mount force would be when you use mounting to move an object between 2 points,... read more | 06/09/2005 (9:59 am) |
| T2D as a DLL? | Thanks for the advice. :)... read more | 06/09/2005 (8:42 am) |
| T2D as a DLL? | Would it require a total rewrite? :O... read more | 06/09/2005 (7:36 am) |
| Mount rotation offset | Related to mount offsets (or possibly very similar) is a way to specify a mount position that isn't ... read more | 06/08/2005 (4:17 pm) |
| Particle collisions | That would be nice, but each particle would need to be a scene object. Doesn't seem like it would b... read more | 06/08/2005 (4:11 pm) |
| Python + T2D = Yummy | BTW, my email address is "jason at griminventions.com". :)... read more | 06/07/2005 (7:59 pm) |
| Python + T2D = Yummy | @Edo: Sounds good. I just got your message today because I moved and was away from internet access ... read more | 06/07/2005 (5:53 pm) |
| Python + T2D = Yummy | I don't think they're working on it much, anymore, sadly. I plan to attempt this myself, though, ... read more | 06/07/2005 (3:21 pm) |
| T2D updates coming soon | Is there still a 1.03 update in the plan, or has that been scrapped?... read more | 06/06/2005 (8:27 pm) |
| Send-to-mount flicker | I could just set the alpha to 0 to make it invisible, but I was hoping there was a better or more "a... read more | 05/27/2005 (6:24 pm) |
| Serializing a fxSceneGraph2D | You have to .save() all the objects in the scene individually, maybe? I've never tried.... read more | 05/26/2005 (3:27 pm) |
| A new model | If you haven't heard anything about [url=http://www.pqhp.com/cmp/gdctv/]Spore (Will Wright's upcomin... read more | 05/26/2005 (7:42 am) |
| StringList script object "class | Of course I'm using it for something. :) I don't have enough time to do it just to try. I use it ... read more | 05/26/2005 (7:33 am) |
| StringList script object "class | [code]//----------------------------------------------------------------------------- // Returns th... read more | 05/25/2005 (11:58 am) |
| T2D updates coming soon | I second that, Charlie. Even once-per-week posts to a progress thread would help alleviate the feel... read more | 05/23/2005 (2:29 pm) |
| Setting a start frame for an animated sprite | In other words, it would be nice to be able to specify what frame an animation should start with. I... read more | 05/23/2005 (8:58 am) |
| Collision Depth, and I don't get it | You should post it as a resource. Then you should hook up Newton physics, too! :)... read more | 05/20/2005 (9:14 am) |
| T2D 1.0.2 DirectX Fix | Does this result in any speed gains for OpenGL? (And DirectX?)... read more | 05/19/2005 (11:32 pm) |
| Collision Depth, and I don't get it | Cool! Let us see some screens of what you do with this. :)... read more | 05/19/2005 (11:31 pm) |
| Automatic collision poly creation? | I guess it could be done eventually, but at this stage the collision poly construction process is pr... read more | 05/19/2005 (5:16 pm) |
| Win restart only way out endless script while loop | Press Alt-Enter to go into windowed mode and then kill it with the task manager, maybe?... read more | 05/19/2005 (7:36 am) |
| Track deletions | Cool idea, thanks. :)... read more | 05/16/2005 (10:58 am) |
| Strip everything except alphanums? | Well, soon there will be Python for T2D (right, Jeremy and Tomas?!), and it won't be a problem anymo... read more | 05/15/2005 (9:33 am) |
| Little Gods | I do love me some Python. :)... read more | 05/15/2005 (9:30 am) |
| Strip everything except alphanums? | For now I'm doing a bunch of stripChars() calls, which works but is far from elegant or compact. Th... read more | 05/14/2005 (9:22 pm) |
| Little Gods | Well, anyway, the format is nothing interesting. I just dump some information about which object, i... read more | 05/14/2005 (10:24 am) |
| Little Gods | Testing 1, 2, 3... I still get denied when I try to post! That's really bizarre, because I can pos... read more | 05/14/2005 (10:15 am) |
| Mounted Objects not Correctly Reporting Position | BTW, press control-P to take a screenshot from T2D.... read more | 05/14/2005 (9:55 am) |
| Track deletions | Ouch. I was hoping for something more console-output friendly. :) Thanks for the suggestion, thou... read more | 05/12/2005 (9:11 pm) |
| Little Gods | Oh my god I had a huge reply with code and everything, but the server said I don't have permission, ... read more | 05/12/2005 (9:08 pm) |
| Saving/Playing Input | Holy cow, does this work with T2D? I've gotta try it. :)... read more | 05/12/2005 (2:32 pm) |
| EggStatic (Whack N Egg) | Sweet. I like the retro look.... read more | 05/11/2005 (9:53 pm) |
| Little Gods | @Edo: The basic gameplay is scoring against your opponent by knocking the balls around, but there's ... read more | 05/11/2005 (9:49 pm) |
| Blurry Images? | Sounds like normal hardware filtering to me. It will happen if the image is scaled at all, even if ... read more | 05/11/2005 (4:25 pm) |
| T2D Quick Reference | Bummer. The link to the Python code seems to be down?... read more | 05/11/2005 (12:30 pm) |
| Little Gods | Here's the level editor in progress. It's still very crude, but it works. You can see the characte... read more | 05/11/2005 (10:37 am) |
| SceneGraph info functions | Put this in the "DOH!" bin. I wasn't calling the functions on a scenegraph object. Oh I need some ... read more | 05/08/2005 (9:05 pm) |
| What are you developing on? | Primary dev machine: WinXP P4/2.4 ghz 512 RAM Geforce2 w/128 VRAM (my gf4/4200ti burned out) ... read more | 05/08/2005 (7:20 pm) |
| Reasons a wav won't play? | How strange is this? I moved the .wav file to the /game directory (which is the same depth as /comm... read more | 05/08/2005 (7:08 pm) |
| Little Gods | Good idea, once it's further along. :) It's still got quite a distance to go. Thanks for the comm... read more | 05/07/2005 (3:29 pm) |