Game Development Community

Jason McIntosh's Forum Posts

Thread Post Date Posted
Basic question: where to store globals? Wow, thanks for that! Very useful information and very fundamental to creating a game. [rant] I... read more 03/14/2005 (12:20 pm)
Basic question: where to store globals? Is that save function documented somewhere? :O Is it a T2D function? I went through the console... read more 03/14/2005 (10:11 am)
GG staff mentioned... a profiler? Yeah, I've been wondering what the heck the journal calls are that I see in the console reference do... read more 03/14/2005 (10:06 am)
GuiTextCtrl Velocity and Rotation? @Melv: I created buttons that each have their own scenegraph and camera because I wanted them to "zo... read more 03/14/2005 (9:59 am)
GuiTextCtrl Velocity and Rotation? I'm already using T2D objects as GUI elements. :) It's just too cool to be able to shove them aroun... read more 03/13/2005 (10:35 pm)
Suggestion for T2D Collision I'm probably too tired to say anything useful, but can't you just "clamp" (set to 0) the velocity in... read more 03/13/2005 (10:31 pm)
SafeDelete() tip (and what to avoid) Neat, kind of like a destructor. Is this in the FAQ? And is the FAQ thread sticky so everyone se... read more 03/13/2005 (10:12 pm)
Basic question: where to store globals? @Matt: Ah, so it [i]is[/i] possible. Thanks for that. :) Although I agree that the array method i... read more 03/13/2005 (9:58 pm)
GUI Editor Docs? @Chris: Look at "common/ui/defaultProfiles.cs". Much can be done with that file. :)... read more 03/13/2005 (9:02 pm)
Another Random question... Replacing it should be trivial. The [url=http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html]M... read more 03/13/2005 (8:06 pm)
Basic question: where to store globals? This is somewhat related, so instead of a new thread I figured I'd ask it here. Is there a way to... read more 03/13/2005 (7:13 pm)
Crash on multiple Torque instances Ok, let's say the option would be nice, but it shouldn't crash either way. :)... read more 03/13/2005 (8:38 am)
More than one collision poly per object? The only limitation I can think of is that physics might not operate correctly on a "compound" objec... read more 03/12/2005 (1:44 pm)
Cloudburst: GG private release @Charlie: Thanks for the info. But "final" could be up to a year away, so we might need to be proac... read more 03/11/2005 (3:40 pm)
Cloudburst: GG private release There's no gamepad support in Torque?? I could have sworn there was a "joystick" something or other... read more 03/11/2005 (3:05 pm)
How Do I Compile a T2D Mac Binary from a Windows PC? @David: It would be great if you did a write-up of the things involved in making that step from Wind... read more 03/11/2005 (2:48 pm)
Loading and Saving Tile Maps Shoot, why not go ahead and extend that to pop up a dialog requesting the map name to load? :) The... read more 03/11/2005 (11:35 am)
Tile to logical coord If you get it figured out, it would be nice if you'd post the solution for posterity. :) I'm sure ... read more 03/11/2005 (11:33 am)
Sprite zoom/scale functionality? Cool. Thanks for the reply.... read more 03/11/2005 (11:29 am)
Interesting facts about TorqueScript The array implementation is clever from an optimization point of view, and seems adequate for now. ... read more 03/10/2005 (1:41 pm)
Docs T2D only users? There's also the ability to call "object.dump()" on any object, which gives you a lot of information... read more 03/10/2005 (1:31 pm)
How Do I Compile a T2D Mac Binary from a Windows PC? I'm also very interested in the Mac Mini and cross-compiling.... read more 03/10/2005 (9:18 am)
Interesting facts about TorqueScript 10. That's kind of confusing, but I guess it's not that often that you would number variable names ... read more 03/09/2005 (12:33 pm)
StartCameraMove() Doh! Ok, I bet that will fix it. Thanks! (Maybe the docs could be more specific on that?)... read more 03/09/2005 (11:19 am)
