Game Development Community

Paul Jan's Forum Posts

Thread Post Date Posted
Bullet tracers If you do this in the 3rd person, don't you get a trace appearing going through the gun and the pers... read more 08/29/2006 (12:32 am)
Twitch + MMO = Naughty Heh heh I play Dark Age of Camelot and after playing a round of Tomb Raider: Legend, I snicker at th... read more 08/03/2006 (11:01 pm)
Cat Burglar" -The Game What would be sweet is a stealthy sandbox game. Heck almost any game can be made better by making it... read more 07/14/2006 (12:35 am)
Adjust brightness/gamma via TLK ? Well misery loves company. My resource is on the same theme, and it hasn't been approved yet either.... read more 07/10/2006 (12:55 am)
Sony PS3 in trouble? Clear as mud. Come on. No one can say with clairity who is going to win the console wars - at least ... read more 06/30/2006 (3:58 am)
OpenGL/Direct3D wrapper incomplete? Thanks to TomB and Omroth for putting up with my meatheadness, the functions where hidden behind a i... read more 06/04/2006 (10:15 pm)
Mounting lights on projectiles? I think the problem I'm having is that the projectile doesn't face acording to the vector its travel... read more 06/01/2006 (5:34 am)
Mounting lights on projectiles? Ah - didn't figure out what units the rotation was in. I'm trying to make the line-like bullets t... read more 05/28/2006 (11:52 am)
Mounting lights on projectiles? Mounting a light.... read more 05/26/2006 (11:28 am)
Brainstorming - Suggested props for an evil wizard stronghold It all depends on the personality of your evil wizard. To take the old ADnD alignment system. ... read more 05/26/2006 (5:32 am)
PNG with transparency in DTS shapes? Well I just had the same problem - I found that setting No Mip Mapping in the exporter material sett... read more 03/17/2006 (7:58 am)
Tribes2 functions that didn't make it to TGE Heh heh theres still copies of tribes 2 floating around in dollar bins over here in taiwan. :) M... read more 03/14/2006 (12:50 am)
Objects that watch for Mouse Over Well its 2 different things - the name part is one gui object GuiShapeNameHud, and the health bar is... read more 03/10/2006 (3:23 am)
Soldat/Abuse/Etc Aiming Well, #1 sounds like it should just be player.getHeadRotation(), again, I'm not actually using this ... read more 03/10/2006 (12:52 am)
Soldat/Abuse/Etc Aiming I think you just copy and paste it into default.bind.cs, then change yaw and pitch functions to call... read more 03/09/2006 (3:52 am)
Vehicle explosion Really explode? Dunno. Fake explode - I'd guess just take bits of your vehicle model and make de... read more 02/27/2006 (10:20 am)
Sony PS3 in trouble? Http://news.ft.com/cms/s/90b8eb06-a002-11da-a703-0000779e2340.html The Financial Times quoting Me... read more 02/20/2006 (11:19 am)
Textured Fonts in Torque? Ah whoops - I've been bouncing around to other things - I'll try to get something together. Personal... read more 02/20/2006 (7:21 am)
1.4 Status/Problem solving Thread. If you leave Showtoolpro in the directory its bundled in with 1.4, it becomes unuseable after runnin... read more 12/08/2005 (3:02 am)
1.4 disappears on fullscreen + alt-tab Hm I just tried that - it works okay while in D3D, but when I change it back to OpenGL and apply it,... read more 11/24/2005 (3:51 am)
Textured Fonts in Torque? Hurray, just a little modelview.normalize() later, and it works!... read more 11/03/2005 (8:29 am)
Textured Fonts in Torque? Okay, I've got most of the kinks out of it now - now the problem is just rotation to make it a true ... read more 11/03/2005 (1:24 am)
Starter.fps Kork problem Basically the thing is that Kork isn't a client. A fix would looks something like if (%client ... read more 10/28/2005 (1:57 am)
MilkShape Problems I just meant that for some reason it sounded like he thought the problem was with the version (licen... read more 10/06/2005 (11:20 pm)
Advanced : chapter 8 Http://www.garagegames.com/mg/forums/result.thread.php?qt=34769... read more 10/06/2005 (8:41 am)
