Jason McIntosh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Playing Ogg files. | I just wanted to mention that there was some confusion about OGGs possibly not playing from zip file... read more | 03/28/2005 (10:16 pm) |
| Speed reduction | Change damping to 0.... read more | 03/28/2005 (9:15 pm) |
| T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 | Looks cool! I'll use it. @Chris: You misspelled "Existing" in the welcome dialog. ;)... read more | 03/28/2005 (9:13 pm) |
| Determining nearby objects? | @Terry: Great idea.. I like it! :)... read more | 03/28/2005 (7:21 pm) |
| Python + T2D = Yummy | I'm really interested in using this, so I thought I'd fuel the fire and mention that there's a nice ... read more | 03/28/2005 (6:50 pm) |
| Show your progress :) | @Charlie: I agree.. it looks like it's realtime rendered or something. :) Nice style.... read more | 03/28/2005 (6:25 pm) |
| Determining nearby objects? | You have to compare with every object in the game. Although, you would want to section up the spa... read more | 03/28/2005 (6:22 pm) |
| How does video memory work exactly? | This is also EA1, and it's been mentioned by Melv that they plan to make this aspect more transparen... read more | 03/28/2005 (8:40 am) |
| Python + T2D = Yummy | @Tomas: Sounds great! I'll be looking at this when you get things ironed out.... read more | 03/27/2005 (9:34 am) |
| Gui buttons | Yeah, whatever name you give a GUI control in the GUI editor is the same name you use in the script ... read more | 03/27/2005 (9:31 am) |
| WorldLimit Wrap? | The collision system uses swept polygons, which should never miss a collision no matter how fast you... read more | 03/27/2005 (9:29 am) |
| T2D updates coming soon | Creating categories for "C++", "TorqueScript", and "Art & Sound" would be nice, though.. instead of... read more | 03/27/2005 (9:25 am) |
| Python + T2D = Yummy | Wow, I'm drooling. :) You mean we get all the benefits of Python along with this? Great work! ... read more | 03/26/2005 (12:55 pm) |
| ScreenShot() parameters? | Thanks, Chris! :)... read more | 03/26/2005 (12:52 pm) |
| Tile Map Editor | If you want a background image, just create an fxStaticSprite2D and slap it on the screen centered, ... read more | 03/26/2005 (9:46 am) |
| Tile Map Editor | Well, you can't insert images that way. :) You'll have to do that through code until the editor is... read more | 03/26/2005 (9:23 am) |
| OpenAL torquescript bindings? | There's a [url=http://www.garagegames.com/docs/torque/general/ch06s05.html]moderately helpful doc[/u... read more | 03/26/2005 (9:08 am) |
| Object Oriented Programming | @Joe: As far as I understand it, datablocks are not really objects, but more like templates that can... read more | 03/26/2005 (9:05 am) |
| Another customer... | @Matthew: I must have missed your screenshot in the progress thread? :) I'd like to see what you'v... read more | 03/26/2005 (9:03 am) |
| ScriptObject problem | I think the problem is that you're treating the object initialization block like a function block. ... read more | 03/25/2005 (5:39 am) |
| Show your progress :) | @Teck Lee & Gina-Marie: Please use the contact form on my website and let me know if you want to bet... read more | 03/24/2005 (7:59 pm) |
| Fading sound volume? | I thought of that, and yeah it's a hack that I'd like to avoid. :) Thanks for the reply, though.... read more | 03/24/2005 (7:42 pm) |
| Show your progress :) | @Gavin: The scroll looks nice. But, unfortunately, the spelling of "Guard" is still wrong. :)... read more | 03/23/2005 (4:02 pm) |
| Show your progress :) | The first and possibly the only "edutainment" created with Torque2D, this is the almost completed [i... read more | 03/23/2005 (12:32 am) |
| Windows buttons | Oh, sorry, I misunderstood.... read more | 03/22/2005 (4:12 am) |
| Request: getLinearVelocityPolar() | @Melv: When Josh Williams wrote in his technical overview blog that you were a monster, he wasn't ki... read more | 03/21/2005 (10:53 pm) |
