Game Development Community

Jason McIntosh's Forum Posts

Thread Post Date Posted
Playing Ogg files. I just wanted to mention that there was some confusion about OGGs possibly not playing from zip file... read more 03/28/2005 (10:16 pm)
Speed reduction Change damping to 0.... read more 03/28/2005 (9:15 pm)
T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 Looks cool! I'll use it. @Chris: You misspelled "Existing" in the welcome dialog. ;)... read more 03/28/2005 (9:13 pm)
Determining nearby objects? @Terry: Great idea.. I like it! :)... read more 03/28/2005 (7:21 pm)
Python + T2D = Yummy I'm really interested in using this, so I thought I'd fuel the fire and mention that there's a nice ... read more 03/28/2005 (6:50 pm)
Show your progress :) @Charlie: I agree.. it looks like it's realtime rendered or something. :) Nice style.... read more 03/28/2005 (6:25 pm)
Determining nearby objects? You have to compare with every object in the game. Although, you would want to section up the spa... read more 03/28/2005 (6:22 pm)
How does video memory work exactly? This is also EA1, and it's been mentioned by Melv that they plan to make this aspect more transparen... read more 03/28/2005 (8:40 am)
Python + T2D = Yummy @Tomas: Sounds great! I'll be looking at this when you get things ironed out.... read more 03/27/2005 (9:34 am)
Gui buttons Yeah, whatever name you give a GUI control in the GUI editor is the same name you use in the script ... read more 03/27/2005 (9:31 am)
WorldLimit Wrap? The collision system uses swept polygons, which should never miss a collision no matter how fast you... read more 03/27/2005 (9:29 am)
T2D updates coming soon Creating categories for "C++", "TorqueScript", and "Art & Sound" would be nice, though.. instead of... read more 03/27/2005 (9:25 am)
Python + T2D = Yummy Wow, I'm drooling. :) You mean we get all the benefits of Python along with this? Great work! ... read more 03/26/2005 (12:55 pm)
ScreenShot() parameters? Thanks, Chris! :)... read more 03/26/2005 (12:52 pm)
Tile Map Editor If you want a background image, just create an fxStaticSprite2D and slap it on the screen centered, ... read more 03/26/2005 (9:46 am)
Tile Map Editor Well, you can't insert images that way. :) You'll have to do that through code until the editor is... read more 03/26/2005 (9:23 am)
OpenAL torquescript bindings? There's a [url=http://www.garagegames.com/docs/torque/general/ch06s05.html]moderately helpful doc[/u... read more 03/26/2005 (9:08 am)
Object Oriented Programming @Joe: As far as I understand it, datablocks are not really objects, but more like templates that can... read more 03/26/2005 (9:05 am)
Another customer... @Matthew: I must have missed your screenshot in the progress thread? :) I'd like to see what you'v... read more 03/26/2005 (9:03 am)
ScriptObject problem I think the problem is that you're treating the object initialization block like a function block. ... read more 03/25/2005 (5:39 am)
Show your progress :) @Teck Lee & Gina-Marie: Please use the contact form on my website and let me know if you want to bet... read more 03/24/2005 (7:59 pm)
Fading sound volume? I thought of that, and yeah it's a hack that I'd like to avoid. :) Thanks for the reply, though.... read more 03/24/2005 (7:42 pm)
Show your progress :) @Gavin: The scroll looks nice. But, unfortunately, the spelling of "Guard" is still wrong. :)... read more 03/23/2005 (4:02 pm)
Show your progress :) The first and possibly the only "edutainment" created with Torque2D, this is the almost completed [i... read more 03/23/2005 (12:32 am)
Windows buttons Oh, sorry, I misunderstood.... read more 03/22/2005 (4:12 am)
Request: getLinearVelocityPolar() @Melv: When Josh Williams wrote in his technical overview blog that you were a monster, he wasn't ki... read more 03/21/2005 (10:53 pm)
Windows buttons @John: I did it just now and it worked fine. I see the Windows GUI instead of the Mac one.... read more 03/21/2005 (10:44 pm)
Windows buttons @John: Look at the top of common/ui/defaultprofiles.cs for this code: [code]// Let's use the nicer ... read more 03/21/2005 (12:14 pm)
Time control @Robert: Probably not, because it seems like pause would only affect the scenegraph it's called on. ... read more 03/21/2005 (12:14 am)
Problem with setWorldLimit bounce? I experienced something similar with that world limit.. my little sheep were bouncing like crazy, g... read more 03/20/2005 (11:31 pm)
Text display class Nice, I'll be checking this one out.... read more 03/20/2005 (12:13 am)
Request: getLinearVelocityPolar() Hey thanks, Matt! I'll give it a shot. I didn't realize you can use the vector console commands on... read more 03/18/2005 (4:58 am)
Request: getLinearVelocityPolar() Thanks for your time Melv, I know it's much better spent somewhere else than wrestling with my confu... read more 03/17/2005 (1:00 pm)
Request: getLinearVelocityPolar() I have a spaceship bouncing off world limits, and I want the sprite to face the new angle when it re... read more 03/17/2005 (12:49 pm)
Request: getLinearVelocityPolar() You know, I think this is just a convenience function about the angle stuff. I can use mAtan() to g... read more 03/17/2005 (11:04 am)
Request: getLinearVelocityPolar() GetLinearVelocityPolar(), meaning return the current angle and speed components. Right? :) Not ... read more 03/17/2005 (10:59 am)
Torque and midi files? No problem. The code for this is probably (hopefully) trivial. Maybe there's a library out there t... read more 03/16/2005 (1:37 pm)
Cloudburst: GG private release @David: So are you gonna share the arcana of getting gamepads to work? :) Good job on this. I lov... read more 03/16/2005 (1:27 pm)
GUI control to display text Well, who would have thought those two letters could be so versatile! Let's see: GUIMeaningLessT... read more 03/16/2005 (12:02 am)
C# in the future @Pat: Mike said it. It compiles at run-time from the bytecode into native code for whatever platfor... read more 03/15/2005 (10:51 pm)
GUI control to display text I accidentally discovered that GUIMLTextCtrl is actually a multi-line control that allows newlines. ... read more 03/15/2005 (10:26 pm)
GUI control to display text Ok, I'll look into that. Thanks!... read more 03/15/2005 (9:19 pm)
C# in the future Btw, there are a few commercial projects that use OGRE. Have a look at the [url=http://www.ogre3d.o... read more 03/15/2005 (8:18 pm)
C# in the future I also don't understand that comment from the Axiom forums ($100 is definitely not expensive), and I... read more 03/15/2005 (8:03 pm)
Mouse events w/ sprites As Melv said, the "coords" are relative to the sprite in question. So anything within the range -1 ... read more 03/15/2005 (7:16 pm)
Bug with cell based imagemaps Ah, so I wasn't crazy!! :) I noticed this but it was so subtle I was sure it was my eyes. Thanks ... read more 03/15/2005 (10:31 am)
C# in the future @Ryan: Someone mentioned Tribal Trouble, which is written in Java, and it's pretty CPU intensive wha... read more 03/15/2005 (10:26 am)
C# in the future The best argument for C# as a development tool is to look at [url=http://www.axiom3d.org/]Axiom[/url... read more 03/14/2005 (10:51 pm)
Basic question: where to store globals? Another apology for derailing, but maybe the biggest issue with the docs is the simple lack of organ... read more 03/14/2005 (1:59 pm)
Basic question: where to store globals? @Stephen: GG have created a wonderful set of tools, and I love what they've done--otherwise I wouldn... read more 03/14/2005 (1:53 pm)