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John Vanderbeck's Forum Posts

Thread Post Date Posted
Casting Object Types. You can't just arbitrarily change one object type to another, but you can work "up the chain" of inh... read more 03/05/2004 (3:04 pm)
Vehicle Physics - BEGGING for help! Anyway. Thanks to everyone for thier help and patience with me :) I'm going to get things tweake... read more 03/05/2004 (9:17 am)
Cam someone give the the lowdown on objects in Torque. No you don't need 2 datablocks. A datablock is a definition to put it simply. You can create as ma... read more 03/05/2004 (9:04 am)
Vehicle Physics - BEGGING for help! Grr a whole day of fighting with this, come to find out it wasn't directly a physiscs problem. I ... read more 03/05/2004 (5:57 am)
Torque rendering questions Maurino, don't forget that RealmWars is just a game built using Torque. As with any game built usin... read more 03/05/2004 (5:40 am)
No terrains needed Removing the terrain is simple. Just open the .mis file and delete the terrain from it. It is just... read more 03/05/2004 (5:36 am)
Vehicle Physics - BEGGING for help! Still no go. I'm guessing, by the fact that all I see is fog and sky, and no gound anywhere, that i... read more 03/05/2004 (5:34 am)
Vehicle Physics - BEGGING for help! @Dee Not in whole since its a flying vehicle, but i've tried using some of the values from it. Sti... read more 03/05/2004 (5:29 am)
Vehicle Physics - BEGGING for help! [code] datablock HoverVehicleData(HoverBike) { spawnOffset = "0 0 1"; floatingGravMag = 500.5;... read more 03/04/2004 (4:37 pm)
Vehicle Physics - BEGGING for help! We're using a dummy model right now.. Its the Bravetree Jetbike main body model. Unfortunately we c... read more 03/04/2004 (4:37 pm)
Error when loading animated model This post really should be in one of the Torque forum categories. Have you tried loading this mod... read more 03/04/2004 (4:18 pm)
Virtual Gallery/portfolio - student project Actually something like this would be a piece of cake in Torque. It isn't a very uncommon applicati... read more 03/04/2004 (9:24 am)
Events off GuiFadeInBitmapCtrl? StartUpGui just does it with a schedule hence my original question to see if there was another way t... read more 03/01/2004 (12:53 pm)
Saving/Loading prefs? Grrrr Is there some stupid cosmic rule that states: "When thou shalt post, thou shalt immeditely ... read more 03/01/2004 (12:47 pm)
Spawn player INSIDE spawned vehicle? Thanks, I guess I didin't expect it to be so simple :p Might look funny, but I won't know until I t... read more 03/01/2004 (12:26 pm)
Events off GuiFadeInBitmapCtrl? So in other words, there is no way to do it stock without using a schedule. Ok, we'll work it out. ... read more 03/01/2004 (8:00 am)
MinApp Tutorial Series started Obviously this has taken longer than I expected. I apologize to everyone waiting on the next instal... read more 02/17/2004 (10:08 am)
GuiMLTextListCtrl Got a chance to look at it, but not a chance to do anything about it. Been pretty grueling with w... read more 02/07/2004 (9:12 am)
Copywrite - Torc Interactive? I agree that its none of our bussiness, but I disagree that this thread is good for nothing but a fl... read more 02/03/2004 (4:04 pm)
General Scripting The thread you reference was told to move to private SDK because it involved the engine code, not a ... read more 02/02/2004 (2:08 pm)
Preview of updated Torque Docs Available John, If you are referring to my Min App tutorials than you are probably right. I do need to do... read more 01/30/2004 (1:45 pm)
Where do you find the main game loop in fps.starter? Just a note; game.cc and main.cc are part of the ENGINE not the fps.starter. Just a small distincti... read more 01/30/2004 (4:46 am)
Simobjects 1) You can use SimObject* Sim::findObject(const char *name) or SimObject* SimSet::findObject(const c... read more 01/30/2004 (4:44 am)
Simple - trivial base app.. ?? Lol oops. Hate when I do that. Thanks Ben.... read more 01/28/2004 (5:03 pm)
