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John Vanderbeck's Forum Posts

Thread Post Date Posted
iT2D 1.5 Preview 1 - PUAP_SCRIPT_CHANGE breaks script recursion - LOGGED (ITGB-206) What is this PUAP stuff? I see it all over the code. It appears to pretty much rip iT2D apart and p... read more 07/11/2011 (6:41 am)
Constant Force causing jittery movement. I am actually only using a force of 200, yet I get the jittering. But interestingly I only get it i... read more 07/11/2011 (6:18 am)
Constant Force causing jittery movement. I'm having this same issue and its really a blocking point. Any ideas how to fix it?... read more 07/08/2011 (5:10 am)
Physic not work? The gravity thing is a tad confusing at first, I think due to the way it is implemented in the edito... read more 07/06/2011 (8:59 am)
1.5 Preview 1 simulator version issues Nobody else is seeing this? I'm not very Mac savvy, so maybe I have something setup wrong in XCod... read more 07/06/2011 (4:33 am)
iT2D 1.4.1 Orientation change happens at incorrect angles - RESOLVED So I need to clarify this bug please. Does this mean that currently the game will be unable to re... read more 07/04/2011 (12:01 pm)
Safe for iOS5? So, I just decided to do it and find out. I figured if it didn't work then I could always use the s... read more 07/04/2011 (10:11 am)
Strange bug with edit controls and numlock/shift @Ben No, and all of the Windows accesability features are turned off. I just double checked.... read more 09/24/2005 (7:50 am)
Tutorials - Hello World series I apologize for these being down. I've moved webhosts and forgot to move them to my new server, and... read more 07/07/2005 (9:58 am)
Program hangs on quit() You are essentially correct, yes.... read more 06/21/2005 (7:39 am)
Need a little help compiling... Setting the directories is broken in the latest beta of that toolkit. You have to edit the files by... read more 06/20/2005 (4:11 pm)
The Massive Ok my bad. I just checked with Ben and the chunk support is not yet implemented on the terrain side... read more 06/20/2005 (3:43 pm)
The Massive [quote]What is the command that does. that the only command i know is mergeTQT which doesn't work.[/... read more 06/20/2005 (3:39 pm)
The Massive Wierd. It almost sounds like your control points were specified in ascending order or height. That... read more 06/20/2005 (12:18 pm)
The Massive L3DT is a really great little took, but it doesn't handle the creation of LARGE scale textures well.... read more 06/20/2005 (11:46 am)
How do I get the new Terrain and Water working? The documentation is pretty extensive and explains what to do pretty much step by step. Have you ... read more 06/19/2005 (8:09 pm)
Atlas: Texture Generator Code - [url]www.jwvanderbeck.com/atlas/atlasTextureGen.zip[/url] Docs - [url]www.jwvanderbeck.com/a... read more 06/18/2005 (7:01 am)
Atlas: Texture Generator Grrr.. I'll get this fixed in a few minutes. My apologies.... read more 06/18/2005 (6:42 am)
Atlas: Texture Generator Good catch on the resetLayer. I'll fix that right away. As for the texture/opacity objects -- they... read more 06/17/2005 (7:07 pm)
Atlas: Texture Generator Its already in there. Just look at the console output after your call to loadHeightmapU16()... read more 06/13/2005 (8:38 am)
Atlas: Texture Generator I find it rather confusing to translate between what you see in Terragen and what the engine sees. ... read more 06/12/2005 (2:40 pm)
T2D Info in Blog... Lol when I saw this title at first I thought I was getting yelled at fomr something i'd posted in [b... read more 06/10/2005 (11:24 am)
Working example of fxAnimatedSprite2D question The image used is showon in the FAQ answer. The animation is nothing more than a series of still im... read more 06/08/2005 (11:07 pm)
Atlas: Texture Generator Dont' feel bad. I wrote most of it and I can't even use it to make anything decent.... read more 06/07/2005 (8:43 pm)
Atlas, TexGen & General TSE Issues Matthew thats a real jewel. Thanks!... read more 06/07/2005 (6:29 pm)
Atlas, TexGen & General TSE Issues BTW The latest release of Atlas Texture Generator addresses your first 2 issues.... read more 06/07/2005 (6:27 pm)
Atlas: Texture Generator New version of the texture generator posted. Fixed intermitant bug in shadowmap gaussian blur fun... read more 06/07/2005 (4:58 pm)
Embed sqllite Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5531 That should be interg... read more 06/07/2005 (4:34 pm)
Atlas: Texture Generator Great! Was just about to post saying it was working fine with that heightmap lol. Glad you got i... read more 06/07/2005 (3:35 pm)
Atlas: Texture Generator Fixed.... read more 06/07/2005 (11:52 am)
Atlas, TexGen & General TSE Issues [quote]First, though I guess it's not really a bug, is the error handling. Seems TSE will crash and ... read more 06/07/2005 (10:39 am)
Atlas: Texture Generator If you can't get it working and can post a zip of the heightmap somewhere i'll take a look at it.... read more 06/07/2005 (7:49 am)
Atlas: Texture Generator Updated the docs to fix some errors found in the tutorial section. Reference section remains correc... read more 06/06/2005 (10:13 pm)
Atlas: Texture Generator In the loadHeightmapU16 method you pass it 4096, but in truth of the matter the heightmap code expec... read more 06/06/2005 (8:40 pm)
Atlas: Texture Generator Just an FYI. As Phil found out, currently the texture tool does require that TSE be fully initializ... read more 06/06/2005 (3:42 pm)
Atlas: Texture Generator As you people more talented than me start learning it and generating some cool looking textures i'd ... read more 06/05/2005 (6:07 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) @Stefan They are procedural based as well. It works pretty much like TGEs where you assign texture... read more 06/01/2005 (11:46 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) @Stefan [quote]Ben, Terragen is quite formidable when it comes to making textures.. as you can get ... read more 05/31/2005 (7:16 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) As far as doing the textures in Terragen..thats just a temporary tool. There are other things comin... read more 05/31/2005 (1:12 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Phil, yes it is. At least I know it is on the texture side.... read more 05/28/2005 (7:02 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Yay! We're almost there :p... read more 05/27/2005 (6:44 pm)
Perhaps the scanty $20 price tag... [quote] ...found that this $40 machine was comparable to a $200 machine.[/quote] And right there,... read more 05/12/2005 (6:40 pm)
Remembering page position on return Unofrtunately this is a bug in the browser not the website. Actually its an interaction between the... read more 05/10/2005 (12:04 pm)
Would be nice for the BIT() function to be defined in the engine Ok i'm confused. Why would it be slower if this was in the engine? Shouldn't that if anything be fa... read more 05/07/2005 (12:47 pm)
Tutorial Request Thread TileIt uses a grid based system and its really very easy for the most part. At least until the boar... read more 05/04/2005 (7:38 am)
Tutorials - Hello World series Thanks Gabor. I know it sounds somehwat petty but I really need to know people find them useful to ... read more 05/01/2005 (5:52 pm)
Tutorials - Hello World series Was this useful to anyone? It takes an awful lot of time and effort to make these so I would really... read more 05/01/2005 (6:17 am)
Need to know where to start? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7724]Hello World Tutoria... read more 04/30/2005 (6:58 am)
Tutorials - Hello World series Ok the resources has been posted and is awaiting approval. In the meantime you can access it direct... read more 04/30/2005 (6:57 am)
Tutorials - Hello World series I finally managed to finish the text on Hello World #2. A whopping 10 pages of tutorial fun. [url=... read more 04/29/2005 (8:53 pm)
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