John Vanderbeck's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Casting Object Types. | You can't just arbitrarily change one object type to another, but you can work "up the chain" of inh... read more | 03/05/2004 (3:04 pm) |
| Vehicle Physics - BEGGING for help! | Anyway. Thanks to everyone for thier help and patience with me :) I'm going to get things tweake... read more | 03/05/2004 (9:17 am) |
| Cam someone give the the lowdown on objects in Torque. | No you don't need 2 datablocks. A datablock is a definition to put it simply. You can create as ma... read more | 03/05/2004 (9:04 am) |
| Vehicle Physics - BEGGING for help! | Grr a whole day of fighting with this, come to find out it wasn't directly a physiscs problem. I ... read more | 03/05/2004 (5:57 am) |
| Torque rendering questions | Maurino, don't forget that RealmWars is just a game built using Torque. As with any game built usin... read more | 03/05/2004 (5:40 am) |
| No terrains needed | Removing the terrain is simple. Just open the .mis file and delete the terrain from it. It is just... read more | 03/05/2004 (5:36 am) |
| Vehicle Physics - BEGGING for help! | Still no go. I'm guessing, by the fact that all I see is fog and sky, and no gound anywhere, that i... read more | 03/05/2004 (5:34 am) |
| Vehicle Physics - BEGGING for help! | @Dee Not in whole since its a flying vehicle, but i've tried using some of the values from it. Sti... read more | 03/05/2004 (5:29 am) |
| Vehicle Physics - BEGGING for help! | [code] datablock HoverVehicleData(HoverBike) { spawnOffset = "0 0 1"; floatingGravMag = 500.5;... read more | 03/04/2004 (4:37 pm) |
| Vehicle Physics - BEGGING for help! | We're using a dummy model right now.. Its the Bravetree Jetbike main body model. Unfortunately we c... read more | 03/04/2004 (4:37 pm) |
| Error when loading animated model | This post really should be in one of the Torque forum categories. Have you tried loading this mod... read more | 03/04/2004 (4:18 pm) |
| Virtual Gallery/portfolio - student project | Actually something like this would be a piece of cake in Torque. It isn't a very uncommon applicati... read more | 03/04/2004 (9:24 am) |
| Events off GuiFadeInBitmapCtrl? | StartUpGui just does it with a schedule hence my original question to see if there was another way t... read more | 03/01/2004 (12:53 pm) |
| Saving/Loading prefs? | Grrrr Is there some stupid cosmic rule that states: "When thou shalt post, thou shalt immeditely ... read more | 03/01/2004 (12:47 pm) |
| Spawn player INSIDE spawned vehicle? | Thanks, I guess I didin't expect it to be so simple :p Might look funny, but I won't know until I t... read more | 03/01/2004 (12:26 pm) |
| Events off GuiFadeInBitmapCtrl? | So in other words, there is no way to do it stock without using a schedule. Ok, we'll work it out. ... read more | 03/01/2004 (8:00 am) |
| MinApp Tutorial Series started | Obviously this has taken longer than I expected. I apologize to everyone waiting on the next instal... read more | 02/17/2004 (10:08 am) |
| GuiMLTextListCtrl | Got a chance to look at it, but not a chance to do anything about it. Been pretty grueling with w... read more | 02/07/2004 (9:12 am) |
| Copywrite - Torc Interactive? | I agree that its none of our bussiness, but I disagree that this thread is good for nothing but a fl... read more | 02/03/2004 (4:04 pm) |
| General Scripting | The thread you reference was told to move to private SDK because it involved the engine code, not a ... read more | 02/02/2004 (2:08 pm) |
| Preview of updated Torque Docs Available | John, If you are referring to my Min App tutorials than you are probably right. I do need to do... read more | 01/30/2004 (1:45 pm) |
| Where do you find the main game loop in fps.starter? | Just a note; game.cc and main.cc are part of the ENGINE not the fps.starter. Just a small distincti... read more | 01/30/2004 (4:46 am) |
| Simobjects | 1) You can use SimObject* Sim::findObject(const char *name) or SimObject* SimSet::findObject(const c... read more | 01/30/2004 (4:44 am) |
| Simple - trivial base app.. ?? | Lol oops. Hate when I do that. Thanks Ben.... read more | 01/28/2004 (5:03 pm) |
