Game Development Community

John Vanderbeck's Forum Posts

Thread Post Date Posted
Are console strings limited to 1k for a reason? Thanks for the info James. Performance seems fine right now, but i'll keep an eye on it and conside... read more 04/27/2012 (4:10 pm)
iPad retina display, touch input is misaligned in 1.5 (LOGGED) Resource posted here: [url]http://www.garagegames.com/community/resources/view/21665[/url] ... read more 04/27/2012 (2:01 pm)
iPad retina display, touch input is misaligned in 1.5 (LOGGED) @Michael Would it be useful if I went through and diff'd out the changes that I made to get all t... read more 04/27/2012 (1:08 pm)
How do you call a ScrtipObject's function? sigh..please just ignore the ignorant fool. I got it working. I'm so used to working in Python t... read more 04/27/2012 (6:29 am)
iTorque 2d 1.5.1 Release?? There are some things that would be really nice to get a hold of sooner rather than later, even if i... read more 04/25/2012 (3:23 pm)
Screen Orientation bug in 1.5? Thanks for the reference Conor. I'll take a look at this today. My next task was to update the eng... read more 04/24/2012 (4:00 am)
Mounting confusion Well the reason I had disabled it on the child was then the physics would totally overpower the moun... read more 04/24/2012 (3:57 am)
iPad retina display, touch input is misaligned in 1.5 (LOGGED) @Scott Oh yes, it was a fair assumption at the time, I agree. I was just saying it definitely need... read more 04/23/2012 (7:19 pm)
iPad retina display, touch input is misaligned in 1.5 (LOGGED) Heh nevermind. I found it. Converting everything over to retina graphics and input took only a few... read more 04/23/2012 (6:18 pm)
iPad retina display, touch input is misaligned in 1.5 (LOGGED) So i've managed to get the engine to use the higher res retina display for the DISPLAY, but still ha... read more 04/23/2012 (6:04 pm)
Screen Orientation bug in 1.5? To clarify I don't mean that the game screen comes in upside down, I mean the game screen is backwar... read more 04/23/2012 (11:16 am)
Why doesn't "FeatureDemo" work? Actually I was just trying it in the simulator and even in the iT2D "run game" option as w... read more 04/23/2012 (11:14 am)
iPad retina display, touch input is misaligned in 1.5 (LOGGED) Interesting. Is this a bug in XCode 4.3, or is there some setting that can be changed? Or is the o... read more 04/23/2012 (11:12 am)
iPad retina display, touch input is misaligned in 1.5 (LOGGED) Well the engine is completely stock 1.5, and i've done nothing in script that deals with resolution ... read more 04/23/2012 (8:02 am)
iPad retina display, touch input is misaligned in 1.5 (LOGGED) Well since I made all my graphics at iPad1/2 resolution and they are filling the screen on the iPad3... read more 04/22/2012 (3:39 pm)
XCode question - clean dso on run? Turns out this was a lot easier than I thought. Just click on your project in the top left of you... read more 04/22/2012 (2:33 pm)
Major problem in Editor - Panels don't work right That indeed fixed it. Thanks!... read more 04/21/2012 (12:04 pm)
iT2D 1.5 Preview 1 - PUAP_SCRIPT_CHANGE breaks script recursion - LOGGED (ITGB-206) What is this PUAP stuff? I see it all over the code. It appears to pretty much rip iT2D apart and p... read more 07/11/2011 (6:41 am)
Constant Force causing jittery movement. I am actually only using a force of 200, yet I get the jittering. But interestingly I only get it i... read more 07/11/2011 (6:18 am)
Constant Force causing jittery movement. I'm having this same issue and its really a blocking point. Any ideas how to fix it?... read more 07/08/2011 (5:10 am)
Physic not work? The gravity thing is a tad confusing at first, I think due to the way it is implemented in the edito... read more 07/06/2011 (8:59 am)
1.5 Preview 1 simulator version issues Nobody else is seeing this? I'm not very Mac savvy, so maybe I have something setup wrong in XCod... read more 07/06/2011 (4:33 am)
iT2D 1.4.1 Orientation change happens at incorrect angles - RESOLVED So I need to clarify this bug please. Does this mean that currently the game will be unable to re... read more 07/04/2011 (12:01 pm)
