Jason McIntosh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Temporarily disable t2dAnimatedSprite | The reason setVisible() isn't working is because you mounted the sprite to another object. By defau... read more | 07/14/2005 (10:33 am) |
| Copying ScriptObjects ? | The reason it worked is because [code]$punkObj = new ScriptObject(punkObj)[/code] creates a names... read more | 07/13/2005 (4:55 pm) |
| Little Gods | Greg did a variety of things to create the art. A majority of it is all digital. He uses a Wacom t... read more | 07/13/2005 (4:48 pm) |
| Memory + System requirements consideration | My game, Little Gods, uses a lot of layers and some scrolling, but I found that I had performance pr... read more | 07/13/2005 (10:23 am) |
| Question about using... pickRadius() , pickLine() | You will be happy until you need the order of the objects in the SimSet to be maintained. Then you ... read more | 07/12/2005 (7:48 pm) |
| Question about using... pickRadius() , pickLine() | You could easily put the results into a SimSet for later handling. Especially since you're probably... read more | 07/12/2005 (8:52 am) |
| Advice/sharing on developing OO framework | For events that all happen very nearly at the same time, I just use a slightly randomized delay so t... read more | 07/11/2005 (8:15 pm) |
| New variables should be initialized | Good point, Smaug. I was going to also say that the reason for most scripting languages (or dynam... read more | 07/11/2005 (8:11 pm) |
| Packaging Apps for Release | That's the only .cs file you can ship AFAIK. It never gets compiled into a .dso.... read more | 07/11/2005 (8:07 pm) |
| No D3D or OGL device found | It's a test machine which has an old Intel something-810 card. I got the most recent drivers for it... read more | 07/11/2005 (8:04 pm) |
| No D3D or OGL device found | Ok, here's something for you Torque guru types... is there a way to capture this condition and then... read more | 07/11/2005 (1:35 pm) |
| No D3D or OGL device found | After searching I found [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25642]this th... read more | 07/11/2005 (11:48 am) |
| DirectX instead of OpenGL (NOOB here) | I also have that issue with the exact same errors and the crash. And come to think of it, I did a f... read more | 07/11/2005 (11:46 am) |
| Question about using... pickRadius() , pickLine() | You can use GetWordCount( %list_of_objects ) and GetWord( %list_of_objects, %index ) to iterate thro... read more | 07/11/2005 (8:39 am) |
| EggStatic (Whack N Egg) | Go, Edo, go! :)... read more | 07/10/2005 (7:21 pm) |
| GuiTextEdit control | Wow, thanks, Matthew!! You rule. Fast, too. :)... read more | 07/06/2005 (11:29 am) |
| Implementing Move X distance at Z velocity? | The vectors are the positions. So %mySprite.getPosition() returns a vector since a point really is ... read more | 07/05/2005 (6:00 pm) |
| T2D 1.0.2 DirectX Fix | Fair enough. Thanks for the reply. :)... read more | 07/05/2005 (12:54 am) |
| Character class methods | I found [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27384]this post[/url] pretty ... read more | 07/03/2005 (9:47 pm) |
| T2D 1.0.2 DirectX Fix | Just curious, but will any of this be updated/fixed in T2D specifically at any point along the path ... read more | 07/03/2005 (9:43 pm) |
| Little Gods | No movie yet, but here's a new screenshot of the character selection screen. You can manage playe... read more | 07/03/2005 (12:37 am) |
| Advice/sharing on developing OO framework | Wow, I didn't realize the "class" dynamic field was another "magic" name. I really wish they wouldn... read more | 07/02/2005 (4:05 pm) |
| Little Gods | Thanks, Ty. I'll check it out!... read more | 07/02/2005 (3:52 pm) |
| Advice/sharing on developing OO framework | @Ty: Namespaces do not inherit function calls, from my testing. I would have happily used it, beca... read more | 07/02/2005 (9:16 am) |
