Game Development Community

Jason McIntosh's Forum Posts

Thread Post Date Posted
Temporarily disable t2dAnimatedSprite The reason setVisible() isn't working is because you mounted the sprite to another object. By defau... read more 07/14/2005 (10:33 am)
Copying ScriptObjects ? The reason it worked is because [code]$punkObj = new ScriptObject(punkObj)[/code] creates a names... read more 07/13/2005 (4:55 pm)
Little Gods Greg did a variety of things to create the art. A majority of it is all digital. He uses a Wacom t... read more 07/13/2005 (4:48 pm)
Memory + System requirements consideration My game, Little Gods, uses a lot of layers and some scrolling, but I found that I had performance pr... read more 07/13/2005 (10:23 am)
Question about using... pickRadius() , pickLine() You will be happy until you need the order of the objects in the SimSet to be maintained. Then you ... read more 07/12/2005 (7:48 pm)
Question about using... pickRadius() , pickLine() You could easily put the results into a SimSet for later handling. Especially since you're probably... read more 07/12/2005 (8:52 am)
Advice/sharing on developing OO framework For events that all happen very nearly at the same time, I just use a slightly randomized delay so t... read more 07/11/2005 (8:15 pm)
New variables should be initialized Good point, Smaug. I was going to also say that the reason for most scripting languages (or dynam... read more 07/11/2005 (8:11 pm)
Packaging Apps for Release That's the only .cs file you can ship AFAIK. It never gets compiled into a .dso.... read more 07/11/2005 (8:07 pm)
No D3D or OGL device found It's a test machine which has an old Intel something-810 card. I got the most recent drivers for it... read more 07/11/2005 (8:04 pm)
No D3D or OGL device found Ok, here's something for you Torque guru types... is there a way to capture this condition and then... read more 07/11/2005 (1:35 pm)
No D3D or OGL device found After searching I found [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25642]this th... read more 07/11/2005 (11:48 am)
DirectX instead of OpenGL (NOOB here) I also have that issue with the exact same errors and the crash. And come to think of it, I did a f... read more 07/11/2005 (11:46 am)
Question about using... pickRadius() , pickLine() You can use GetWordCount( %list_of_objects ) and GetWord( %list_of_objects, %index ) to iterate thro... read more 07/11/2005 (8:39 am)
EggStatic (Whack N Egg) Go, Edo, go! :)... read more 07/10/2005 (7:21 pm)
GuiTextEdit control Wow, thanks, Matthew!! You rule. Fast, too. :)... read more 07/06/2005 (11:29 am)
Implementing Move X distance at Z velocity? The vectors are the positions. So %mySprite.getPosition() returns a vector since a point really is ... read more 07/05/2005 (6:00 pm)
T2D 1.0.2 DirectX Fix Fair enough. Thanks for the reply. :)... read more 07/05/2005 (12:54 am)
Character class methods I found [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27384]this post[/url] pretty ... read more 07/03/2005 (9:47 pm)
T2D 1.0.2 DirectX Fix Just curious, but will any of this be updated/fixed in T2D specifically at any point along the path ... read more 07/03/2005 (9:43 pm)
Little Gods No movie yet, but here's a new screenshot of the character selection screen. You can manage playe... read more 07/03/2005 (12:37 am)
Advice/sharing on developing OO framework Wow, I didn't realize the "class" dynamic field was another "magic" name. I really wish they wouldn... read more 07/02/2005 (4:05 pm)
Little Gods Thanks, Ty. I'll check it out!... read more 07/02/2005 (3:52 pm)
Advice/sharing on developing OO framework @Ty: Namespaces do not inherit function calls, from my testing. I would have happily used it, beca... read more 07/02/2005 (9:16 am)
Little Gods Thanks for the compliments, guys! I really appreciate it. I do want to make a video, because it ... read more 07/02/2005 (9:13 am)
Advice/sharing on developing OO framework Stock TorqueScript does not provide function inheritance to create true OO code. So unless you modi... read more 07/02/2005 (6:08 am)
Make assignment in if statements issue a warning I'm with Peter. We have human brains (not to dis those of you with machine-like minds, but...), and... read more 07/01/2005 (10:20 am)
Gripe Thread Thanks for the info, King Bob. Working overtime, as usual. :) Speaking for myself only, I'm not... read more 07/01/2005 (10:16 am)
Gripe Thread The recent plans are great. It's exactly what we need and what I'm asking for. All I wanted was so... read more 07/01/2005 (12:41 am)
Make assignment in if statements issue a warning I was talking about TorqueScript. Seems this oversight could be remedied since GG has control of wh... read more 06/30/2005 (6:57 pm)
Another thread about T2D license... $100 is nothing compared to what you get for this engine. It's actually very underpriced. If you w... read more 06/30/2005 (12:44 pm)
Little Gods Thanks, Grugin! The art is by Greg Tice.... read more 06/30/2005 (8:57 am)
Gripe Thread I don't think anyone doubts the hard work or the quality. It would be impossible to question those ... read more 06/29/2005 (3:59 pm)
Packaging Apps for Release Just in case you are trying to figure out how to disable the GUI editor, look in common/canvas.cs ar... read more 06/28/2005 (4:18 pm)
More than 8 channels of audio Just for posterity, I've since been enlightened by Edo Broekman that the "channels" in Torque don't ... read more 06/28/2005 (4:12 pm)
Little Gods Thanks, Joshua! :)... read more 06/28/2005 (12:48 pm)
Little Gods Just figured I would mention that Little Gods has come a long way since these screens were posted, a... read more 06/27/2005 (11:00 pm)
How to get the "parent" object Now if only we could get the 1.1 update that quickly. :P Just kidding! Just kidding! I know Me... read more 06/27/2005 (7:36 pm)
Flipping collision polys It definitely should, I agree. I hope Melv agrees, too.... read more 06/26/2005 (6:22 am)
Extending callbacks Nevermind. I see you basically already do what I was going to suggest. :)... read more 06/24/2005 (1:43 pm)
T2D as a DLL? [quote]The downside is that it doesn't integrate as nicely with Python as TGEPython or its offshoots... read more 06/24/2005 (1:32 pm)
SetWorldLimit I meant setting more than 1 limit to trigger more than 1 callback. It's just a passing thought, not... read more 06/23/2005 (1:58 pm)
SetWorldLimit Something for the future that might be cool is multiple world limits. I guess they wouldn't be limi... read more 06/23/2005 (8:38 am)
Textures Disappear Just my $.02 here, but I would check to make sure your drivers are up to date and uncorrupted. I kn... read more 06/23/2005 (8:36 am)
T2D as a DLL? Wow, Aaron, thanks very much for this information and your files! It's great that you are willing t... read more 06/23/2005 (8:34 am)
Loading TileMaps from a .zip file fails @Philip: Did you use the encryption resource posted here on GG or something else? I'm just curious ... read more 06/22/2005 (6:51 pm)
T2D as a DLL? That sounds really cool! Could you post some specifics as to what you changed? I'd be very interes... read more 06/22/2005 (6:49 pm)
RESOLVED: Joystick POV hat: How to make it work Good job, thanks for posting the fix!... read more 06/22/2005 (12:33 pm)
Loading TileMaps from a .zip file fails Will this feature be included in the 1.1 update, or should I go ahead and try to fix it myself? :)... read more 06/22/2005 (12:32 pm)
SetCollisionSuppress Doh, I found the problem. My apologies to Melv for jumping to conclusions about his wonderful code.... read more 06/20/2005 (1:32 pm)