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Paul Jan's Forum Posts

Thread Post Date Posted
Gui object namespace issue Sent in a pull request for this.... read more 02/23/2014 (6:19 pm)
Gui object namespace issue Looks like the problem is the taml parser. It's calling setClassNamespace and setSuperClassNamespace... read more 02/13/2014 (6:00 pm)
64bit server, 32bit clients So I've stumbled into this minefield as part of the process of trying to add 3d capabilities to my 6... read more 11/30/2013 (11:15 pm)
Torque Vector vs std::vector I should probably delete that gfx-stl branch. It strayed into replacing the linked lists that occur ... read more 10/10/2013 (7:11 pm)
iOS 7 Support? I know I'll be bumping my GFX fork to ios7 & Opengl ES 3.0 pretty quick.... read more 09/11/2013 (3:26 am)
What's wrong with T2D's GUI? At the very least adding non-physics movement functions would be nice - for things like info message... read more 07/11/2013 (10:28 pm)
Performance Issues I would be cautious about using some of my math functions through - I'm pretty sure that there are s... read more 05/24/2013 (1:31 am)
What's wrong with T2D's GUI? The first obstacle with making GUI objects of sceneobjects is the objects are part of the scene and ... read more 05/23/2013 (3:32 pm)
CompositeSprite Bugs - Work thread Okay so I think I'm finally getting a grasp on what is going on: The aabb test done in b2DynamicT... read more 05/22/2013 (8:35 pm)
CompositeSprite Bugs - Work thread So I did the above, and added a seperate queryArea in SpriteBatchQuery.cc/.h [code]U32 SpriteBatc... read more 05/22/2013 (1:12 am)
Updating edited source code If you are using a mac, SourceTree is a great free git interface. There's a beta for windows, I hope... read more 02/21/2013 (11:23 am)
multitasking, background suspend In order to allow a texture to be unloaded, you have to set the t2dImageDatablock to AllowUnload = 1... read more 01/16/2013 (12:44 pm)
PVR textures with pre multiply alpha? I did a quick search and found this blog entry: http://www.renderpaz.com/2010/06/premultiplied-alph... read more 01/09/2013 (5:53 pm)
multitasking, background suspend Is this the problem you're having? http://www.garagegames.com/community/forums/viewthread/127168 ... read more 01/08/2013 (6:04 pm)
Support for the new iPhone 5 + 5th gen iPod Touch I know I get a warm fuzzy feeling every time I delete iPhoneOGLVideo.*... read more 01/02/2013 (5:57 pm)
HOWTO - Multiple Imagemaps on a single texture As long as preloading doesn't cause your app to run out of memory and crash, you should be fine as i... read more 12/04/2012 (4:41 pm)
HOWTO - Multiple Imagemaps on a single texture Sadly the answer is "it depends". It depends a lot on what benefits you expect to see, bec... read more 12/04/2012 (2:07 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) I set up a 1.5.0 branch that includes the GLKit ViewController resource.... read more 11/10/2012 (6:46 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) Hi Scott Push and pull access please. Github - pchan126 ... read more 11/04/2012 (3:20 am)
Simple Push Button: Class or behavior? There's also button behavior scripts in the Featuredemo, although you probably will want to modify t... read more 10/13/2012 (10:24 pm)
How to change MP3 Volume in iTorque 1.5? Whoops. Been a while since I wrote this. You'll have to add to platformiPhone/iPhoneStreamSource.cc ... read more 10/10/2012 (11:39 am)
How to change MP3 Volume in iTorque 1.5? There isn't a function for mp3 volume - you'll have to add one to audio/audiofunctions.cc: [code]... read more 10/08/2012 (2:23 am)
Loading and Saving a profile in XML to work on iPhone For iOS hardware you'll need some functions that aren't in iT2d. Add to iPhonefileio.mm: [code] ... read more 10/07/2012 (1:17 pm)
Questions about moving art from TGB (T2D) to ITorque 2D Retina display devices (new iPad and iPhone 4S) have maximum texture sheets of 4096.... read more 10/04/2012 (7:58 pm)
Support for the new iPhone 5 + 5th gen iPod Touch Ratios shouldn't be a problem since iTorque is coded to give a 320x480/640x960 viewport with an empt... read more 09/24/2012 (8:17 pm)
