Game Development Community

Paul Jan's Forum Posts

Thread Post Date Posted
(Resolved) Multitouch no checkbox? is mine missing something In 1.5 multitouch support is enabled automatically, the checkbox has been removed. The online docume... read more 01/25/2012 (7:35 pm)
Open Feint Tutorial Sorry, looks like filesonic had a panic attack after Megaupload got shut down and they've closed up ... read more 01/24/2012 (10:51 pm)
Open Feint Tutorial Okay, I think I have iT2D 1.5 working with OF 2.12.5. I've moved most of the functions to a separate... read more 01/18/2012 (10:42 pm)
iTorque 2d 1.5.1 Release?? Well, the biggest thing on my features wishlist would be adding pivot points to t2dSceneObjects. ... read more 12/29/2011 (6:53 pm)
XML saving and loading examples? Resources/common/scripts/properties.cs saves and loads some basic preference data to a xml file.... read more 08/02/2011 (4:24 pm)
Aquarium demo does not animate on device The crash on home button has been documented with a fix in [url]http://www.garagegames.com/community... read more 07/31/2011 (8:19 pm)
v1.5 Preview 2 Available I'm using 4.3.5 on my iPad 1. The reason motionManager.deviceMotionAvailable returns false is be... read more 07/30/2011 (8:19 am)
White Space using scroller! I ran into the white scroller problem as well, but for me it was being caused because "Filter P... read more 07/30/2011 (8:13 am)
v1.5 Preview 2 Available For the RainyDay example, StartDeviceMotion fails with "Device Motion not supported on this dev... read more 07/29/2011 (12:03 am)
Bullet tracers If you do this in the 3rd person, don't you get a trace appearing going through the gun and the pers... read more 08/28/2006 (5:32 pm)
Twitch + MMO = Naughty Heh heh I play Dark Age of Camelot and after playing a round of Tomb Raider: Legend, I snicker at th... read more 08/03/2006 (4:01 pm)
Cat Burglar" -The Game What would be sweet is a stealthy sandbox game. Heck almost any game can be made better by making it... read more 07/13/2006 (5:35 pm)
Adjust brightness/gamma via TLK ? Well misery loves company. My resource is on the same theme, and it hasn't been approved yet either.... read more 07/09/2006 (5:55 pm)
Sony PS3 in trouble? Clear as mud. Come on. No one can say with clairity who is going to win the console wars - at least ... read more 06/29/2006 (8:58 pm)
OpenGL/Direct3D wrapper incomplete? Thanks to TomB and Omroth for putting up with my meatheadness, the functions where hidden behind a i... read more 06/04/2006 (3:15 pm)
Mounting lights on projectiles? I think the problem I'm having is that the projectile doesn't face acording to the vector its travel... read more 05/31/2006 (10:34 pm)
Mounting lights on projectiles? Ah - didn't figure out what units the rotation was in. I'm trying to make the line-like bullets t... read more 05/28/2006 (4:52 am)
Mounting lights on projectiles? Mounting a light.... read more 05/26/2006 (4:28 am)
Brainstorming - Suggested props for an evil wizard stronghold It all depends on the personality of your evil wizard. To take the old ADnD alignment system. ... read more 05/25/2006 (10:32 pm)
PNG with transparency in DTS shapes? Well I just had the same problem - I found that setting No Mip Mapping in the exporter material sett... read more 03/16/2006 (11:58 pm)
Tribes2 functions that didn't make it to TGE Heh heh theres still copies of tribes 2 floating around in dollar bins over here in taiwan. :) M... read more 03/13/2006 (4:50 pm)
Objects that watch for Mouse Over Well its 2 different things - the name part is one gui object GuiShapeNameHud, and the health bar is... read more 03/09/2006 (7:23 pm)
Soldat/Abuse/Etc Aiming Well, #1 sounds like it should just be player.getHeadRotation(), again, I'm not actually using this ... read more 03/09/2006 (4:52 pm)
Soldat/Abuse/Etc Aiming I think you just copy and paste it into default.bind.cs, then change yaw and pitch functions to call... read more 03/08/2006 (7:52 pm)
Vehicle explosion Really explode? Dunno. Fake explode - I'd guess just take bits of your vehicle model and make de... read more 02/27/2006 (2:20 am)
