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Craig Fortune's Forum Posts

Thread Post Date Posted
Tutorial: Using the shake functionality in the SDK Cool. This was posted and resolved before I even got a chance to read it! Go Go Mighty Sven suppo... read more 11/17/2009 (4:27 pm)
Weird Consolemethod behaviour No one experienced the same, or no one has any suggestions?... read more 11/06/2009 (10:21 pm)
Data Persistance @Nate Afaik it should work - sorry to have given the impression otherwise. I'm currently grapplin... read more 11/04/2009 (11:04 pm)
Data Persistance @Luke Sure they are hardly complex if they are just a name and a score. Imagine if you had severa... read more 11/04/2009 (2:54 pm)
Testing on the iPhone Watchdog timer is my first guess.... read more 11/04/2009 (3:05 am)
Data Persistance This setup is hardly ideal IMO. For anything complex it'll quickly fall short of what you'll need. ... read more 11/04/2009 (12:20 am)
Greystripe Intergration Tutorial Great tutorial. Really happy to see other users banding together and getting this sort of stuff out ... read more 11/03/2009 (11:45 pm)
iphone camera aspect ration For aaaaages I thought I was going mental in regards to this. I always set a 3:2 ratio and not the 4... read more 11/01/2009 (2:44 am)
Open Feint Tutorial If there are plenty of iPhone peeps on IRC nowadays I think I'll start using it a lot more, currentl... read more 10/26/2009 (2:14 pm)
iPhone Movie Playback - Here it is. @Ronny Yes, personally I use it to pause my game and display menu options. The shake in the SD... read more 10/26/2009 (4:11 am)
iPhone Movie Playback - Here it is. Cool stuff! Might give this a shot sometime - does it load up vids nice and quickly? (stream) I have... read more 10/26/2009 (1:15 am)
Open Feint Tutorial Nice one Eyal. Good to see my tutorial has helped spur on some similar ones. Can't comment on how we... read more 10/26/2009 (1:06 am)
iTGB joystick mapping on a mac Personally I have integrated this (exceedingly easy to do) [url]http://code.google.com/p/accelerome... read more 10/26/2009 (12:16 am)
[resolved] Mouse stuck on upper left corner I can confirm this should fix the issue, as I had made precisely this change a while back after suff... read more 10/23/2009 (10:38 pm)
iTGB 1.3 Planning Guys, I started a thread over here... [url]http://www.garagegames.com/community/forums/viewthread/10... read more 10/23/2009 (12:12 am)
Build Success : Step By Step (Updated) I'm on Snow Leopard, with no problems building and running. Not on my machine so I can't give the... read more 10/22/2009 (8:56 pm)
Strange behavior of Effects As you correctly stated this issue has been seen before. Most commonly it is due to the emitter bein... read more 10/21/2009 (7:59 pm)
A Brief Scoreloop Integration Tutorial #Ifdef would work just fine no?... read more 10/21/2009 (1:48 am)
A Brief Scoreloop Integration Tutorial What is the [b]default[/b] value you are setting on that var? I'm guessing it isn't "true"... read more 10/20/2009 (11:59 pm)
A Brief Scoreloop Integration Tutorial Figured it out right after posting my last comment! (Hate it when that happens) Thanks anyway, you w... read more 10/20/2009 (1:53 am)
A Brief Scoreloop Integration Tutorial Where is the button called "game modes" I don't see it anywhere? :/... read more 10/20/2009 (1:19 am)
A Brief Scoreloop Integration Tutorial Just implemented the same stuff (modes, not levels) in much the same way as you. Haven't tested the ... read more 10/20/2009 (12:47 am)
A Brief Scoreloop Integration Tutorial Komar, you really need to supply more information. Errors with no context are very hard to diagnose.... read more 10/19/2009 (11:11 pm)
A Brief Scoreloop Integration Tutorial @John: The if statement you mention I assume just keeps hold of a bool you set when displaying an ad... read more 10/19/2009 (8:43 pm)
A Brief Scoreloop Integration Tutorial @Komar: add the following to the top of TGBAppDelegate.h [code]#import <Scoreloop/Scoreloop.h>... read more 10/19/2009 (8:37 pm)
A Brief Scoreloop Integration Tutorial Not yet, on my list of things to do at some point actually. Will post up changes when I've done it... read more 10/19/2009 (4:02 am)
A Brief Scoreloop Integration Tutorial Just had a quick look at Greystripe and it seems pretty straight forward to integrate actually. If a... read more 10/19/2009 (3:53 am)
A Brief Scoreloop Integration Tutorial @Eyal: Glad it worked for you. This should hopefully give people a nice simple "base example&qu... read more 10/19/2009 (2:26 am)
A Brief Scoreloop Integration Tutorial Possibly, tried compile for device?... read more 10/19/2009 (1:34 am)
A Brief Scoreloop Integration Tutorial Will need more info than that to assist you :/ Anything else in your build log?... read more 10/18/2009 (11:18 pm)
iTGB 1.3 Planning http://www.garagegames.com/community/forums/viewthread/104079... read more 10/18/2009 (8:17 pm)
iTGB 1.3 Planning I'm really confused as to how people are having issues with integrating Scoreloop. It literally take... read more 10/18/2009 (5:18 am)
[RESOLVED WITH 2 HOURS OF BACKGROUND INDEXING] Code Sense - Class Member Listing/Auto-Completion Just press escape in xcode for the popup. For instance I'd type the following and than tap the enter... read more 09/30/2009 (2:41 am)
iTGB 1.3 Planning Ditto to Mike's post. 05/02/2009 (11:03 pm) <- Mike's post date as showing on on my browser... read more 09/30/2009 (12:51 am)
Particle effect performance on iPhone I think we are talking cross purposes inters of the "trail" I mentioned :) You could almos... read more 09/06/2009 (6:59 am)
Particle effect performance on iPhone nps. I think I'm going to go the route of doing some little system to handle doing sprites etc. N... read more 09/06/2009 (4:44 am)
Particle effect performance on iPhone I never said 100 particles from a single emitter. I said in total, I was quite clear on that I thoug... read more 09/06/2009 (4:05 am)
Particle effect performance on iPhone Did a super quick test (read: hack) where I just created staticsprites at intervals to get a similar... read more 09/06/2009 (1:46 am)
Particle effect performance on iPhone Nah, would be VERY surprised. Each object has about 5-10 particles existing from its mounted emit... read more 09/05/2009 (10:53 pm)
Particle effect performance on iPhone My particles for this particular situation sort of form a trail behind moving objects (think of it a... read more 09/05/2009 (9:47 pm)
safeDelete and removeFromScene on Mac or iPhone Bret said it more elegantly than I :)... read more 09/04/2009 (7:06 pm)
safeDelete and removeFromScene on Mac or iPhone Not too sure, could be to do with script/optimise flags... but that seems odd unless without those f... read more 09/04/2009 (6:44 pm)
safeDelete and removeFromScene on Mac or iPhone you'll want to update the behavior in your .t2d level file too if you decide to use the above (I cha... read more 09/04/2009 (6:29 pm)
safeDelete and removeFromScene on Mac or iPhone Well %helpscreen was going out of scope by the looks of it. Remember you were declaring %helpscreen ... read more 09/04/2009 (6:27 pm)
safeDelete and removeFromScene on Mac or iPhone Tested it and I get this behavior, tell me if it right (this is on a mac) - Load up, I get a blac... read more 09/04/2009 (5:57 pm)
safeDelete and removeFromScene on Mac or iPhone helpscreen is a behavior field. %this.helpscreen will access what you setting in the %template.ad... read more 09/03/2009 (11:54 pm)
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