Simon Duggan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.8.1 Vehicles | Thank you Micheal, that did the trick. ... read more | 08/07/2009 (12:03 pm) |
| Compiler Errors | What sort of problems? ... read more | 02/14/2009 (3:15 pm) |
| Compiler Errors | @Fredric I had exactly the same error. What I ended having to do was update my DirectX SDK to ... read more | 02/14/2009 (2:00 am) |
| List of website "issues" | 18. You drill down into a forum, press back, and your at the top of the forums and have to drill b... read more | 01/14/2009 (4:44 am) |
| Forcefield & Door questions | The latest pathed interior resource I could find is http://www.garagegames.com/index.php?sec=mg&m... read more | 01/13/2009 (4:14 pm) |
| New Year, new to Constructor | Hello Jaimi, I sware thats what I did first time and it didn't work, but that seam to work this t... read more | 01/03/2009 (11:36 pm) |
| Split screen for Two player | A split screen is farly easy to do with two cameras and using render to texture and the blipping the... read more | 06/13/2008 (2:14 pm) |
| Canvas.setCursor not working? | OK, thanks Rene I will try this.... read more | 04/29/2008 (12:04 pm) |
| Canvas.setCursor not working? | So how can we create and use custom ingame cursors then?... read more | 04/29/2008 (2:19 am) |
| Parse error woes | You have setup that call wrong try the following [code] %handle.doFire( true ); ... read more | 04/15/2008 (9:34 pm) |
| Hello Once Again | Ok I am a little confused here Houssen, if you bought TGE from the GarageGames site then you can go... read more | 04/15/2008 (2:25 pm) |
| Modernization Kit Beta Thread 2 | @Bullitt - actualy if you keeped on reading, ArmedGeek admitted he missed that change when he conver... read more | 11/16/2007 (5:18 am) |
| Creating a new SpawnSphere | 1) Open your World Editor 2) Go to World Editor Create 3) In the create tree, navigate to - Shape... read more | 10/19/2007 (4:01 am) |
| How to hide source? | @Nikos Your correct. One thing to remember, no matter how many passwords or how much encryption ... read more | 08/21/2007 (3:17 pm) |
| How to hide source? | The question was basical how to put data and DSO into a single file. TGE and TGEA supports ZIPped f... read more | 08/21/2007 (1:51 pm) |
| How to hide source? | There is an easy way, it's called a zip file. TGE & TGEA can read from a zip file just as easly a... read more | 08/21/2007 (4:43 am) |
| Modernization Kit Beta Thread 2 | @ArmedGeek No worries, you did a great job, just missed one part. :)... read more | 08/04/2007 (12:16 am) |
| Modernization Kit Beta Thread 2 | I did some digging and I found in another part of the code the following [code] // Assert... read more | 08/03/2007 (7:08 pm) |
| Passenger Vehicle Mount Problems | They are alterations of the same function. But with one major difference. It does not start at 0 ... read more | 07/30/2007 (10:29 pm) |
| Passenger Vehicle Mount Problems | Dunno who Sam is, but you are restricted to the number of mountPoints that the DataBlock allows. If... read more | 07/30/2007 (9:23 pm) |
| Passenger Vehicle Mount Problems | @Ron It makes perfect sence. What you need to do to verify what I am going to tell you is look a... read more | 07/30/2007 (4:50 pm) |
| Modernization Kit Beta Thread 2 | @ Andy Nope thats all I get. I'll post the code around line 1240, but I am not sure how that hel... read more | 07/30/2007 (11:58 am) |
| Modernization Kit Beta Thread 2 | Was just wondering, I took a stock TGE and added the MK as per the instructions. I cannot run ... read more | 07/29/2007 (5:14 pm) |
| TGEA and LensFlare | @Claude You are under no obligation to use any lensflare in any of your games. However, some peo... read more | 07/27/2007 (1:12 pm) |
| Script-side test for function existence before calling ? | Use the script funtion [b] isFunction [/b]. It is defined consoleFunctions.cc if you want more deta... read more | 07/24/2007 (9:15 pm) |
