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CdnGater's Forum Posts

Thread Post Date Posted
Error: String stack not popped enough in script exec - DUPLICATE I should add, that I am using torque_evaluate to inject the addEvent call from an external framework... read more 06/24/2011 (6:23 am)
CustomMaterial/Shaders I dont know what I am doing. Help please. OK, Now I feel absolutly stupid. I figured out what my issue is. when I register the new CustomM... read more 03/07/2010 (8:21 pm)
CustomMaterial/Shaders I dont know what I am doing. Help please. Found something interesting, so I must be getting closer. if I change the following [code] te... read more 03/07/2010 (8:05 pm)
TGEA 1.8.1 Vehicles Thank you Micheal, that did the trick. ... read more 08/07/2009 (5:03 am)
Compiler Errors What sort of problems? ... read more 02/14/2009 (7:15 am)
Compiler Errors @Fredric I had exactly the same error. What I ended having to do was update my DirectX SDK to ... read more 02/13/2009 (6:00 pm)
List of website "issues" 18. You drill down into a forum, press back, and your at the top of the forums and have to drill b... read more 01/13/2009 (8:44 pm)
Forcefield & Door questions The latest pathed interior resource I could find is http://www.garagegames.com/index.php?sec=mg&m... read more 01/13/2009 (8:14 am)
New Year, new to Constructor Hello Jaimi, I sware thats what I did first time and it didn't work, but that seam to work this t... read more 01/03/2009 (3:36 pm)
Split screen for Two player A split screen is farly easy to do with two cameras and using render to texture and the blipping the... read more 06/13/2008 (7:14 am)
Canvas.setCursor not working? OK, thanks Rene I will try this.... read more 04/29/2008 (5:04 am)
Canvas.setCursor not working? So how can we create and use custom ingame cursors then?... read more 04/28/2008 (7:19 pm)
Parse error woes You have setup that call wrong try the following [code] %handle.doFire( true ); ... read more 04/15/2008 (2:34 pm)
Nothing, delete this account. Ok I am a little confused here Houssen, if you bought TGE from the GarageGames site then you can go... read more 04/15/2008 (7:25 am)
Modernization Kit Beta Thread 2 @Bullitt - actualy if you keeped on reading, ArmedGeek admitted he missed that change when he conver... read more 11/15/2007 (9:18 pm)
Creating a new SpawnSphere 1) Open your World Editor 2) Go to World Editor Create 3) In the create tree, navigate to - Shape... read more 10/18/2007 (9:01 pm)
How to hide source? @Nikos Your correct. One thing to remember, no matter how many passwords or how much encryption ... read more 08/21/2007 (8:17 am)
How to hide source? The question was basical how to put data and DSO into a single file. TGE and TGEA supports ZIPped f... read more 08/21/2007 (6:51 am)
How to hide source? There is an easy way, it's called a zip file. TGE & TGEA can read from a zip file just as easly a... read more 08/20/2007 (9:43 pm)
Modernization Kit Beta Thread 2 @ArmedGeek No worries, you did a great job, just missed one part. :)... read more 08/03/2007 (5:16 pm)
Modernization Kit Beta Thread 2 I did some digging and I found in another part of the code the following [code] // Assert... read more 08/03/2007 (12:08 pm)
Passenger Vehicle Mount Problems They are alterations of the same function. But with one major difference. It does not start at 0 ... read more 07/30/2007 (3:29 pm)
Passenger Vehicle Mount Problems Dunno who Sam is, but you are restricted to the number of mountPoints that the DataBlock allows. If... read more 07/30/2007 (2:23 pm)
Passenger Vehicle Mount Problems @Ron It makes perfect sence. What you need to do to verify what I am going to tell you is look a... read more 07/30/2007 (9:50 am)
Modernization Kit Beta Thread 2 @ Andy Nope thats all I get. I'll post the code around line 1240, but I am not sure how that hel... read more 07/30/2007 (4:58 am)
