Game Development Community

Jason McIntosh's Forum Posts

Thread Post Date Posted
SetCollisionSuppress I'm glad to hear that it does work. I'll check my code again. Thanks for confirming that it's my f... read more 06/20/2005 (1:18 pm)
OnAnimationEnd callback for looping anims FYI, I have resolved this. I refactored my animation caching and found a way around this need.... read more 06/16/2005 (12:03 pm)
OnAnimationEnd callback for looping anims Hmm, I'm not sure if that's my problem or not. I thought that 1.0.2 had fixed this issue? Maybe I ... read more 06/15/2005 (10:23 am)
State of T2D? No offense taken at all. I understand their predicament, and they're not being unreasonable in the ... read more 06/14/2005 (7:46 am)
State of T2D? Yeah, I'm an impatient sod, I suppose. :) Mostly, though, I'm just trying to guage when things wil... read more 06/13/2005 (8:16 pm)
State of T2D? You can find [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27996]features of 1.1 in... read more 06/13/2005 (6:24 am)
ForceEvent( %eventId ) - now incl. code Or you could cache the eventID you scheduled and if there's a keypress, cancel the event and call it... read more 06/11/2005 (6:52 am)
T2D as a DLL? Drop me a hint of how to do it, or send me some source code so we can team up. :) I'm in a hurry. ... read more 06/11/2005 (6:49 am)
State of T2D? It's got to be asked: is the 1.1 update coming within a month, or in more than a month? :)... read more 06/10/2005 (3:41 pm)
T2D as a DLL? Ideally, I want to use Python as the main program with calls to T2D and T2D events to be handled by ... read more 06/10/2005 (3:33 pm)
Mount rotation offset One reason for linear mount force would be when you use mounting to move an object between 2 points,... read more 06/09/2005 (9:59 am)
T2D as a DLL? Thanks for the advice. :)... read more 06/09/2005 (8:42 am)
T2D as a DLL? Would it require a total rewrite? :O... read more 06/09/2005 (7:36 am)
Mount rotation offset Related to mount offsets (or possibly very similar) is a way to specify a mount position that isn't ... read more 06/08/2005 (4:17 pm)
Particle collisions That would be nice, but each particle would need to be a scene object. Doesn't seem like it would b... read more 06/08/2005 (4:11 pm)
Python + T2D = Yummy BTW, my email address is "jason at griminventions.com". :)... read more 06/07/2005 (7:59 pm)
Python + T2D = Yummy @Edo: Sounds good. I just got your message today because I moved and was away from internet access ... read more 06/07/2005 (5:53 pm)
Python + T2D = Yummy I don't think they're working on it much, anymore, sadly. I plan to attempt this myself, though, ... read more 06/07/2005 (3:21 pm)
T2D updates coming soon Is there still a 1.03 update in the plan, or has that been scrapped?... read more 06/06/2005 (8:27 pm)
Send-to-mount flicker I could just set the alpha to 0 to make it invisible, but I was hoping there was a better or more "a... read more 05/27/2005 (6:24 pm)
Serializing a fxSceneGraph2D You have to .save() all the objects in the scene individually, maybe? I've never tried.... read more 05/26/2005 (3:27 pm)
A new model If you haven't heard anything about [url=http://www.pqhp.com/cmp/gdctv/]Spore (Will Wright's upcomin... read more 05/26/2005 (7:42 am)
StringList script object "class Of course I'm using it for something. :) I don't have enough time to do it just to try. I use it ... read more 05/26/2005 (7:33 am)
StringList script object "class [code]//----------------------------------------------------------------------------- // Returns th... read more 05/25/2005 (11:58 am)
T2D updates coming soon I second that, Charlie. Even once-per-week posts to a progress thread would help alleviate the feel... read more 05/23/2005 (2:29 pm)
Setting a start frame for an animated sprite In other words, it would be nice to be able to specify what frame an animation should start with. I... read more 05/23/2005 (8:58 am)
Collision Depth, and I don't get it You should post it as a resource. Then you should hook up Newton physics, too! :)... read more 05/20/2005 (9:14 am)
T2D 1.0.2 DirectX Fix Does this result in any speed gains for OpenGL? (And DirectX?)... read more 05/19/2005 (11:32 pm)
Collision Depth, and I don't get it Cool! Let us see some screens of what you do with this. :)... read more 05/19/2005 (11:31 pm)
Automatic collision poly creation? I guess it could be done eventually, but at this stage the collision poly construction process is pr... read more 05/19/2005 (5:16 pm)
Win restart only way out endless script while loop Press Alt-Enter to go into windowed mode and then kill it with the task manager, maybe?... read more 05/19/2005 (7:36 am)
Track deletions Cool idea, thanks. :)... read more 05/16/2005 (10:58 am)
Strip everything except alphanums? Well, soon there will be Python for T2D (right, Jeremy and Tomas?!), and it won't be a problem anymo... read more 05/15/2005 (9:33 am)
Little Gods I do love me some Python. :)... read more 05/15/2005 (9:30 am)
Strip everything except alphanums? For now I'm doing a bunch of stripChars() calls, which works but is far from elegant or compact. Th... read more 05/14/2005 (9:22 pm)
Little Gods Well, anyway, the format is nothing interesting. I just dump some information about which object, i... read more 05/14/2005 (10:24 am)
Little Gods Testing 1, 2, 3... I still get denied when I try to post! That's really bizarre, because I can pos... read more 05/14/2005 (10:15 am)
Mounted Objects not Correctly Reporting Position BTW, press control-P to take a screenshot from T2D.... read more 05/14/2005 (9:55 am)
Track deletions Ouch. I was hoping for something more console-output friendly. :) Thanks for the suggestion, thou... read more 05/12/2005 (9:11 pm)
Little Gods Oh my god I had a huge reply with code and everything, but the server said I don't have permission, ... read more 05/12/2005 (9:08 pm)
Saving/Playing Input Holy cow, does this work with T2D? I've gotta try it. :)... read more 05/12/2005 (2:32 pm)
EggStatic (Whack N Egg) Sweet. I like the retro look.... read more 05/11/2005 (9:53 pm)
Little Gods @Edo: The basic gameplay is scoring against your opponent by knocking the balls around, but there's ... read more 05/11/2005 (9:49 pm)
Blurry Images? Sounds like normal hardware filtering to me. It will happen if the image is scaled at all, even if ... read more 05/11/2005 (4:25 pm)
T2D Quick Reference Bummer. The link to the Python code seems to be down?... read more 05/11/2005 (12:30 pm)
Little Gods Here's the level editor in progress. It's still very crude, but it works. You can see the characte... read more 05/11/2005 (10:37 am)
SceneGraph info functions Put this in the "DOH!" bin. I wasn't calling the functions on a scenegraph object. Oh I need some ... read more 05/08/2005 (9:05 pm)
What are you developing on? Primary dev machine: WinXP P4/2.4 ghz 512 RAM Geforce2 w/128 VRAM (my gf4/4200ti burned out) ... read more 05/08/2005 (7:20 pm)
Reasons a wav won't play? How strange is this? I moved the .wav file to the /game directory (which is the same depth as /comm... read more 05/08/2005 (7:08 pm)
Little Gods Good idea, once it's further along. :) It's still got quite a distance to go. Thanks for the comm... read more 05/07/2005 (3:29 pm)