Safe for iOS5? So, I just decided to do it and find out. I figured if it didn't work then I could always use the s... read more 07/04/2011 (10:11 am)
Strange bug with edit controls and numlock/shift @Ben No, and all of the Windows accesability features are turned off. I just double checked.... read more 09/24/2005 (7:50 am)
Tutorials - Hello World series I apologize for these being down. I've moved webhosts and forgot to move them to my new server, and... read more 07/07/2005 (9:58 am)
Program hangs on quit() You are essentially correct, yes.... read more 06/21/2005 (7:39 am)
Need a little help compiling... Setting the directories is broken in the latest beta of that toolkit. You have to edit the files by... read more 06/20/2005 (4:11 pm)
The Massive Ok my bad. I just checked with Ben and the chunk support is not yet implemented on the terrain side... read more 06/20/2005 (3:43 pm)
The Massive [quote]What is the command that does. that the only command i know is mergeTQT which doesn't work.[/... read more 06/20/2005 (3:39 pm)
The Massive Wierd. It almost sounds like your control points were specified in ascending order or height. That... read more 06/20/2005 (12:18 pm)
The Massive L3DT is a really great little took, but it doesn't handle the creation of LARGE scale textures well.... read more 06/20/2005 (11:46 am)
How do I get the new Terrain and Water working? The documentation is pretty extensive and explains what to do pretty much step by step. Have you ... read more 06/19/2005 (8:09 pm)
Atlas: Texture Generator Code - [url]www.jwvanderbeck.com/atlas/atlasTextureGen.zip[/url] Docs - [url]www.jwvanderbeck.com/a... read more 06/18/2005 (7:01 am)
Atlas: Texture Generator Grrr.. I'll get this fixed in a few minutes. My apologies.... read more 06/18/2005 (6:42 am)
Atlas: Texture Generator Good catch on the resetLayer. I'll fix that right away. As for the texture/opacity objects -- they... read more 06/17/2005 (7:07 pm)
Atlas: Texture Generator Its already in there. Just look at the console output after your call to loadHeightmapU16()... read more 06/13/2005 (8:38 am)
Atlas: Texture Generator I find it rather confusing to translate between what you see in Terragen and what the engine sees. ... read more 06/12/2005 (2:40 pm)
T2D Info in Blog... Lol when I saw this title at first I thought I was getting yelled at fomr something i'd posted in [b... read more 06/10/2005 (11:24 am)
Working example of fxAnimatedSprite2D question The image used is showon in the FAQ answer. The animation is nothing more than a series of still im... read more 06/08/2005 (11:07 pm)
Atlas: Texture Generator Dont' feel bad. I wrote most of it and I can't even use it to make anything decent.... read more 06/07/2005 (8:43 pm)
Atlas, TexGen & General TSE Issues Matthew thats a real jewel. Thanks!... read more 06/07/2005 (6:29 pm)
Atlas, TexGen & General TSE Issues BTW The latest release of Atlas Texture Generator addresses your first 2 issues.... read more 06/07/2005 (6:27 pm)
Atlas: Texture Generator New version of the texture generator posted. Fixed intermitant bug in shadowmap gaussian blur fun... read more 06/07/2005 (4:58 pm)
Embed sqllite Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5531 That should be interg... read more 06/07/2005 (4:34 pm)
Atlas: Texture Generator Great! Was just about to post saying it was working fine with that heightmap lol. Glad you got i... read more 06/07/2005 (3:35 pm)
Atlas: Texture Generator Fixed.... read more 06/07/2005 (11:52 am)
Atlas, TexGen & General TSE Issues [quote]First, though I guess it's not really a bug, is the error handling. Seems TSE will crash and ... read more 06/07/2005 (10:39 am)
Atlas: Texture Generator If you can't get it working and can post a zip of the heightmap somewhere i'll take a look at it.... read more 06/07/2005 (7:49 am)
Atlas: Texture Generator Updated the docs to fix some errors found in the tutorial section. Reference section remains correc... read more 06/06/2005 (10:13 pm)