Modernization Kit Beta Thread 2 Was just wondering, I took a stock TGE and added the MK as per the instructions. I cannot run ... read more 07/29/2007 (10:14 am)
TGEA and LensFlare @Claude You are under no obligation to use any lensflare in any of your games. However, some peo... read more 07/27/2007 (6:12 am)
Script-side test for function existence before calling ? Use the script funtion [b] isFunction [/b]. It is defined consoleFunctions.cc if you want more deta... read more 07/24/2007 (2:15 pm)
TGEA and LensFlare I was waiting for the resource to be approved. I didn't relize you could link to it before being ap... read more 07/24/2007 (6:52 am)
TGEA and LensFlare A resource has been submitted called fxLensFlare for TGEA.... read more 07/24/2007 (6:07 am)
TGEA and LensFlare I plan to, I have the basic LensFlare working now. Its inherited from GameObject so you can attach... read more 07/23/2007 (10:59 am)
Flashlight Attach a directional light? Sorry, I'm not up on the lighting system yet, been reading it trying to... read more 07/10/2007 (10:01 am)
GuiObjectView, guiPlayerView @James - It uses its own SceneGraph, if you read though the posts before [quote] [b]Stefan Lundm... read more 07/03/2007 (2:06 pm)
GuiObjectView, guiPlayerView Now open up ScreenTraversal.cpp Scroll to [code] SceneGraph::buildSceneTree look for [b] ... read more 07/03/2007 (12:20 pm)
GuiObjectView, guiPlayerView I've built on what has already been presented in the above posts. I have delt with the SceneGraph p... read more 07/03/2007 (12:09 pm)
AI walking towards me OnReachDestination is called by the datablock not the object eg: [code] function createBot() {... read more 06/16/2007 (6:18 am)
Vehicles motion Jerky @Howard Dam, long time no see Howard!! Drop me a line, can't find your email anymore. packet... read more 05/11/2007 (7:08 am)
Trigger numbers problem. @Flashback - What are you trying to say? Are you trying to say that the exporter does not work as y... read more 04/24/2007 (1:51 pm)
Torque/Code Lead Needed (YES! We already have a team for you!) Please be aware that [url=http://www.groundzerogames.net/]Ground Zero Games[/url] may think your inf... read more 04/15/2007 (8:08 am)
Unknow command getDataBlock A couple of things you can do to try and figure it out. If the function [b]startopenswing[/b] is ... read more 04/14/2007 (8:38 am)
Mouse Distance from Screen Center? Oh, I think I just figured it out. Canvas has getCursorPos(). So I can use that, and subtract the ... read more 04/13/2007 (2:26 pm)
AIGuard Crashes engine? @Dion You say the engine crashes, yet you don't tell us the error that is created or how it crash... read more 04/13/2007 (11:14 am)
Gui update problem Use the setBitmap function instead. eg: [code] function bytaBild() { garageDisplay.setBit... read more 04/13/2007 (6:57 am)
Unknow command getDataBlock OK, I see what your running into now. The function getDataBlock hangs off the GameBase class.... read more 04/11/2007 (5:42 pm)
Unknow command getDataBlock I assume you have the code? A simple investigation into the return values of ContainerRayCast would... read more 04/11/2007 (2:13 pm)
Unknow command getDataBlock Add an echo to the function to show the contents of %found. Re run the app until you get the error ... read more 04/11/2007 (1:50 pm)
Unknow command getDataBlock As Magnus said, ContainerRayCast returns a list of values. The first value being the ID of the obj... read more 04/11/2007 (5:17 am)
Formal request for help @Stefan Thanks for the thought; Though I am trying to get my ships to turn and move the same w... read more 03/28/2007 (1:34 pm)
Formal request for help Thanks for the help Phil, Well, it is a Torque issue as I am trying to understand whats currently... read more 03/28/2007 (1:27 pm)
Formal request for help Hello Phil, What they do is rotate to the direction they want to go, and then start going in that... read more 03/28/2007 (11:01 am)
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