Game Development Community

John Vanderbeck's Forum Posts

Thread Post Date Posted
TileIt Demo! I'm going to try and put out another Torque2D owners VIP prototype release within a few days. I'v... read more 04/06/2005 (10:17 am)
Possible bug in object mounting [quote]// Dummy @ 90-deg. $dummy.setRotation(90); // Counter-rotate the mount system to 0-deg so t... read more 04/06/2005 (6:19 am)
TileIt Demo! Mac build is now available thanks to NicQuijano! [url=http://www.ontargetgames.com/tileit/tileitdem... read more 04/05/2005 (9:06 pm)
StarCraft Starcraft from wehat people have said was actually 2d just artwork done to make it look 3d... read more 04/05/2005 (7:47 pm)
TileIt Demo! Looks like the demand is for a faster spin :)... read more 04/05/2005 (7:29 pm)
TileIt Demo! [quote]Maybe have a larger board with more tiles as a more difficult setting. Or maybe even have use... read more 04/05/2005 (7:19 pm)
TileIt Demo! Cool Keith new high score! So how does the game play? What are your thoughts?... read more 04/05/2005 (7:15 pm)
TileIt Demo! Updated demo to fix the border select bug as found by Joseph.... read more 04/05/2005 (6:52 pm)
TileIt Demo! Grats on the best score i've seen so far Gina-Marie! I just finally cleared the board but only en... read more 04/05/2005 (6:46 pm)
TileIt Demo! Posting this for Gina-Marie :) [image]http://www.ontargetgames.com/tileit/tileit_complete.jpg[/im... read more 04/05/2005 (6:45 pm)
TileIt Demo! BTW: Undocumented featyure.. pressing "q" will take a screenshot of the game and save it to the game... read more 04/05/2005 (6:32 pm)
TileIt Demo! Lol umm no.. Gotta love it when things like that slip by ya. Thanks!... read more 04/05/2005 (6:28 pm)
TileIt Demo! Hehe I already changed it before oyu posted and uploaded it :p... read more 04/05/2005 (6:22 pm)
TileIt Demo! Changed as you suggested :)... read more 04/05/2005 (6:21 pm)
TileIt Demo! Eh because I didint' think of doing that :p... read more 04/05/2005 (6:19 pm)
Possible bug in object mounting Ok now you no longer have to guess to try and understand how this works. I've just released a demo!... read more 04/05/2005 (6:12 pm)
Question about mouse wheel Pretty sure Torque already does. Think its the mouse zaxis. So somethign like: [code] playerMa... read more 04/05/2005 (2:14 pm)
Possible bug in object mounting Ok time to try a crappy explanation with crappy pictures :p Ok game starts up. Game board is at ... read more 04/05/2005 (1:36 pm)
Possible bug in object mounting I don't want the tiles to rotate independantly, I just dont' want thier rotation to get reset when I... read more 04/05/2005 (12:02 pm)
Security level of compiled T2D stuff? DSO decompiler? Really? How does this affect the T2D license since the whole license hinges on the f... read more 04/05/2005 (11:28 am)
Possible bug in object mounting What Tim doty said above is basicly what i'm trying to achieve. Using the $dummy.setRotation(0) sol... read more 04/05/2005 (11:26 am)
Possible bug in object mounting @Melv sorry I wasn't trying to be harsh or accuse T2D or anything. I understand its not a bug, j... read more 04/05/2005 (9:38 am)
Possible bug in object mounting Defintly not the behaviour I was expecting or wanting, but I think I understand what you are saying.... read more 04/05/2005 (8:23 am)
My GID #11 - TileIt Yes it is all in script.... read more 04/05/2005 (6:56 am)
My GID #11 - TileIt Actually if you follow my web journal link above there is a windows download, but it doesn't do much... read more 04/05/2005 (6:29 am)
Game Release EULA and T2D logo Get OVER it already geesh is a freakin logo. They always jar players at the opening of the game. P... read more 04/04/2005 (12:57 pm)
Schedule syntax [code] function AIController::Think(%this) { %this.schedule($AI_CONTROLLER_THINK_TIME, "Think"... read more 04/04/2005 (12:55 pm)
Possible bug in object mounting To narrow it down some, it appears the bug is not in the mount code itself, but rather in the code t... read more 04/04/2005 (12:41 pm)
SetRotation() problem Actually the code has changed a lot since last posted, but it boils down to what appears to be a bug... read more 04/04/2005 (12:36 pm)
Possible bug in object mounting Thanks Melv.... read more 04/04/2005 (11:36 am)
Possible bug in object mounting Just curious if you've been able to repro this or not.... read more 04/04/2005 (11:06 am)
Torque DB (possibly moving to C++) @Stephen Yeah all that resource does is give you a DB connection, but I can't imagine how any appli... read more 04/04/2005 (10:23 am)
Possible bug in object mounting I've been digging around in the T2D source for the last hour hoping to see something but alas i'm no... read more 04/04/2005 (10:04 am)
Torque DB (possibly moving to C++) I just don't understand what you implementation King_Bob would give me over say something like [url=... read more 04/04/2005 (10:03 am)
Chat example Actually what I do is simply rate the resource a 4 or a 5. By doing that it ties into the "Resourc... read more 04/04/2005 (9:52 am)
Torque DB (possibly moving to C++) I haven't looked at this closely so bear that in mind, but i'm not sure how viable a product that wo... read more 04/04/2005 (9:46 am)
Possible bug in object mounting I've followed ti through 90 degrees, 180, 270 and back to 0 now and this is what I see in general. ... read more 04/04/2005 (9:34 am)
Possible bug in object mounting Melv, I added a liberal amount of echo statements into my mount and dismount code and the results... read more 04/04/2005 (9:28 am)
Schedule syntax [quote]@John: Thanks, I actually just had the in the wrong place--it's always first.[/quo... read more 04/04/2005 (8:25 am)
Possible bug in object mounting [code] function mountGameboard() { %count = $gameboard.getCount(); for (%i = 0; %i < %count; %... read more 04/04/2005 (8:08 am)
Possible bug in object mounting Melv the following code duplicates the problem using only 2 objects. A tile and a dummy object to w... read more 04/04/2005 (8:08 am)
Schedule syntax Actually Stepehen I think you have it backwards. schedule(duration, object, function, params...);... read more 04/04/2005 (7:56 am)
My GID #11 - TileIt Heh lets see, 1 comment in my GID like 100 n the others. Guess mine sucks :p At any rate the jou... read more 04/04/2005 (7:55 am)
Possible bug in object mounting I really don't know how to explain what i've seen because I don't entirely know what i've been seein... read more 04/04/2005 (7:28 am)
Chat example Use the search in resources feature... read more 04/04/2005 (7:27 am)
SetRotation() problem No. Here is my mount and unmount code: [code] function mountGameboard() { %count = $gamebo... read more 04/03/2005 (10:29 pm)
Possible bug in object mounting Btw Melv if you want code that can show this, let me know and i'll send you the source from my GID w... read more 04/03/2005 (10:12 pm)
SetRotation() problem And no i'm not calling setFlip(true, true) on anything. I just went through and made sure to set th... read more 04/03/2005 (9:46 pm)
SetRotation() problem Hehe 12:43 here After some more testing, it seems almost as when I remount the transform is being... read more 04/03/2005 (9:40 pm)
SetRotation() problem I've all but ruled out anythign but the core t2d code. If I rotate the board, then dismount all t... read more 04/03/2005 (9:04 pm)