Jason McIntosh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What have been your biggest challenges so far? | @Edo: PyTorque (which Jeremy says will eventually work with TGE, TSE, and T2D) is what I used with T... read more | 05/06/2005 (11:18 pm) |
| Duplicate button in particle editor | @Matthew: Thanks for the idea. :)... read more | 05/06/2005 (11:57 am) |
| Individual tile world position | @Melv: In regard to this... [quote]If you want to ask where the center-point of a logical tile is, ... read more | 05/06/2005 (5:54 am) |
| What have been your biggest challenges so far? | @Edo: Jeremy Noetzelman and Tomas Dahle are working on Python for T2D (and TAP in general). It's no... read more | 05/05/2005 (11:08 pm) |
| What have been your biggest challenges so far? | @Matthew: You don't have to forward declare variables in Python, but you do have to assign to them t... read more | 05/05/2005 (3:04 pm) |
| What have been your biggest challenges so far? | I'm only using this comparison as one instance, not saying everyone should use Python, but, there's ... read more | 05/05/2005 (10:11 am) |
| Little Gods | Thanks for the compliments! I'll add another shot once we get farther along. I'm hoping to create ... read more | 05/05/2005 (9:53 am) |
| Strange thing with tiles and using a "cell" datablock | Just a guess, but you might be seeing filtering from the 3d card causing the tile edges to not match... read more | 05/05/2005 (2:00 am) |
| What have been your biggest challenges so far? | @Bryan: Sorry if I sounded defensive. I just wanted to qualify the statements I was making about TS... read more | 05/05/2005 (12:13 am) |
| Individual tile world position | Ok, it's not clear in the docs that you pass world coordinates to pickTile(). That's what had me co... read more | 05/04/2005 (11:36 pm) |
| Individual tile world position | Ok, so what exactly does pickTile() return if it's not the world coordinates of that tile? Unless y... read more | 05/04/2005 (9:39 pm) |
| Tile hits | Well, on my wild journey of self discovery, I've determined that for efficiency the tile layer proba... read more | 05/04/2005 (6:38 pm) |
| Tile hits | [quote]When our sprite hits a tile with collision polygon my onCollision callback gets called as exp... read more | 05/04/2005 (5:33 pm) |
| What have been your biggest challenges so far? | [quote]Globalizing objects like this, while a feature, is a sure way to turn your finely organized O... read more | 05/04/2005 (5:24 pm) |
| Random crashes in onCollision() callback | Just curious, was this ever resolved? Seems a pretty common thing to change the tile when it is col... read more | 05/04/2005 (5:17 pm) |
| T2D updates coming soon | Thanks for the fix, Melv! Fortunately, all I have are test maps at this point. So this will indeed... read more | 05/04/2005 (12:27 pm) |
| T2D updates coming soon | [quote]- Custom data-field not-saving in tile-layers fixed but deferred until next update (new file-... read more | 05/04/2005 (9:34 am) |
| IMO, ownedByMount default should be false | I tend to think it's best to let T2D manage things as much as possible. I still do checks for objec... read more | 05/04/2005 (12:44 am) |
| What have been your biggest challenges so far? | My biggest stumbling block is TorqueScript itself. Since the Python binding isn't mature enough f... read more | 05/03/2005 (9:07 pm) |
| File browsing in editors? | I might do that. :) Right now I hack the editorScreen.gui file to point the load/save dialogs to t... read more | 05/03/2005 (9:00 pm) |
| T2D development process transparency... | Thanks for the update and the explanation of your perspective, Josh! It really helps to know the re... read more | 05/02/2005 (10:09 am) |
| Script function pointer? | @Brian: Thanks for the refinement. I'll try that. :)... read more | 05/01/2005 (9:48 am) |
| Saving/loading in T2D example | Not to hijack or derail or anything, but this is from [url=http://www.garagegames.com/blogs/20592/71... read more | 04/30/2005 (11:21 am) |
| Active Tiles... | Whoa, that's nice. Those will be very very useful!... read more | 04/30/2005 (11:16 am) |
| Script function pointer? | @Harold: I ended up doing something similar. I created a string which will get eval()'d to instanti... read more | 04/29/2005 (1:14 pm) |
