Game Development Community

Jason McIntosh's Forum Posts

Thread Post Date Posted
What have been your biggest challenges so far? @Edo: PyTorque (which Jeremy says will eventually work with TGE, TSE, and T2D) is what I used with T... read more 05/06/2005 (11:18 pm)
Duplicate button in particle editor @Matthew: Thanks for the idea. :)... read more 05/06/2005 (11:57 am)
Individual tile world position @Melv: In regard to this... [quote]If you want to ask where the center-point of a logical tile is, ... read more 05/06/2005 (5:54 am)
What have been your biggest challenges so far? @Edo: Jeremy Noetzelman and Tomas Dahle are working on Python for T2D (and TAP in general). It's no... read more 05/05/2005 (11:08 pm)
What have been your biggest challenges so far? @Matthew: You don't have to forward declare variables in Python, but you do have to assign to them t... read more 05/05/2005 (3:04 pm)
What have been your biggest challenges so far? I'm only using this comparison as one instance, not saying everyone should use Python, but, there's ... read more 05/05/2005 (10:11 am)
Little Gods Thanks for the compliments! I'll add another shot once we get farther along. I'm hoping to create ... read more 05/05/2005 (9:53 am)
Strange thing with tiles and using a "cell" datablock Just a guess, but you might be seeing filtering from the 3d card causing the tile edges to not match... read more 05/05/2005 (2:00 am)
What have been your biggest challenges so far? @Bryan: Sorry if I sounded defensive. I just wanted to qualify the statements I was making about TS... read more 05/05/2005 (12:13 am)
Individual tile world position Ok, it's not clear in the docs that you pass world coordinates to pickTile(). That's what had me co... read more 05/04/2005 (11:36 pm)
Individual tile world position Ok, so what exactly does pickTile() return if it's not the world coordinates of that tile? Unless y... read more 05/04/2005 (9:39 pm)
Tile hits Well, on my wild journey of self discovery, I've determined that for efficiency the tile layer proba... read more 05/04/2005 (6:38 pm)
Tile hits [quote]When our sprite hits a tile with collision polygon my onCollision callback gets called as exp... read more 05/04/2005 (5:33 pm)
What have been your biggest challenges so far? [quote]Globalizing objects like this, while a feature, is a sure way to turn your finely organized O... read more 05/04/2005 (5:24 pm)
Random crashes in onCollision() callback Just curious, was this ever resolved? Seems a pretty common thing to change the tile when it is col... read more 05/04/2005 (5:17 pm)
T2D updates coming soon Thanks for the fix, Melv! Fortunately, all I have are test maps at this point. So this will indeed... read more 05/04/2005 (12:27 pm)
T2D updates coming soon [quote]- Custom data-field not-saving in tile-layers fixed but deferred until next update (new file-... read more 05/04/2005 (9:34 am)
IMO, ownedByMount default should be false I tend to think it's best to let T2D manage things as much as possible. I still do checks for objec... read more 05/04/2005 (12:44 am)
What have been your biggest challenges so far? My biggest stumbling block is TorqueScript itself. Since the Python binding isn't mature enough f... read more 05/03/2005 (9:07 pm)
File browsing in editors? I might do that. :) Right now I hack the editorScreen.gui file to point the load/save dialogs to t... read more 05/03/2005 (9:00 pm)
T2D development process transparency... Thanks for the update and the explanation of your perspective, Josh! It really helps to know the re... read more 05/02/2005 (10:09 am)
Script function pointer? @Brian: Thanks for the refinement. I'll try that. :)... read more 05/01/2005 (9:48 am)
Saving/loading in T2D example Not to hijack or derail or anything, but this is from [url=http://www.garagegames.com/blogs/20592/71... read more 04/30/2005 (11:21 am)
Active Tiles... Whoa, that's nice. Those will be very very useful!... read more 04/30/2005 (11:16 am)
Script function pointer? @Harold: I ended up doing something similar. I created a string which will get eval()'d to instanti... read more 04/29/2005 (1:14 pm)
