Jason McIntosh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Basic question: where to store globals? | Wow, thanks for that! Very useful information and very fundamental to creating a game. [rant] I... read more | 03/14/2005 (12:20 pm) |
| Basic question: where to store globals? | Is that save function documented somewhere? :O Is it a T2D function? I went through the console... read more | 03/14/2005 (10:11 am) |
| GG staff mentioned... a profiler? | Yeah, I've been wondering what the heck the journal calls are that I see in the console reference do... read more | 03/14/2005 (10:06 am) |
| GuiTextCtrl Velocity and Rotation? | @Melv: I created buttons that each have their own scenegraph and camera because I wanted them to "zo... read more | 03/14/2005 (9:59 am) |
| GuiTextCtrl Velocity and Rotation? | I'm already using T2D objects as GUI elements. :) It's just too cool to be able to shove them aroun... read more | 03/13/2005 (10:35 pm) |
| Suggestion for T2D Collision | I'm probably too tired to say anything useful, but can't you just "clamp" (set to 0) the velocity in... read more | 03/13/2005 (10:31 pm) |
| SafeDelete() tip (and what to avoid) | Neat, kind of like a destructor. Is this in the FAQ? And is the FAQ thread sticky so everyone se... read more | 03/13/2005 (10:12 pm) |
| Basic question: where to store globals? | @Matt: Ah, so it [i]is[/i] possible. Thanks for that. :) Although I agree that the array method i... read more | 03/13/2005 (9:58 pm) |
| GUI Editor Docs? | @Chris: Look at "common/ui/defaultProfiles.cs". Much can be done with that file. :)... read more | 03/13/2005 (9:02 pm) |
| Another Random question... | Replacing it should be trivial. The [url=http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html]M... read more | 03/13/2005 (8:06 pm) |
| Basic question: where to store globals? | This is somewhat related, so instead of a new thread I figured I'd ask it here. Is there a way to... read more | 03/13/2005 (7:13 pm) |
| Crash on multiple Torque instances | Ok, let's say the option would be nice, but it shouldn't crash either way. :)... read more | 03/13/2005 (8:38 am) |
| More than one collision poly per object? | The only limitation I can think of is that physics might not operate correctly on a "compound" objec... read more | 03/12/2005 (1:44 pm) |
| Cloudburst: GG private release | @Charlie: Thanks for the info. But "final" could be up to a year away, so we might need to be proac... read more | 03/11/2005 (3:40 pm) |
| Cloudburst: GG private release | There's no gamepad support in Torque?? I could have sworn there was a "joystick" something or other... read more | 03/11/2005 (3:05 pm) |
| How Do I Compile a T2D Mac Binary from a Windows PC? | @David: It would be great if you did a write-up of the things involved in making that step from Wind... read more | 03/11/2005 (2:48 pm) |
| Loading and Saving Tile Maps | Shoot, why not go ahead and extend that to pop up a dialog requesting the map name to load? :) The... read more | 03/11/2005 (11:35 am) |
| Tile to logical coord | If you get it figured out, it would be nice if you'd post the solution for posterity. :) I'm sure ... read more | 03/11/2005 (11:33 am) |
| Sprite zoom/scale functionality? | Cool. Thanks for the reply.... read more | 03/11/2005 (11:29 am) |
| Interesting facts about TorqueScript | The array implementation is clever from an optimization point of view, and seems adequate for now. ... read more | 03/10/2005 (1:41 pm) |
| Docs T2D only users? | There's also the ability to call "object.dump()" on any object, which gives you a lot of information... read more | 03/10/2005 (1:31 pm) |
| How Do I Compile a T2D Mac Binary from a Windows PC? | I'm also very interested in the Mac Mini and cross-compiling.... read more | 03/10/2005 (9:18 am) |
| Interesting facts about TorqueScript | 10. That's kind of confusing, but I guess it's not that often that you would number variable names ... read more | 03/09/2005 (12:33 pm) |
| StartCameraMove() | Doh! Ok, I bet that will fix it. Thanks! (Maybe the docs could be more specific on that?)... read more | 03/09/2005 (11:19 am) |
