Game Development Community

Joshua Spencer's Forum Posts

Thread Post Date Posted
Using torque to create games for the gp2x system The GP2X can run linux, so with a LOT of work, you MIGHT get TGB working via MesaGL or something, bu... read more 08/20/2006 (7:46 am)
Game Factory condition system into TGB? Maybe something like Unreal Kismet would work... Shame it's tied to the Unreal Engine and probably ... read more 06/10/2006 (8:44 pm)
Problems with action map I don't think you can bind the xaxis like that. It's probably calling BOTH functions instead of jus... read more 05/28/2006 (3:33 pm)
Heres a fun project I'm working on lately(UPDATED) Looks awesome..... I think I'm drooling........ read more 05/17/2006 (5:14 pm)
Diablo item layering Don't have much experience with Diablo, but I have had a peek at Ultima Online's datafiles and I ass... read more 05/07/2006 (6:22 pm)
My first TGB project Looks great. I do suggest increasing the contrast between the projectiles and the background a bit,... read more 04/18/2006 (11:39 am)
2D and Indie scene 2d gaming will never die, just like 2d cell animation will never go away. Heck, my favorte game on ... read more 12/06/2005 (7:32 am)
Anyone buy Xbox 360? Hehe, Geometry Wars rocks :) Something SOO simple yet incredibly fun. Best 5 bucks I've spent on a... read more 11/26/2005 (7:56 pm)
Anyone buy Xbox 360? Kameo and Project Gotham Racing 3 are also 50. It's only the third party titles that are 60. I don... read more 11/22/2005 (5:39 pm)
Game that redefines reality Sounds a lot like the upcomming PC and 360 game 'Prey' which uses portals, gravity paths and such to... read more 10/28/2005 (6:38 am)
Good side scroller shooters? Area88/UN Squadron, the Guardian Legend, and if you can find a copy look at Parodius(parody of Gradi... read more 10/13/2005 (5:36 pm)
New with TorqueScript, game loop/memory management question Hehe, your welcome. I'm not a great coder, but it's nice to be able to help every now and then.... read more 10/05/2005 (10:04 am)
New with TorqueScript, game loop/memory management question What you should do is just use a single sprite then adjust it's rotation and scale based on the loca... read more 10/05/2005 (9:19 am)
Better tutorial for starters? Try [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=28302]this[/url] thread. Has lin... read more 10/05/2005 (8:34 am)
Best way to emulate a "Contra" movement style? Hmm, you could run a scheduled event that adjusts the camera and character limits based on where the... read more 10/04/2005 (7:09 pm)
Acclaim Game Licenses for sale A LOT of those are ports of arcade games to the PC and home systems, so you wouldn't be able to get ... read more 10/03/2005 (7:42 pm)
Text options within torque2d? You do have to be carefull with your font choices. Just like anything that can be copyrighted, you ... read more 10/03/2005 (3:38 pm)
What is Nintendo's "Revolutionary" weapon? @Joshua Dallman: Unfortunatly, 'optional' controllers GENERALY don't sell very well since MOST devs... read more 09/19/2005 (5:44 pm)
Nintendo's New Controller Well, the Rev's controllers will come in black as well, but it looks to be 'shiney PSP style black' ... read more 09/17/2005 (6:31 pm)
Nintendo's New Controller Heh, I'm not comming down on it. I am just a bit concerned about how it fits into the whole 'virtua... read more 09/17/2005 (1:11 pm)
Nintendo's New Controller @Matt: It depends on if it SHIPS with that expansion, or if it's an addon you have to purchase. A ... read more 09/16/2005 (8:48 pm)
Nintendo's New Controller @Josiah: showed a picture of it to someone at work, and they said the same thing, hehe.... read more 09/16/2005 (8:17 pm)
What is Nintendo's "Revolutionary" weapon? I think a lot depends on if the system will come with the traditional controller shell or not. If i... read more 09/16/2005 (7:11 pm)
What is Nintendo's "Revolutionary" weapon? Yes, the other systems will have more horsepower for things like PHYSICS and AI... Physics based ga... read more 09/16/2005 (5:29 pm)
Nintendo's New Controller As a fan of quirky games, I'm intrigued. It's different, VERY different, maybe even TOO different, ... read more 09/16/2005 (6:38 am)
