John Vanderbeck's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TileIt Demo! | I'm going to try and put out another Torque2D owners VIP prototype release within a few days. I'v... read more | 04/06/2005 (10:17 am) |
| Possible bug in object mounting | [quote]// Dummy @ 90-deg. $dummy.setRotation(90); // Counter-rotate the mount system to 0-deg so t... read more | 04/06/2005 (6:19 am) |
| TileIt Demo! | Mac build is now available thanks to NicQuijano! [url=http://www.ontargetgames.com/tileit/tileitdem... read more | 04/05/2005 (9:06 pm) |
| StarCraft | Starcraft from wehat people have said was actually 2d just artwork done to make it look 3d... read more | 04/05/2005 (7:47 pm) |
| TileIt Demo! | Looks like the demand is for a faster spin :)... read more | 04/05/2005 (7:29 pm) |
| TileIt Demo! | [quote]Maybe have a larger board with more tiles as a more difficult setting. Or maybe even have use... read more | 04/05/2005 (7:19 pm) |
| TileIt Demo! | Cool Keith new high score! So how does the game play? What are your thoughts?... read more | 04/05/2005 (7:15 pm) |
| TileIt Demo! | Updated demo to fix the border select bug as found by Joseph.... read more | 04/05/2005 (6:52 pm) |
| TileIt Demo! | Grats on the best score i've seen so far Gina-Marie! I just finally cleared the board but only en... read more | 04/05/2005 (6:46 pm) |
| TileIt Demo! | Posting this for Gina-Marie :) [image]http://www.ontargetgames.com/tileit/tileit_complete.jpg[/im... read more | 04/05/2005 (6:45 pm) |
| TileIt Demo! | BTW: Undocumented featyure.. pressing "q" will take a screenshot of the game and save it to the game... read more | 04/05/2005 (6:32 pm) |
| TileIt Demo! | Lol umm no.. Gotta love it when things like that slip by ya. Thanks!... read more | 04/05/2005 (6:28 pm) |
| TileIt Demo! | Hehe I already changed it before oyu posted and uploaded it :p... read more | 04/05/2005 (6:22 pm) |
| TileIt Demo! | Changed as you suggested :)... read more | 04/05/2005 (6:21 pm) |
| TileIt Demo! | Eh because I didint' think of doing that :p... read more | 04/05/2005 (6:19 pm) |
| Possible bug in object mounting | Ok now you no longer have to guess to try and understand how this works. I've just released a demo!... read more | 04/05/2005 (6:12 pm) |
| Question about mouse wheel | Pretty sure Torque already does. Think its the mouse zaxis. So somethign like: [code] playerMa... read more | 04/05/2005 (2:14 pm) |
| Possible bug in object mounting | Ok time to try a crappy explanation with crappy pictures :p Ok game starts up. Game board is at ... read more | 04/05/2005 (1:36 pm) |
| Possible bug in object mounting | I don't want the tiles to rotate independantly, I just dont' want thier rotation to get reset when I... read more | 04/05/2005 (12:02 pm) |
| Security level of compiled T2D stuff? | DSO decompiler? Really? How does this affect the T2D license since the whole license hinges on the f... read more | 04/05/2005 (11:28 am) |
| Possible bug in object mounting | What Tim doty said above is basicly what i'm trying to achieve. Using the $dummy.setRotation(0) sol... read more | 04/05/2005 (11:26 am) |
| Possible bug in object mounting | @Melv sorry I wasn't trying to be harsh or accuse T2D or anything. I understand its not a bug, j... read more | 04/05/2005 (9:38 am) |
| Possible bug in object mounting | Defintly not the behaviour I was expecting or wanting, but I think I understand what you are saying.... read more | 04/05/2005 (8:23 am) |
| My GID #11 - TileIt | Yes it is all in script.... read more | 04/05/2005 (6:56 am) |
| My GID #11 - TileIt | Actually if you follow my web journal link above there is a windows download, but it doesn't do much... read more | 04/05/2005 (6:29 am) |
| Game Release EULA and T2D logo | Get OVER it already geesh is a freakin logo. They always jar players at the opening of the game. P... read more | 04/04/2005 (12:57 pm) |
