Game Development Community

Jason McIntosh's Forum Posts

Thread Post Date Posted
Crossfading scenes @Robert: I wonder if you could use 2 scenegraphs and fade them (thus everything within?) instead of ... read more 04/18/2005 (11:36 am)
Cloning a custom script object (Deep Copy) Well, this private TGE forum stuff is getting annoying. :( I don't have access yet I have legitima... read more 04/18/2005 (8:31 am)
Crossfading scenes I've been thinking about something similar, but it won't be fun until Melv and Josh get animatable p... read more 04/18/2005 (8:28 am)
T2D, Mac OSX, and Open AL - Common issues explained I didn't do anything differently such as bundle the main.cs, and it works for me.... read more 04/18/2005 (8:21 am)
Bundling OpenAL with T2D app on OSX You did put the code David Grace supplied [i]before[/i] *bundlePtr = NULL; right? I almost pasted i... read more 04/18/2005 (7:53 am)
Bundling OpenAL with T2D app on OSX Jeremy, check out [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=23894]this thread[/... read more 04/17/2005 (8:04 pm)
T2D and XCode? @Josh: This, of course, begs the question "when is the next TGE update?" :) (Sorry, I know you m... read more 04/17/2005 (7:46 pm)
Bundling OpenAL with T2D app on OSX I used the code you quoted, and it all seemed to work. I also put my OpenAL.framework into System/L... read more 04/17/2005 (7:12 pm)
Bundling OpenAL with T2D app on OSX A great thanks to Jeremy and David! I got it working with my game, although there still is no sound... read more 04/17/2005 (5:38 pm)
Bundling OpenAL with T2D app on OSX Jeremy: Thanks so much! I'm going to try this right now. BTW, can we just drag and drop stuff a... read more 04/17/2005 (4:37 pm)
Bundling OpenAL with T2D app on OSX Thanks for the info, Jeremy! This might be enough for me to get it figured out. (I don't have acce... read more 04/17/2005 (11:48 am)
No sound on OSX 10.3 Ah, I also found [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26671]this thread[/u... read more 04/16/2005 (3:22 pm)
No sound on OSX 10.3 @David G: I can't read that thread since I don't own TGE. Could you post the relevant bits here, pe... read more 04/16/2005 (3:09 pm)
No sound on OSX 10.3 So OpenAL doesn't come installed on OSX? Does that mean that users of a TGE game will have to also ... read more 04/16/2005 (2:30 pm)
Ogg crashes - FYI Well, I compressed a 225K wav to a 79K ogg with no audible difference to my ears. Not bad. :) Def... read more 04/15/2005 (6:59 pm)
Still Unnamed project of mine That screenshot is gi-normous! What the heck kind of display do you have?... read more 04/15/2005 (2:41 pm)
Indie Website Template I'm using a CMS, and it's saved me countless hours of boring PHP programming which gives me features... read more 04/15/2005 (2:28 pm)
T2D updates coming soon Thanks for considering it. I really appreciate it!... read more 04/14/2005 (3:19 pm)
OnRemove() not called when object is killed @Melv: When you wrote: [quote]"onSafeDelete()" is only called if you call "%obj.[b]onSafeDelete[/... read more 04/14/2005 (1:35 pm)
What have been your biggest challenges so far? My biggest challenge is waiting for those juicy updates we've been promised!! :P Ok, more seriou... read more 04/14/2005 (11:58 am)
T2D updates coming soon @Josh: Hopefully I'm not alone in saying that if we can use interpolation without an editor it coul... read more 04/14/2005 (11:54 am)
Center a text control @David: Ok, I was thinking that would center the control itself based on the text (since the extents... read more 04/14/2005 (7:08 am)
Collision scales compensation with setSize? You could just create invisible objects all the same size to serve as the collision detectors and us... read more 04/14/2005 (6:49 am)
T2D updates coming soon I'd like to ask about the animatable properties feature for objects (smoothly animating/interpolatin... read more 04/13/2005 (5:43 am)
