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Daniel Eden's Forum Posts

Thread Post Date Posted
Any Torque users from Brisbane, Australia? I'm in Brisbane.... read more 06/21/2009 (4:49 am)
How do I correct the weapons firing problems that T3D seems to have. This issue (among a few others) is one of the reasons I completely re-wrote the projectile code for ... read more 06/18/2009 (8:13 am)
What would you like to see addressed in Torque 3D? Integrating AFX and PhysX and stuff shouldn't happen. Some of us don't use them and don't want them... read more 01/10/2009 (4:27 am)
Reducing level load time The resource was put together for Torque 1.5. Using it for 1.5.2 or whatever is going to have issue... read more 09/04/2007 (10:40 pm)
Callbacks and Con::executef Con::executef doesn't like being passed parameters that aren't strings of some kind. To fix the mos... read more 06/16/2007 (6:55 am)
Modernization Kit Beta Debug builds of MK10 require you to remove a function (the one listed above) and then clean up some ... read more 05/07/2007 (12:06 am)
Mounting shapes on shapes? Try using locators for your nodes and ensuring that your config file is set to export the mount node... read more 04/02/2007 (11:10 pm)
Reducing level load time Then in sim/netGhost.cc, around line 958, find this code in NetConnection::loadNextGhostAlwaysObject... read more 04/01/2007 (2:46 am)
Reducing level load time Had to do a multi-part post because of the silly post length limits... So here we go, step-by-step:... read more 04/01/2007 (2:46 am)
Reducing level load time It's not exactly a resource, but it's all in one place at least. I've checked this code out on loca... read more 04/01/2007 (2:45 am)
Free Roam World/No Load Time Hmmm.... That might work. I guess if the old lighting data and the new lighting data overlap and bo... read more 03/31/2007 (2:36 am)
Free Roam World/No Load Time I've been doing some similar stuff of late and I'm handling the problem in a number of ways. Firs... read more 03/30/2007 (8:45 am)
Programmer.setSkinName('baffled') From the sounds of things, the object isn't sending the new skin string handle to the clients. I'd ... read more 03/20/2007 (6:26 am)
Programmer.setSkinName('baffled') The problem is most likely your use of single quotes in the script. Single quotes denote a tagged n... read more 03/19/2007 (7:18 am)
Improving The Behavior or HorizSizing/VertSizing == "relative I can't say I've ever been a fan of the Torque gui system. I like the interaction with scripting, b... read more 07/17/2006 (1:16 am)
AudioProfile Network trouble This is a relatively simple fix. You are creating a client-side AudioProfile (via "new") on the sys... read more 07/10/2006 (4:30 am)
ShapeBase drived object not rendering until moved At a guess I'd assume it's most likely because the base shapebase classes don't correctly set the ob... read more 05/23/2006 (1:10 am)
LOS Collision, what is it used for ?? I don't know where everyone is getting the idea that the LOS-[i]n[/i] collision details solely relat... read more 05/14/2006 (12:45 am)
What became of GDC 2006 for GG? From somewhere on garagegames... [image]http://public.garagegames.com/ricko/Legions-1.jpg[/image]... read more 03/25/2006 (8:54 am)
Problems with explosions in TGE 1.4 I went through the explosion code just last week. It's hideously broken in places in an attempt to ... read more 03/07/2006 (2:04 pm)
Ghosting... Killing Me Ghosting always works reliably. What you're having problems with is scoping. =) First thing to c... read more 01/05/2006 (2:02 am)
Limits to total number of animation sequences? I ran into this problem about a week ago when I changed some of my paths around. Luckily for me, I ... read more 01/04/2006 (1:28 am)
Cancelling Left-Mouse Trigger I'd check your shapebaseimage datablock's state settings and make sure it's actually able to change ... read more 09/26/2005 (11:51 pm)
Integrating Novodex and Torque I integrated Novodex about six months back for some features that "we had to have" but later dropped... read more 08/26/2005 (8:55 am)
Why is my model Translucent? Another thing you might look into is unlinking your material's transparency values from the texture'... read more 08/15/2005 (10:13 am)