Movies? King Tut leveled up. :)... read more 04/29/2005 (12:17 am)
Sprite property interpolation code Example usage: [code] %image = new fxStaticSprite2D() { scenegraph = t2dSceneGraph; }; (...etc.... read more 04/28/2005 (10:28 pm)
Sprite property interpolation code Here's code for fading an image. [code] function fader::onAdd( %this ) { %this.fading = false... read more 04/28/2005 (10:24 pm)
Sprite property interpolation code Example usage: [code] %image = new fxStaticSprite2D() { scenegraph = t2dSceneGraph; }; ....etc.... read more 04/28/2005 (9:37 pm)
Sprite property interpolation code [code] function sizer::onAdd( %this ) { %this.sizing = false; %this.repeat = false; // set to ... read more 04/28/2005 (9:36 pm)
T2D development process transparency... Hear, hear! Knowing what to invest time into is very important for someone who's selling their ga... read more 04/28/2005 (9:23 pm)
Error compiling the vc6 project Ah, I got it to compile. It was missing the lungif.lib. Weird, but anyway I built that project sep... read more 04/27/2005 (1:52 pm)
Error compiling the vc6 project I'm getting linker complaints in VC7.1 with 1.02 (with the vc7 solution, not the vc6 one) about miss... read more 04/27/2005 (1:38 pm)
HTML version of reference docs @Chris: I'm using Adobe Reader, but zooming forces me to scroll horizontally. I'm totally nit-pick... read more 04/26/2005 (10:56 pm)
Better sound control!! @Randy: I think so, but how do you make OpenAL pan a sound for a 2D game? I'm not sure what details... read more 04/25/2005 (10:32 pm)
A T2D GUI system Hey now that's looking very cool! I too am planning to create a generic system based on T2D objects... read more 04/22/2005 (4:20 pm)
Josh or Melv: DirectX Problems I didn't update my drivers or anything like that. I can run the 1.0.0 demo and none of these issues... read more 04/22/2005 (4:14 pm)
T2D updates coming soon Wouldn't there be a zip for each platform? Seems that would be simpler than integrating them all, b... read more 04/22/2005 (11:35 am)
Josh or Melv: DirectX Problems I copied the older glu2d3d.dll and opengl2d3d.dll to the new examples folder, but it didn't eliminat... read more 04/22/2005 (9:14 am)
Animated sprites [quote]Argue with what he said or how he said it all you want, but you cannot argue against a basic ... read more 04/21/2005 (6:56 pm)
Panning sounds OpenAL supports doppler and 3d "panning" but it's getting that translated into 2d screen coordinates... read more 04/21/2005 (6:41 pm)
Something amiss with 1.0.2 Just to confirm what Robert said, in fullscreen the lag isn't as bad (though it's still there slight... read more 04/21/2005 (3:36 pm)
Animated sprites I do the "repeat frames for longer duration" trick, and it works for me. You just have to do more w... read more 04/21/2005 (3:29 pm)
Josh or Melv: DirectX Problems Anytime you can give users more options, it's a Good Thing. It means you have more chances to run o... read more 04/21/2005 (12:08 pm)
Hide files in app bundle on MacOSX? I finally managed to get my data files into the app bundle (it's not that hard unless you're like me... read more 04/21/2005 (12:06 pm)
Hide files in app bundle on MacOSX? I also tried putting the common/ files into a zip file, which works on PC, but doesn't work on Mac a... read more 04/21/2005 (11:40 am)
Minor bug involving setsize and mount with dummy sprites There were some mounting bugs fixed in the imminent update, so maybe this behavior will be fixed wit... read more 04/19/2005 (7:05 pm)
T2D updates coming soon @Randy: From what I understand this won't include any networking additions. It's mostly bug fixes a... read more 04/19/2005 (9:30 am)
How can i take a screenshot? Here's my screenshot code, which I bound to a key. [code]function grabScreenShot() { $screenSh... read more 04/19/2005 (9:26 am)
Pausing everything? Thanks, Philip. Why didn't I think of that? :P In summary, for posterity... [b]If you want t... read more 04/19/2005 (9:22 am)