Simple - trivial base app.. ?? In reference to the "simple app", take a look at this: [url=http://www.garagegames.com/mg/forums/re... read more 01/28/2004 (10:10 am)
Changing a terrain Texture from C++ Last I chcked those functions didint' work. In fact art one point I was gogin to try and make them ... read more 01/26/2004 (3:05 pm)
Copywrite - Torc Interactive? It is extremely important to deal with things like this quickly. The law regarding trademarks is ve... read more 01/26/2004 (3:02 pm)
Mounting fxRenderSphere on a shape? Oh ok my bad :) I just immediately thought of you Melv when he said fxRender :)... read more 01/26/2004 (4:39 am)
Mounting fxRenderSphere on a shape? Think he means [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3217]this... read more 01/26/2004 (4:22 am)
ShapeBase For cCorey, since Robert knows what he's doing now... Make sure you are giving the spawned ShapeB... read more 01/26/2004 (4:20 am)
Vehicle Collision I'm still waking up, so forgive me, but shouldn't there be a "className" in there?... read more 01/26/2004 (4:18 am)
Vehicle Collision As Harold pointed out, try: [code] function FlyingVehicle::onCollision(%this,%obj,%col,%vec,%spe... read more 01/26/2004 (4:16 am)
GuiMLTextListCtrl I got 2 days off coming up.. Wed/Thur I think. I'll take a look at it then.... read more 01/26/2004 (4:09 am)
Which is simpler? UScript or torque script IMHO = In My Humble Opinion... read more 01/25/2004 (4:58 pm)
Projectile datablock not packing muzzlevelocity So the fact that these aren't transmitted is on purpose? It is those things like that that keep... read more 01/25/2004 (4:15 pm)
Which is simpler? UScript or torque script I've never used Unreal so I can't really say. What I can say is that TorqueScript is pretty easy ... read more 01/25/2004 (3:59 pm)
What causes these jagged edges in Torque (see picture)? Z fighting is an issue in any game. All you can do is try to minimize it. You can either increase ... read more 01/25/2004 (4:42 am)
MinApp Tutorial Series started Tutorial #5 has proven to be much more involved than I had thought, so I apologize for the delay. I... read more 01/24/2004 (4:38 pm)
Torque Game Studio [quote]Ivo, I know this is probably beyond what you expected, but what I would really like to see... read more 01/24/2004 (11:31 am)
Executing files while in-game IMHO an URL is just as dangerous. It can still be exploited to execute files if you know what you'r... read more 01/23/2004 (6:45 pm)
Executing files while in-game Yeah it would be trivial to make a script command for this if you need one. I would consider it a s... read more 01/23/2004 (2:08 pm)
GuiMLTextListCtrl Pulling the ML stuff out seperate is a damn good idea. I'm actually suprised it isn't that way to b... read more 01/23/2004 (5:00 am)
Scripting And Middleware. This is a very quick and short response because I have to get to work... Yes you could move playe... read more 01/23/2004 (4:56 am)
MinApp Tutorial Series started Should be at least two more of them submitted on saturday.... read more 01/23/2004 (4:32 am)
MinApp Tutorial Series started Yeah I had the day free to work on this, so I got some good work done :)... read more 01/22/2004 (4:49 pm)
MinApp Tutorial Series started I am working on putting up a website to better handle the tutorials as they keep growing. I like yo... read more 01/22/2004 (3:41 pm)
MultiMayhem available Hey who said you could have a game name so close to ours? lol j/k. This looks like loads of fun. G... read more 01/22/2004 (3:18 pm)
MinApp Tutorial Series started Wow that was fast. Tutorial #4 is approved now :)... read more 01/22/2004 (3:17 pm)
MinApp Tutorial Series started Ok, Tutorial #4 has just been submitted to the old gods of GG and hopefully will be up soon. I've... read more 01/22/2004 (2:46 pm)
MinApp Tutorial Series started Can someone just verify for me that I have this right? MyControl::onWake() is called when the contr... read more 01/22/2004 (1:09 pm)