Daniel Eden's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Any Torque users from Brisbane, Australia? | I'm in Brisbane.... read more | 06/21/2009 (4:49 am) |
| How do I correct the weapons firing problems that T3D seems to have. | This issue (among a few others) is one of the reasons I completely re-wrote the projectile code for ... read more | 06/18/2009 (8:13 am) |
| What would you like to see addressed in Torque 3D? | Integrating AFX and PhysX and stuff shouldn't happen. Some of us don't use them and don't want them... read more | 01/10/2009 (4:27 am) |
| Reducing level load time | The resource was put together for Torque 1.5. Using it for 1.5.2 or whatever is going to have issue... read more | 09/04/2007 (10:40 pm) |
| Callbacks and Con::executef | Con::executef doesn't like being passed parameters that aren't strings of some kind. To fix the mos... read more | 06/16/2007 (6:55 am) |
| Modernization Kit Beta | Debug builds of MK10 require you to remove a function (the one listed above) and then clean up some ... read more | 05/07/2007 (12:06 am) |
| Mounting shapes on shapes? | Try using locators for your nodes and ensuring that your config file is set to export the mount node... read more | 04/02/2007 (11:10 pm) |
| Reducing level load time | Then in sim/netGhost.cc, around line 958, find this code in NetConnection::loadNextGhostAlwaysObject... read more | 04/01/2007 (2:46 am) |
| Reducing level load time | Had to do a multi-part post because of the silly post length limits... So here we go, step-by-step:... read more | 04/01/2007 (2:46 am) |
| Reducing level load time | It's not exactly a resource, but it's all in one place at least. I've checked this code out on loca... read more | 04/01/2007 (2:45 am) |
| Free Roam World/No Load Time | Hmmm.... That might work. I guess if the old lighting data and the new lighting data overlap and bo... read more | 03/31/2007 (2:36 am) |
| Free Roam World/No Load Time | I've been doing some similar stuff of late and I'm handling the problem in a number of ways. Firs... read more | 03/30/2007 (8:45 am) |
| Programmer.setSkinName('baffled') | From the sounds of things, the object isn't sending the new skin string handle to the clients. I'd ... read more | 03/20/2007 (6:26 am) |
| Programmer.setSkinName('baffled') | The problem is most likely your use of single quotes in the script. Single quotes denote a tagged n... read more | 03/19/2007 (7:18 am) |
| Improving The Behavior or HorizSizing/VertSizing == "relative | I can't say I've ever been a fan of the Torque gui system. I like the interaction with scripting, b... read more | 07/17/2006 (1:16 am) |
| AudioProfile Network trouble | This is a relatively simple fix. You are creating a client-side AudioProfile (via "new") on the sys... read more | 07/10/2006 (4:30 am) |
| ShapeBase drived object not rendering until moved | At a guess I'd assume it's most likely because the base shapebase classes don't correctly set the ob... read more | 05/23/2006 (1:10 am) |
| LOS Collision, what is it used for ?? | I don't know where everyone is getting the idea that the LOS-[i]n[/i] collision details solely relat... read more | 05/14/2006 (12:45 am) |
| What became of GDC 2006 for GG? | From somewhere on garagegames... [image]http://public.garagegames.com/ricko/Legions-1.jpg[/image]... read more | 03/25/2006 (8:54 am) |
| Problems with explosions in TGE 1.4 | I went through the explosion code just last week. It's hideously broken in places in an attempt to ... read more | 03/07/2006 (2:04 pm) |
| Ghosting... Killing Me | Ghosting always works reliably. What you're having problems with is scoping. =) First thing to c... read more | 01/05/2006 (2:02 am) |
| Limits to total number of animation sequences? | I ran into this problem about a week ago when I changed some of my paths around. Luckily for me, I ... read more | 01/04/2006 (1:28 am) |
| Cancelling Left-Mouse Trigger | I'd check your shapebaseimage datablock's state settings and make sure it's actually able to change ... read more | 09/26/2005 (11:51 pm) |
| Integrating Novodex and Torque | I integrated Novodex about six months back for some features that "we had to have" but later dropped... read more | 08/26/2005 (8:55 am) |
| Why is my model Translucent? | Another thing you might look into is unlinking your material's transparency values from the texture'... read more | 08/15/2005 (10:13 am) |