| Windows buttons | @John: I did it just now and it worked fine. I see the Windows GUI instead of the Mac one.... read more | 03/21/2005 (10:44 pm) |
| Windows buttons | @John: Look at the top of common/ui/defaultprofiles.cs for this code: [code]// Let's use the nicer ... read more | 03/21/2005 (12:14 pm) |
| Time control | @Robert: Probably not, because it seems like pause would only affect the scenegraph it's called on. ... read more | 03/21/2005 (12:14 am) |
| Problem with setWorldLimit bounce? | I experienced something similar with that world limit.. my little sheep were bouncing like crazy, g... read more | 03/20/2005 (11:31 pm) |
| Text display class | Nice, I'll be checking this one out.... read more | 03/20/2005 (12:13 am) |
| Request: getLinearVelocityPolar() | Hey thanks, Matt! I'll give it a shot. I didn't realize you can use the vector console commands on... read more | 03/18/2005 (4:58 am) |
| Request: getLinearVelocityPolar() | Thanks for your time Melv, I know it's much better spent somewhere else than wrestling with my confu... read more | 03/17/2005 (1:00 pm) |
| Request: getLinearVelocityPolar() | I have a spaceship bouncing off world limits, and I want the sprite to face the new angle when it re... read more | 03/17/2005 (12:49 pm) |
| Request: getLinearVelocityPolar() | You know, I think this is just a convenience function about the angle stuff. I can use mAtan() to g... read more | 03/17/2005 (11:04 am) |
| Request: getLinearVelocityPolar() | GetLinearVelocityPolar(), meaning return the current angle and speed components. Right? :) Not ... read more | 03/17/2005 (10:59 am) |
| Torque and midi files? | No problem. The code for this is probably (hopefully) trivial. Maybe there's a library out there t... read more | 03/16/2005 (1:37 pm) |
| Cloudburst: GG private release | @David: So are you gonna share the arcana of getting gamepads to work? :) Good job on this. I lov... read more | 03/16/2005 (1:27 pm) |
| GUI control to display text | Well, who would have thought those two letters could be so versatile! Let's see: GUIMeaningLessT... read more | 03/16/2005 (12:02 am) |
| C# in the future | @Pat: Mike said it. It compiles at run-time from the bytecode into native code for whatever platfor... read more | 03/15/2005 (10:51 pm) |
| GUI control to display text | I accidentally discovered that GUIMLTextCtrl is actually a multi-line control that allows newlines. ... read more | 03/15/2005 (10:26 pm) |
| GUI control to display text | Ok, I'll look into that. Thanks!... read more | 03/15/2005 (9:19 pm) |
| C# in the future | Btw, there are a few commercial projects that use OGRE. Have a look at the [url=http://www.ogre3d.o... read more | 03/15/2005 (8:18 pm) |
| C# in the future | I also don't understand that comment from the Axiom forums ($100 is definitely not expensive), and I... read more | 03/15/2005 (8:03 pm) |
| Mouse events w/ sprites | As Melv said, the "coords" are relative to the sprite in question. So anything within the range -1 ... read more | 03/15/2005 (7:16 pm) |
| Bug with cell based imagemaps | Ah, so I wasn't crazy!! :) I noticed this but it was so subtle I was sure it was my eyes. Thanks ... read more | 03/15/2005 (10:31 am) |
| C# in the future | @Ryan: Someone mentioned Tribal Trouble, which is written in Java, and it's pretty CPU intensive wha... read more | 03/15/2005 (10:26 am) |
| C# in the future | The best argument for C# as a development tool is to look at [url=http://www.axiom3d.org/]Axiom[/url... read more | 03/14/2005 (10:51 pm) |
| Basic question: where to store globals? | Another apology for derailing, but maybe the biggest issue with the docs is the simple lack of organ... read more | 03/14/2005 (1:59 pm) |
| Basic question: where to store globals? | @Stephen: GG have created a wonderful set of tools, and I love what they've done--otherwise I wouldn... read more | 03/14/2005 (1:53 pm) |