iOS 6 CarbonCore Deprecated @Conor UIKit changed how they do rotations. In TGBViewController.mm: [code]change - (void)didRo... read more 09/21/2012 (4:32 pm)
iOS 6 CarbonCore Deprecated Its been mostly okay for me. Theres a thing with <math64.h> again when compiling for the simul... read more 09/20/2012 (6:46 pm)
Help with Joystick Code? Basically you'd need to use setMouseLocked in touchdown/touchup to keep getting input once the touch... read more 09/19/2012 (7:41 pm)
Help with Joystick Code? Not sure what you mean by a limit. The behavior attaches to a t2dsceneobject that defines how far th... read more 09/19/2012 (10:55 am)
Help with Joystick Code? onMouseLeave is a callback that triggers when a touch drag leaves the object. It depends on the beha... read more 09/18/2012 (7:15 pm)
Level load performance I'm currently using GLKit to speed up loading and I found that the source of the "unnecessary m... read more 08/23/2012 (1:26 pm)
Publish app with Xcode, need a guide In Xcode, select the project iTorque2D. In the centre window, pick Targets->iTorque2DGame_devic... read more 08/12/2012 (7:44 pm)
iTorque 1.5 Memory Leak Fixes for Novices The annoying bit about preload is that it also overrides allowUnload. In order to unload images fro... read more 08/06/2012 (7:15 pm)
iTorque 1.5 Memory Leak Fixes for Novices When I was first using iTorque I found my biggest memory leak was not understanding how the image da... read more 08/06/2012 (12:15 am)
So... how do I add a RootViewController? I've got the code block in applicationDidFinishLaunching [code] _iPhoneTorqueFatalError = false; ... read more 06/08/2012 (9:52 pm)
So... how do I add a RootViewController? If you really need to add a rootViewController now (iOS 5) : http://www.garagegames.com/community... read more 06/07/2012 (10:22 pm)
Mich's Wish List On my list of file formats for support would be bmFont (as output from the bmGlyph app). That would ... read more 05/25/2012 (10:26 pm)
Need help, iTorque coding. setLinearVelocityX is just the velocity along the X axis. You'll want to use setLinearVelocity... read more 05/13/2012 (10:51 pm)
Xcode 4.3.1 - "CoreServices/CoreServices.h missing" Yes. You need to download the "Command line tools" add-on. ... read more 03/19/2012 (9:23 am)
iTorque 2d 1.5.1 Release?? You could always use http://www.garagegames.com/community/blogs/view/21550 to add a viewcontrol... read more 03/08/2012 (6:46 pm)
How to Add t2dAnimatedSprite by Script? If you are using t2dSceneWindow::loadLevel to load a new level, then the old scenegraph gets deleted... read more 03/04/2012 (6:54 am)
(Resolved) Multitouch no checkbox? is mine missing something In 1.5 multitouch support is enabled automatically, the checkbox has been removed. The online docume... read more 01/25/2012 (7:35 pm)
Open Feint Tutorial Sorry, looks like filesonic had a panic attack after Megaupload got shut down and they've closed up ... read more 01/24/2012 (10:51 pm)
Open Feint Tutorial Okay, I think I have iT2D 1.5 working with OF 2.12.5. I've moved most of the functions to a separate... read more 01/18/2012 (10:42 pm)
iTorque 2d 1.5.1 Release?? Well, the biggest thing on my features wishlist would be adding pivot points to t2dSceneObjects. ... read more 12/29/2011 (6:53 pm)
XML saving and loading examples? Resources/common/scripts/properties.cs saves and loads some basic preference data to a xml file.... read more 08/02/2011 (4:24 pm)
Aquarium demo does not animate on device The crash on home button has been documented with a fix in [url]http://www.garagegames.com/community... read more 07/31/2011 (8:19 pm)
v1.5 Preview 2 Available I'm using 4.3.5 on my iPad 1. The reason motionManager.deviceMotionAvailable returns false is be... read more 07/30/2011 (8:19 am)
White Space using scroller! I ran into the white scroller problem as well, but for me it was being caused because "Filter P... read more 07/30/2011 (8:13 am)
v1.5 Preview 2 Available For the RainyDay example, StartDeviceMotion fails with "Device Motion not supported on this dev... read more 07/29/2011 (12:03 am)
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