| Maya models: Transparency problems | I ran into the opacity "issue" the other day and there's a fairly simple fix. Simply unlink the tex... read more | 07/12/2005 (11:53 pm) |
| GetWord ? | If you've got other code that uses the commas, however, you can always strip them out using somethin... read more | 04/30/2005 (10:01 pm) |
| Running two Torque Demo in One PC | I've been doing this for a while for testing purposes (you'd be amazed at how many issues show up in... read more | 04/25/2005 (10:59 pm) |
| Client-side warnings for ParticleData and ExplosionData | As Benjamin says, the problem here lies in the fact that your lifetime values is too small. To mini... read more | 04/13/2005 (10:18 pm) |
| Screen "shakes" in network play | I was under the impression that packetDataChecksum was used to verify the data sent/received over th... read more | 04/13/2005 (10:11 pm) |
| Looking for a tetris clone or tutorial | If you're familiar with torquescript at all, I posted a version a while back that runs using the tor... read more | 03/07/2005 (10:47 pm) |
| RTS/Action game | Battlezone II did something similar but slightly different. You controlled a single soldier (armed ... read more | 01/27/2005 (9:42 pm) |
| Interpolation problems? (Jumpy players) | This might be a long shot but... Has anyone checked the quaternion code that's used to handle rotat... read more | 05/20/2004 (10:34 pm) |
| Question on projectile code. | I believe the original intention of the source object code was pretty straight forward. It's in the... read more | 05/09/2004 (1:37 am) |
| TGE .PNG transparency bug - any plans to fix? | Photoshop has had a problem with saving out PNGs since version six. Either find and install the old... read more | 04/04/2004 (10:16 pm) |
| Unreliable projectile::oncollision call | I just noticing that client side ray cast problem a couple of days ago myself. I've been implementi... read more | 04/03/2004 (12:12 am) |
| ResourceManager->openStream() not working. Help :-( | You may want to try expanding the filename. I'm just guessing but I don't think the resource manage... read more | 04/03/2004 (12:05 am) |
| 2 Instances of Torque Game Crashes? | Hmmmm... That's weird... I can rn two instances of release or debug and connect fine. I can't remem... read more | 03/19/2004 (5:04 am) |
| Loops cause lockup? | If you're adding and removing files from a project, you'll sometimes get compile and/ or link errors... read more | 02/24/2004 (9:31 pm) |
| Lens Flare Engine Code.. | I re-worked the lighting and flare code a while back (and recently had to change some of the gluproj... read more | 02/23/2004 (2:38 am) |
| Projectile Collision only at pivot point? | Projectile collision in base TGE currently only handles raycast collisions. Which means, that regar... read more | 11/26/2003 (2:20 am) |
| Dynamic Projectiles? | I don't understand why you need to put anything from your example into the exe. All the damage is h... read more | 09/18/2003 (5:49 am) |
| Dynamic Projectiles? | Even if the "dataBlock.directDamage" line would work, you wouldn't want to be doing it anyway. Data... read more | 09/14/2003 (3:20 am) |
| Shockwaves | They're definitely removed and, like so many other things in the engine, are still referenced throug... read more | 08/25/2003 (12:10 pm) |
| Shapebaseimage lights | As far as I can tell, the problems were caused by two things: First, the LightInfo variable for t... read more | 08/13/2003 (12:41 pm) |
| Tribes 2 could. Why cant Torque handle over 100 players? | A few months back, I was messing around with having large numbers of enemies on the server with the ... read more | 07/16/2003 (12:02 am) |
| ScriptObject | Try putting a class to it... Code should be something along the lines of: [code] $newScriptObjec... read more | 06/05/2003 (2:15 pm) |
| Sending variables from client to server | Admittedly I haven't given this much thought so it's probably not going to make a lot of sense, but.... read more | 05/18/2003 (11:53 pm) |
| Adding bullethole decals | I implemented this a while back and had similar problems with getting bullets to leave decals, creat... read more | 04/10/2003 (2:59 pm) |
| Scrolling Text?? | Bordom achieves many things... Not all of them good. =)... read more | 04/09/2003 (4:12 pm) |