Maya models: Transparency problems I ran into the opacity "issue" the other day and there's a fairly simple fix. Simply unlink the tex... read more 07/12/2005 (11:53 pm)
GetWord ? If you've got other code that uses the commas, however, you can always strip them out using somethin... read more 04/30/2005 (10:01 pm)
Running two Torque Demo in One PC I've been doing this for a while for testing purposes (you'd be amazed at how many issues show up in... read more 04/25/2005 (10:59 pm)
Client-side warnings for ParticleData and ExplosionData As Benjamin says, the problem here lies in the fact that your lifetime values is too small. To mini... read more 04/13/2005 (10:18 pm)
Screen "shakes" in network play I was under the impression that packetDataChecksum was used to verify the data sent/received over th... read more 04/13/2005 (10:11 pm)
Looking for a tetris clone or tutorial If you're familiar with torquescript at all, I posted a version a while back that runs using the tor... read more 03/07/2005 (10:47 pm)
RTS/Action game Battlezone II did something similar but slightly different. You controlled a single soldier (armed ... read more 01/27/2005 (9:42 pm)
Interpolation problems? (Jumpy players) This might be a long shot but... Has anyone checked the quaternion code that's used to handle rotat... read more 05/20/2004 (10:34 pm)
Question on projectile code. I believe the original intention of the source object code was pretty straight forward. It's in the... read more 05/09/2004 (1:37 am)
TGE .PNG transparency bug - any plans to fix? Photoshop has had a problem with saving out PNGs since version six. Either find and install the old... read more 04/04/2004 (10:16 pm)
Unreliable projectile::oncollision call I just noticing that client side ray cast problem a couple of days ago myself. I've been implementi... read more 04/03/2004 (12:12 am)
ResourceManager->openStream() not working. Help :-( You may want to try expanding the filename. I'm just guessing but I don't think the resource manage... read more 04/03/2004 (12:05 am)
2 Instances of Torque Game Crashes? Hmmmm... That's weird... I can rn two instances of release or debug and connect fine. I can't remem... read more 03/19/2004 (5:04 am)
Loops cause lockup? If you're adding and removing files from a project, you'll sometimes get compile and/ or link errors... read more 02/24/2004 (9:31 pm)
Lens Flare Engine Code.. I re-worked the lighting and flare code a while back (and recently had to change some of the gluproj... read more 02/23/2004 (2:38 am)
Projectile Collision only at pivot point? Projectile collision in base TGE currently only handles raycast collisions. Which means, that regar... read more 11/26/2003 (2:20 am)
Dynamic Projectiles? I don't understand why you need to put anything from your example into the exe. All the damage is h... read more 09/18/2003 (5:49 am)
Dynamic Projectiles? Even if the "dataBlock.directDamage" line would work, you wouldn't want to be doing it anyway. Data... read more 09/14/2003 (3:20 am)
Shockwaves They're definitely removed and, like so many other things in the engine, are still referenced throug... read more 08/25/2003 (12:10 pm)
Shapebaseimage lights As far as I can tell, the problems were caused by two things: First, the LightInfo variable for t... read more 08/13/2003 (12:41 pm)
Tribes 2 could. Why cant Torque handle over 100 players? A few months back, I was messing around with having large numbers of enemies on the server with the ... read more 07/16/2003 (12:02 am)
ScriptObject Try putting a class to it... Code should be something along the lines of: [code] $newScriptObjec... read more 06/05/2003 (2:15 pm)
Sending variables from client to server Admittedly I haven't given this much thought so it's probably not going to make a lot of sense, but.... read more 05/18/2003 (11:53 pm)
Adding bullethole decals I implemented this a while back and had similar problems with getting bullets to leave decals, creat... read more 04/10/2003 (2:59 pm)
Scrolling Text?? Bordom achieves many things... Not all of them good. =)... read more 04/09/2003 (4:12 pm)
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