| Movies? | King Tut leveled up. :)... read more | 04/29/2005 (12:17 am) |
| Sprite property interpolation code | Example usage: [code] %image = new fxStaticSprite2D() { scenegraph = t2dSceneGraph; }; (...etc.... read more | 04/28/2005 (10:28 pm) |
| Sprite property interpolation code | Here's code for fading an image. [code] function fader::onAdd( %this ) { %this.fading = false... read more | 04/28/2005 (10:24 pm) |
| Sprite property interpolation code | Example usage: [code] %image = new fxStaticSprite2D() { scenegraph = t2dSceneGraph; }; ....etc.... read more | 04/28/2005 (9:37 pm) |
| Sprite property interpolation code | [code] function sizer::onAdd( %this ) { %this.sizing = false; %this.repeat = false; // set to ... read more | 04/28/2005 (9:36 pm) |
| T2D development process transparency... | Hear, hear! Knowing what to invest time into is very important for someone who's selling their ga... read more | 04/28/2005 (9:23 pm) |
| Error compiling the vc6 project | Ah, I got it to compile. It was missing the lungif.lib. Weird, but anyway I built that project sep... read more | 04/27/2005 (1:52 pm) |
| Error compiling the vc6 project | I'm getting linker complaints in VC7.1 with 1.02 (with the vc7 solution, not the vc6 one) about miss... read more | 04/27/2005 (1:38 pm) |
| HTML version of reference docs | @Chris: I'm using Adobe Reader, but zooming forces me to scroll horizontally. I'm totally nit-pick... read more | 04/26/2005 (10:56 pm) |
| Better sound control!! | @Randy: I think so, but how do you make OpenAL pan a sound for a 2D game? I'm not sure what details... read more | 04/25/2005 (10:32 pm) |
| A T2D GUI system | Hey now that's looking very cool! I too am planning to create a generic system based on T2D objects... read more | 04/22/2005 (4:20 pm) |
| Josh or Melv: DirectX Problems | I didn't update my drivers or anything like that. I can run the 1.0.0 demo and none of these issues... read more | 04/22/2005 (4:14 pm) |
| T2D updates coming soon | Wouldn't there be a zip for each platform? Seems that would be simpler than integrating them all, b... read more | 04/22/2005 (11:35 am) |
| Josh or Melv: DirectX Problems | I copied the older glu2d3d.dll and opengl2d3d.dll to the new examples folder, but it didn't eliminat... read more | 04/22/2005 (9:14 am) |
| Animated sprites | [quote]Argue with what he said or how he said it all you want, but you cannot argue against a basic ... read more | 04/21/2005 (6:56 pm) |
| Panning sounds | OpenAL supports doppler and 3d "panning" but it's getting that translated into 2d screen coordinates... read more | 04/21/2005 (6:41 pm) |
| Something amiss with 1.0.2 | Just to confirm what Robert said, in fullscreen the lag isn't as bad (though it's still there slight... read more | 04/21/2005 (3:36 pm) |
| Animated sprites | I do the "repeat frames for longer duration" trick, and it works for me. You just have to do more w... read more | 04/21/2005 (3:29 pm) |
| Josh or Melv: DirectX Problems | Anytime you can give users more options, it's a Good Thing. It means you have more chances to run o... read more | 04/21/2005 (12:08 pm) |
| Hide files in app bundle on MacOSX? | I finally managed to get my data files into the app bundle (it's not that hard unless you're like me... read more | 04/21/2005 (12:06 pm) |
| Hide files in app bundle on MacOSX? | I also tried putting the common/ files into a zip file, which works on PC, but doesn't work on Mac a... read more | 04/21/2005 (11:40 am) |
| Minor bug involving setsize and mount with dummy sprites | There were some mounting bugs fixed in the imminent update, so maybe this behavior will be fixed wit... read more | 04/19/2005 (7:05 pm) |
| T2D updates coming soon | @Randy: From what I understand this won't include any networking additions. It's mostly bug fixes a... read more | 04/19/2005 (9:30 am) |
| How can i take a screenshot? | Here's my screenshot code, which I bound to a key. [code]function grabScreenShot() { $screenSh... read more | 04/19/2005 (9:26 am) |
| Pausing everything? | Thanks, Philip. Why didn't I think of that? :P In summary, for posterity... [b]If you want t... read more | 04/19/2005 (9:22 am) |