Starting with main.cs in zipfile Embedding the main.cs will do the job, I suppose. :) Thanks for the replies!... read more 04/13/2005 (5:35 am)
Camera Mounting/Unmounting I thought that the camera would not go past the edge of a map if it's mounted to the player. Doesn'... read more 04/11/2005 (10:11 pm)
Python + T2D = Yummy Any progress on this, Tomas? I emailed you, but maybe your spam filter ate it. :)... read more 04/11/2005 (2:17 pm)
Circumnavigable tile map world Really? Wow, cool. :) Thanks for the reply, Hans!... read more 04/11/2005 (3:57 am)
How Do I Compile a T2D Mac Binary from a Windows PC? I am still shocked at the size and silence of the Mini. It even has a CD burner/DVD combo drive. :... read more 04/10/2005 (8:15 am)
Progress bar with T2D sprite @Harold: Thank you for the link! I did a search, but couldn't find it.... read more 04/09/2005 (9:45 am)
T2D and XCode? Hmm. There's the "executable" (I guess that's what it'd be considered) inside and it's 4.3 megs. N... read more 04/09/2005 (9:38 am)
TIDE and Torque2D I presume Brain Edit doesn't include the stuff for T2D yet? Or does it? Eh, well, actually I hop... read more 04/09/2005 (1:00 am)
T2D and XCode? I'm a total newb to Mac, so this might be a dumb question, but why is the T2D-OSX.app file 74 megs? ... read more 04/09/2005 (12:56 am)
How Do I Compile a T2D Mac Binary from a Windows PC? @Harold: Ah, thank you!!! @Bryan: My apologies. I hijacked your thread and completely didn't mea... read more 04/09/2005 (12:36 am)
How Do I Compile a T2D Mac Binary from a Windows PC? Well, I'm happy to say that I bought a Mac Mini. It's great. I use a KVM switch to share monitor, ... read more 04/09/2005 (12:05 am)
Torque 2D to Mac @David Grace: Just curoius, how did you handle patching? If you put all the data into a zip, wouldn... read more 04/07/2005 (10:55 am)
T2D updates coming soon So.... is the T2D update almost ready? :)... read more 04/07/2005 (10:50 am)
Known issues with SiS cards? @Melv: Those are in the directory already, thanks. The machine passed the D3D test in DxDiag (accor... read more 04/06/2005 (7:46 am)
Known issues with SiS cards? @Ken: Thanks very much for the specific info!! I owe you one. :) @Charlie: It's my own game, no... read more 04/05/2005 (8:28 pm)
Game Release EULA and T2D logo @Jeff: No need to yell at your customers, man. Please bear with me. This is the phrase that seem... read more 04/05/2005 (8:16 pm)
Game Release EULA and T2D logo Here's a concern that was mentioned elsewhere that might need clarification: [quote](b) Licensee ma... read more 04/05/2005 (1:11 pm)
Switch statement There is no "fallthrough" in TorqueScript. I would like to have it, too, but it's not a show stoppe... read more 04/04/2005 (11:28 pm)
Creating aggregate objects. In Melv's defense, he might be too busy or too tired to reply to every request to explain the engine... read more 04/04/2005 (11:23 pm)
Game Release EULA and T2D logo Yowza! I thought Robert was joking! I had to read it a couple times to realize it's serious. I ... read more 04/04/2005 (11:10 pm)
My GID - a simple RTS (Its complete :) demo app download Hey this is cool! :) How did you do the progress bar? Can you draw only "part" of a sprite to ach... read more 04/04/2005 (10:54 pm)
No Window in Demos This issue came up with me, too. I think it has something to do with starting in windowed mode with... read more 04/01/2005 (9:51 am)
Key "code names"? Ah, THANK YOU! I was digging through the code for the past 20 minutes trying to find that.... read more 03/30/2005 (11:16 pm)
Question about isometrics @Smaug: Dude. Debating why the guys chose to make the decisions they've already made is really poin... read more 03/29/2005 (11:41 pm)
Determining nearby objects? From the reports of all the good things coming, I might have to start eating scones, too, if it'll h... read more 03/29/2005 (9:45 am)
GUI editor? There are menu functions: File->New GUI and File->Save GUI. Then you just save the created GUI into... read more 03/28/2005 (10:25 pm)