Jason McIntosh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Crossfading scenes | @Robert: I wonder if you could use 2 scenegraphs and fade them (thus everything within?) instead of ... read more | 04/18/2005 (11:36 am) |
| Cloning a custom script object (Deep Copy) | Well, this private TGE forum stuff is getting annoying. :( I don't have access yet I have legitima... read more | 04/18/2005 (8:31 am) |
| Crossfading scenes | I've been thinking about something similar, but it won't be fun until Melv and Josh get animatable p... read more | 04/18/2005 (8:28 am) |
| T2D, Mac OSX, and Open AL - Common issues explained | I didn't do anything differently such as bundle the main.cs, and it works for me.... read more | 04/18/2005 (8:21 am) |
| Bundling OpenAL with T2D app on OSX | You did put the code David Grace supplied [i]before[/i] *bundlePtr = NULL; right? I almost pasted i... read more | 04/18/2005 (7:53 am) |
| Bundling OpenAL with T2D app on OSX | Jeremy, check out [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=23894]this thread[/... read more | 04/17/2005 (8:04 pm) |
| T2D and XCode? | @Josh: This, of course, begs the question "when is the next TGE update?" :) (Sorry, I know you m... read more | 04/17/2005 (7:46 pm) |
| Bundling OpenAL with T2D app on OSX | I used the code you quoted, and it all seemed to work. I also put my OpenAL.framework into System/L... read more | 04/17/2005 (7:12 pm) |
| Bundling OpenAL with T2D app on OSX | A great thanks to Jeremy and David! I got it working with my game, although there still is no sound... read more | 04/17/2005 (5:38 pm) |
| Bundling OpenAL with T2D app on OSX | Jeremy: Thanks so much! I'm going to try this right now. BTW, can we just drag and drop stuff a... read more | 04/17/2005 (4:37 pm) |
| Bundling OpenAL with T2D app on OSX | Thanks for the info, Jeremy! This might be enough for me to get it figured out. (I don't have acce... read more | 04/17/2005 (11:48 am) |
| No sound on OSX 10.3 | Ah, I also found [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26671]this thread[/u... read more | 04/16/2005 (3:22 pm) |
| No sound on OSX 10.3 | @David G: I can't read that thread since I don't own TGE. Could you post the relevant bits here, pe... read more | 04/16/2005 (3:09 pm) |
| No sound on OSX 10.3 | So OpenAL doesn't come installed on OSX? Does that mean that users of a TGE game will have to also ... read more | 04/16/2005 (2:30 pm) |
| Ogg crashes - FYI | Well, I compressed a 225K wav to a 79K ogg with no audible difference to my ears. Not bad. :) Def... read more | 04/15/2005 (6:59 pm) |
| Still Unnamed project of mine | That screenshot is gi-normous! What the heck kind of display do you have?... read more | 04/15/2005 (2:41 pm) |
| Indie Website Template | I'm using a CMS, and it's saved me countless hours of boring PHP programming which gives me features... read more | 04/15/2005 (2:28 pm) |
| T2D updates coming soon | Thanks for considering it. I really appreciate it!... read more | 04/14/2005 (3:19 pm) |
| OnRemove() not called when object is killed | @Melv: When you wrote: [quote]"onSafeDelete()" is only called if you call "%obj.[b]onSafeDelete[/... read more | 04/14/2005 (1:35 pm) |
| What have been your biggest challenges so far? | My biggest challenge is waiting for those juicy updates we've been promised!! :P Ok, more seriou... read more | 04/14/2005 (11:58 am) |
| T2D updates coming soon | @Josh: Hopefully I'm not alone in saying that if we can use interpolation without an editor it coul... read more | 04/14/2005 (11:54 am) |
| Center a text control | @David: Ok, I was thinking that would center the control itself based on the text (since the extents... read more | 04/14/2005 (7:08 am) |
| Collision scales compensation with setSize? | You could just create invisible objects all the same size to serve as the collision detectors and us... read more | 04/14/2005 (6:49 am) |
| T2D updates coming soon | I'd like to ask about the animatable properties feature for objects (smoothly animating/interpolatin... read more | 04/13/2005 (5:43 am) |
| Starting with main.cs in zipfile | Embedding the main.cs will do the job, I suppose. :) Thanks for the replies!... read more | 04/13/2005 (5:35 am) |
