Craig Fortune's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tutorial: Using the shake functionality in the SDK | Cool. This was posted and resolved before I even got a chance to read it! Go Go Mighty Sven suppo... read more | 11/17/2009 (4:27 pm) |
| Weird Consolemethod behaviour | No one experienced the same, or no one has any suggestions?... read more | 11/06/2009 (10:21 pm) |
| Data Persistance | @Nate Afaik it should work - sorry to have given the impression otherwise. I'm currently grapplin... read more | 11/04/2009 (11:04 pm) |
| Data Persistance | @Luke Sure they are hardly complex if they are just a name and a score. Imagine if you had severa... read more | 11/04/2009 (2:54 pm) |
| Testing on the iPhone | Watchdog timer is my first guess.... read more | 11/04/2009 (3:05 am) |
| Data Persistance | This setup is hardly ideal IMO. For anything complex it'll quickly fall short of what you'll need. ... read more | 11/04/2009 (12:20 am) |
| Greystripe Intergration Tutorial | Great tutorial. Really happy to see other users banding together and getting this sort of stuff out ... read more | 11/03/2009 (11:45 pm) |
| iphone camera aspect ration | For aaaaages I thought I was going mental in regards to this. I always set a 3:2 ratio and not the 4... read more | 11/01/2009 (2:44 am) |
| Open Feint Tutorial | If there are plenty of iPhone peeps on IRC nowadays I think I'll start using it a lot more, currentl... read more | 10/26/2009 (2:14 pm) |
| iPhone Movie Playback - Here it is. | @Ronny Yes, personally I use it to pause my game and display menu options. The shake in the SD... read more | 10/26/2009 (4:11 am) |
| iPhone Movie Playback - Here it is. | Cool stuff! Might give this a shot sometime - does it load up vids nice and quickly? (stream) I have... read more | 10/26/2009 (1:15 am) |
| Open Feint Tutorial | Nice one Eyal. Good to see my tutorial has helped spur on some similar ones. Can't comment on how we... read more | 10/26/2009 (1:06 am) |
| iTGB joystick mapping on a mac | Personally I have integrated this (exceedingly easy to do) [url]http://code.google.com/p/accelerome... read more | 10/26/2009 (12:16 am) |
| [resolved] Mouse stuck on upper left corner | I can confirm this should fix the issue, as I had made precisely this change a while back after suff... read more | 10/23/2009 (10:38 pm) |
| iTGB 1.3 Planning | Guys, I started a thread over here... [url]http://www.garagegames.com/community/forums/viewthread/10... read more | 10/23/2009 (12:12 am) |
| Build Success : Step By Step (Updated) | I'm on Snow Leopard, with no problems building and running. Not on my machine so I can't give the... read more | 10/22/2009 (8:56 pm) |
| Strange behavior of Effects | As you correctly stated this issue has been seen before. Most commonly it is due to the emitter bein... read more | 10/21/2009 (7:59 pm) |
| A Brief Scoreloop Integration Tutorial | #Ifdef would work just fine no?... read more | 10/21/2009 (1:48 am) |
| A Brief Scoreloop Integration Tutorial | What is the [b]default[/b] value you are setting on that var? I'm guessing it isn't "true"... read more | 10/20/2009 (11:59 pm) |
| A Brief Scoreloop Integration Tutorial | Figured it out right after posting my last comment! (Hate it when that happens) Thanks anyway, you w... read more | 10/20/2009 (1:53 am) |
| A Brief Scoreloop Integration Tutorial | Where is the button called "game modes" I don't see it anywhere? :/... read more | 10/20/2009 (1:19 am) |
| A Brief Scoreloop Integration Tutorial | Just implemented the same stuff (modes, not levels) in much the same way as you. Haven't tested the ... read more | 10/20/2009 (12:47 am) |
| A Brief Scoreloop Integration Tutorial | Komar, you really need to supply more information. Errors with no context are very hard to diagnose.... read more | 10/19/2009 (11:11 pm) |