| TGEA and LensFlare | I was waiting for the resource to be approved. I didn't relize you could link to it before being ap... read more | 07/24/2007 (1:52 pm) |
| TGEA and LensFlare | A resource has been submitted called fxLensFlare for TGEA.... read more | 07/24/2007 (1:07 pm) |
| TGEA and LensFlare | I plan to, I have the basic LensFlare working now. Its inherited from GameObject so you can attach... read more | 07/23/2007 (5:59 pm) |
| Flashlight | Attach a directional light? Sorry, I'm not up on the lighting system yet, been reading it trying to... read more | 07/10/2007 (5:01 pm) |
| GuiObjectView, guiPlayerView | @James - It uses its own SceneGraph, if you read though the posts before [quote] [b]Stefan Lundm... read more | 07/03/2007 (9:06 pm) |
| GuiObjectView, guiPlayerView | Now open up ScreenTraversal.cpp Scroll to [code] SceneGraph::buildSceneTree look for [b] ... read more | 07/03/2007 (7:20 pm) |
| GuiObjectView, guiPlayerView | I've built on what has already been presented in the above posts. I have delt with the SceneGraph p... read more | 07/03/2007 (7:09 pm) |
| AI walking towards me | OnReachDestination is called by the datablock not the object eg: [code] function createBot() {... read more | 06/16/2007 (1:18 pm) |
| Vehicles motion Jerky | @Howard Dam, long time no see Howard!! Drop me a line, can't find your email anymore. packet... read more | 05/11/2007 (2:08 pm) |
| Trigger numbers problem. | @Flashback - What are you trying to say? Are you trying to say that the exporter does not work as y... read more | 04/24/2007 (8:51 pm) |
| Torque/Code Lead Needed (YES! We already have a team for you!) | Please be aware that [url=http://www.groundzerogames.net/]Ground Zero Games[/url] may think your inf... read more | 04/15/2007 (3:08 pm) |
| Unknow command getDataBlock | A couple of things you can do to try and figure it out. If the function [b]startopenswing[/b] is ... read more | 04/14/2007 (3:38 pm) |
| Mouse Distance from Screen Center? | Oh, I think I just figured it out. Canvas has getCursorPos(). So I can use that, and subtract the ... read more | 04/13/2007 (9:26 pm) |
| AIGuard Crashes engine? | @Dion You say the engine crashes, yet you don't tell us the error that is created or how it crash... read more | 04/13/2007 (6:14 pm) |
| Gui update problem | Use the setBitmap function instead. eg: [code] function bytaBild() { garageDisplay.setBit... read more | 04/13/2007 (1:57 pm) |
| Unknow command getDataBlock | OK, I see what your running into now. The function getDataBlock hangs off the GameBase class.... read more | 04/12/2007 (12:42 am) |
| Unknow command getDataBlock | I assume you have the code? A simple investigation into the return values of ContainerRayCast would... read more | 04/11/2007 (9:13 pm) |
| Unknow command getDataBlock | Add an echo to the function to show the contents of %found. Re run the app until you get the error ... read more | 04/11/2007 (8:50 pm) |
| Unknow command getDataBlock | As Magnus said, ContainerRayCast returns a list of values. The first value being the ID of the obj... read more | 04/11/2007 (12:17 pm) |
| Formal request for help | @Stefan Thanks for the thought; Though I am trying to get my ships to turn and move the same w... read more | 03/28/2007 (8:34 pm) |
| Formal request for help | Thanks for the help Phil, Well, it is a Torque issue as I am trying to understand whats currently... read more | 03/28/2007 (8:27 pm) |
| Formal request for help | Hello Phil, What they do is rotate to the direction they want to go, and then start going in that... read more | 03/28/2007 (6:01 pm) |
| Scud Buster? | I am not surprised to see Hyperkat not bragging about their work on GarageGames. But I am glad to s... read more | 03/25/2007 (12:36 pm) |
| Yaw, Auto-Roll - Confusion | Seeing as I am getting no help here, let me try a different question. If I understand the rigid c... read more | 03/20/2007 (8:06 pm) |
| Yaw, Auto-Roll - Confusion | I just relized, the torque is being applied to the vehicle coords. So when it starts to roll, the n... read more | 03/19/2007 (2:34 pm) |