On the Horizon: Physics Processing Unit (PPU) The 360 and PS3 don't have PPU's. The 360 uses one or two of it's 3 PPC cores to handle the physics... read more 09/10/2005 (4:48 am)
What's the binary? The reason you get that message is because you've got .cs files associated with the acrobat reader, ... read more 09/06/2005 (8:41 pm)
What's the binary? The filename is T2D.EXE, or just T2D if you have the extensions hidden.... read more 09/01/2005 (4:49 pm)
Nintendo! Get away from that dead horse and give me the stick Actually, your right, they did turn Age of Empires into a more civ based title, but that wasn't Nint... read more 08/23/2005 (8:13 am)
Nintendo! Get away from that dead horse and give me the stick Actualy, the RTS's are comming. Black & White: Creatures, Age of Empires, and Real Time Conflict: S... read more 08/22/2005 (7:16 pm)
Nintendo! Get away from that dead horse and give me the stick Hehe, the DS is no where near powerfull enough to run an N64 emulator, unfortunatly. That's why the... read more 08/22/2005 (1:56 pm)
What is Nintendo's "Revolutionary" weapon? Actually, Microsoft has yet to turn a profit on the XBox division, EVEN with game sales factored in(... read more 08/21/2005 (6:57 am)
Nintendo! Get away from that dead horse and give me the stick The DS can actually push more polys and handle higher res textures than the N64, it just doesn't hav... read more 08/20/2005 (9:26 am)
Xbox 360 Pricing and Models Announced Actually, the PS3's cards will be a good deal cheaper than the XBox cards.. It will use magic-gate ... read more 08/19/2005 (9:41 am)
Xbox 360 Pricing and Models Announced They should have at LEAST followed Sony and Nintendo's lead and used at least a somewhat standard me... read more 08/19/2005 (7:01 am)
Making a game with Torque 2D Your using the 'Beats of Rage' engine, correct? It's actually DESIGNED for 2d brawlers, so your wor... read more 08/15/2005 (2:40 pm)
Top-down game examples Ah didn't notice it, maybe Firefox blocked it. Thanks for the warning though.... read more 08/15/2005 (4:02 am)
Game Engines WOW, I thought VERGE died years ago. Hehe, nice to see it's still kicking around after all these yea... read more 08/14/2005 (9:25 pm)
Top-down game examples Nah, you don't have to go ISO. Check out the SNES and GBA Zelda games(heck, 90% of the 16 bit RPG's... read more 08/14/2005 (9:01 pm)
Top-down game examples [url=http://www.gamespot.com/xbox/action/namcomuseum50thanniversaryarcadecollection/screens.html?pag... read more 08/14/2005 (2:26 pm)
Xbox Live Arcade - games review @Peter Well said, I think. It's also important to remember that this is an OPINION piece, not ev... read more 08/12/2005 (11:51 am)
What is Nintendo's "Revolutionary" weapon? Actually, it WAS done years ago... Activision and Midway were using emulation technology to bring t... read more 08/11/2005 (6:37 pm)
Microsoft to charge for add-ons to XBox 360 Of course... Legaly, the courts have usualy ruled in favor of the 3rd party manufacturers, unless th... read more 08/11/2005 (7:00 am)
Electronic Arts says indie won't cut it [quote]a behemoth of a marketing marchine[/quote] Maybe THAT's the problem the big boys have been h... read more 08/09/2005 (11:17 pm)
Another blow for game devs in general Hehe, that's alright.. Personaly, I think Rockstar should be punished for trying to cover the whole... read more 08/09/2005 (11:41 am)
Another blow for game devs in general Actually, I'm NOT a rockstar supporter. I'm not a fan of the GTA series, but in this particular cas... read more 08/09/2005 (11:10 am)
Loadable mods... feasible? Basically, that's how the engine works out of the box anyway. The only 'custom' formats that Torque... read more 08/09/2005 (6:38 am)
VMRL conversion [url=http://www.tb-software.com/products1.html]3DWin[/url] has one that's relatively cheap. I wou... read more 08/08/2005 (9:43 pm)
Another blow for game devs in general The content was there, I'm not arguing that. But I don't see any evidence that they 'purposely' lef... read more 08/08/2005 (8:03 pm)
Microsoft planning to drop native OpenGL support in Windows? Well, at least you'll still be able to get the GNU compiler for just about any OS if all else fails(... read more 08/08/2005 (6:15 am)
Page «Previous 1 2 3 Last »