| Camera Mounting/Unmounting | I thought that the camera would not go past the edge of a map if it's mounted to the player. Doesn'... read more | 04/11/2005 (10:11 pm) |
| Python + T2D = Yummy | Any progress on this, Tomas? I emailed you, but maybe your spam filter ate it. :)... read more | 04/11/2005 (2:17 pm) |
| Circumnavigable tile map world | Really? Wow, cool. :) Thanks for the reply, Hans!... read more | 04/11/2005 (3:57 am) |
| How Do I Compile a T2D Mac Binary from a Windows PC? | I am still shocked at the size and silence of the Mini. It even has a CD burner/DVD combo drive. :... read more | 04/10/2005 (8:15 am) |
| Progress bar with T2D sprite | @Harold: Thank you for the link! I did a search, but couldn't find it.... read more | 04/09/2005 (9:45 am) |
| T2D and XCode? | Hmm. There's the "executable" (I guess that's what it'd be considered) inside and it's 4.3 megs. N... read more | 04/09/2005 (9:38 am) |
| TIDE and Torque2D | I presume Brain Edit doesn't include the stuff for T2D yet? Or does it? Eh, well, actually I hop... read more | 04/09/2005 (1:00 am) |
| T2D and XCode? | I'm a total newb to Mac, so this might be a dumb question, but why is the T2D-OSX.app file 74 megs? ... read more | 04/09/2005 (12:56 am) |
| How Do I Compile a T2D Mac Binary from a Windows PC? | @Harold: Ah, thank you!!! @Bryan: My apologies. I hijacked your thread and completely didn't mea... read more | 04/09/2005 (12:36 am) |
| How Do I Compile a T2D Mac Binary from a Windows PC? | Well, I'm happy to say that I bought a Mac Mini. It's great. I use a KVM switch to share monitor, ... read more | 04/09/2005 (12:05 am) |
| Torque 2D to Mac | @David Grace: Just curoius, how did you handle patching? If you put all the data into a zip, wouldn... read more | 04/07/2005 (10:55 am) |
| T2D updates coming soon | So.... is the T2D update almost ready? :)... read more | 04/07/2005 (10:50 am) |
| Known issues with SiS cards? | @Melv: Those are in the directory already, thanks. The machine passed the D3D test in DxDiag (accor... read more | 04/06/2005 (7:46 am) |
| Known issues with SiS cards? | @Ken: Thanks very much for the specific info!! I owe you one. :) @Charlie: It's my own game, no... read more | 04/05/2005 (8:28 pm) |
| Game Release EULA and T2D logo | @Jeff: No need to yell at your customers, man. Please bear with me. This is the phrase that seem... read more | 04/05/2005 (8:16 pm) |
| Game Release EULA and T2D logo | Here's a concern that was mentioned elsewhere that might need clarification: [quote](b) Licensee ma... read more | 04/05/2005 (1:11 pm) |
| Switch statement | There is no "fallthrough" in TorqueScript. I would like to have it, too, but it's not a show stoppe... read more | 04/04/2005 (11:28 pm) |
| Creating aggregate objects. | In Melv's defense, he might be too busy or too tired to reply to every request to explain the engine... read more | 04/04/2005 (11:23 pm) |
| Game Release EULA and T2D logo | Yowza! I thought Robert was joking! I had to read it a couple times to realize it's serious. I ... read more | 04/04/2005 (11:10 pm) |
| My GID - a simple RTS (Its complete :) demo app download | Hey this is cool! :) How did you do the progress bar? Can you draw only "part" of a sprite to ach... read more | 04/04/2005 (10:54 pm) |
| No Window in Demos | This issue came up with me, too. I think it has something to do with starting in windowed mode with... read more | 04/01/2005 (9:51 am) |
| Key "code names"? | Ah, THANK YOU! I was digging through the code for the past 20 minutes trying to find that.... read more | 03/30/2005 (11:16 pm) |
| Question about isometrics | @Smaug: Dude. Debating why the guys chose to make the decisions they've already made is really poin... read more | 03/29/2005 (11:41 pm) |
| Determining nearby objects? | From the reports of all the good things coming, I might have to start eating scones, too, if it'll h... read more | 03/29/2005 (9:45 am) |
| GUI editor? | There are menu functions: File->New GUI and File->Save GUI. Then you just save the created GUI into... read more | 03/28/2005 (10:25 pm) |