| A Brief Scoreloop Integration Tutorial | @John: The if statement you mention I assume just keeps hold of a bool you set when displaying an ad... read more | 10/19/2009 (8:43 pm) |
| A Brief Scoreloop Integration Tutorial | @Komar: add the following to the top of TGBAppDelegate.h [code]#import <Scoreloop/Scoreloop.h>... read more | 10/19/2009 (8:37 pm) |
| A Brief Scoreloop Integration Tutorial | Not yet, on my list of things to do at some point actually. Will post up changes when I've done it... read more | 10/19/2009 (4:02 am) |
| A Brief Scoreloop Integration Tutorial | Just had a quick look at Greystripe and it seems pretty straight forward to integrate actually. If a... read more | 10/19/2009 (3:53 am) |
| A Brief Scoreloop Integration Tutorial | @Eyal: Glad it worked for you. This should hopefully give people a nice simple "base example&qu... read more | 10/19/2009 (2:26 am) |
| A Brief Scoreloop Integration Tutorial | Possibly, tried compile for device?... read more | 10/19/2009 (1:34 am) |
| A Brief Scoreloop Integration Tutorial | Will need more info than that to assist you :/ Anything else in your build log?... read more | 10/18/2009 (11:18 pm) |
| iTGB 1.3 Planning | http://www.garagegames.com/community/forums/viewthread/104079... read more | 10/18/2009 (8:17 pm) |
| iTGB 1.3 Planning | I'm really confused as to how people are having issues with integrating Scoreloop. It literally take... read more | 10/18/2009 (5:18 am) |
| [RESOLVED WITH 2 HOURS OF BACKGROUND INDEXING] Code Sense - Class Member Listing/Auto-Completion | Just press escape in xcode for the popup. For instance I'd type the following and than tap the enter... read more | 09/30/2009 (2:41 am) |
| iTGB 1.3 Planning | Ditto to Mike's post. 05/02/2009 (11:03 pm) <- Mike's post date as showing on on my browser... read more | 09/30/2009 (12:51 am) |
| Particle effect performance on iPhone | I think we are talking cross purposes inters of the "trail" I mentioned :) You could almos... read more | 09/06/2009 (6:59 am) |
| Particle effect performance on iPhone | nps. I think I'm going to go the route of doing some little system to handle doing sprites etc. N... read more | 09/06/2009 (4:44 am) |
| Particle effect performance on iPhone | I never said 100 particles from a single emitter. I said in total, I was quite clear on that I thoug... read more | 09/06/2009 (4:05 am) |
| Particle effect performance on iPhone | Did a super quick test (read: hack) where I just created staticsprites at intervals to get a similar... read more | 09/06/2009 (1:46 am) |
| Particle effect performance on iPhone | Nah, would be VERY surprised. Each object has about 5-10 particles existing from its mounted emit... read more | 09/05/2009 (10:53 pm) |
| Particle effect performance on iPhone | My particles for this particular situation sort of form a trail behind moving objects (think of it a... read more | 09/05/2009 (9:47 pm) |
| safeDelete and removeFromScene on Mac or iPhone | Bret said it more elegantly than I :)... read more | 09/04/2009 (7:06 pm) |
| safeDelete and removeFromScene on Mac or iPhone | Not too sure, could be to do with script/optimise flags... but that seems odd unless without those f... read more | 09/04/2009 (6:44 pm) |
| safeDelete and removeFromScene on Mac or iPhone | you'll want to update the behavior in your .t2d level file too if you decide to use the above (I cha... read more | 09/04/2009 (6:29 pm) |
| safeDelete and removeFromScene on Mac or iPhone | Well %helpscreen was going out of scope by the looks of it. Remember you were declaring %helpscreen ... read more | 09/04/2009 (6:27 pm) |
| safeDelete and removeFromScene on Mac or iPhone | Tested it and I get this behavior, tell me if it right (this is on a mac) - Load up, I get a blac... read more | 09/04/2009 (5:57 pm) |
| safeDelete and removeFromScene on Mac or iPhone | helpscreen is a behavior field. %this.helpscreen will access what you setting in the %template.ad... read more | 09/03/2009 (11:54 pm) |