Difficulty with Torgue Game Engine Demo Well, it doesn't look like you're missing anything on running the demo - it should just be execute -... read more 10/06/2005 (8:27 am)
MilkShape Problems Well the problem is with Milkshape - nothing to do with Torque, Licence or otherwise. Get a newer... read more 10/06/2005 (8:07 am)
Advanced: Chapter 8 - endless loop bug The first two are in the book and CD. The book doesn't have an orc.rsp, so its CD only. the C... read more 09/21/2005 (11:12 pm)
Advanced: Chapter 8 - endless loop bug The CD file Orc.rsp needs to be changed from <1>ChangeScript("elf",1) <2>ChangeScriptAndOpen("e... read more 09/21/2005 (5:33 am)
Advanced: Chapter 8 - endless loop bug More bugs: empty responses need to be added to the elf.rsp file - GetResponse works by finding %res... read more 09/21/2005 (5:18 am)
Advanced Version: SimGroups The aiPlayerAddenum.cs CD file has similar bugs: %player.followPath("MissionGroup/Paths/PathA"... read more 09/20/2005 (11:54 pm)
Advanced Version: SimGroups Got it working - two bugs cause the guards to mess up - well shooting-wise - if you want to kill the... read more 09/20/2005 (2:04 am)
Advanced Version: SimGroups I'm having the same problem in the SDK - the ch7 code needed to get changed from LightMaleHumanArmor... read more 09/19/2005 (8:32 am)
Text Above Player's Head I've been thinking of a similar thing for a while with no luck - basically there are plenty of times... read more 09/06/2005 (3:20 am)
Turret question Its probably not - I think I need to add some code to pass along fire events the same way as the yaw... read more 08/20/2005 (11:32 pm)
Turret question I added the turret to a wheeled vehicle (by adding a tYaw and tPitch to the Move Manager), but now t... read more 08/20/2005 (9:50 am)
Superheroes Don't forget Superhero League of Hoboken :D http://www.the-underdogs.org/game.php?id=1104... read more 07/25/2005 (2:19 am)
Another blow for game devs in general Which doesn't lead to legislation against games being immoral or violating rights - you have the rig... read more 07/22/2005 (8:24 am)
Strategy Game Theme A game about hackers didn't bother Steve Jackson... http://www.sjgames.com/hacker/ Of course, ... read more 07/22/2005 (6:09 am)
Another blow for game devs in general Er, when did we walk over the border to the land of Philisophical Pure Forms? The right/ability of t... read more 07/22/2005 (5:31 am)
Another blow for game devs in general The rating system is a whole different kettle of fish - as Penny Arcade points out (http://www.penny... read more 07/22/2005 (2:27 am)
Another blow for game devs in general I'm prepared to cut Rockstar some slack - they never figured on people digging up their stuff, but t... read more 07/22/2005 (1:45 am)
Whatts your favorite lvling system? True, the need at any point to stop and "farm monsters" is a sign that theres something wrong. XP is... read more 07/11/2005 (2:32 am)
Can't select resources (and other problems) Er, have there been updates to the Villager mod? Because in the version I'm working with, you can't ... read more 04/08/2005 (3:40 am)
Ideas for games Personally I thought it would be interesting to build a game around "They Fight Crime!" http://h... read more 04/07/2005 (12:57 am)
"World Domination through Collaboration" RTS mod is available Whether or not a building moves is dependant if you had clicked on a peon before highlighted peo... read more 03/23/2005 (1:25 am)
Penquins. Heck - how about doing a few levels with floating ice floes...... read more 03/21/2005 (6:05 am)
Did WoW push the bounds of the MMOG genre? I never got into WoW, but I've played both City of Heroes and Dark Age of Camelot, and theres more t... read more 03/02/2005 (5:37 am)
Spawning units in the RTS. I mean theres the block after clientCmdAcceptSetupStores: unknown command where the debug lines c... read more 12/31/2004 (3:23 am)
Spawning units in the RTS. I've got a somewhat similar problem. I'm using the World Domination Through Collaboration RTS mod, b... read more 12/31/2004 (1:41 am)
Page «Previous 1 2