| Little Gods | Thanks for the compliments, guys! I really appreciate it. I do want to make a video, because it ... read more | 07/02/2005 (9:13 am) |
| Advice/sharing on developing OO framework | Stock TorqueScript does not provide function inheritance to create true OO code. So unless you modi... read more | 07/02/2005 (6:08 am) |
| Make assignment in if statements issue a warning | I'm with Peter. We have human brains (not to dis those of you with machine-like minds, but...), and... read more | 07/01/2005 (10:20 am) |
| Gripe Thread | Thanks for the info, King Bob. Working overtime, as usual. :) Speaking for myself only, I'm not... read more | 07/01/2005 (10:16 am) |
| Gripe Thread | The recent plans are great. It's exactly what we need and what I'm asking for. All I wanted was so... read more | 07/01/2005 (12:41 am) |
| Make assignment in if statements issue a warning | I was talking about TorqueScript. Seems this oversight could be remedied since GG has control of wh... read more | 06/30/2005 (6:57 pm) |
| Another thread about T2D license... | $100 is nothing compared to what you get for this engine. It's actually very underpriced. If you w... read more | 06/30/2005 (12:44 pm) |
| Little Gods | Thanks, Grugin! The art is by Greg Tice.... read more | 06/30/2005 (8:57 am) |
| Gripe Thread | I don't think anyone doubts the hard work or the quality. It would be impossible to question those ... read more | 06/29/2005 (3:59 pm) |
| Packaging Apps for Release | Just in case you are trying to figure out how to disable the GUI editor, look in common/canvas.cs ar... read more | 06/28/2005 (4:18 pm) |
| More than 8 channels of audio | Just for posterity, I've since been enlightened by Edo Broekman that the "channels" in Torque don't ... read more | 06/28/2005 (4:12 pm) |
| Little Gods | Thanks, Joshua! :)... read more | 06/28/2005 (12:48 pm) |
| Little Gods | Just figured I would mention that Little Gods has come a long way since these screens were posted, a... read more | 06/27/2005 (11:00 pm) |
| How to get the "parent" object | Now if only we could get the 1.1 update that quickly. :P Just kidding! Just kidding! I know Me... read more | 06/27/2005 (7:36 pm) |
| Flipping collision polys | It definitely should, I agree. I hope Melv agrees, too.... read more | 06/26/2005 (6:22 am) |
| Extending callbacks | Nevermind. I see you basically already do what I was going to suggest. :)... read more | 06/24/2005 (1:43 pm) |
| T2D as a DLL? | [quote]The downside is that it doesn't integrate as nicely with Python as TGEPython or its offshoots... read more | 06/24/2005 (1:32 pm) |
| SetWorldLimit | I meant setting more than 1 limit to trigger more than 1 callback. It's just a passing thought, not... read more | 06/23/2005 (1:58 pm) |
| SetWorldLimit | Something for the future that might be cool is multiple world limits. I guess they wouldn't be limi... read more | 06/23/2005 (8:38 am) |
| Textures Disappear | Just my $.02 here, but I would check to make sure your drivers are up to date and uncorrupted. I kn... read more | 06/23/2005 (8:36 am) |
| T2D as a DLL? | Wow, Aaron, thanks very much for this information and your files! It's great that you are willing t... read more | 06/23/2005 (8:34 am) |
| Loading TileMaps from a .zip file fails | @Philip: Did you use the encryption resource posted here on GG or something else? I'm just curious ... read more | 06/22/2005 (6:51 pm) |
| T2D as a DLL? | That sounds really cool! Could you post some specifics as to what you changed? I'd be very interes... read more | 06/22/2005 (6:49 pm) |
| RESOLVED: Joystick POV hat: How to make it work | Good job, thanks for posting the fix!... read more | 06/22/2005 (12:33 pm) |
| Loading TileMaps from a .zip file fails | Will this feature be included in the 1.1 update, or should I go ahead and try to fix it myself? :)... read more | 06/22/2005 (12:32 pm) |
| SetCollisionSuppress | Doh, I found the problem. My apologies to Melv for jumping to conclusions about his wonderful code.... read more | 06/20/2005 (1:32 pm) |