| Schedule syntax | [code] function AIController::Think(%this) { %this.schedule($AI_CONTROLLER_THINK_TIME, "Think"... read more | 04/04/2005 (12:55 pm) |
| Possible bug in object mounting | To narrow it down some, it appears the bug is not in the mount code itself, but rather in the code t... read more | 04/04/2005 (12:41 pm) |
| SetRotation() problem | Actually the code has changed a lot since last posted, but it boils down to what appears to be a bug... read more | 04/04/2005 (12:36 pm) |
| Possible bug in object mounting | Thanks Melv.... read more | 04/04/2005 (11:36 am) |
| Possible bug in object mounting | Just curious if you've been able to repro this or not.... read more | 04/04/2005 (11:06 am) |
| Torque DB (possibly moving to C++) | @Stephen Yeah all that resource does is give you a DB connection, but I can't imagine how any appli... read more | 04/04/2005 (10:23 am) |
| Possible bug in object mounting | I've been digging around in the T2D source for the last hour hoping to see something but alas i'm no... read more | 04/04/2005 (10:04 am) |
| Torque DB (possibly moving to C++) | I just don't understand what you implementation King_Bob would give me over say something like [url=... read more | 04/04/2005 (10:03 am) |
| Chat example | Actually what I do is simply rate the resource a 4 or a 5. By doing that it ties into the "Resourc... read more | 04/04/2005 (9:52 am) |
| Torque DB (possibly moving to C++) | I haven't looked at this closely so bear that in mind, but i'm not sure how viable a product that wo... read more | 04/04/2005 (9:46 am) |
| Possible bug in object mounting | I've followed ti through 90 degrees, 180, 270 and back to 0 now and this is what I see in general. ... read more | 04/04/2005 (9:34 am) |
| Possible bug in object mounting | Melv, I added a liberal amount of echo statements into my mount and dismount code and the results... read more | 04/04/2005 (9:28 am) |
| Schedule syntax |
[quote]@John: Thanks, I actually just had the |
04/04/2005 (8:25 am) |
| Possible bug in object mounting | [code] function mountGameboard() { %count = $gameboard.getCount(); for (%i = 0; %i < %count; %... read more | 04/04/2005 (8:08 am) |
| Possible bug in object mounting | Melv the following code duplicates the problem using only 2 objects. A tile and a dummy object to w... read more | 04/04/2005 (8:08 am) |
| Schedule syntax | Actually Stepehen I think you have it backwards. schedule(duration, object, function, params...);... read more | 04/04/2005 (7:56 am) |
| My GID #11 - TileIt | Heh lets see, 1 comment in my GID like 100 n the others. Guess mine sucks :p At any rate the jou... read more | 04/04/2005 (7:55 am) |
| Possible bug in object mounting | I really don't know how to explain what i've seen because I don't entirely know what i've been seein... read more | 04/04/2005 (7:28 am) |
| Chat example | Use the search in resources feature... read more | 04/04/2005 (7:27 am) |
| SetRotation() problem | No. Here is my mount and unmount code: [code] function mountGameboard() { %count = $gamebo... read more | 04/03/2005 (10:29 pm) |
| Possible bug in object mounting | Btw Melv if you want code that can show this, let me know and i'll send you the source from my GID w... read more | 04/03/2005 (10:12 pm) |
| SetRotation() problem | And no i'm not calling setFlip(true, true) on anything. I just went through and made sure to set th... read more | 04/03/2005 (9:46 pm) |
| SetRotation() problem | Hehe 12:43 here After some more testing, it seems almost as when I remount the transform is being... read more | 04/03/2005 (9:40 pm) |
| SetRotation() problem | I've all but ruled out anythign but the core t2d code. If I rotate the board, then dismount all t... read more | 04/03/2005 (9:04 pm) |