| Case Sensitive | So... ...is it case sensitive? JUST KIDDING! :P... read more | 03/09/2005 (11:17 am) |
| Plans for the editor | From what I understand... 1 - Yes. Dunno about auto generating them, but that would be cool. ... read more | 03/09/2005 (8:31 am) |
| C++ integration | Why would you want to use C++ for something like that? Initializing a sprite isn't going to cost mu... read more | 03/09/2005 (6:13 am) |
| Case Sensitive | This might be a nice question for the FAQ.... read more | 03/09/2005 (6:09 am) |
| C# in the future | The most ridiculous part of the argument from Pat et al. is that Torque uses a scripting language fo... read more | 03/09/2005 (6:04 am) |
| Strip out network stuff? | Yeah, mainly my concern is that customers will get nervous as to why my games are "phoning home" for... read more | 03/09/2005 (4:49 am) |
| Interesting facts about TorqueScript | @Gary: Not to bash your style at all (to each his own), but I wish it forced you to put the incremen... read more | 03/08/2005 (10:29 pm) |
| Playing Ogg files. | Thanks for the tip, Bradley. I am about to start messing with sound, and this might save me some dig... read more | 03/08/2005 (10:36 am) |
| Crash on defining cellCount | Ok, here's the relevant log output: [code]Loading compiled script tut1/client/datablocks.cs. fxIma... read more | 03/07/2005 (10:34 pm) |
| Issue with my character bobbing up and down | Yeah, Melv, honestly.. unless it's something nobody else will answer, give us some time to post whi... read more | 03/07/2005 (12:51 pm) |
| Data structures | Ok, well, I whipped up a simple ArrayList for something I needed, and maybe it will be useful for ot... read more | 03/07/2005 (12:05 pm) |
| Any decent reading material? | And [url=http://www.eclipse.org]Eclipse[/url] with the [url=http://opensource.kruxgames.com/torquedi... read more | 03/07/2005 (8:52 am) |
| Custom Cursor | Maybe I'm too tired to be posting here, but if you call cursorOff() won't that make the cursor disap... read more | 03/06/2005 (10:00 pm) |
| Image Mode - Key | What do you mean about "stretching the image all funny?" This sounds like a scaling issue rather th... read more | 03/06/2005 (7:49 pm) |
| Cloudburst - Preview video | It was garbled for me too.... read more | 03/05/2005 (8:38 am) |
| What determines if an object is the src or dst for collisions? | I changed the parameter names in onCollide() to %receiver and %sender because it was confusing me wi... read more | 03/05/2005 (8:32 am) |
| Math Facts | @Harold: I saw that function, but couldn't find documentation for the parameters so I didn't try it.... read more | 03/04/2005 (10:36 pm) |
| GUI reference docs? | @Matthew: Neither of those worked for me. Darn! Thanks for trying. :) @Jeff: Thanks for the li... read more | 03/04/2005 (12:58 pm) |
| Loading TileMaps from a .zip file fails | Actually I really want that functionality. I don't like having a tons of loose files everywhere for... read more | 03/04/2005 (2:30 am) |
| GUI reference docs? | Ok, here's one I can't figure out. How can I give a control (like a text input control) focus? The... read more | 03/03/2005 (11:47 pm) |
| Collision system performance | Nice looking project, and thanks for this detailed data!... read more | 03/03/2005 (11:11 pm) |
| GUI reference docs? | @Matthew: Through trial and error I've managed to pull off what I needed, but I'll take you up on yo... read more | 03/03/2005 (9:11 pm) |
| Dynamically changing tile images | I dunno for sure, but you probably have to first get access to the tile in question. You can look a... read more | 03/03/2005 (7:14 pm) |
| GUI reference docs? | Er, ok, after actually looking at the GUI section, it's not so good. Nevermind. Not much there.... read more | 03/03/2005 (6:12 pm) |
| GUI reference docs? | Ha! After a long time searching resources and such, I [url=http://www.garagegames.com/index.php?sec... read more | 03/03/2005 (5:29 pm) |
| Mount questions | @Robert: Maybe you already saw [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26754]... read more | 03/03/2005 (11:26 am) |