| Simple - trivial base app.. ?? | In reference to the "simple app", take a look at this: [url=http://www.garagegames.com/mg/forums/re... read more | 01/28/2004 (10:10 am) |
| Changing a terrain Texture from C++ | Last I chcked those functions didint' work. In fact art one point I was gogin to try and make them ... read more | 01/26/2004 (3:05 pm) |
| Copywrite - Torc Interactive? | It is extremely important to deal with things like this quickly. The law regarding trademarks is ve... read more | 01/26/2004 (3:02 pm) |
| Mounting fxRenderSphere on a shape? | Oh ok my bad :) I just immediately thought of you Melv when he said fxRender :)... read more | 01/26/2004 (4:39 am) |
| Mounting fxRenderSphere on a shape? | Think he means [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3217]this... read more | 01/26/2004 (4:22 am) |
| ShapeBase | For cCorey, since Robert knows what he's doing now... Make sure you are giving the spawned ShapeB... read more | 01/26/2004 (4:20 am) |
| Vehicle Collision | I'm still waking up, so forgive me, but shouldn't there be a "className" in there?... read more | 01/26/2004 (4:18 am) |
| Vehicle Collision | As Harold pointed out, try: [code] function FlyingVehicle::onCollision(%this,%obj,%col,%vec,%spe... read more | 01/26/2004 (4:16 am) |
| GuiMLTextListCtrl | I got 2 days off coming up.. Wed/Thur I think. I'll take a look at it then.... read more | 01/26/2004 (4:09 am) |
| Which is simpler? UScript or torque script | IMHO = In My Humble Opinion... read more | 01/25/2004 (4:58 pm) |
| Projectile datablock not packing muzzlevelocity | So the fact that these aren't transmitted is on purpose? It is those things like that that keep... read more | 01/25/2004 (4:15 pm) |
| Which is simpler? UScript or torque script | I've never used Unreal so I can't really say. What I can say is that TorqueScript is pretty easy ... read more | 01/25/2004 (3:59 pm) |
| What causes these jagged edges in Torque (see picture)? | Z fighting is an issue in any game. All you can do is try to minimize it. You can either increase ... read more | 01/25/2004 (4:42 am) |
| MinApp Tutorial Series started | Tutorial #5 has proven to be much more involved than I had thought, so I apologize for the delay. I... read more | 01/24/2004 (4:38 pm) |
| Torque Game Studio | [quote]Ivo, I know this is probably beyond what you expected, but what I would really like to see... read more | 01/24/2004 (11:31 am) |
| Executing files while in-game | IMHO an URL is just as dangerous. It can still be exploited to execute files if you know what you'r... read more | 01/23/2004 (6:45 pm) |
| Executing files while in-game | Yeah it would be trivial to make a script command for this if you need one. I would consider it a s... read more | 01/23/2004 (2:08 pm) |
| GuiMLTextListCtrl | Pulling the ML stuff out seperate is a damn good idea. I'm actually suprised it isn't that way to b... read more | 01/23/2004 (5:00 am) |
| Scripting And Middleware. | This is a very quick and short response because I have to get to work... Yes you could move playe... read more | 01/23/2004 (4:56 am) |
| MinApp Tutorial Series started | Should be at least two more of them submitted on saturday.... read more | 01/23/2004 (4:32 am) |
| MinApp Tutorial Series started | Yeah I had the day free to work on this, so I got some good work done :)... read more | 01/22/2004 (4:49 pm) |
| MinApp Tutorial Series started | I am working on putting up a website to better handle the tutorials as they keep growing. I like yo... read more | 01/22/2004 (3:41 pm) |
| MultiMayhem available | Hey who said you could have a game name so close to ours? lol j/k. This looks like loads of fun. G... read more | 01/22/2004 (3:18 pm) |
| MinApp Tutorial Series started | Wow that was fast. Tutorial #4 is approved now :)... read more | 01/22/2004 (3:17 pm) |
| MinApp Tutorial Series started | Ok, Tutorial #4 has just been submitted to the old gods of GG and hopefully will be up soon. I've... read more | 01/22/2004 (2:46 pm) |
| MinApp Tutorial Series started | Can someone just verify for me that I have this right? MyControl::onWake() is called when the contr... read more | 01/22/2004 (1:09 pm) |