Case Sensitive So... ...is it case sensitive? JUST KIDDING! :P... read more 03/09/2005 (11:17 am)
Plans for the editor From what I understand... 1 - Yes. Dunno about auto generating them, but that would be cool. ... read more 03/09/2005 (8:31 am)
C++ integration Why would you want to use C++ for something like that? Initializing a sprite isn't going to cost mu... read more 03/09/2005 (6:13 am)
Case Sensitive This might be a nice question for the FAQ.... read more 03/09/2005 (6:09 am)
C# in the future The most ridiculous part of the argument from Pat et al. is that Torque uses a scripting language fo... read more 03/09/2005 (6:04 am)
Strip out network stuff? Yeah, mainly my concern is that customers will get nervous as to why my games are "phoning home" for... read more 03/09/2005 (4:49 am)
Interesting facts about TorqueScript @Gary: Not to bash your style at all (to each his own), but I wish it forced you to put the incremen... read more 03/08/2005 (10:29 pm)
Playing Ogg files. Thanks for the tip, Bradley. I am about to start messing with sound, and this might save me some dig... read more 03/08/2005 (10:36 am)
Crash on defining cellCount Ok, here's the relevant log output: [code]Loading compiled script tut1/client/datablocks.cs. fxIma... read more 03/07/2005 (10:34 pm)
Issue with my character bobbing up and down Yeah, Melv, honestly.. unless it's something nobody else will answer, give us some time to post whi... read more 03/07/2005 (12:51 pm)
Data structures Ok, well, I whipped up a simple ArrayList for something I needed, and maybe it will be useful for ot... read more 03/07/2005 (12:05 pm)
Any decent reading material? And [url=http://www.eclipse.org]Eclipse[/url] with the [url=http://opensource.kruxgames.com/torquedi... read more 03/07/2005 (8:52 am)
Custom Cursor Maybe I'm too tired to be posting here, but if you call cursorOff() won't that make the cursor disap... read more 03/06/2005 (10:00 pm)
Image Mode - Key What do you mean about "stretching the image all funny?" This sounds like a scaling issue rather th... read more 03/06/2005 (7:49 pm)
Cloudburst - Preview video It was garbled for me too.... read more 03/05/2005 (8:38 am)
What determines if an object is the src or dst for collisions? I changed the parameter names in onCollide() to %receiver and %sender because it was confusing me wi... read more 03/05/2005 (8:32 am)
Math Facts @Harold: I saw that function, but couldn't find documentation for the parameters so I didn't try it.... read more 03/04/2005 (10:36 pm)
GUI reference docs? @Matthew: Neither of those worked for me. Darn! Thanks for trying. :) @Jeff: Thanks for the li... read more 03/04/2005 (12:58 pm)
Loading TileMaps from a .zip file fails Actually I really want that functionality. I don't like having a tons of loose files everywhere for... read more 03/04/2005 (2:30 am)
GUI reference docs? Ok, here's one I can't figure out. How can I give a control (like a text input control) focus? The... read more 03/03/2005 (11:47 pm)
Collision system performance Nice looking project, and thanks for this detailed data!... read more 03/03/2005 (11:11 pm)
GUI reference docs? @Matthew: Through trial and error I've managed to pull off what I needed, but I'll take you up on yo... read more 03/03/2005 (9:11 pm)
Dynamically changing tile images I dunno for sure, but you probably have to first get access to the tile in question. You can look a... read more 03/03/2005 (7:14 pm)
GUI reference docs? Er, ok, after actually looking at the GUI section, it's not so good. Nevermind. Not much there.... read more 03/03/2005 (6:12 pm)
GUI reference docs? Ha! After a long time searching resources and such, I [url=http://www.garagegames.com/index.php?sec... read more 03/03/2005 (5:29 pm)
Mount questions @Robert: Maybe you already saw [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26754]... read more 03/03/2005 (11:26 am)