Sony PS3 in trouble? Http://news.ft.com/cms/s/90b8eb06-a002-11da-a703-0000779e2340.html The Financial Times quoting Me... read more 02/20/2006 (3:19 am)
Textured Fonts in Torque? Ah whoops - I've been bouncing around to other things - I'll try to get something together. Personal... read more 02/19/2006 (11:21 pm)
1.4 Status/Problem solving Thread. If you leave Showtoolpro in the directory its bundled in with 1.4, it becomes unuseable after runnin... read more 12/07/2005 (7:02 pm)
1.4 disappears on fullscreen + alt-tab Hm I just tried that - it works okay while in D3D, but when I change it back to OpenGL and apply it,... read more 11/23/2005 (7:51 pm)
Textured Fonts in Torque? Hurray, just a little modelview.normalize() later, and it works!... read more 11/03/2005 (12:29 am)
Textured Fonts in Torque? Okay, I've got most of the kinks out of it now - now the problem is just rotation to make it a true ... read more 11/02/2005 (5:24 pm)
Starter.fps Kork problem Basically the thing is that Kork isn't a client. A fix would looks something like if (%client ... read more 10/27/2005 (6:57 pm)
MilkShape Problems I just meant that for some reason it sounded like he thought the problem was with the version (licen... read more 10/06/2005 (4:20 pm)
Advanced : chapter 8 Http://www.garagegames.com/mg/forums/result.thread.php?qt=34769... read more 10/06/2005 (1:41 am)
Difficulty with Torgue Game Engine Demo Well, it doesn't look like you're missing anything on running the demo - it should just be execute -... read more 10/06/2005 (1:27 am)
MilkShape Problems Well the problem is with Milkshape - nothing to do with Torque, Licence or otherwise. Get a newer... read more 10/06/2005 (1:07 am)
Advanced: Chapter 8 - endless loop bug The first two are in the book and CD. The book doesn't have an orc.rsp, so its CD only. the C... read more 09/21/2005 (4:12 pm)
Advanced: Chapter 8 - endless loop bug The CD file Orc.rsp needs to be changed from <1>ChangeScript("elf",1) <2>ChangeScriptAndOpen("e... read more 09/20/2005 (10:33 pm)
Advanced: Chapter 8 - endless loop bug More bugs: empty responses need to be added to the elf.rsp file - GetResponse works by finding %res... read more 09/20/2005 (10:18 pm)
Advanced Version: SimGroups The aiPlayerAddenum.cs CD file has similar bugs: %player.followPath("MissionGroup/Paths/PathA"... read more 09/20/2005 (4:54 pm)
Advanced Version: SimGroups Got it working - two bugs cause the guards to mess up - well shooting-wise - if you want to kill the... read more 09/19/2005 (7:04 pm)
Advanced Version: SimGroups I'm having the same problem in the SDK - the ch7 code needed to get changed from LightMaleHumanArmor... read more 09/19/2005 (1:32 am)
Text Above Player's Head I've been thinking of a similar thing for a while with no luck - basically there are plenty of times... read more 09/05/2005 (8:20 pm)
Turret question Its probably not - I think I need to add some code to pass along fire events the same way as the yaw... read more 08/20/2005 (4:32 pm)
Turret question I added the turret to a wheeled vehicle (by adding a tYaw and tPitch to the Move Manager), but now t... read more 08/20/2005 (2:50 am)
Superheroes Don't forget Superhero League of Hoboken :D http://www.the-underdogs.org/game.php?id=1104... read more 07/24/2005 (7:19 pm)
Another blow for game devs in general Which doesn't lead to legislation against games being immoral or violating rights - you have the rig... read more 07/22/2005 (1:24 am)
Strategy Game Theme A game about hackers didn't bother Steve Jackson... http://www.sjgames.com/hacker/ Of course, ... read more 07/21/2005 (11:09 pm)
Another blow for game devs in general Er, when did we walk over the border to the land of Philisophical Pure Forms? The right/ability of t... read more 07/21/2005 (10:31 pm)
Another blow for game devs in general The rating system is a whole different kettle of fish - as Penny Arcade points out (http://www.penny... read more 07/21/2005 (7:27 pm)
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